mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-12 03:04:51 -04:00
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
This commit is contained in:
@ -149,8 +149,8 @@ static const char* CalcAlphaFunctionString =
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static const char* CurveAdjustFunctionString =
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"static inline void CurveAdjust(__constant real4reals_bucket* csa, float* a, uint index)\n"
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"{\n"
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" uint tempIndex = (uint)Clamp(*a, 0.0, (float)COLORMAP_LENGTH_MINUS_1);\n"
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" uint tempIndex2 = (uint)Clamp(csa[tempIndex].m_Real4.x, 0.0, (real_t)COLORMAP_LENGTH_MINUS_1);\n"
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" uint tempIndex = (uint)clamp(*a, (float)0.0, (float)COLORMAP_LENGTH_MINUS_1);\n"
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" uint tempIndex2 = (uint)clamp((float)csa[tempIndex].m_Real4.x, (float)0.0, (float)COLORMAP_LENGTH_MINUS_1);\n"
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"\n"
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" *a = (float)round(csa[tempIndex2].m_Reals[index]);\n"
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"}\n";
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@ -194,135 +194,6 @@ static const char* RandFunctionString =
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"}\n"
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"\n";
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/// <summary>
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/// OpenCL equivalent of the global ClampRef().
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/// </summary>
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static const char* ClampRealFunctionString =
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"inline real_t Clamp(real_t val, real_t min, real_t max)\n"
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"{\n"
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" if (val < min)\n"
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" return min;\n"
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" else if (val > max)\n"
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" return max;\n"
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" else\n"
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" return val;\n"
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"}\n"
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"\n"
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"inline void ClampRef(real_t* val, real_t min, real_t max)\n"
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"{\n"
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" if (*val < min)\n"
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" *val = min;\n"
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" else if (*val > max)\n"
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" *val = max;\n"
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"}\n"
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"\n"
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"inline real_t ClampGte(real_t val, real_t gte)\n"
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"{\n"
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" return (val < gte) ? gte : val;\n"
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"}\n"
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"\n";
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/// <summary>
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/// OpenCL equivalent of the global LRint().
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/// </summary>
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static const char* InlineMathFunctionsString =
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"inline real_t LRint(real_t x)\n"
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"{\n"
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" intPrec temp = (x >= 0.0 ? (intPrec)(x + 0.5) : (intPrec)(x - 0.5));\n"
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" return (real_t)temp;\n"
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"}\n"
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"\n"
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"inline real_t Round(real_t r)\n"
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"{\n"
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" return (r > 0.0) ? floor(r + 0.5) : ceil(r - 0.5);\n"
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"}\n"
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"\n"
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"inline real_t Sign(real_t v)\n"
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"{\n"
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" return (v < 0.0) ? -1 : (v > 0.0) ? 1 : 0.0;\n"
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"}\n"
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"\n"
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"inline real_t SignNz(real_t v)\n"
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"{\n"
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" return (v < 0.0) ? -1.0 : 1.0;\n"
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"}\n"
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"\n"
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"inline real_t Sqr(real_t v)\n"
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"{\n"
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" return v * v;\n"
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"}\n"
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"\n"
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"inline real_t SafeSqrt(real_t x)\n"
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"{\n"
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" if (x <= 0.0)\n"
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" return 0.0;\n"
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"\n"
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" return sqrt(x);\n"
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"}\n"
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"\n"
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"inline real_t Cube(real_t v)\n"
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"{\n"
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" return v * v * v;\n"
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"}\n"
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"\n"
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"inline real_t Hypot(real_t x, real_t y)\n"
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"{\n"
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" return sqrt(SQR(x) + SQR(y));\n"
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"}\n"
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"\n"
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"inline real_t Spread(real_t x, real_t y)\n"
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"{\n"
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" return Hypot(x, y) * ((x) > 0.0 ? 1.0 : -1.0);\n"
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"}\n"
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"\n"
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"inline real_t Powq4(real_t x, real_t y)\n"
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"{\n"
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" return pow(fabs(x), y) * SignNz(x);\n"
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"}\n"
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"\n"
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"inline real_t Powq4c(real_t x, real_t y)\n"
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"{\n"
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" return y == 1.0 ? x : Powq4(x, y);\n"
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"}\n"
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"\n"
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"inline real_t Zeps(real_t x)\n"
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"{\n"
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" return x == 0.0 ? EPS : x;\n"
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"}\n"
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"\n"
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"inline real_t Lerp(real_t a, real_t b, real_t p)\n"
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"{\n"
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" return a + (b - a) * p;\n"
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"}\n"
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"\n"
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"inline real_t Fabsmod(real_t v)\n"
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"{\n"
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" real_t dummy;\n"
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"\n"
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" return modf(v, &dummy);\n"
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"}\n"
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"\n"
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"inline real_t Fosc(real_t p, real_t amp, real_t ph)\n"
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"{\n"
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" return 0.5 - cos(p * amp + ph) * 0.5;\n"
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"}\n"
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"\n"
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"inline real_t Foscn(real_t p, real_t ph)\n"
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"{\n"
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" return 0.5 - cos(p + ph) * 0.5;\n"
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"}\n"
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"\n"
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"inline real_t LogScale(real_t x)\n"
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"{\n"
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" return x == 0.0 ? 0.0 : log((fabs(x) + 1) * M_E) * SignNz(x) / M_E;\n"
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"}\n"
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"\n"
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"inline real_t LogMap(real_t x)\n"
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"{\n"
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" return x == 0.0 ? 0.0 : (M_E + log(x * M_E)) * 0.25 * SignNz(x);\n"
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"}\n"
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"\n";
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/// <summary>
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/// OpenCL equivalent Renderer::AddToAccum().
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/// </summary>
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