mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-06 00:06:00 -04:00
--User changes
Allow for setting rendering thread priorities from the command line and final render dialog. Currently only implemented on Windows. Show estimated time left on the final render dialog. Sort palette list by name, instead of by index in the palette file. Sorting can be flipped by clicking the column headers of the palette table. --Code changes Remove unnecessary connect() statement in Variations tab.
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@ -109,15 +109,16 @@ FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(FractoriumSettings* set
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ui.FinalRenderOpenCLCheckBox->setEnabled(false);
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}
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ui.FinalRenderEarlyClipCheckBox->setChecked( m_Settings->FinalEarlyClip());
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ui.FinalRenderYAxisUpCheckBox->setChecked( m_Settings->FinalYAxisUp());
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ui.FinalRenderTransparencyCheckBox->setChecked( m_Settings->FinalTransparency());
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ui.FinalRenderDoublePrecisionCheckBox->setChecked(m_Settings->FinalDouble());
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ui.FinalRenderSaveXmlCheckBox->setChecked( m_Settings->FinalSaveXml());
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ui.FinalRenderDoAllCheckBox->setChecked( m_Settings->FinalDoAll());
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ui.FinalRenderDoSequenceCheckBox->setChecked( m_Settings->FinalDoSequence());
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ui.FinalRenderKeepAspectCheckBox->setChecked( m_Settings->FinalKeepAspect());
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ui.FinalRenderThreadCountSpin->setValue( m_Settings->FinalThreadCount());
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ui.FinalRenderEarlyClipCheckBox->setChecked( m_Settings->FinalEarlyClip());
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ui.FinalRenderYAxisUpCheckBox->setChecked( m_Settings->FinalYAxisUp());
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ui.FinalRenderTransparencyCheckBox->setChecked( m_Settings->FinalTransparency());
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ui.FinalRenderDoublePrecisionCheckBox->setChecked( m_Settings->FinalDouble());
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ui.FinalRenderSaveXmlCheckBox->setChecked( m_Settings->FinalSaveXml());
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ui.FinalRenderDoAllCheckBox->setChecked( m_Settings->FinalDoAll());
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ui.FinalRenderDoSequenceCheckBox->setChecked( m_Settings->FinalDoSequence());
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ui.FinalRenderKeepAspectCheckBox->setChecked( m_Settings->FinalKeepAspect());
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ui.FinalRenderThreadCountSpin->setValue( m_Settings->FinalThreadCount());
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ui.FinalRenderThreadPriorityComboBox->setCurrentIndex(m_Settings->FinalThreadPriority() + 2);
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m_QualitySpin->setValue(m_Settings->FinalQuality());
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m_TemporalSamplesSpin->setValue(m_Settings->FinalTemporalSamples());
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@ -141,7 +142,10 @@ FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(FractoriumSettings* set
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s.setHeight(std::min(s.height(), int(double(desktopHeight * 0.90))));
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setGeometry(QStyle::alignedRect(Qt::LeftToRight, Qt::AlignCenter, s, qApp->desktop()->availableGeometry()));
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ui.FinalRenderThreadHorizontalLayout->setAlignment(Qt::AlignLeft);
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ui.FinalRenderThreadHorizontalLayout->setAlignment(ui.FinalRenderThreadCountSpin, Qt::AlignLeft);
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ui.FinalRenderThreadHorizontalLayout->setAlignment(ui.FinalRenderThreadPriorityLabel, Qt::AlignLeft);
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ui.FinalRenderThreadHorizontalLayout->setAlignment(ui.FinalRenderThreadPriorityComboBox, Qt::AlignLeft);
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QWidget* w = SetTabOrder(this, ui.FinalRenderEarlyClipCheckBox, ui.FinalRenderYAxisUpCheckBox);
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//Update these with new controls.
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@ -155,6 +159,7 @@ FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(FractoriumSettings* set
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w = SetTabOrder(this, w, ui.FinalRenderPlatformCombo);
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w = SetTabOrder(this, w, ui.FinalRenderDeviceCombo);
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w = SetTabOrder(this, w, ui.FinalRenderThreadCountSpin);
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w = SetTabOrder(this, w, ui.FinalRenderThreadPriorityComboBox);
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w = SetTabOrder(this, w, ui.FinalRenderApplyToAllCheckBox);
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w = SetTabOrder(this, w, m_WidthScaleSpin);
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w = SetTabOrder(this, w, m_HeightScaleSpin);
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@ -201,6 +206,7 @@ uint FractoriumFinalRenderDialog::Current() { return ui.FinalRenderCurrentSpin->
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uint FractoriumFinalRenderDialog::PlatformIndex() { return ui.FinalRenderPlatformCombo->currentIndex(); }
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uint FractoriumFinalRenderDialog::DeviceIndex() { return ui.FinalRenderDeviceCombo->currentIndex(); }
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uint FractoriumFinalRenderDialog::ThreadCount() { return ui.FinalRenderThreadCountSpin->value(); }
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uint FractoriumFinalRenderDialog::ThreadPriority() { return ui.FinalRenderThreadPriorityComboBox->currentIndex() - 2; }
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double FractoriumFinalRenderDialog::WidthScale() { return m_WidthScaleSpin->value(); }
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double FractoriumFinalRenderDialog::HeightScale() { return m_HeightScaleSpin->value(); }
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double FractoriumFinalRenderDialog::Quality() { return m_QualitySpin->value(); }
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@ -234,6 +240,7 @@ FinalRenderGuiState FractoriumFinalRenderDialog::State()
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state.m_PlatformIndex = PlatformIndex();
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state.m_DeviceIndex = DeviceIndex();
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state.m_ThreadCount = ThreadCount();
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state.m_ThreadPriority = ThreadPriority();
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state.m_WidthScale = WidthScale();
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state.m_HeightScale = HeightScale();
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state.m_Quality = Quality();
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@ -327,6 +334,7 @@ void FractoriumFinalRenderDialog::OnOpenCLCheckBoxStateChanged(int state)
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ui.FinalRenderPlatformCombo->setEnabled(checked);
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ui.FinalRenderDeviceCombo->setEnabled(checked);
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ui.FinalRenderThreadCountSpin->setEnabled(!checked);
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ui.FinalRenderThreadPriorityComboBox->setEnabled(!checked);
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SetMemory();
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}
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