mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-17 05:34:50 -04:00
--User changes -Add pre/post in Toolbar
This commit is contained in:
@ -15,24 +15,37 @@ void Fractorium::InitToolbarUI()
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spGroup->addAction(ui.ActionDP);
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SyncOptionsToToolbar();
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ui.ActionDrawImage->setChecked(true);
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connect(ui.ActionCpu, SIGNAL(triggered(bool)), this, SLOT(OnActionCpu(bool)), Qt::QueuedConnection);
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connect(ui.ActionCL, SIGNAL(triggered(bool)), this, SLOT(OnActionCL(bool)), Qt::QueuedConnection);
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connect(ui.ActionSP, SIGNAL(triggered(bool)), this, SLOT(OnActionSP(bool)), Qt::QueuedConnection);
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connect(ui.ActionDP, SIGNAL(triggered(bool)), this, SLOT(OnActionDP(bool)), Qt::QueuedConnection);
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connect(ui.ActionStyle, SIGNAL(triggered(bool)), this, SLOT(OnActionStyle(bool)), Qt::QueuedConnection);
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connect(ui.ActionStartStopRenderer, SIGNAL(triggered(bool)), this, SLOT(OnActionStartStopRenderer(bool)), Qt::QueuedConnection);
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connect(ui.ActionDrawXforms, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawXforms(bool)), Qt::QueuedConnection);
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connect(ui.ActionDrawImage, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawImage(bool)), Qt::QueuedConnection);
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connect(ui.ActionDrawGrid, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawGrid(bool)), Qt::QueuedConnection);
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m_PreviousAffineState[(int)eAffineState::PRE] = true;
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m_PreviousAffineState[(int)eAffineState::ALL_PRE] = true;
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m_PreviousAffineState[(int)eAffineState::POST] = false;
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m_PreviousAffineState[(int)eAffineState::ALL_POST] = false;
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connect(ui.ActionCpu, SIGNAL(triggered(bool)), this, SLOT(OnActionCpu(bool)), Qt::QueuedConnection);
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connect(ui.ActionCL, SIGNAL(triggered(bool)), this, SLOT(OnActionCL(bool)), Qt::QueuedConnection);
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connect(ui.ActionSP, SIGNAL(triggered(bool)), this, SLOT(OnActionSP(bool)), Qt::QueuedConnection);
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connect(ui.ActionDP, SIGNAL(triggered(bool)), this, SLOT(OnActionDP(bool)), Qt::QueuedConnection);
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connect(ui.ActionStyle, SIGNAL(triggered(bool)), this, SLOT(OnActionStyle(bool)), Qt::QueuedConnection);
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connect(ui.ActionStartStopRenderer, SIGNAL(triggered(bool)), this, SLOT(OnActionStartStopRenderer(bool)), Qt::QueuedConnection);
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connect(ui.ActionDrawImage, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawImage(bool)), Qt::QueuedConnection);
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connect(ui.ActionDrawPreAffines, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawAffines(bool)), Qt::QueuedConnection);
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connect(ui.ActionDrawPostAffines, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawAffines(bool)), Qt::QueuedConnection);
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connect(ui.ActionDrawAllPreAffines, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawAllAffines(bool)), Qt::QueuedConnection);
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connect(ui.ActionDrawAllPostAffines, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawAllAffines(bool)), Qt::QueuedConnection);
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connect(ui.ActionDrawGrid, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawGrid(bool)), Qt::QueuedConnection);
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}
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/// <summary>
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/// GUI wrapper functions, getters only.
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/// </summary>
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bool Fractorium::DrawXforms() { return ui.ActionDrawXforms->isChecked(); }
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bool Fractorium::DrawImage() { return ui.ActionDrawImage->isChecked(); }
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bool Fractorium::DrawGrid() { return ui.ActionDrawGrid->isChecked(); }
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bool Fractorium::DrawPreAffines() { return ui.ActionDrawPreAffines->isChecked(); }
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bool Fractorium::DrawPostAffines() { return ui.ActionDrawPostAffines->isChecked(); }
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bool Fractorium::DrawSelectedPre() { return !ui.ActionDrawAllPreAffines->isChecked(); }
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bool Fractorium::DrawAllPre() { return ui.ActionDrawAllPreAffines->isChecked(); }
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bool Fractorium::DrawSelectedPost() { return !ui.ActionDrawAllPostAffines->isChecked(); }
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bool Fractorium::DrawAllPost() { return ui.ActionDrawAllPostAffines->isChecked(); }
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bool Fractorium::DrawXforms() { return ui.ActionDrawPreAffines->isChecked() || ui.ActionDrawPostAffines->isChecked(); }
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bool Fractorium::DrawImage() { return ui.ActionDrawImage->isChecked(); }
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bool Fractorium::DrawGrid() { return ui.ActionDrawGrid->isChecked(); }
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/// <summary>
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/// Called when the CPU render option on the toolbar is clicked.
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@ -122,18 +135,30 @@ void Fractorium::OnActionStartStopRenderer(bool checked)
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}
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/// <summary>
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/// Toggle whether to show the affines.
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/// Called when the editor image button is clicked.
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/// Called when the pre affine button is clicked.
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/// </summary>
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/// <param name="checked">Check state, show editor if true, else hide.</param>
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void Fractorium::OnActionDrawXforms(bool checked)
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/// <param name="checked">Check state, show pre affines if true, else hide.</param>
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void Fractorium::OnActionDrawAffines(bool checked)
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{
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m_Settings->ShowXforms(checked);
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m_Settings->ShowXforms(checked);
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if (!ui.ActionDrawImage->isChecked() && !ui.ActionDrawXforms->isChecked())
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ui.ActionDrawImage->setChecked(true);
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if (!ui.ActionDrawImage->isChecked() && !(ui.ActionDrawPreAffines->isChecked() || ui.ActionDrawPostAffines->isChecked()))
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ui.ActionDrawImage->setChecked(true);
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ui.GLDisplay->update();
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SaveAffineState();
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ui.GLDisplay->update();
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}
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/// <summary>
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/// Toggle whether to show selected/all post affines.
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/// Called when the show all post affine button is clicked.
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/// </summary>
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/// <param name="checked">Check state, show all pre affines if true, else show selected.</param>
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void Fractorium::OnActionDrawAllAffines(bool checked)
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{
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SaveAffineState();
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ui.GLDisplay->update();
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}
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/// <summary>
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@ -143,8 +168,8 @@ void Fractorium::OnActionDrawXforms(bool checked)
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/// <param name="checked">Check state, show image if true, else hide.</param>
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void Fractorium::OnActionDrawImage(bool checked)
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{
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if (!ui.ActionDrawImage->isChecked() && !ui.ActionDrawXforms->isChecked())
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ui.ActionDrawXforms->setChecked(true);
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if (!ui.ActionDrawImage->isChecked())
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SyncAffineStateToToolbar();
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ui.GLDisplay->update();
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}
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@ -160,6 +185,32 @@ void Fractorium::OnActionDrawGrid(bool checked)
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ui.GLDisplay->update();
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}
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/// <summary>
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/// Keep previous state of the affines to switch between Editor and Image
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/// </summary>
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void Fractorium::SaveAffineState()
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{
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if(!ui.ActionDrawPreAffines->isChecked() && !ui.ActionDrawPostAffines->isChecked())
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return;
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m_PreviousAffineState[(int)eAffineState::PRE] = ui.ActionDrawPreAffines->isChecked();
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m_PreviousAffineState[(int)eAffineState::ALL_PRE] = ui.ActionDrawAllPreAffines->isChecked();
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m_PreviousAffineState[(int)eAffineState::POST] = ui.ActionDrawPostAffines->isChecked();
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m_PreviousAffineState[(int)eAffineState::ALL_POST] = ui.ActionDrawAllPostAffines->isChecked();
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}
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/// <summary>
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/// Sync affine state data to the check state of the toolbar buttons.
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/// This does not trigger a clicked() event.
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/// </summary>
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void Fractorium::SyncAffineStateToToolbar()
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{
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ui.ActionDrawPreAffines->setChecked(m_PreviousAffineState[(int)eAffineState::PRE]);
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ui.ActionDrawAllPreAffines->setChecked(m_PreviousAffineState[(int)eAffineState::ALL_PRE]);
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ui.ActionDrawPostAffines->setChecked(m_PreviousAffineState[(int)eAffineState::POST]);
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ui.ActionDrawAllPostAffines->setChecked(m_PreviousAffineState[(int)eAffineState::ALL_POST]);
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}
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/// <summary>
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/// Sync options data to the check state of the toolbar buttons.
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/// This does not trigger a clicked() event.
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@ -196,5 +247,8 @@ void Fractorium::SyncOptionsToToolbar()
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}
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ui.ActionDrawGrid->setChecked(m_Settings->ShowGrid());
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ui.ActionDrawXforms->setChecked(m_Settings->ShowXforms());
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}
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ui.ActionDrawPreAffines->setChecked(m_Settings->ShowXforms());
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ui.ActionDrawAllPreAffines->setChecked(m_Settings->ShowXforms());
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SaveAffineState();
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}
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