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Fix compiler error due to missing 'template' keyword
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@ -1198,10 +1198,10 @@ EmberStats Renderer<T, bucketT>::Iterate(size_t iterCount, size_t temporalSample
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//Use first as random point, the rest are iterated points.
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//Use first as random point, the rest are iterated points.
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//Note that this gets reset with a new random point for each subBatchSize iterations.
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//Note that this gets reset with a new random point for each subBatchSize iterations.
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//This helps correct if iteration happens to be on a bad trajectory.
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//This helps correct if iteration happens to be on a bad trajectory.
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m_Samples[threadIndex][0].m_X = m_Rand[threadIndex].Frand11<T>();
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m_Samples[threadIndex][0].m_X = m_Rand[threadIndex].template Frand11<T>();
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m_Samples[threadIndex][0].m_Y = m_Rand[threadIndex].Frand11<T>();
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m_Samples[threadIndex][0].m_Y = m_Rand[threadIndex].template Frand11<T>();
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m_Samples[threadIndex][0].m_Z = 0;//m_Ember.m_CamZPos;//Apo set this to 0, then made the user use special variations to kick it. It seems easier to just set it to zpos.
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m_Samples[threadIndex][0].m_Z = 0;//m_Ember.m_CamZPos;//Apo set this to 0, then made the user use special variations to kick it. It seems easier to just set it to zpos.
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m_Samples[threadIndex][0].m_ColorX = m_Rand[threadIndex].Frand01<T>();
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m_Samples[threadIndex][0].m_ColorX = m_Rand[threadIndex].template Frand01<T>();
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//Finally, iterate.
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//Finally, iterate.
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//t.Tic();
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//t.Tic();
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