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https://bitbucket.org/mfeemster/fractorium.git
synced 2025-06-30 21:36:33 -04:00
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
This commit is contained in:
@ -321,8 +321,8 @@ bool EmberGenome(EmberOptions& opt)
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embers[i].DeleteMotionElements();
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}
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firstFrame = uint(opt.FirstFrame() == UINT_MAX ? embers[0].m_Time : opt.FirstFrame());
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lastFrame = uint(opt.LastFrame() == UINT_MAX ? embers.back().m_Time : opt.LastFrame());
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firstFrame = size_t(opt.FirstFrame() == UINT_MAX ? embers[0].m_Time : opt.FirstFrame());
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lastFrame = size_t(opt.LastFrame() == UINT_MAX ? embers.back().m_Time : opt.LastFrame());
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if (lastFrame < firstFrame)
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lastFrame = firstFrame;
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@ -335,7 +335,7 @@ bool EmberGenome(EmberOptions& opt)
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for (i = 0; i < embers.size(); i++)
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{
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if (ftime == uint(embers[i].m_Time))
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if (ftime == size_t(embers[i].m_Time))
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{
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interpolated = embers[i];
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exactTimeMatch = true;
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@ -349,7 +349,7 @@ bool EmberGenome(EmberOptions& opt)
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for (i = 0; i < embers.size(); i++)
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{
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if (ftime == uint(embers[i].m_Time - 1))
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if (ftime == size_t(embers[i].m_Time - 1))
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{
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exactTimeMatch = true;
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break;
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@ -357,7 +357,7 @@ bool EmberGenome(EmberOptions& opt)
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}
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if (!exactTimeMatch)
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interpolated.m_AffineInterp = INTERP_LINEAR;
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interpolated.m_AffineInterp = AFFINE_INTERP_LINEAR;
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}
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if (pTemplate)
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@ -400,23 +400,12 @@ bool EmberGenome(EmberOptions& opt)
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if (i < embers.size() - 1)
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{
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vector<Ember<T>> interpEmbers;
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interpEmbers.push_back(embers[i]);
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interpEmbers.push_back(embers[i + 1]);
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if (opt.Loops() > 0)
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{
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//We might have looped a non-integral number of times, so store the last result as our flame to interpolate from.
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interpEmbers[i] = result;
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}
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for (frame = 0; frame < opt.Frames(); frame++)
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{
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seqFlag = (frame == 0 || frame == opt.Frames() - 1);
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blend = frame / T(opt.Frames());
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result.Clear();
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tools.SpinInter(&interpEmbers[i], pTemplate, result, frameCount++, seqFlag, blend);
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tools.SpinInter(&embers[i], pTemplate, result, frameCount++, seqFlag, blend);
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cout << emberToXml.ToString(result, opt.Extras(), opt.PrintEditDepth(), !opt.NoEdits(), false, opt.HexPalette());
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}
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}
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@ -500,7 +489,7 @@ bool EmberGenome(EmberOptions& opt)
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oldX = embers[i].m_CenterX;
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oldY = embers[i].m_CenterY;
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embers[i].m_FinalRasH = uint(T(embers[i].m_FinalRasH) / T(opt.Frames()));
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embers[i].m_FinalRasH = size_t(T(embers[i].m_FinalRasH) / T(opt.Frames()));
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embers[i].m_CenterY = embers[i].m_CenterY - ((opt.Frames() - 1) * embers[i].m_FinalRasH) /
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(2 * embers[i].m_PixelsPerUnit * pow(T(2.0), embers[i].m_Zoom));
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@ -596,7 +585,7 @@ bool EmberGenome(EmberOptions& opt)
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mutMeth = MUTATE_NOT_SPECIFIED;
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}
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os << tools.Mutate(orig, mutMeth, vars, opt.Symmetry(), T(opt.Speed()));
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os << tools.Mutate(orig, mutMeth, vars, opt.Symmetry(), T(opt.Speed()), MAX_CL_VARS);
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//Scan string returned for 'mutate color'.
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if (strstr(os.str().c_str(), "mutate color"))
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@ -647,7 +636,7 @@ bool EmberGenome(EmberOptions& opt)
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{
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os << "random";
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randomMode = true;
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tools.Random(orig, vars, opt.Symmetry(), 0);
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tools.Random(orig, vars, opt.Symmetry(), 0, MAX_CL_VARS);
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aselp0 = nullptr;
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aselp1 = nullptr;
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}
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