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	--Bug fixes
-Make stagger a double instead of a bool. -Save stagger values to settings. -Random stagger was being set in the wrong place. -Save rotation values as double rather than int.
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		@ -138,16 +138,27 @@ void FractoriumSettings::RandomCount(uint i)					 { setValue(RANDOMCOUNT, i);
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/// Sequence generation settings.
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/// </summary>
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double FractoriumSettings::Stagger()             { return value(STAGGER).toDouble();       }
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void FractoriumSettings::Stagger(double d)       { setValue(STAGGER, d);                   }
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double FractoriumSettings::StaggerMax()          { return value(STAGGERMAX).toDouble();    }
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void FractoriumSettings::StaggerMax(double d)    { setValue(STAGGERMAX, d);                }
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uint FractoriumSettings::FramesPerRot()          { return value(FRAMESPERROT).toUInt();    }
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void FractoriumSettings::FramesPerRot(uint i)    { setValue(FRAMESPERROT, i);              }
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uint FractoriumSettings::FramesPerRotMax()       { return value(FRAMESPERROTMAX).toUInt(); }
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void FractoriumSettings::FramesPerRotMax(uint i) { setValue(FRAMESPERROTMAX, i);           }
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uint FractoriumSettings::Rotations()             { return value(ROTATIONS).toUInt();       }
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void FractoriumSettings::Rotations(uint i)       { setValue(ROTATIONS, i);                 }
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uint FractoriumSettings::RotationsMax()          { return value(ROTATIONSMAX).toUInt();    }
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void FractoriumSettings::RotationsMax(uint i)    { setValue(ROTATIONSMAX, i);              }
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uint FractoriumSettings::Rotations()             { return value(ROTATIONS).toDouble();     }
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void FractoriumSettings::Rotations(double d)     { setValue(ROTATIONS, d);                 }
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uint FractoriumSettings::RotationsMax()          { return value(ROTATIONSMAX).toDouble();  }
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void FractoriumSettings::RotationsMax(double d)  { setValue(ROTATIONSMAX, d);              }
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uint FractoriumSettings::BlendFrames()           { return value(BLENDFRAMES).toUInt();     }
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void FractoriumSettings::BlendFrames(uint i)     { setValue(BLENDFRAMES, i);               }
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uint FractoriumSettings::BlendFramesMax()        { return value(BLENDFRAMESMAX).toUInt();  }
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void FractoriumSettings::BlendFramesMax(uint i)  { setValue(BLENDFRAMESMAX, i);            }
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