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--Bug fixes
-Make stagger a double instead of a bool. -Save stagger values to settings. -Random stagger was being set in the wrong place. -Save rotation values as double rather than int.
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@ -171,9 +171,12 @@ public slots:
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void OnSequenceRenderButtonClicked(bool checked);
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void OnSequenceSaveButtonClicked(bool checked);
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void OnSequenceOpenButtonClicked(bool checked);
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void OnSequenceRandomizeStaggerCheckBoxStateChanged(int state);
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void OnSequenceRandomizeFramesPerRotCheckBoxStateChanged(int state);
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void OnSequenceRandomizeRotationsCheckBoxStateChanged(int state);
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void OnSequenceRandomizeBlendFramesCheckBoxStateChanged(int state);
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void OnSequenceStaggerSpinBoxChanged(double d);
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void OnSequenceRandomStaggerMaxSpinBoxChanged(double d);
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void OnSequenceStartFlameSpinBoxChanged(int d);
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void OnSequenceStopFlameSpinBoxChanged(int d);
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void OnSequenceFramesPerRotSpinBoxChanged(int d);
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