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58
Data/BuildGuideLinux.md
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58
Data/BuildGuideLinux.md
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# Building Guide for Linux
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Install `git` and clone the repository:
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```
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sudo apt-get install git
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git clone https://github.com/mfeemster/fractorium
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```
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Install the dependencies.
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For Ubuntu 15.04 (vivid) and 15.10 (wily):
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```
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sudo apt-get install g++ libdbus-1-dev libgl1-mesa-dev libgl-dev libglm-dev libjpeg-dev libpng12-dev libtbb-dev libxml2-dev qt5-default qt5-qmake qtbase5-dev libqt5opengl5-dev ocl-icd-libopencl1
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```
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Install the OpenCL drivers and opencl support for your hardware. For Nvidia:
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```
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sudo apt-get install nvidia-352 nvidia-352-dev nvidia-opencl-icd-352 nvidia-libopencl1-352 nvidia-prime nvidia-modprobe
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```
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Compile the binary:
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```
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cd fractorium
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qmake
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make
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```
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Run the binary from the release folder:
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```
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cd Bin/release
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./fractorium
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```
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`sudo make install` will install the files directly. `sudo make uninstall` is
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also available.
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You can also compile a `.deb` package to install locally. A few more tools will
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be necessary:
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```
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sudo apt-get install bzr bzr-builddeb dh-make debhelper
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```
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A helper script is available, use `package-linux.sh` in the project root. It
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will create `~/PPA/fractorium-VERSION` as a work folder, by default it builds a
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signed source package.
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For local use you probably want an unsigned binary package:
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```
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cd fractorium
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./package-linux.sh --binary-only --unsigned
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```
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42
Data/BuildGuideMacOSX.md
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42
Data/BuildGuideMacOSX.md
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@ -0,0 +1,42 @@
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# Building Guide for Mac OS/X
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Install Xcode from the App Store. Install [homebrew](http://brew.sh/).
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Install `git` and clone the repository:
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```
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brew install git
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git clone https://github.com/mfeemster/fractorium
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```
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Install the dependencies:
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```
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brew install qt5 tbb glm dbus jpeg libpng glib libxml2
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```
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TODO: Confirm if `glib` and `libxml2` are actually needed.
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Add the Qt `bin` folder to `PATH` to make `qmake` available. In
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`~/.bash_profile` or `~/.bashrc`:
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```
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PATH=/usr/local/opt/qt5/bin:$PATH
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export PATH
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```
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Compile the binary:
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```
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cd fractorium
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qmake CONFIG-=app_bundle
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make
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```
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Run the binary from the release folder:
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```
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cd Bin/release
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./fractorium
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```
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140
README.md
140
README.md
@ -5,17 +5,36 @@ A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm
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named Ember and a GPU capable version named EmberCL which implements a portion
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of the cuburn algorithm in OpenCL.
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# Download
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# Install
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Windows: TODO
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## Windows
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Linux: TODO
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Download: [Fractorium_Beta_0.9.9.3.msi](https://drive.google.com/file/d/0Bws5xPbHJph6Z3JiTHlYZ21YVFU/view?usp=sharing)
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Mac OS/X (10.9+): TODO
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## Linux
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Enable `universe` in the Ubuntu Software Center:
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- open the Edit menu
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- select Software Sources...
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- enable "Community maintained ... `universe`"
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Add the Ubuntu PPA and install:
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```
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sudo apt-add-repository ppa:fractorium/ppa
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sudo apt-get update
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sudo apt-get install fractorium
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```
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## Mac OS/X (10.9+)
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TODO
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# Building from git
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## Windows
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Install Git-GUI and clone `https://github.com/mfeemster/fractorium.git`
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Then follow:
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@ -24,117 +43,8 @@ Then follow:
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## Linux
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Install `git` and clone the repository:
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```
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sudo apt-get install git
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git clone https://github.com/mfeemster/fractorium
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```
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Install the dependencies.
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For Ubuntu 15.04 (vivid) and 15.10 (wily):
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```
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sudo apt-get install g++ libdbus-1-dev libgl1-mesa-dev libgl-dev libglm-dev libjpeg-dev libpng12-dev libtbb-dev libxml2-dev qt5-default qt5-qmake qtbase5-dev libqt5opengl5-dev ocl-icd-libopencl1
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```
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Install the OpenCL drivers and opencl support for your hardware. For Nvidia:
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```
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sudo apt-get install nvidia-352 nvidia-352-dev nvidia-opencl-icd-352 nvidia-libopencl1-352 nvidia-prime nvidia-modprobe
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```
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Compile the binary:
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```
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cd fractorium
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qmake
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make
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```
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Run the binary from the release folder:
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```
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cd Bin/release
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./fractorium
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```
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`sudo make install` will install the files directly. `sudo make uninstall` is
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also available.
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You can also compile a `.deb` package to install locally. A few more tools will
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be necessary:
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```
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sudo apt-get install bzr bzr-builddeb dh-make debhelper
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```
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A helper script is available, use `package-linux.sh` in the project root. It
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will create `~/PPA/fractorium-VERSION` as a work folder, by default it builds a
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signed source package.
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For local use you probably want an unsigned binary package:
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```
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cd fractorium
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./package-linux.sh --binary-only --unsigned
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```
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See [Building Guide for Linux](./Data/BuildGuideLinux.md)
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## Mac OS/X 10.9+
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Install Xcode from the App Store. Install [homebrew](http://brew.sh/).
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Install `git` and clone the repository:
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```
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brew install git
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git clone https://github.com/mfeemster/fractorium
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```
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Install the dependencies:
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```
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brew install qt5 tbb glm dbus jpeg libpng glib libxml2
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```
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TODO: Confirm if `glib` and `libxml2` are actually needed.
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Add the Qt `bin` folder to `PATH` to make `qmake` available. In
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`~/.bash_profile` or `~/.bashrc`:
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```
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PATH=/usr/local/opt/qt5/bin:$PATH
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export PATH
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```
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Compile the binary:
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```
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cd fractorium
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qmake CONFIG-=app_bundle
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make
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```
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Run the binary from the release folder:
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```
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cd Bin/release
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./fractorium
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```
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# OpenCL tips
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Nvidia, Ati, Intel.
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## Windows
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TODO
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## Linux
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TODO
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## Mac OS/X
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TODO
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See [Building Guide for Mac OS/X](./Data/BuildGuideMacOSX.md)
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