1.0.0.2 12/05/2016

--User changes
 -Add many tooltips to help clarify functionality.
 -Select multiple flames in library for del/move. Still only one allowed to be set as the current.
 -Show checkbox for current flame. Remember this is not necessarily what's selected.
 -User can now drag a square to select xforms, which keeps in sync with checkboxes.
 -Remove --nframes from command line. Replace with new params: --loopframes, --interpframes, --interploops.
 -Add two new options to EmberGenome: --cwloops --cwinterploops to specify whether rotation should go clockwise instead of the default counter clockwise.
 -Add these to Fractorium as checkboxes.
 -Apply All now also works for toggling animate flag on xforms.
 -Options dialog now allows user to set whether double click toggles spinners, or right click does.

--Bug fixes
 -Selecting final and non-final xforms, and then dragging the non-final did not drag the final with it.
 -Selecting all xforms when a final was present, then deleting crashed the program.
 -Remove support for ppm files in the command line programs, it's an outdated format.
 -Switching between SP and DP kept reapplying the palette adjustments.

--Code changes
 -Move build system to Visual Studio 2015 and Qt 5.6.
 -SSE used during addition of points to the histogram.
 -Remove last remnants of old flam3 C code and replace with C++.
 -Remove unused code involving tbb::task_group.
 -Make settings object a global shared_ptr singleton, so it doesn't have to be passed around.
This commit is contained in:
Person
2016-12-05 19:04:33 -08:00
parent 53ec438a25
commit 5cdfe0b6b9
83 changed files with 4892 additions and 1156 deletions

View File

@ -642,6 +642,8 @@ bool Fractorium::CreateRendererFromOptions()
//If using OpenCL, will only get here if creating RendererCL failed, but creating a backup CPU Renderer succeeded.
ShowCritical("Renderer Creation Error", "Error creating renderer, most likely a GPU problem. Using CPU instead.");
m_Settings->OpenCL(false);
ui.ActionCpu->setChecked(true);
ui.ActionCL->setChecked(false);
m_OptionsDialog->ui.OpenCLCheckBox->setChecked(false);
m_FinalRenderDialog->ui.FinalRenderOpenCLCheckBox->setChecked(false);
ok = false;
@ -674,11 +676,9 @@ bool Fractorium::CreateControllerFromOptions()
double scale;
uint current = 0;
#ifdef DO_DOUBLE
Ember<double> ed;
EmberFile<double> efd;
Palette<double> tempPalette;
#else
Ember<float> ed;
EmberFile<float> efd;
Palette<float> tempPalette;
#endif
@ -689,16 +689,13 @@ bool Fractorium::CreateControllerFromOptions()
{
scale = m_Controller->LockedScale();
m_Controller->StopAllPreviewRenderers();//Must stop any previews first, else changing controllers will crash the program and SaveCurrentToOpenedFile() will return 0.
current = m_Controller->SaveCurrentToOpenedFile(false);
m_Controller->CopyTempPalette(tempPalette);//Convert float to double or save double verbatim;
current = m_Controller->SaveCurrentToOpenedFile(false);
//Replace below with this once LLVM fixes a crash in their compiler with default lambda parameters.//TODO
//m_Controller->CopyEmber(ed);
//m_Controller->CopyEmberFile(efd);
#ifdef DO_DOUBLE
m_Controller->CopyEmber(ed, [&](Ember<double>& ember) { });
m_Controller->CopyEmberFile(efd, false, [&](Ember<double>& ember) { });
#else
m_Controller->CopyEmber(ed, [&](Ember<float>& ember) { });
m_Controller->CopyEmberFile(efd, false, [&](Ember<float>& ember) { });
#endif
m_Controller->Shutdown();
@ -715,7 +712,9 @@ bool Fractorium::CreateControllerFromOptions()
//Restore the ember and ember file.
if (m_Controller.get())
{
ed.m_Palette = tempPalette;//Restore base temp palette. Adjustments will be then be applied and stored back in in m_Ember.m_Palette below.
if (auto prev = efd.Get(current))//Restore base temp palette. Adjustments will be then be applied and stored back in in m_Ember.m_Palette below.
prev->m_Palette = tempPalette;
m_Controller->SetEmberFile(efd, true);
m_Controller->SetEmber(current, true);
m_Controller->LockedScale(scale);