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More C++11
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@ -5,29 +5,29 @@
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/// <summary>
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/// C++ TEMPLATE VERSION OF Robert J. Jenkins Jr.'s
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/// ISAAC Random Number Generator.
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///
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///
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/// Ported from vanilla C to to template C++ class
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/// by Quinn Tyler Jackson on 16-23 July 1998.
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///
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///
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/// quinn@qtj.net
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///
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///
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/// The function for the expected period of this
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/// random number generator, according to Jenkins is:
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///
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///
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/// f(a,b) = 2**((a+b*(3+2^^a)-1)
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///
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///
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/// (where a is ALPHA and b is bitwidth)
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///
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///
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/// So, for a bitwidth of 32 and an ALPHA of 8,
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/// the expected period of ISAAC is:
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///
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///
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/// 2^^(8+32*(3+2^^8)-1) = 2^^8295
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///
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///
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/// Jackson has been able to run implementations
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/// with an ALPHA as high as 16, or
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///
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///
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/// 2^^2097263
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///
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///
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/// -Modified by Matt Feemster to eliminate needless dynamic memory allocation and virtual functions and bring inline with Ember coding style.
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/// </summary>
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@ -38,13 +38,13 @@
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typedef uint64_t ISAAC_INT;
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const ISAAC_INT GOLDEN_RATIO = ISAAC_INT(0x9e3779b97f4a7c13);
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#endif
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namespace EmberNs
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{
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/// <summary>
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/// QTIsaac class which allows using ISAAC in an OOP manner.
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/// </summary>
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template <int ALPHA = 4, class T = ISAAC_INT>
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template <int ALPHA = 4, class T = ISAAC_INT>
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class EMBER_API QTIsaac
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{
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public:
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@ -69,7 +69,7 @@ public:
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T randb;
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T randc;
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};
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/// <summary>
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/// Constructor which initialized the random context using the values passed in.
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/// Leaving these as their defaults is fine, and will still give different
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@ -80,8 +80,8 @@ public:
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/// <param name="a">First random seed. Default: 0.</param>
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/// <param name="b">Second random seed. Default: 0.</param>
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/// <param name="c">Third random seed. Default: 0.</param>
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/// <param name="s">Pointer to a buffer of 256 random integer seeds. Default: NULL.</param>
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QTIsaac(T a = 0, T b = 0, T c = 0, T* s = NULL)
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/// <param name="s">Pointer to a buffer of 256 random integer seeds. Default: nullptr.</param>
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QTIsaac(T a = 0, T b = 0, T c = 0, T* s = nullptr)
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{
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Srand(a, b, c, s);
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}
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@ -193,44 +193,44 @@ public:
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T a, b, c, d, e, f, g, h;
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T* m = ctx->randmem;
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T* r = ctx->randrsl;
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a = b = c = d = e = f = g = h = GOLDEN_RATIO;
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if (!useSeed)
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{
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ctx->randa = 0;
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ctx->randb = 0;
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ctx->randc = 0;
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}
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//Scramble it.
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for (i = 0; i < 4; ++i)
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for (i = 0; i < 4; ++i)
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{
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Shuffle(a, b, c, d, e, f, g, h);
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}
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if (useSeed)
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if (useSeed)
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{
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//Initialize using the contents of r[] as the seed.
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for (i = 0; i < N; i += 8)
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{
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a += r[i ]; b += r[i + 1]; c += r[i + 2]; d += r[i + 3];
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e += r[i + 4]; f += r[i + 5]; g += r[i + 6]; h += r[i + 7];
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Shuffle(a, b, c, d, e, f, g, h);
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m[i ] = a; m[i + 1] = b; m[i + 2] = c; m[i + 3] = d;
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m[i + 4] = e; m[i + 5] = f; m[i + 6] = g; m[i + 7] = h;
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}
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}
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//Do a second pass to make all of the seed affect all of m.
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for (i = 0; i < N; i += 8)
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{
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a += m[i ]; b += m[i + 1]; c += m[i + 2]; d += m[i + 3];
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e += m[i + 4]; f += m[i + 5]; g += m[i + 6]; h += m[i + 7];
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Shuffle(a, b, c, d, e, f, g, h);
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m[i ] = a; m[i + 1] = b; m[i + 2] = c; m[i + 3] = d;
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m[i + 4] = e; m[i + 5] = f; m[i + 6] = g; m[i + 7] = h;
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}
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@ -239,11 +239,11 @@ public:
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{
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//Fill in mm[] with messy stuff.
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Shuffle(a, b, c, d, e, f, g, h);
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m[i ] = a; m[i + 1] = b; m[i + 2] = c; m[i + 3] = d;
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m[i + 4] = e; m[i + 5] = f; m[i + 6] = g; m[i + 7] = h;
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}
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Isaac(ctx); //Fill in the first set of results.
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ctx->randcnt = N;//TODO//0;//Prepare to use the first set of results.
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}
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@ -255,10 +255,10 @@ public:
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/// <param name="a">First random seed. Default: 0.</param>
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/// <param name="b">Second random seed. Default: 0.</param>
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/// <param name="c">Third random seed. Default: 0.</param>
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/// <param name="s">Pointer to a buffer of 256 random integer seeds. Default: NULL.</param>
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void Srand(T a = 0, T b = 0, T c = 0, T* s = NULL)
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/// <param name="s">Pointer to a buffer of 256 random integer seeds. Default: nullptr.</param>
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void Srand(T a = 0, T b = 0, T c = 0, T* s = nullptr)
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{
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if (s == NULL)//Default to using time plus index as the seed if s was NULL.
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if (s == nullptr)//Default to using time plus index as the seed if s was nullptr.
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{
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for (int i = 0; i < N; i++)
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m_Rc.randrsl[i] = (T)time(0) + i;
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@ -272,9 +272,9 @@ public:
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#ifndef ISAAC_FLAM3_DEBUG
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if (a == 0 && b == 0 && c == 0)
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{
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m_Rc.randa = (T)time(0);
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m_Rc.randb = (T)time(0) * (T)time(0);
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m_Rc.randc = (T)time(0) * (T)time(0) * (T)time(0);
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m_Rc.randa = (T)time(nullptr);
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m_Rc.randb = (T)time(nullptr) * (T)time(nullptr);
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m_Rc.randc = (T)time(nullptr) * (T)time(nullptr) * (T)time(nullptr);
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}
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else
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#endif
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@ -283,10 +283,10 @@ public:
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m_Rc.randb = b;
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m_Rc.randc = c;
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}
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RandInit(&m_Rc, true);
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}
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protected:
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/// <summary>
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/// Compute the next batch of random numbers for a random context.
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@ -295,17 +295,17 @@ protected:
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void Isaac(randctx* ctx)
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{
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T x,y;
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T* mm = ctx->randmem;
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T* r = ctx->randrsl;
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T a = (ctx->randa);
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T b = (ctx->randb + (++ctx->randc));
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T* m = mm;
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T* m = mm;
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T* m2 = (m + (N / 2));
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T* mend = m2;
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for(; m < mend; )
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{
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#ifndef __ISAAC64
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@ -320,9 +320,9 @@ protected:
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RngStep( a ^ (a >> 33) , a, b, mm, m, m2, r, x, y);
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#endif // __ISAAC64
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}
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m2 = mm;
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for(; m2<mend;)
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{
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#ifndef __ISAAC64
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@ -337,11 +337,11 @@ protected:
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RngStep( a ^ (a >> 33) , a, b, mm, m, m2, r, x, y);
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#endif // __ISAAC64
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}
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ctx->randb = b;
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ctx->randa = a;
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}
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/// <summary>
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/// Retrieves a value using indirection.
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/// </summary>
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@ -362,26 +362,26 @@ protected:
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/// </summary>
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void RngStep(T mix, T& a, T& b, T*& mm, T*& m, T*& m2, T*& r, T& x, T& y)
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{
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x = *m;
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a = (a ^ (mix)) + *(m2++);
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*(m++) = y = Ind(mm, x) + a + b;
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*(r++) = b = Ind(mm, y >> ALPHA) + x;
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x = *m;
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a = (a ^ (mix)) + *(m2++);
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*(m++) = y = Ind(mm, x) + a + b;
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*(r++) = b = Ind(mm, y >> ALPHA) + x;
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}
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/// <summary>
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/// Unsure what this does.
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/// </summary>
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void Shuffle(T& a, T& b, T& c, T& d, T& e, T& f, T& g, T& h)
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{
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{
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#ifndef __ISAAC64
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a ^= b << 11; d += a; b += c;
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b ^= c >> 2; e += b; c += d;
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c ^= d << 8; f += c; d += e;
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d ^= e >> 16; g += d; e += f;
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e ^= f << 10; h += e; f += g;
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f ^= g >> 4; a += f; g += h;
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g ^= h << 8; b += g; h += a;
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h ^= a >> 9; c += h; a += b;
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a ^= b << 11; d += a; b += c;
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b ^= c >> 2; e += b; c += d;
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c ^= d << 8; f += c; d += e;
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d ^= e >> 16; g += d; e += f;
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e ^= f << 10; h += e; f += g;
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f ^= g >> 4; a += f; g += h;
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g ^= h << 8; b += g; h += a;
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h ^= a >> 9; c += h; a += b;
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#else // __ISAAC64
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a -= e; f ^= h >> 9; h += a;
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b -= f; g ^= a << 9; a += b;
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@ -393,8 +393,8 @@ protected:
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h -= d; e ^= g << 14; g += h;
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#endif // __ISAAC64
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}
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private:
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randctx m_Rc;//The random context which holds all of the seed and state information as well as the random number values.
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};
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}
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}
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