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#Building Guide for Fractorium Using MSVC2013 and Qt Creator (64 bit)
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#Building Guide for Fractorium Using MSVC2013 and Qt Creator (64 bit)
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##Requirements
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##Requirements
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Install git.
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Install [git](https://git-scm.com/downloads).
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Install Microsoft Visual Studio 2013 or later, then install the latest updates.
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Install [Microsoft Visual Studio 2013 or later](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx), then install the latest updates.
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Install Qt for Windows 64-bit (VS 2013) 5.4 or later (http://www.qt.io/download/).
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Install Qt for Windows 64-bit (VS 2013) 5.4 or later (http://www.qt.io/download/).
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##Get this project
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##Get this project
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Open up the Visual Studio x64 Native Tools Command Prompt
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Open up the Visual Studio x64 Native Tools Command Prompt
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Create a folder named fractorium:
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Create a new folder in your development area named fractorium:
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`mkdir fractorium
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`mkdir fractorium`
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`cd fractorium
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`git clone https://github.com/mfeemster/fractorium.git
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`cd fractorium`
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`git clone https://github.com/mfeemster/fractorium.git`
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##Prerequisites
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##Prerequisites
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There are six prerequisite dependencies. Two of them must be downloaded manually, and the rest can be cloned from git.
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There are six prerequisite dependencies. Two of them must be downloaded manually:
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[libjpeg](http://www.ijg.org/)
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[libjpeg](http://www.ijg.org/)
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[tbb](https://www.threadingbuildingblocks.org/download)
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[tbb](https://www.threadingbuildingblocks.org/download)
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Extract them into the folder you created such that they are arranged like so:
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Extract them into the folder you created such that they are arranged like so:
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@ -31,26 +34,12 @@ Extract them into the folder you created such that they are arranged like so:
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├─tbb
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├─tbb
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```
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```
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Go into the fractorium folder and run this script which will get the rest of the prerequisites and build them:
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Go into the fractorium folder and run this script which will get the rest of the prerequisites from git and build them:
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`cd fractorium
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`cd fractorium
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`makedeps.bat
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`makedeps.bat
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Now you should already have these files in the folder:
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This will download and build `glm libpng libxml zlib`. You will have a folder structure like this:
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```
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libjpeg.lib
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libpng.lib
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libxml2.lib
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libxml2.dll
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tbb.dll
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tbb.lib
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zlib.lib
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```
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**All Done!**
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<a id="folder-structure"></a>
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You shuold have a folder structure like this:
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```
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```
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[YOUR ROOT FOLDER]
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[YOUR ROOT FOLDER]
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@ -61,15 +50,24 @@ You shuold have a folder structure like this:
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├─libxml2
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├─libxml2
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├─tbb
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├─tbb
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└─fractorium
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└─fractorium
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├─Deps
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│
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├─libjpeg.lib
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├─libpng.lib
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├─libxml2.lib
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├─libxml2.dll
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├─tbb.dll
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├─tbb.lib
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├─zlib.lib
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```
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```
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##Begin to build
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##Begin build with Qt Creator:
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Open Qt Project `fractorium/main.pro` using Qt Creator with config like *Desktop Qt 5.5.1 MSVC2013 OpenGL 64bit*
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Open the Qt Project `fractorium/main.pro` using Qt Creator with config like *Desktop Qt 5.5.1 MSVC2013 OpenGL 64bit*
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Select "shadow build" in "Edit build configuration" for both `Debug` and `Release`
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Select "shadow build" in "Edit build configuration" for both `Debug` and `Release`
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Switch to `Release` configuration for all projects and Build.
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Switch to `Release` configuration for all projects and build.
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You can find outputs under `fractorium\Bin\release` several minutes later if no error occurs.
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The outputs will be placed in `fractorium\Bin\release` several minutes later if no error occurs.
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```
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```
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Ember.dll
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Ember.dll
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@ -83,6 +81,14 @@ embergenome.exe
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emberrender.exe
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emberrender.exe
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fractorium.exe
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fractorium.exe
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```
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```
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##Begin build with Visual Studio:
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Open the file Fractorium.sln under Builds/MSVC/2013
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Set the configuration to release, and build all.
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The outputs will be the same and will be placed in:
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`Bin/x64/Release
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To run it, just double click any of the .exe files.
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To run it, just double click any of the .exe files.
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