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--Bug fixes
-Attempt to fix several OpenCL build errors that were occurring on Mac. --Code changes -Improve the coloring code during final accum by getting rid of the last remnants of unnecessary scaling to 255 from flam3. -Begin work of supporting 16bpc on the GPU.
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@ -168,6 +168,7 @@ protected:
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virtual eRenderStatus GaussianDensityFilter() override;
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virtual eRenderStatus AccumulatorToFinalImage(byte* pixels, size_t finalOffset) override;
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virtual EmberStats Iterate(size_t iterCount, size_t temporalSample) override;
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virtual void ComputeCurves(bool scale) override;
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#ifndef TEST_CL
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private:
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