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https://bitbucket.org/mfeemster/fractorium.git
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1.0.0.2 12/05/2016
--User changes -Add many tooltips to help clarify functionality. -Select multiple flames in library for del/move. Still only one allowed to be set as the current. -Show checkbox for current flame. Remember this is not necessarily what's selected. -User can now drag a square to select xforms, which keeps in sync with checkboxes. -Remove --nframes from command line. Replace with new params: --loopframes, --interpframes, --interploops. -Add two new options to EmberGenome: --cwloops --cwinterploops to specify whether rotation should go clockwise instead of the default counter clockwise. -Add these to Fractorium as checkboxes. -Apply All now also works for toggling animate flag on xforms. -Options dialog now allows user to set whether double click toggles spinners, or right click does. --Bug fixes -Selecting final and non-final xforms, and then dragging the non-final did not drag the final with it. -Selecting all xforms when a final was present, then deleting crashed the program. -Remove support for ppm files in the command line programs, it's an outdated format. -Switching between SP and DP kept reapplying the palette adjustments. --Code changes -Move build system to Visual Studio 2015 and Qt 5.6. -SSE used during addition of points to the histogram. -Remove last remnants of old flam3 C code and replace with C++. -Remove unused code involving tbb::task_group. -Make settings object a global shared_ptr singleton, so it doesn't have to be passed around.
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@ -241,7 +241,6 @@ private:
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/// <param name="palettes">The vector to store the paresed palettes associated with this file in.</param>
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void ParsePalettes(xmlNode* node, const shared_ptr<string>& filename, vector<Palette<T>>& palettes)
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{
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bool hexError = false;
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char* val;
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const char* loc = __FUNCTION__;
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xmlAttrPtr attr;
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@ -259,33 +258,31 @@ private:
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if (!Compare(attr->name, "data"))
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{
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int colorIndex = 0;
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uint r, g, b;
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int colorCount = 0;
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hexError = false;
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string s1, s;
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size_t tmp, colorCount = 0, colorIndex = 0;
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stringstream ss, temp(val); ss >> std::hex;
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s.reserve(2048);
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do
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while (temp >> s1)
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s += s1;
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auto length = s.size();
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for (size_t strIndex = 0; strIndex < length;)
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{
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int ret = sscanf_s(static_cast<char*>(&(val[colorIndex])), "00%2x%2x%2x", &r, &g, &b);
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strIndex += 2;//Skip past the 00 at the beginning of each RGB.
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if (ret != 3)
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for (glm::length_t i = 0; i < 3 && colorCount < palette.Size(); i++)
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{
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AddToReport(string(loc) + " : Problem reading hexadecimal color data " + string(&val[colorIndex]));
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hexError = true;
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break;
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const char tmpStr[3] = { s[strIndex++], s[strIndex++], 0 };//Read out and convert the string two characters at a time.
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ss.clear();//Reset and fill the string stream.
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ss.str(tmpStr);
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ss >> tmp;//Do the conversion.
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palette.m_Entries[colorCount][i] = T(tmp) / T(255);//Hex palette is [0..255], convert to [0..1].
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}
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colorIndex += 8;
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while (isspace(int(val[colorIndex])))
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colorIndex++;
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palette[colorCount].r = T(r) / T(255);//Store as normalized colors in the range of 0-1.
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palette[colorCount].g = T(g) / T(255);
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palette[colorCount].b = T(b) / T(255);
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colorCount++;
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}
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while (colorCount < COLORMAP_LENGTH);
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}
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else if (!Compare(attr->name, "number"))
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{
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@ -300,11 +297,8 @@ private:
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attr = attr->next;
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}
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if (!hexError)
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{
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palette.m_Filename = filename;
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palettes.push_back(palette);
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}
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palette.m_Filename = filename;
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palettes.push_back(palette);
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}
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else
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{
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