1.0.0.2 12/05/2016

--User changes
 -Add many tooltips to help clarify functionality.
 -Select multiple flames in library for del/move. Still only one allowed to be set as the current.
 -Show checkbox for current flame. Remember this is not necessarily what's selected.
 -User can now drag a square to select xforms, which keeps in sync with checkboxes.
 -Remove --nframes from command line. Replace with new params: --loopframes, --interpframes, --interploops.
 -Add two new options to EmberGenome: --cwloops --cwinterploops to specify whether rotation should go clockwise instead of the default counter clockwise.
 -Add these to Fractorium as checkboxes.
 -Apply All now also works for toggling animate flag on xforms.
 -Options dialog now allows user to set whether double click toggles spinners, or right click does.

--Bug fixes
 -Selecting final and non-final xforms, and then dragging the non-final did not drag the final with it.
 -Selecting all xforms when a final was present, then deleting crashed the program.
 -Remove support for ppm files in the command line programs, it's an outdated format.
 -Switching between SP and DP kept reapplying the palette adjustments.

--Code changes
 -Move build system to Visual Studio 2015 and Qt 5.6.
 -SSE used during addition of points to the histogram.
 -Remove last remnants of old flam3 C code and replace with C++.
 -Remove unused code involving tbb::task_group.
 -Make settings object a global shared_ptr singleton, so it doesn't have to be passed around.
This commit is contained in:
Person
2016-12-05 19:04:33 -08:00
parent 53ec438a25
commit 5cdfe0b6b9
83 changed files with 4892 additions and 1156 deletions

View File

@ -228,7 +228,7 @@ void FractoriumEmberController<T>::DeleteXforms()
checked++;
//Do not allow deleting the only remaining non-final xform.
if (haveFinal && count <= 2 && i == 0)
if (haveFinal && count <= 2 && !(i - offset))
return;
if (!haveFinal && count == 1)
@ -354,10 +354,24 @@ void Fractorium::OnXformNameChanged(int row, int col) { m_Controller->XformNameC
template <typename T>
void FractoriumEmberController<T>::XformAnimateChanged(int state)
{
UpdateXform([&](Xform<T>* xform)
bool final = IsFinal(CurrentXform());
auto index = m_Fractorium->ui.CurrentXformCombo->currentIndex();
UpdateAll([&](Ember<T>& ember)
{
xform->m_Animate = state > 0 ? 1 : 0;
}, eXformUpdate::UPDATE_SELECTED, false);
if (final)//If the current xform was final, only apply to other embers which also have a final xform.
{
if (ember.UseFinalXform())
{
auto xform = ember.NonConstFinalXform();
xform->m_Animate = state > 0 ? 1 : 0;
}
}
else//Current was not final, so apply to other embers which have a non-final xform at this index.
{
if (auto xform = ember.GetXform(index))
xform->m_Animate = state > 0 ? 1 : 0;
}
}, false, eProcessAction::NOTHING, m_Fractorium->ApplyAll());
}
void Fractorium::OnXformAnimateCheckBoxStateChanged(int state) { m_Controller->XformAnimateChanged(state); }