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https://bitbucket.org/mfeemster/fractorium.git
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--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
This commit is contained in:
@ -29,15 +29,13 @@
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//Wrap the sincos function for Macs and PC.
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#if defined(__APPLE__) || defined(_MSC_VER)
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#define sincos(x, s, c) *(s)=sin(x); *(c)=cos(x);
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#define sincos(x, s, c) *(s)=std::sin(x); *(c)=std::cos(x);
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#else
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//extern void sincos(double x, double *s, double *c);
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//extern void sincos(float x, float *s, float *c);
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static void sincos(float x, float* s, float* c)
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/*static void sincos(float x, float* s, float* c)
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{
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*s = sin(x);
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*c = cos(x);
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}
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*s = std::sin(x);
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*c = std::cos(x);
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}*/
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#endif
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namespace EmberNs
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@ -92,6 +90,15 @@ static inline size_t NowMs()
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#define DO_DOUBLE 1//Comment this out for shorter build times during development. Always uncomment for release.
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//#define ISAAC_FLAM3_DEBUG 1//This is almost never needed, but is very useful when troubleshooting difficult bugs. Enable it to do a side by side comparison with flam3.
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//These two must always match.
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#ifdef WIN32
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#define ALIGN __declspec(align(16))
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#else
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#define ALIGN __attribute__ ((aligned (16)))
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#endif
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#define ALIGN_CL "((aligned (16)))"//The extra parens are necessary.
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#if GLM_VERSION >= 96
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#define v2T glm::tvec2<T, glm::defaultp>
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#define v3T glm::tvec3<T, glm::defaultp>
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@ -113,7 +120,7 @@ static inline size_t NowMs()
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#endif
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enum eInterp : uint { EMBER_INTERP_LINEAR = 0, EMBER_INTERP_SMOOTH = 1 };
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enum eAffineInterp : uint { INTERP_LINEAR = 0, INTERP_LOG = 1, INTERP_COMPAT = 2, INTERP_OLDER = 3 };
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enum eAffineInterp : uint { AFFINE_INTERP_LINEAR = 0, AFFINE_INTERP_LOG = 1, AFFINE_INTERP_COMPAT = 2, AFFINE_INTERP_OLDER = 3 };
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enum ePaletteMode : uint { PALETTE_STEP = 0, PALETTE_LINEAR = 1 };
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enum ePaletteInterp : uint { INTERP_HSV = 0, INTERP_SWEEP = 1 };
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enum eMotion : uint { MOTION_SIN = 1, MOTION_TRIANGLE = 2, MOTION_HILL = 3, MOTION_SAW = 4 };
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