--User changes -Add pre/post in Toolbar

This commit is contained in:
Michel Mastriani
2020-01-22 20:24:15 -03:00
parent 207ace6c67
commit 1fdebe6f05
11 changed files with 328 additions and 222 deletions

View File

@ -15,24 +15,37 @@ void Fractorium::InitToolbarUI()
spGroup->addAction(ui.ActionDP);
SyncOptionsToToolbar();
ui.ActionDrawImage->setChecked(true);
connect(ui.ActionCpu, SIGNAL(triggered(bool)), this, SLOT(OnActionCpu(bool)), Qt::QueuedConnection);
connect(ui.ActionCL, SIGNAL(triggered(bool)), this, SLOT(OnActionCL(bool)), Qt::QueuedConnection);
connect(ui.ActionSP, SIGNAL(triggered(bool)), this, SLOT(OnActionSP(bool)), Qt::QueuedConnection);
connect(ui.ActionDP, SIGNAL(triggered(bool)), this, SLOT(OnActionDP(bool)), Qt::QueuedConnection);
connect(ui.ActionStyle, SIGNAL(triggered(bool)), this, SLOT(OnActionStyle(bool)), Qt::QueuedConnection);
connect(ui.ActionStartStopRenderer, SIGNAL(triggered(bool)), this, SLOT(OnActionStartStopRenderer(bool)), Qt::QueuedConnection);
connect(ui.ActionDrawXforms, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawXforms(bool)), Qt::QueuedConnection);
connect(ui.ActionDrawImage, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawImage(bool)), Qt::QueuedConnection);
connect(ui.ActionDrawGrid, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawGrid(bool)), Qt::QueuedConnection);
m_PreviousAffineState[(int)eAffineState::PRE] = true;
m_PreviousAffineState[(int)eAffineState::ALL_PRE] = true;
m_PreviousAffineState[(int)eAffineState::POST] = false;
m_PreviousAffineState[(int)eAffineState::ALL_POST] = false;
connect(ui.ActionCpu, SIGNAL(triggered(bool)), this, SLOT(OnActionCpu(bool)), Qt::QueuedConnection);
connect(ui.ActionCL, SIGNAL(triggered(bool)), this, SLOT(OnActionCL(bool)), Qt::QueuedConnection);
connect(ui.ActionSP, SIGNAL(triggered(bool)), this, SLOT(OnActionSP(bool)), Qt::QueuedConnection);
connect(ui.ActionDP, SIGNAL(triggered(bool)), this, SLOT(OnActionDP(bool)), Qt::QueuedConnection);
connect(ui.ActionStyle, SIGNAL(triggered(bool)), this, SLOT(OnActionStyle(bool)), Qt::QueuedConnection);
connect(ui.ActionStartStopRenderer, SIGNAL(triggered(bool)), this, SLOT(OnActionStartStopRenderer(bool)), Qt::QueuedConnection);
connect(ui.ActionDrawImage, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawImage(bool)), Qt::QueuedConnection);
connect(ui.ActionDrawPreAffines, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawAffines(bool)), Qt::QueuedConnection);
connect(ui.ActionDrawPostAffines, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawAffines(bool)), Qt::QueuedConnection);
connect(ui.ActionDrawAllPreAffines, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawAllAffines(bool)), Qt::QueuedConnection);
connect(ui.ActionDrawAllPostAffines, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawAllAffines(bool)), Qt::QueuedConnection);
connect(ui.ActionDrawGrid, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawGrid(bool)), Qt::QueuedConnection);
}
/// <summary>
/// GUI wrapper functions, getters only.
/// </summary>
bool Fractorium::DrawXforms() { return ui.ActionDrawXforms->isChecked(); }
bool Fractorium::DrawImage() { return ui.ActionDrawImage->isChecked(); }
bool Fractorium::DrawGrid() { return ui.ActionDrawGrid->isChecked(); }
bool Fractorium::DrawPreAffines() { return ui.ActionDrawPreAffines->isChecked(); }
bool Fractorium::DrawPostAffines() { return ui.ActionDrawPostAffines->isChecked(); }
bool Fractorium::DrawSelectedPre() { return !ui.ActionDrawAllPreAffines->isChecked(); }
bool Fractorium::DrawAllPre() { return ui.ActionDrawAllPreAffines->isChecked(); }
bool Fractorium::DrawSelectedPost() { return !ui.ActionDrawAllPostAffines->isChecked(); }
bool Fractorium::DrawAllPost() { return ui.ActionDrawAllPostAffines->isChecked(); }
bool Fractorium::DrawXforms() { return ui.ActionDrawPreAffines->isChecked() || ui.ActionDrawPostAffines->isChecked(); }
bool Fractorium::DrawImage() { return ui.ActionDrawImage->isChecked(); }
bool Fractorium::DrawGrid() { return ui.ActionDrawGrid->isChecked(); }
/// <summary>
/// Called when the CPU render option on the toolbar is clicked.
@ -122,18 +135,30 @@ void Fractorium::OnActionStartStopRenderer(bool checked)
}
/// <summary>
/// Toggle whether to show the affines.
/// Called when the editor image button is clicked.
/// Called when the pre affine button is clicked.
/// </summary>
/// <param name="checked">Check state, show editor if true, else hide.</param>
void Fractorium::OnActionDrawXforms(bool checked)
/// <param name="checked">Check state, show pre affines if true, else hide.</param>
void Fractorium::OnActionDrawAffines(bool checked)
{
m_Settings->ShowXforms(checked);
m_Settings->ShowXforms(checked);
if (!ui.ActionDrawImage->isChecked() && !ui.ActionDrawXforms->isChecked())
ui.ActionDrawImage->setChecked(true);
if (!ui.ActionDrawImage->isChecked() && !(ui.ActionDrawPreAffines->isChecked() || ui.ActionDrawPostAffines->isChecked()))
ui.ActionDrawImage->setChecked(true);
ui.GLDisplay->update();
SaveAffineState();
ui.GLDisplay->update();
}
/// <summary>
/// Toggle whether to show selected/all post affines.
/// Called when the show all post affine button is clicked.
/// </summary>
/// <param name="checked">Check state, show all pre affines if true, else show selected.</param>
void Fractorium::OnActionDrawAllAffines(bool checked)
{
SaveAffineState();
ui.GLDisplay->update();
}
/// <summary>
@ -143,8 +168,8 @@ void Fractorium::OnActionDrawXforms(bool checked)
/// <param name="checked">Check state, show image if true, else hide.</param>
void Fractorium::OnActionDrawImage(bool checked)
{
if (!ui.ActionDrawImage->isChecked() && !ui.ActionDrawXforms->isChecked())
ui.ActionDrawXforms->setChecked(true);
if (!ui.ActionDrawImage->isChecked())
SyncAffineStateToToolbar();
ui.GLDisplay->update();
}
@ -160,6 +185,32 @@ void Fractorium::OnActionDrawGrid(bool checked)
ui.GLDisplay->update();
}
/// <summary>
/// Keep previous state of the affines to switch between Editor and Image
/// </summary>
void Fractorium::SaveAffineState()
{
if(!ui.ActionDrawPreAffines->isChecked() && !ui.ActionDrawPostAffines->isChecked())
return;
m_PreviousAffineState[(int)eAffineState::PRE] = ui.ActionDrawPreAffines->isChecked();
m_PreviousAffineState[(int)eAffineState::ALL_PRE] = ui.ActionDrawAllPreAffines->isChecked();
m_PreviousAffineState[(int)eAffineState::POST] = ui.ActionDrawPostAffines->isChecked();
m_PreviousAffineState[(int)eAffineState::ALL_POST] = ui.ActionDrawAllPostAffines->isChecked();
}
/// <summary>
/// Sync affine state data to the check state of the toolbar buttons.
/// This does not trigger a clicked() event.
/// </summary>
void Fractorium::SyncAffineStateToToolbar()
{
ui.ActionDrawPreAffines->setChecked(m_PreviousAffineState[(int)eAffineState::PRE]);
ui.ActionDrawAllPreAffines->setChecked(m_PreviousAffineState[(int)eAffineState::ALL_PRE]);
ui.ActionDrawPostAffines->setChecked(m_PreviousAffineState[(int)eAffineState::POST]);
ui.ActionDrawAllPostAffines->setChecked(m_PreviousAffineState[(int)eAffineState::ALL_POST]);
}
/// <summary>
/// Sync options data to the check state of the toolbar buttons.
/// This does not trigger a clicked() event.
@ -196,5 +247,8 @@ void Fractorium::SyncOptionsToToolbar()
}
ui.ActionDrawGrid->setChecked(m_Settings->ShowGrid());
ui.ActionDrawXforms->setChecked(m_Settings->ShowXforms());
}
ui.ActionDrawPreAffines->setChecked(m_Settings->ShowXforms());
ui.ActionDrawAllPreAffines->setChecked(m_Settings->ShowXforms());
SaveAffineState();
}