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https://bitbucket.org/mfeemster/fractorium.git
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--User changes
-Add toolbar buttons to switch some rendering options without having to open the options dialog. --Bug fixes -Only update summary on render completion, no need to constantly update it. -Properly handle cancel even on variations dialog. --Code changes -Add small function ShutdownAndRecreateFromOptions() to wrap shutting down the timer and recreating the renderer. -Use the overridden accept() and reject() functions more consistently across dialogs.
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@ -396,7 +396,7 @@ bool FractoriumEmberController<T>::Render()
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m_Fractorium->m_ProgressBar->setValue(100);
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//Only certain status can be reported with OpenCL.
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//Only certain stats can be reported with OpenCL.
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if (m_Renderer->RendererType() == OPENCL_RENDERER)
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{
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m_Fractorium->m_RenderStatusLabel->setText("Iters: " + iters + ". Scaled quality: " + scaledQuality + ". Total time: " + QString::fromStdString(renderTime));
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@ -438,6 +438,7 @@ bool FractoriumEmberController<T>::Render()
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m_LastEditWasUndoRedo = false;
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m_Fractorium->UpdateHistogramBounds();//Mostly of engineering interest.
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FillSummary();//Only update summary on render completion since it's not the type of thing the user needs real-time updates on.
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}
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//Update the GL window on start because the output will be forced.
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@ -599,6 +600,17 @@ bool FractoriumEmberController<T>::CreateRenderer(eRendererType renderType, uint
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return ok;
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}
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/// <summary>
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/// Wrapper to stop the timer, shutdown the controller and recreate, then restart the controller and renderer from the options.
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/// </summary>
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void Fractorium::ShutdownAndRecreateFromOptions()
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{
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//First completely stop what the current rendering process is doing.
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m_Controller->Shutdown();
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StartRenderTimer();//This will recreate the controller and/or the renderer from the options if necessary, then start the render timer.
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m_Settings->sync();
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}
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/// <summary>
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/// Create a new renderer from the options.
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/// </summary>
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