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https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-16 13:14:51 -04:00
--Bug fixes
-Make stagger a double instead of a bool. -Save stagger values to settings. -Random stagger was being set in the wrong place. -Save rotation values as double rather than int.
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@ -21,6 +21,8 @@
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#define OPENCLSUBBATCH "render/openclsubbatch"
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#define RANDOMCOUNT "render/randomcount"
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#define STAGGER "sequence/stagger"
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#define STAGGERMAX "sequence/staggermax"
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#define FRAMESPERROT "sequence/framesperrot"
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#define FRAMESPERROTMAX "sequence/framesperrotmax"
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#define ROTATIONS "sequence/rotations"
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@ -133,16 +135,27 @@ public:
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uint RandomCount();
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void RandomCount(uint i);
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double Stagger();
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void Stagger(double i);
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double StaggerMax();
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void StaggerMax(double i);
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uint FramesPerRot();
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void FramesPerRot(uint i);
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uint FramesPerRotMax();
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void FramesPerRotMax(uint i);
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uint Rotations();
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void Rotations(uint i);
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void Rotations(double d);
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uint RotationsMax();
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void RotationsMax(uint i);
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void RotationsMax(double d);
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uint BlendFrames();
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void BlendFrames(uint i);
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uint BlendFramesMax();
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void BlendFramesMax(uint i);
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