mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-12 03:04:51 -04:00
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
This commit is contained in:
@ -79,7 +79,7 @@ void Fractorium::InitParamsUI()
|
||||
SetupCombo(table, this, row, 1, m_TemporalFilterTypeCombo, comboVals, SIGNAL(currentIndexChanged(const QString&)), SLOT(OnTemporalFilterTypeComboCurrentIndexChanged(const QString&)));
|
||||
|
||||
SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_DEFilterMinRadiusSpin, spinHeight, 0, 25, 1, SIGNAL(valueChanged(double)), SLOT(OnDEFilterMinRadiusWidthChanged(double)), true, 0, 0, 0);
|
||||
SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_DEFilterMaxRadiusSpin, spinHeight, 0, 25, 1, SIGNAL(valueChanged(double)), SLOT(OnDEFilterMaxRadiusWidthChanged(double)), true, 9.0, 9.0, 0);
|
||||
SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_DEFilterMaxRadiusSpin, spinHeight, 0, 25, 1, SIGNAL(valueChanged(double)), SLOT(OnDEFilterMaxRadiusWidthChanged(double)), true, 0.0, 9.0, 0);
|
||||
SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_DECurveSpin, spinHeight, 0.15, 5, 0.1, SIGNAL(valueChanged(double)), SLOT(OnDEFilterCurveWidthChanged(double)), true, 0.4, 0.4, 0.4);
|
||||
|
||||
//Iteration.
|
||||
@ -89,7 +89,7 @@ void Fractorium::InitParamsUI()
|
||||
SetupSpinner<SpinBox, int>( table, this, row, 1, m_FuseSpin, spinHeight, 1, 1000, 5, SIGNAL(valueChanged(int)), SLOT(OnFuseChanged(int)), true, 15, 15, 15);
|
||||
SetupSpinner<DoubleSpinBox, double>(table, this, row, 1, m_QualitySpin, spinHeight, 1, dmax, 50, SIGNAL(valueChanged(double)), SLOT(OnQualityChanged(double)), true, 10, 10, 10);
|
||||
SetupSpinner<SpinBox, int>( table, this, row, 1, m_SupersampleSpin, spinHeight, 1, 4, 1, SIGNAL(valueChanged(int)), SLOT(OnSupersampleChanged(int)), true, 1, 1, 1);
|
||||
SetupSpinner<SpinBox, int>( table, this, row, 1, m_TemporalSamplesSpin, spinHeight, 1, 5000, 50, SIGNAL(valueChanged(int)), SLOT(OnTemporalSamplesChanged(int)), true, 1000);
|
||||
SetupSpinner<SpinBox, int>( table, this, row, 1, m_TemporalSamplesSpin, spinHeight, 1, 5000, 1, SIGNAL(valueChanged(int)), SLOT(OnTemporalSamplesChanged(int)), true, 1000);
|
||||
|
||||
comboVals.clear();
|
||||
comboVals.push_back("Step");
|
||||
@ -412,8 +412,8 @@ void Fractorium::OnFuseChanged(int d) { m_Controller->FuseChanged(d); }
|
||||
/// the rendering process is continued, else it's reset.
|
||||
/// </summary>
|
||||
/// <param name="d">The quality in terms of iterations per pixel</param>
|
||||
template <typename T> void FractoriumEmberController<T>::QualityChanged(double d) { Update([&] { m_Ember.m_Quality = d; }, true, d > m_Ember.m_Quality ? KEEP_ITERATING : FULL_RENDER); }
|
||||
void Fractorium::OnQualityChanged(double d) { m_Controller->QualityChanged(d); }
|
||||
template <typename T> void FractoriumEmberController<T>::QualityChanged(double d) { /*Update([&] { m_Ember.m_Quality = d; }, true, d > m_Ember.m_Quality ? KEEP_ITERATING : FULL_RENDER);*/ }
|
||||
void Fractorium::OnQualityChanged(double d) { /*m_Controller->QualityChanged(d);*/ }
|
||||
|
||||
/// <summary>
|
||||
/// Set the supersample.
|
||||
@ -452,11 +452,11 @@ void FractoriumEmberController<T>::AffineInterpTypeChanged(int i)
|
||||
Update([&]
|
||||
{
|
||||
if (i == 0)
|
||||
m_Ember.m_AffineInterp = INTERP_LINEAR;
|
||||
m_Ember.m_AffineInterp = AFFINE_INTERP_LINEAR;
|
||||
else if (i == 1)
|
||||
m_Ember.m_AffineInterp = INTERP_LOG;
|
||||
m_Ember.m_AffineInterp = AFFINE_INTERP_LOG;
|
||||
else
|
||||
m_Ember.m_AffineInterp = INTERP_LINEAR;
|
||||
m_Ember.m_AffineInterp = AFFINE_INTERP_LINEAR;
|
||||
}, true, NOTHING);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user