mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-05 07:44:50 -04:00
--User changes
-Add toolbar buttons to switch some rendering options without having to open the options dialog. --Bug fixes -Only update summary on render completion, no need to constantly update it. -Properly handle cancel even on variations dialog. --Code changes -Add small function ShutdownAndRecreateFromOptions() to wrap shutting down the timer and recreating the renderer. -Use the overridden accept() and reject() functions more consistently across dialogs.
This commit is contained in:
@ -6,5 +6,98 @@
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/// </summary>
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void Fractorium::InitToolbarUI()
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{
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//Empty for the moment, all functionality is handled in the designer.
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auto clGroup = new QActionGroup(this);
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clGroup->addAction(ui.ActionCpu);
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clGroup->addAction(ui.ActionCL);
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auto spGroup = new QActionGroup(this);
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spGroup->addAction(ui.ActionSP);
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spGroup->addAction(ui.ActionDP);
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SyncOptionsToToolbar();
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connect(ui.ActionCpu, SIGNAL(triggered(bool)), this, SLOT(OnActionCpu(bool)), Qt::QueuedConnection);//Need to sync these with options dialog.//TODO
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connect(ui.ActionCL, SIGNAL(triggered(bool)), this, SLOT(OnActionCL(bool)), Qt::QueuedConnection);
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connect(ui.ActionSP, SIGNAL(triggered(bool)), this, SLOT(OnActionSP(bool)), Qt::QueuedConnection);
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connect(ui.ActionDP, SIGNAL(triggered(bool)), this, SLOT(OnActionDP(bool)), Qt::QueuedConnection);
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}
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/// <summary>
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/// Called when the CPU render option on the toolbar is clicked.
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/// </summary>
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/// <param name="checked">Check state, action only taken if true.</param>
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void Fractorium::OnActionCpu(bool checked)
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{
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if (checked && m_Settings->OpenCL())
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{
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m_Settings->OpenCL(false);
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ShutdownAndRecreateFromOptions();
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}
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}
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/// <summary>
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/// Called when the OpenCL render option on the toolbar is clicked.
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/// </summary>
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/// <param name="checked">Check state, action only taken if true.</param>
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void Fractorium::OnActionCL(bool checked)
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{
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if (checked && !m_Settings->OpenCL())
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{
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m_Settings->OpenCL(true);
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ShutdownAndRecreateFromOptions();
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}
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}
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/// <summary>
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/// Called when the single precision render option on the toolbar is clicked.
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/// </summary>
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/// <param name="checked">Check state, action only taken if true.</param>
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void Fractorium::OnActionSP(bool checked)
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{
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if (checked && m_Settings->Double())
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{
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m_Settings->Double(false);
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ShutdownAndRecreateFromOptions();
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}
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}
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/// <summary>
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/// Called when the double precision render option on the toolbar is clicked.
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/// </summary>
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/// <param name="checked">Check state, action only taken if true.</param>
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void Fractorium::OnActionDP(bool checked)
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{
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if (checked && !m_Settings->Double())
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{
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m_Settings->Double(true);
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ShutdownAndRecreateFromOptions();
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}
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}
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/// <summary>
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/// Sync options data to the check state of the toolbar buttons.
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/// This does not trigger a clicked() event.
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/// </summary>
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void Fractorium::SyncOptionsToToolbar()
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{
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if (m_Settings->OpenCL())
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{
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ui.ActionCpu->setChecked(false);
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ui.ActionCL->setChecked(true);
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}
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else
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{
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ui.ActionCpu->setChecked(true);
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ui.ActionCL->setChecked(false);
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}
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if (m_Settings->Double())
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{
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ui.ActionSP->setChecked(false);
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ui.ActionDP->setChecked(true);
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}
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else
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{
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ui.ActionSP->setChecked(true);
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ui.ActionDP->setChecked(false);
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}
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}
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