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--Bug fixes
-Make stagger a double instead of a bool. -Save stagger values to settings. -Random stagger was being set in the wrong place. -Save rotation values as double rather than int.
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@ -706,7 +706,8 @@ void Fractorium::SetTabOrders()
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w = SetTabOrder(this, w, ui.SequenceStopFlameSpinBox);
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w = SetTabOrder(this, w, ui.SequenceAllButton);
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w = SetTabOrder(this, w, ui.SequenceRandomizeStaggerCheckBox);
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w = SetTabOrder(this, w, ui.SequenceStaggerCheckBox);
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w = SetTabOrder(this, w, ui.SequenceStaggerSpinBox);
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w = SetTabOrder(this, w, ui.SequenceRandomStaggerMaxSpinBox);
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w = SetTabOrder(this, w, ui.SequenceRandomizeFramesPerRotCheckBox);
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w = SetTabOrder(this, w, ui.SequenceFramesPerRotSpinBox);
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w = SetTabOrder(this, w, ui.SequenceRandomFramesPerRotMaxSpinBox);
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