More C++11

This commit is contained in:
mfeemster
2014-09-09 22:41:26 -07:00
parent e4a47d0d16
commit 44c90abb32
39 changed files with 881 additions and 730 deletions

View File

@ -5,29 +5,29 @@
/// <summary>
/// C++ TEMPLATE VERSION OF Robert J. Jenkins Jr.'s
/// ISAAC Random Number Generator.
///
///
/// Ported from vanilla C to to template C++ class
/// by Quinn Tyler Jackson on 16-23 July 1998.
///
///
/// quinn@qtj.net
///
///
/// The function for the expected period of this
/// random number generator, according to Jenkins is:
///
///
/// f(a,b) = 2**((a+b*(3+2^^a)-1)
///
///
/// (where a is ALPHA and b is bitwidth)
///
///
/// So, for a bitwidth of 32 and an ALPHA of 8,
/// the expected period of ISAAC is:
///
///
/// 2^^(8+32*(3+2^^8)-1) = 2^^8295
///
///
/// Jackson has been able to run implementations
/// with an ALPHA as high as 16, or
///
///
/// 2^^2097263
///
///
/// -Modified by Matt Feemster to eliminate needless dynamic memory allocation and virtual functions and bring inline with Ember coding style.
/// </summary>
@ -38,13 +38,13 @@
typedef uint64_t ISAAC_INT;
const ISAAC_INT GOLDEN_RATIO = ISAAC_INT(0x9e3779b97f4a7c13);
#endif
namespace EmberNs
{
/// <summary>
/// QTIsaac class which allows using ISAAC in an OOP manner.
/// </summary>
template <int ALPHA = 4, class T = ISAAC_INT>
template <int ALPHA = 4, class T = ISAAC_INT>
class EMBER_API QTIsaac
{
public:
@ -69,7 +69,7 @@ public:
T randb;
T randc;
};
/// <summary>
/// Constructor which initialized the random context using the values passed in.
/// Leaving these as their defaults is fine, and will still give different
@ -80,8 +80,8 @@ public:
/// <param name="a">First random seed. Default: 0.</param>
/// <param name="b">Second random seed. Default: 0.</param>
/// <param name="c">Third random seed. Default: 0.</param>
/// <param name="s">Pointer to a buffer of 256 random integer seeds. Default: NULL.</param>
QTIsaac(T a = 0, T b = 0, T c = 0, T* s = NULL)
/// <param name="s">Pointer to a buffer of 256 random integer seeds. Default: nullptr.</param>
QTIsaac(T a = 0, T b = 0, T c = 0, T* s = nullptr)
{
Srand(a, b, c, s);
}
@ -193,44 +193,44 @@ public:
T a, b, c, d, e, f, g, h;
T* m = ctx->randmem;
T* r = ctx->randrsl;
a = b = c = d = e = f = g = h = GOLDEN_RATIO;
if (!useSeed)
{
ctx->randa = 0;
ctx->randb = 0;
ctx->randc = 0;
}
//Scramble it.
for (i = 0; i < 4; ++i)
for (i = 0; i < 4; ++i)
{
Shuffle(a, b, c, d, e, f, g, h);
}
if (useSeed)
if (useSeed)
{
//Initialize using the contents of r[] as the seed.
for (i = 0; i < N; i += 8)
{
a += r[i ]; b += r[i + 1]; c += r[i + 2]; d += r[i + 3];
e += r[i + 4]; f += r[i + 5]; g += r[i + 6]; h += r[i + 7];
Shuffle(a, b, c, d, e, f, g, h);
m[i ] = a; m[i + 1] = b; m[i + 2] = c; m[i + 3] = d;
m[i + 4] = e; m[i + 5] = f; m[i + 6] = g; m[i + 7] = h;
}
}
//Do a second pass to make all of the seed affect all of m.
for (i = 0; i < N; i += 8)
{
a += m[i ]; b += m[i + 1]; c += m[i + 2]; d += m[i + 3];
e += m[i + 4]; f += m[i + 5]; g += m[i + 6]; h += m[i + 7];
Shuffle(a, b, c, d, e, f, g, h);
m[i ] = a; m[i + 1] = b; m[i + 2] = c; m[i + 3] = d;
m[i + 4] = e; m[i + 5] = f; m[i + 6] = g; m[i + 7] = h;
}
@ -239,11 +239,11 @@ public:
{
//Fill in mm[] with messy stuff.
Shuffle(a, b, c, d, e, f, g, h);
m[i ] = a; m[i + 1] = b; m[i + 2] = c; m[i + 3] = d;
m[i + 4] = e; m[i + 5] = f; m[i + 6] = g; m[i + 7] = h;
}
Isaac(ctx); //Fill in the first set of results.
ctx->randcnt = N;//TODO//0;//Prepare to use the first set of results.
}
@ -255,10 +255,10 @@ public:
/// <param name="a">First random seed. Default: 0.</param>
/// <param name="b">Second random seed. Default: 0.</param>
/// <param name="c">Third random seed. Default: 0.</param>
/// <param name="s">Pointer to a buffer of 256 random integer seeds. Default: NULL.</param>
void Srand(T a = 0, T b = 0, T c = 0, T* s = NULL)
/// <param name="s">Pointer to a buffer of 256 random integer seeds. Default: nullptr.</param>
void Srand(T a = 0, T b = 0, T c = 0, T* s = nullptr)
{
if (s == NULL)//Default to using time plus index as the seed if s was NULL.
if (s == nullptr)//Default to using time plus index as the seed if s was nullptr.
{
for (int i = 0; i < N; i++)
m_Rc.randrsl[i] = (T)time(0) + i;
@ -272,9 +272,9 @@ public:
#ifndef ISAAC_FLAM3_DEBUG
if (a == 0 && b == 0 && c == 0)
{
m_Rc.randa = (T)time(0);
m_Rc.randb = (T)time(0) * (T)time(0);
m_Rc.randc = (T)time(0) * (T)time(0) * (T)time(0);
m_Rc.randa = (T)time(nullptr);
m_Rc.randb = (T)time(nullptr) * (T)time(nullptr);
m_Rc.randc = (T)time(nullptr) * (T)time(nullptr) * (T)time(nullptr);
}
else
#endif
@ -283,10 +283,10 @@ public:
m_Rc.randb = b;
m_Rc.randc = c;
}
RandInit(&m_Rc, true);
}
protected:
/// <summary>
/// Compute the next batch of random numbers for a random context.
@ -295,17 +295,17 @@ protected:
void Isaac(randctx* ctx)
{
T x,y;
T* mm = ctx->randmem;
T* r = ctx->randrsl;
T a = (ctx->randa);
T b = (ctx->randb + (++ctx->randc));
T* m = mm;
T* m = mm;
T* m2 = (m + (N / 2));
T* mend = m2;
for(; m < mend; )
{
#ifndef __ISAAC64
@ -320,9 +320,9 @@ protected:
RngStep( a ^ (a >> 33) , a, b, mm, m, m2, r, x, y);
#endif // __ISAAC64
}
m2 = mm;
for(; m2<mend;)
{
#ifndef __ISAAC64
@ -337,11 +337,11 @@ protected:
RngStep( a ^ (a >> 33) , a, b, mm, m, m2, r, x, y);
#endif // __ISAAC64
}
ctx->randb = b;
ctx->randa = a;
}
/// <summary>
/// Retrieves a value using indirection.
/// </summary>
@ -362,26 +362,26 @@ protected:
/// </summary>
void RngStep(T mix, T& a, T& b, T*& mm, T*& m, T*& m2, T*& r, T& x, T& y)
{
x = *m;
a = (a ^ (mix)) + *(m2++);
*(m++) = y = Ind(mm, x) + a + b;
*(r++) = b = Ind(mm, y >> ALPHA) + x;
x = *m;
a = (a ^ (mix)) + *(m2++);
*(m++) = y = Ind(mm, x) + a + b;
*(r++) = b = Ind(mm, y >> ALPHA) + x;
}
/// <summary>
/// Unsure what this does.
/// </summary>
void Shuffle(T& a, T& b, T& c, T& d, T& e, T& f, T& g, T& h)
{
{
#ifndef __ISAAC64
a ^= b << 11; d += a; b += c;
b ^= c >> 2; e += b; c += d;
c ^= d << 8; f += c; d += e;
d ^= e >> 16; g += d; e += f;
e ^= f << 10; h += e; f += g;
f ^= g >> 4; a += f; g += h;
g ^= h << 8; b += g; h += a;
h ^= a >> 9; c += h; a += b;
a ^= b << 11; d += a; b += c;
b ^= c >> 2; e += b; c += d;
c ^= d << 8; f += c; d += e;
d ^= e >> 16; g += d; e += f;
e ^= f << 10; h += e; f += g;
f ^= g >> 4; a += f; g += h;
g ^= h << 8; b += g; h += a;
h ^= a >> 9; c += h; a += b;
#else // __ISAAC64
a -= e; f ^= h >> 9; h += a;
b -= f; g ^= a << 9; a += b;
@ -393,8 +393,8 @@ protected:
h -= d; e ^= g << 14; g += h;
#endif // __ISAAC64
}
private:
randctx m_Rc;//The random context which holds all of the seed and state information as well as the random number values.
};
}
}