--User changes

-Add new preset dimensions to the right click menu of the width and height fields in the editor.
-Change QSS stylesheets to properly handle tabs.
-Make tabs rectangular by default. For some reason, they had always been triangular.

--Bug fixes
 -Incremental rendering times in the editor were wrong.

--Code changes
 -Migrate to Qt6. There is probably more work to be done here.
-Migrate to VS2022.
-Migrate to Wix 4 installer.
-Change installer to install to program files for all users.
-Fix many VS2022 code analysis warnings.
-No longer use byte typedef, because std::byte is now a type. Revert all back to unsigned char.
-Upgrade OpenCL headers to version 3.0 and keep locally now rather than trying to look for system files.
-No longer link to Nvidia or AMD specific OpenCL libraries. Use the generic installer located at OCL_ROOT too.
-Add the ability to change OpenCL grid dimensions. This was attempted for investigating possible performance improvments, but made no difference.

This has not been verified on Linux or Mac yet.
This commit is contained in:
Person
2023-04-25 17:59:54 -06:00
parent 64d4470b12
commit 1dfbd4eff2
306 changed files with 514515 additions and 491207 deletions

View File

@ -1,74 +1,50 @@
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View File

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<ComponentGroup Id="BenchComponents" Directory="INSTALLFOLDERBENCH">
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<Fragment>
<ComponentGroup Id="PlatformComponents" Directory="INSTALLFOLDERPLATFORMS">
<Component Id="qwindows.dll" Guid="627b7f5a-8fa6-4c78-a6b7-81fcdd8fdd63">
<File Id="qwindows.dll" Source="$(env.QTDIR)\plugins\platforms\qwindows.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes"/>
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<Fragment>
<ComponentGroup Id="ImageFormatComponents" Directory="INSTALLFOLDERIMAGEFORMATS">
<Component Id="qjpeg.dll" Guid="da079a2d-1ab7-443c-a21e-4434ef58c6cc">
<File Id="qjpeg.dll" Source="$(env.QTDIR)\plugins\imageformats\qjpeg.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes"/>
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</ComponentGroup>
</Fragment>
</Wix>
<Wix xmlns="http://wixtoolset.org/schemas/v4/wxs" xmlns:ui="http://wixtoolset.org/schemas/v4/wxs/ui">
<?define ProductVersion="22.21.4.2" ?>
<?define ProductName="Fractorium $(var.ProductVersion) ($(var.GpuType))" ?>
<?define UpgradeCode="{4714cd15-bfba-44f6-8059-9e1466ebfa6e}"?>
<?define Manufacturer="Fractorium"?>
<!--
Original GUID,
<?define ProductCode="{703001af-6255-4671-9a69-571198b4c0dd}"?>
-->
<!--
Change this for every release.
-->
<?define ProductCode="{5EB322AE-7613-4D8B-AC60-2B53C4CC7941}"?>
<Package Name="$(var.ProductName)" Language="1033" Version="$(var.ProductVersion)" Manufacturer="$(var.Manufacturer)" UpgradeCode="$(var.UpgradeCode)" InstallerVersion="400" Scope="perMachine" ProductCode="$(var.ProductCode)">
<SummaryInformation Keywords="Installer" Description="$(var.Manufacturer)" Manufacturer="$(var.Manufacturer)" />
<Upgrade Id="$(var.UpgradeCode)">
<UpgradeVersion Minimum="0.0.0" IncludeMinimum="no" OnlyDetect="no" Maximum="$(var.ProductVersion)" IncludeMaximum="no" Property="PREVIOUSFOUND" />
</Upgrade>
<InstallExecuteSequence>
<RemoveExistingProducts After="InstallInitialize" />
</InstallExecuteSequence>
<MediaTemplate EmbedCab="yes" />
<Icon Id="AddRemoveProgramsIcon" SourceFile="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\Fractorium.ico" />
<Property Id="ARPPRODUCTICON" Value="AddRemoveProgramsIcon" />
<Feature Id="MainApplication" Title="Main Application" Level="1">
<ComponentGroupRef Id="ProductComponents" />
<ComponentGroupRef Id="BenchComponents" />
<ComponentGroupRef Id="ExampleComponents" />
<ComponentGroupRef Id="PlatformComponents" />
<ComponentGroupRef Id="ImageFormatComponents" />
<ComponentRef Id="FractoriumStartMenuShortcut" />
<ComponentRef Id="FractoriumDesktopShortcut" />
</Feature>
<WixVariable Id="WixUILicenseRtf" Value="$(var.SolutionDir)..\..\..\Data\gplv3.rtf" />
<WixVariable Id="WixUIBannerBmp" Value="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\banner.bmp" /><!--493 x 58 pixels -->
<WixVariable Id="WixUIDialogBmp" Value="$(var.SolutionDir)..\..\..\Source\Fractorium\Icons\dialog.bmp" /><!--493 x 312 pixels -->
<Property Id="MSIUSEREALADMINDETECTION" Value="1" />
<Property Id="MSIFASTINSTALL" Value="1" />
<Property Id="WIXUI_INSTALLDIR" Value="INSTALLFOLDER" />
<ui:WixUI Id="WixUI_InstallDir" />
<UIRef Id="WixUI_ErrorProgressText" />
</Package>
<Fragment>
<!--
<StandardDirectory Id="AppDataFolder">
-->
<StandardDirectory Id="ProgramFiles64Folder" >
<Directory Id="INSTALLFOLDER" Name="Fractorium">
<Directory Id="INSTALLFOLDERBENCH" Name="Bench" />
<Directory Id="INSTALLFOLDEREXAMPLES" Name="Examples" />
<Directory Id="INSTALLFOLDERPLATFORMS" Name="platforms" />
<Directory Id="INSTALLFOLDERIMAGEFORMATS" Name="imageformats" />
</Directory>
</StandardDirectory>
<!-- Shortcut folders-->
<StandardDirectory Id="ProgramMenuFolder">
<Directory Id="ProgramMenuDirLevel1" Name="Fractorium" />
</StandardDirectory>
<StandardDirectory Id="DesktopFolder" />
</Fragment>
<Fragment>
<Component Id="FractoriumStartMenuShortcut" Directory="ProgramMenuDirLevel1" Guid="f1eaf3ba-9b61-48b6-8994-49ebc6b405aa" Condition="1">
<Shortcut Id="FractoriumStartMenuShortcut" Directory="ProgramMenuDirLevel1" Name="Fractorium" Target="[INSTALLFOLDER]\Fractorium.exe" WorkingDirectory="INSTALLFOLDER" Icon="AddRemoveProgramsIcon" />
<RemoveFolder Id="FractoriumStartMenuShortcut" On="uninstall" />
<RegistryValue Root="HKCU" Key="Software\[Manufacturer]\[ProductName]" Type="string" Value="" KeyPath="yes" />
</Component>
<Component Id="FractoriumDesktopShortcut" Directory="DesktopFolder" Guid="b73ff21c-08ac-47ad-a510-b3ce90e43979" Condition="1">
<Shortcut Id="FractoriumDesktopShortcut" Directory="DesktopFolder" Name="Fractorium" Target="[INSTALLFOLDER]\Fractorium.exe" WorkingDirectory="INSTALLFOLDER" Icon="AddRemoveProgramsIcon" />
<RemoveFolder Id="FractoriumDesktopShortcut" On="uninstall" />
<RegistryValue Root="HKCU" Key="Software\[Manufacturer]\[ProductName]" Type="string" Value="" KeyPath="yes" />
</Component>
</Fragment>
<Fragment>
<ComponentGroup Id="ProductComponents" Directory="INSTALLFOLDER">
<Component Id="Fractorium.exe" Guid="ccc04ca4-c747-4330-8cfd-bdd943b185c0">
<File Id="Fractorium.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\Fractorium.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes" />
</Component>
<Component Id="EmberRender.exe" Guid="12d49219-9269-495a-b8e4-3d33cb32d280">
<File Id="EmberRender.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberRender.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes" />
</Component>
<Component Id="EmberAnimate.exe" Guid="ae362704-93a3-48dc-a13b-7c4eabd87ee1">
<File Id="EmberAnimate.exe" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberAnimate.exe" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes" />
</Component>
<Component Id="EmberGenome.exe" Guid="7a93f079-216a-4d1c-9b02-8ca93a6a8daa">
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</Component>
<Component Id="Ember.dll" Guid="c0f80dee-7a16-4d6a-b7ed-d6cd162154eb">
<File Id="Ember.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\Ember.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes" />
</Component>
<Component Id="EmberCL.dll" Guid="21c0e372-c605-4e0d-9ba8-94e38949833b">
<File Id="EmberCL.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\$(var.Configuration)\EmberCL.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes" />
</Component>
<Component Id="Iex_3_1.dll" Guid="e485e9d1-c883-46f9-a898-5fdbbe6a83f8">
<File Id="Iex_3_1.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\Release\Iex-3_1.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes" />
</Component>
<Component Id="OpenEXR_3_1.dll" Guid="911ec3b1-c2e2-439c-af3b-cd16a9280c7f">
<File Id="OpenEXR_3_1.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\Release\OpenEXR-3_1.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes" />
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<Component Id="IlmThread_3_1.dll" Guid="89d0f2d4-7619-4bd2-8c22-6ae677d666b8">
<File Id="IlmThread_3_1.dll" Source="$(var.SolutionDir)..\..\..\Bin\$(var.Platform)\Release\IlmThread-3_1.dll" KeyPath="yes" Checksum="yes" ProcessorArchitecture="x64" ReadOnly="yes" />
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<Component Id="Imath_3_1.dll" Guid="16c3c309-18b7-4232-b19b-59e56d4b75bf">
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</Component>
<Component Id="libxml2.dll" Guid="bb3aa687-7a3d-4d16-a27c-28529b472754">
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</Component>
<Component Id="msvcp140.dll" Guid="8f1ffde7-c1bd-45fb-8bc8-26dde552eafd">
<File Id="msvcp140.dll" Source="$(var.DevEnvDir)..\..\VC\Redist\MSVC\14.34.31931\x64\Microsoft.VC143.CRT\msvcp140.dll" KeyPath="yes" Checksum="yes" ReadOnly="yes" />
</Component>
<Component Id="vcruntime140.dll" Guid="50c9bc27-c547-4a03-9f6c-cd416f449dd8">
<File Id="vcruntime140.dll" Source="$(var.DevEnvDir)..\..\VC\Redist\MSVC\14.34.31931\x64\Microsoft.VC143.CRT\vcruntime140.dll" KeyPath="yes" Checksum="yes" ReadOnly="yes" />
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<Component Id="vcruntime140_1.dll" Guid="a02507f8-326b-45b2-b734-e5091921559f">
<File Id="vcruntime140_1.dll" Source="$(var.DevEnvDir)..\..\VC\Redist\MSVC\14.34.31931\x64\Microsoft.VC143.CRT\vcruntime140_1.dll" KeyPath="yes" Checksum="yes" ReadOnly="yes" />
</Component>
<Component Id="vccorlib140.dll" Guid="affe33e7-1e64-4bb0-a062-2b56f77459b4">
<File Id="vccorlib140.dll" Source="$(var.DevEnvDir)..\..\VC\Redist\MSVC\14.34.31931\x64\Microsoft.VC143.CRT\vccorlib140.dll" KeyPath="yes" Checksum="yes" ReadOnly="yes" />
</Component>
<Component Id="concrt140.dll" Guid="7fb716a1-1b4f-42fb-89c7-4d216ebd6e2e">
<File Id="concrt140.dll" Source="$(var.DevEnvDir)..\..\VC\Redist\MSVC\14.34.31931\x64\Microsoft.VC143.CRT\concrt140.dll" KeyPath="yes" Checksum="yes" ReadOnly="yes" />
</Component>
<Component Id="flam3palettes.xml" Guid="d3adb0bb-14ef-4923-99d9-a5784b7ef04e">
<File Id="flam3palettes.xml" Source="$(var.SolutionDir)..\..\..\Data\flam3-palettes.xml" KeyPath="yes" Checksum="yes" ReadOnly="yes" />
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<Component Id="userpalettes.xml" Guid="53e1e43e-b01e-4159-94fa-bdf6e8fd1d57">
<File Id="userpalettes.xml" Source="$(var.SolutionDir)..\..\..\Data\user-palettes.xml" KeyPath="yes" Checksum="yes" />
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<Filter>Dialogs\PaletteEditor</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\PaletteEditor\GradientColorsView.h">
<Filter>Dialogs\PaletteEditor</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\PaletteEditor\PaletteEditor.h">
<Filter>Dialogs\PaletteEditor</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\paletteeditor.ui">
<Filter>Form Files</Filter>
</CustomBuild>
<CustomBuild Include="..\..\..\Source\Fractorium\Fractorium.h">
<Filter>Header Files</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\Source\Fractorium\Icons\Fractorium.ico" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Fractorium.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

View File

@ -1,14 +1,14 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by EmberCL.rc
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by EmberCL.rc
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

View File

@ -1,14 +1,14 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Ember.rc
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Ember.rc
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

View File

@ -1,37 +1,37 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
* zlib.props - location of zlib source
*
* libpng version 1.5.12 - July 11, 2012
*
* Copyright (c) 1998-2011 Glenn Randers-Pehrson
*
* This code is released under the libpng license.
* For conditions of distribution and use, see the disclaimer
* and license in png.h
* You must edit this file to record the location of the zlib
* source code.
-->
<Project ToolsVersion="4.0"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<!-- Place the name of the directory containing the source of zlib used for
debugging in this property.
The directory need only contain the '.c' and '.h' files from the
source.
If you use a relative directory name (as below) then it must be
relative to the project directories; these are one level deepers than
the directories containing this file.
If the version of zlib you use does not match that used when the
distribution was built you will get warnings from pngtest that the zlib
versions do not match. The zlib version used in this build is recorded
below:
-->
<ZLibSrcDir>..\..\..\..\zlib</ZLibSrcDir>
</PropertyGroup>
</Project>
<?xml version="1.0" encoding="utf-8"?>
<!--
* zlib.props - location of zlib source
*
* libpng version 1.5.12 - July 11, 2012
*
* Copyright (c) 1998-2011 Glenn Randers-Pehrson
*
* This code is released under the libpng license.
* For conditions of distribution and use, see the disclaimer
* and license in png.h
* You must edit this file to record the location of the zlib
* source code.
-->
<Project ToolsVersion="4.0"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<!-- Place the name of the directory containing the source of zlib used for
debugging in this property.
The directory need only contain the '.c' and '.h' files from the
source.
If you use a relative directory name (as below) then it must be
relative to the project directories; these are one level deepers than
the directories containing this file.
If the version of zlib you use does not match that used when the
distribution was built you will get warnings from pngtest that the zlib
versions do not match. The zlib version used in this build is recorded
below:
-->
<ZLibSrcDir>..\..\..\..\zlib</ZLibSrcDir>
</PropertyGroup>
</Project>

View File

@ -1,491 +1,491 @@
# =========================================================================
# WIN32.MAK - Win32 application master NMAKE definitions file for the
# Microsoft Plaform SDK for Win32 programming samples
# Copyright 1991 - 1998 Microsoft Corporation
# -------------------------------------------------------------------------
# This files should be included at the top of all MAKEFILEs as follows:
# !include <win32.mak>
# -------------------------------------------------------------------------
#
# Define APPVER = [ 4.0 | 5.0 ] prior to including win32.mak to get
# build time checking for version dependencies and to mark the executable
# with version information.
#
# Define TARGETOS = [ WIN95 | WINNT | BOTH ] prior to including win32.mak
# to get some build time checking for platform dependencies.
#
# Define TARGETLANG = [ LANG_JAPANESE | LANG_CHINESE | LANG_KOREAN ] prior
# to including win32.mak to getcompile & link flags for building
# applications to run on Far-East Windows. (This is an optional parameter.
# The system locale is the default.)
#
# Define _WIN32_IE = [ 0x0300 | 0x0400 ] prior to including win32.mak to
# get compile and link flags for building applications and components to
# run on Internet Explorer. (This is an optional parameter. IE 4.0 is
# the default.)
#
# -------------------------------------------------------------------------
# NMAKE Options
#
# Use the table below to determine the additional options for NMAKE to
# generate various application debugging, profiling and performance tuning
# information.
#
# Application Information Type Invoke NMAKE
# ---------------------------- ------------
# For No Debugging Info nmake nodebug=1
# For Working Set Tuner Info nmake tune=1
# For Call Attributed Profiling Info nmake profile=1
#
# Note: The three options above are mutually exclusive (you may use only
# one to compile/link the application).
#
# Note: creating the environment variables NODEBUG, TUNE, and PROFILE is an
# alternate method to setting these options via the nmake command line.
#
# Additional NMAKE Options Invoke NMAKE
# ---------------------------- ------------
# For No ANSI NULL Compliance nmake no_ansi=1
# (ANSI NULL is defined as PVOID 0)
#
# =========================================================================
!IFNDEF _WIN32_MAK_
_WIN32_MAK_ = 1
# -------------------------------------------------------------------------
# Get CPU Type - exit if CPU environment variable is not defined
# -------------------------------------------------------------------------
# Win95 does not define PROCESSOR_ARCHITECTURE - default to i386
!IF "$(PROCESSOR_ARCHITECTURE)" == ""
CPU=i386
PROCESSOR_ARCHITECTURE=x86
!endif
!IF !DEFINED(CPU) || "$(CPU)" == ""
CPU = $(PROCESSOR_ARCHITECTURE)
!ENDIF # CPU
# if PROCESSOR_ARCHITECTURE was x86 or X86 change CPU to i386
!IF ( "$(CPU)" == "X86" ) || ( "$(CPU)" == "x86" )
CPU = i386
!ENDIF # CPU == X86
!IF "$(CPU)" != "i386"
!IF "$(CPU)" != "ALPHA"
!ERROR Must specify CPU environment variable ( CPU=i386, CPU=ALPHA)
!ENDIF
!ENDIF
# -------------------------------------------------------------------------
# Get Target Operating System - Default to WINNT
# -------------------------------------------------------------------------
!IFNDEF TARGETOS
TARGETOS = WINNT
!ENDIF
!IF "$(TARGETOS)" != "WINNT"
!IF "$(TARGETOS)" != "WIN95"
!IF "$(TARGETOS)" != "BOTH"
!ERROR Must specify TARGETOS environment variable (BOTH, WIN95, WINNT)
!ENDIF
!ENDIF
!ENDIF
# default to APPVER of 4.0
!IFNDEF APPVER
APPVER = 4.0
!ENDIF
!IF "$(APPVER)" != "5.0"
!IF "$(APPVER)" != "4.0"
!ERROR Must specify APPVER environment variable (4.0, 5.0)
!ENDIF
!ENDIF
!IF "$(APPVER)" =="5.0"
!IFNDEF _WIN32_IE
_WIN32_IE = 0x0400
!ENDIF # _WIN32_IE
!ENDIF # APPVER == 5.0
!IFNDEF _WIN32_IE
_WIN32_IE = 0x0300
!ENDIF
# binary declarations common to all platforms
cc = cl
rc = rc
link = link
implib = lib
hc = hcrtf -xn
# for compatibility with older-style makefiles
cvtobj = REM !!! CVTOBJ is no longer necessary - please remove !!!
cvtres = REM !!! CVTRES is no longer necessary - please remove !!!
# -------------------------------------------------------------------------
# Platform Dependent Compile Flags - must be specified after $(cc)
#
# Note: Debug switches are on by default for current release
#
# These switches allow for source level debugging with WinDebug for local
# and global variables.
#
# Both compilers now use the same front end - you must still define either
# _X86_ or _ALPHA_. These have replaced the i386 and ALPHA definitions
# which are not ANSI compliant.
#
# Common compiler flags:
# -c - compile without linking
# -W3 - Set warning level to level 3
# -Zi - generate debugging information
# -Od - disable all optimizations
# -Ox - use maximum optimizations
# -Zd - generate only public symbols and line numbers for debugging
#
# i386 specific compiler flags:
# -Gz - stdcall
#
# -------------------------------------------------------------------------
# declarations common to all compiler options
ccommon = -c -W3 -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo
# for compatibility with old source code, map {try, except, leave, finally}
# to their proper names (i.e. prefaced by "__")
!IFDEF SEHMAP
ccommon = $(ccommon) -FIsehmap.h
!ENDIF
!IF "$(TARGETLANG)" == "LANG_JAPANESE"
ccommon = $(ccommon) -DJAPAN -DDBCS -DFE_IME
!ENDIF
!IF "$(TARGETLANG)" == "LANG_CHINESE"
ccommon = $(ccommon) -DDBCS -DFE_IME
!ENDIF
!IF "$(TARGETLANG)" == "LANG_KOREAN"
ccommon = $(ccommon) -DDBCS -DFE_IME
!ENDIF
!IF "$(CPU)" == "i386"
cflags = $(ccommon) -D_X86_=1
scall = -Gz
!ELSE
!IF "$(CPU)" == "ALPHA"
cflags = $(ccommon) -D_ALPHA_=1
scall =
!ENDIF
!ENDIF
!IF "$(APPVER)" == "4.0"
NMAKE_WINVER = 0x0400
! IFNDEF _WIN32_IE
_WIN32_IE = 0x0300
! ENDIF
!ELSEIF "$(APPVER)" == "5.0"
NMAKE_WINVER = 0x0500
! IFNDEF _WIN32_IE
_WIN32_IE = 0x0400
! ENDIF
!ENDIF
!IF "$(TARGETOS)" == "WINNT"
cflags = $(cflags) -D_WINNT -D_WIN32_WINNT=$(NMAKE_WINVER)
!ENDIF
!IF "$(TARGETOS)" == "WIN95"
cflags = $(cflags) -D_WIN95 -D_WIN32_WINDOWS=$(NMAKE_WINVER)
!ENDIF
# regardless of the TARGET OS, define compile time WINVER to match APPVER macro
cflags = $(cflags) -D_WIN32_IE=$(_WIN32_IE) -DWINVER=$(NMAKE_WINVER)
!IFDEF NODEBUG
cdebug = -Ox
!ELSE
!IFDEF PROFILE
cdebug = -Gh -Zd -Ox
!ELSE
!IFDEF TUNE
cdebug = -Gh -Zd -Ox
!ELSE
cdebug = -Z7 -Od
!ENDIF
!ENDIF
!ENDIF
# -------------------------------------------------------------------------
# Target Module & Subsystem Dependent Compile Defined Variables - must be
# specified after $(cc)
#
# The following table indicates the various acceptable combinations of
# the C Run-Time libraries LIBC, LIBCMT, and CRTDLL respect to the creation
# of a EXE and/or DLL target object. The appropriate compiler flag macros
# that should be used for each combination are also listed.
#
# Link EXE Create Exe Link DLL Create DLL
# with Using with Using
# ----------------------------------------------------
# LIBC CVARS None None *
# LIBC CVARS LIBC CVARS
# LIBC CVARS LIBCMT CVARSMT
# LIBCMT CVARSMT None None *
# LIBCMT CVARSMT LIBC CVARS
# LIBCMT CVARSMT LIBCMT CVARSMT
# CRTDLL CVARSDLL None None *
# CRTDLL CVARSDLL LIBC CVARS
# CRTDLL CVARSDLL LIBCMT CVARSMT
# CRTDLL CVARSDLL CRTDLL CVARSDLL *
#
# * - Denotes the Recommended Configuration
#
# When building single-threaded applications you can link your executable
# with either LIBC, LIBCMT, or CRTDLL, although LIBC will provide the best
# performance.
#
# When building multi-threaded applications, either LIBCMT or CRTDLL can
# be used as the C-Runtime library, as both are multi-thread safe.
#
# Note: Any executable which accesses a DLL linked with CRTDLL.LIB must
# also link with CRTDLL.LIB instead of LIBC.LIB or LIBCMT.LIB.
# When using DLLs, it is recommended that all of the modules be
# linked with CRTDLL.LIB.
#
# Note: The macros of the form xDLL are used when linking the object with
# the DLL version of the C Run-Time (that is, CRTDLL.LIB). They are
# not used when the target object is itself a DLL.
#
# -------------------------------------------------------------------------
!IFDEF NO_ANSI
noansi = -DNULL=0
!ENDIF
# for Windows applications that use the C Run-Time libraries
cvars = -DWIN32 $(noansi) -D_WIN32
cvarsmt = $(cvars) -D_MT -MT
cvarsdll = $(cvars) -D_MT -D_DLL -MD
# for compatibility with older-style makefiles
cvarsmtdll = $(cvarsmt) -D_DLL
# for POSIX applications
psxvars = -D_POSIX_
# resource compiler
rcflags = /r
rcvars = -DWIN32 -D_WIN32 -DWINVER=$(NMAKE_WINVER) $(noansi)
!IF "$(TARGETLANG)" == "LANG_JAPANESE"
rcflags = $(rcflags) /c932
rcvars = $(rcvars) -DJAPAN -DDBCS -DFE_IME
!ENDIF
!IF "$(TARGETLANG)" == "LANG_CHINESE"
rcvars = $(rcvars) -DDBCS -DFE_IME
!ENDIF
!IF "$(TARGETLANG)" == "LANG_KOREAN"
rcvars = $(rcvars) -DDBCS -DFE_IME
!ENDIF
# -------------------------------------------------------------------------
# Platform Dependent Link Flags - must be specified after $(link)
#
# Note: $(DLLENTRY) should be appended to each -entry: flag on the link
# line.
#
# Note: When creating a DLL that uses C Run-Time functions it is
# recommended to include the entry point function of the name DllMain
# in the DLL's source code. Also, the MAKEFILE should include the
# -entry:_DllMainCRTStartup$(DLLENTRY) option for the creation of
# this DLL. (The C Run-Time entry point _DllMainCRTStartup in turn
# calls the DLL defined DllMain entry point.)
#
# -------------------------------------------------------------------------
# declarations common to all linker options
lflags = /NODEFAULTLIB /INCREMENTAL:NO /PDB:NONE /RELEASE /NOLOGO
# declarations for use on Intel i386, i486, and Pentium systems
!IF "$(CPU)" == "i386"
DLLENTRY = @12
!ENDIF
# declarations for use on self hosted Digital Alpha AXP systems
!IF "$(CPU)" == "ALPHA"
DLLENTRY =
!ENDIF
# -------------------------------------------------------------------------
# Target Module Dependent Link Debug Flags - must be specified after $(link)
#
# These switches allow the inclusion of the necessary symbolic information
# for source level debugging with WinDebug, profiling and/or performance
# tuning.
#
# Note: Debug switches are on by default.
# -------------------------------------------------------------------------
!IFDEF NODEBUG
ldebug = /RELEASE
!ELSE
!IFDEF PROFILE
ldebug = -debug:mapped,partial -debugtype:coff
!ELSE
!IFDEF TUNE
ldebug = -debug:mapped,partial -debugtype:coff
!ELSE
ldebug = -debug:full -debugtype:cv
!ENDIF
!ENDIF
!ENDIF
# for compatibility with older-style makefiles
linkdebug = $(ldebug)
# -------------------------------------------------------------------------
# Subsystem Dependent Link Flags - must be specified after $(link)
#
# These switches allow for source level debugging with WinDebug for local
# and global variables. They also provide the standard application type and
# entry point declarations.
#
# Note that on x86 screensavers have a WinMain entrypoint, but on RISC
# platforms it is main. This is a Win95 compatibility issue.
#
# -------------------------------------------------------------------------
# for Windows applications that use the C Run-Time libraries
conlflags = $(lflags) -subsystem:console,$(APPVER)
guilflags = $(lflags) -subsystem:windows,$(APPVER)
dlllflags = $(lflags) -entry:_DllMainCRTStartup$(DLLENTRY) -dll
!IF "$(CPU)" == "i386"
savlflags = $(lflags) -subsystem:windows,$(APPVER) -entry:WinMainCRTStartup
!ELSE
savlflags = $(lflags) -subsystem:windows,$(APPVER) -entry:mainCRTStartup
!ENDIF
# for POSIX applications
psxlflags = $(lflags) -subsystem:posix -entry:__PosixProcessStartup
# for compatibility with older-style makefiles
conflags = $(conlflags)
guiflags = $(guilflags)
psxflags = $(psxlflags)
# -------------------------------------------------------------------------
# C Run-Time Target Module Dependent Link Libraries
#
# Below is a table which describes which libraries to use depending on the
# target module type, although the table specifically refers to Graphical
# User Interface apps, the exact same dependencies apply to Console apps.
# That is, you could replace all occurrences of 'GUI' with 'CON' in the
# following:
#
# Desired CRT Libraries Desired CRT Libraries
# Library to link Library to link
# for EXE with EXE for DLL with DLL
# ----------------------------------------------------
# LIBC GUILIBS None None *
# LIBC GUILIBS LIBC GUILIBS
# LIBC GUILIBS LIBCMT GUILIBSMT
# LIBCMT GUILIBSMT None None *
# LIBCMT GUILIBSMT LIBC GUILIBS
# LIBCMT GUILIBSMT LIBCMT GUILIBSMT
# CRTDLL GUILIBSDLL None None *
# CRTDLL GUILIBSDLL LIBC GUILIBS
# CRTDLL GUILIBSDLL LIBCMT GUILIBSMT
# CRTDLL GUILIBSDLL CRTDLL GUILIBSDLL *
#
# * - Recommended Configurations.
#
# Note: Any executable which accesses a DLL linked with CRTDLL.LIB must
# also link with CRTDLL.LIB instead of LIBC.LIB or LIBCMT.LIB.
#
# Note: For POSIX applications, link with $(psxlibs).
#
# -------------------------------------------------------------------------
# These CRT Libraries assume the use of Microsoft Visual C++. If you are
# using another Compiler product, change the libc* variable to correspond
# to your import library names.
libc = libc.lib oldnames.lib
libcmt = libcmt.lib oldnames.lib
libcdll = msvcrt.lib oldnames.lib
# for POSIX applications
psxlibs = libcpsx.lib psxdll.lib psxrtl.lib oldnames.lib
# optional profiling and tuning libraries
!IFDEF PROFILE
optlibs = cap.lib
!ELSE
!IFDEF TUNE
optlibs = wst.lib
!ELSE
optlibs =
!ENDIF
!ENDIF
# if building for basic Windows 95, use WinSock1, else use WinSock2
!IF "$(TARGETOS)" == "WIN95"
!IF "$(APPVER)" == "4.0"
winsocklibs = wsock32.lib
!ELSE
winsocklibs = ws2_32.lib mswsock.lib
!ENDIF
!ELSE
winsocklibs = ws2_32.lib mswsock.lib
!ENDIF
# basic subsystem specific libraries, less the C Run-Time
baselibs = kernel32.lib $(optlibs) $(winsocklibs) advapi32.lib
winlibs = $(baselibs) user32.lib gdi32.lib comdlg32.lib winspool.lib
# for Windows applications that use the C Run-Time libraries
conlibs = $(libc) $(baselibs)
conlibsmt = $(libcmt) $(baselibs)
conlibsdll = $(libcdll) $(baselibs)
guilibs = $(libc) $(winlibs)
guilibsmt = $(libcmt) $(winlibs)
guilibsdll = $(libcdll) $(winlibs)
# for OLE applications
olelibs = ole32.lib uuid.lib oleaut32.lib $(guilibs)
olelibsmt = ole32.lib uuid.lib oleaut32.lib $(guilibsmt)
olelibsdll = ole32.lib uuid.lib oleaut32.lib $(guilibsdll)
# for backward compatibility
ole2libs = $(olelibs)
ole2libsmt = $(olelibsmt)
ole2libsdll = $(olelibsdll)
#ENDIF _WIN32_MAK_
!ENDIF
# =========================================================================
# WIN32.MAK - Win32 application master NMAKE definitions file for the
# Microsoft Plaform SDK for Win32 programming samples
# Copyright 1991 - 1998 Microsoft Corporation
# -------------------------------------------------------------------------
# This files should be included at the top of all MAKEFILEs as follows:
# !include <win32.mak>
# -------------------------------------------------------------------------
#
# Define APPVER = [ 4.0 | 5.0 ] prior to including win32.mak to get
# build time checking for version dependencies and to mark the executable
# with version information.
#
# Define TARGETOS = [ WIN95 | WINNT | BOTH ] prior to including win32.mak
# to get some build time checking for platform dependencies.
#
# Define TARGETLANG = [ LANG_JAPANESE | LANG_CHINESE | LANG_KOREAN ] prior
# to including win32.mak to getcompile & link flags for building
# applications to run on Far-East Windows. (This is an optional parameter.
# The system locale is the default.)
#
# Define _WIN32_IE = [ 0x0300 | 0x0400 ] prior to including win32.mak to
# get compile and link flags for building applications and components to
# run on Internet Explorer. (This is an optional parameter. IE 4.0 is
# the default.)
#
# -------------------------------------------------------------------------
# NMAKE Options
#
# Use the table below to determine the additional options for NMAKE to
# generate various application debugging, profiling and performance tuning
# information.
#
# Application Information Type Invoke NMAKE
# ---------------------------- ------------
# For No Debugging Info nmake nodebug=1
# For Working Set Tuner Info nmake tune=1
# For Call Attributed Profiling Info nmake profile=1
#
# Note: The three options above are mutually exclusive (you may use only
# one to compile/link the application).
#
# Note: creating the environment variables NODEBUG, TUNE, and PROFILE is an
# alternate method to setting these options via the nmake command line.
#
# Additional NMAKE Options Invoke NMAKE
# ---------------------------- ------------
# For No ANSI NULL Compliance nmake no_ansi=1
# (ANSI NULL is defined as PVOID 0)
#
# =========================================================================
!IFNDEF _WIN32_MAK_
_WIN32_MAK_ = 1
# -------------------------------------------------------------------------
# Get CPU Type - exit if CPU environment variable is not defined
# -------------------------------------------------------------------------
# Win95 does not define PROCESSOR_ARCHITECTURE - default to i386
!IF "$(PROCESSOR_ARCHITECTURE)" == ""
CPU=i386
PROCESSOR_ARCHITECTURE=x86
!endif
!IF !DEFINED(CPU) || "$(CPU)" == ""
CPU = $(PROCESSOR_ARCHITECTURE)
!ENDIF # CPU
# if PROCESSOR_ARCHITECTURE was x86 or X86 change CPU to i386
!IF ( "$(CPU)" == "X86" ) || ( "$(CPU)" == "x86" )
CPU = i386
!ENDIF # CPU == X86
!IF "$(CPU)" != "i386"
!IF "$(CPU)" != "ALPHA"
!ERROR Must specify CPU environment variable ( CPU=i386, CPU=ALPHA)
!ENDIF
!ENDIF
# -------------------------------------------------------------------------
# Get Target Operating System - Default to WINNT
# -------------------------------------------------------------------------
!IFNDEF TARGETOS
TARGETOS = WINNT
!ENDIF
!IF "$(TARGETOS)" != "WINNT"
!IF "$(TARGETOS)" != "WIN95"
!IF "$(TARGETOS)" != "BOTH"
!ERROR Must specify TARGETOS environment variable (BOTH, WIN95, WINNT)
!ENDIF
!ENDIF
!ENDIF
# default to APPVER of 4.0
!IFNDEF APPVER
APPVER = 4.0
!ENDIF
!IF "$(APPVER)" != "5.0"
!IF "$(APPVER)" != "4.0"
!ERROR Must specify APPVER environment variable (4.0, 5.0)
!ENDIF
!ENDIF
!IF "$(APPVER)" =="5.0"
!IFNDEF _WIN32_IE
_WIN32_IE = 0x0400
!ENDIF # _WIN32_IE
!ENDIF # APPVER == 5.0
!IFNDEF _WIN32_IE
_WIN32_IE = 0x0300
!ENDIF
# binary declarations common to all platforms
cc = cl
rc = rc
link = link
implib = lib
hc = hcrtf -xn
# for compatibility with older-style makefiles
cvtobj = REM !!! CVTOBJ is no longer necessary - please remove !!!
cvtres = REM !!! CVTRES is no longer necessary - please remove !!!
# -------------------------------------------------------------------------
# Platform Dependent Compile Flags - must be specified after $(cc)
#
# Note: Debug switches are on by default for current release
#
# These switches allow for source level debugging with WinDebug for local
# and global variables.
#
# Both compilers now use the same front end - you must still define either
# _X86_ or _ALPHA_. These have replaced the i386 and ALPHA definitions
# which are not ANSI compliant.
#
# Common compiler flags:
# -c - compile without linking
# -W3 - Set warning level to level 3
# -Zi - generate debugging information
# -Od - disable all optimizations
# -Ox - use maximum optimizations
# -Zd - generate only public symbols and line numbers for debugging
#
# i386 specific compiler flags:
# -Gz - stdcall
#
# -------------------------------------------------------------------------
# declarations common to all compiler options
ccommon = -c -W3 -DCRTAPI1=_cdecl -DCRTAPI2=_cdecl -nologo
# for compatibility with old source code, map {try, except, leave, finally}
# to their proper names (i.e. prefaced by "__")
!IFDEF SEHMAP
ccommon = $(ccommon) -FIsehmap.h
!ENDIF
!IF "$(TARGETLANG)" == "LANG_JAPANESE"
ccommon = $(ccommon) -DJAPAN -DDBCS -DFE_IME
!ENDIF
!IF "$(TARGETLANG)" == "LANG_CHINESE"
ccommon = $(ccommon) -DDBCS -DFE_IME
!ENDIF
!IF "$(TARGETLANG)" == "LANG_KOREAN"
ccommon = $(ccommon) -DDBCS -DFE_IME
!ENDIF
!IF "$(CPU)" == "i386"
cflags = $(ccommon) -D_X86_=1
scall = -Gz
!ELSE
!IF "$(CPU)" == "ALPHA"
cflags = $(ccommon) -D_ALPHA_=1
scall =
!ENDIF
!ENDIF
!IF "$(APPVER)" == "4.0"
NMAKE_WINVER = 0x0400
! IFNDEF _WIN32_IE
_WIN32_IE = 0x0300
! ENDIF
!ELSEIF "$(APPVER)" == "5.0"
NMAKE_WINVER = 0x0500
! IFNDEF _WIN32_IE
_WIN32_IE = 0x0400
! ENDIF
!ENDIF
!IF "$(TARGETOS)" == "WINNT"
cflags = $(cflags) -D_WINNT -D_WIN32_WINNT=$(NMAKE_WINVER)
!ENDIF
!IF "$(TARGETOS)" == "WIN95"
cflags = $(cflags) -D_WIN95 -D_WIN32_WINDOWS=$(NMAKE_WINVER)
!ENDIF
# regardless of the TARGET OS, define compile time WINVER to match APPVER macro
cflags = $(cflags) -D_WIN32_IE=$(_WIN32_IE) -DWINVER=$(NMAKE_WINVER)
!IFDEF NODEBUG
cdebug = -Ox
!ELSE
!IFDEF PROFILE
cdebug = -Gh -Zd -Ox
!ELSE
!IFDEF TUNE
cdebug = -Gh -Zd -Ox
!ELSE
cdebug = -Z7 -Od
!ENDIF
!ENDIF
!ENDIF
# -------------------------------------------------------------------------
# Target Module & Subsystem Dependent Compile Defined Variables - must be
# specified after $(cc)
#
# The following table indicates the various acceptable combinations of
# the C Run-Time libraries LIBC, LIBCMT, and CRTDLL respect to the creation
# of a EXE and/or DLL target object. The appropriate compiler flag macros
# that should be used for each combination are also listed.
#
# Link EXE Create Exe Link DLL Create DLL
# with Using with Using
# ----------------------------------------------------
# LIBC CVARS None None *
# LIBC CVARS LIBC CVARS
# LIBC CVARS LIBCMT CVARSMT
# LIBCMT CVARSMT None None *
# LIBCMT CVARSMT LIBC CVARS
# LIBCMT CVARSMT LIBCMT CVARSMT
# CRTDLL CVARSDLL None None *
# CRTDLL CVARSDLL LIBC CVARS
# CRTDLL CVARSDLL LIBCMT CVARSMT
# CRTDLL CVARSDLL CRTDLL CVARSDLL *
#
# * - Denotes the Recommended Configuration
#
# When building single-threaded applications you can link your executable
# with either LIBC, LIBCMT, or CRTDLL, although LIBC will provide the best
# performance.
#
# When building multi-threaded applications, either LIBCMT or CRTDLL can
# be used as the C-Runtime library, as both are multi-thread safe.
#
# Note: Any executable which accesses a DLL linked with CRTDLL.LIB must
# also link with CRTDLL.LIB instead of LIBC.LIB or LIBCMT.LIB.
# When using DLLs, it is recommended that all of the modules be
# linked with CRTDLL.LIB.
#
# Note: The macros of the form xDLL are used when linking the object with
# the DLL version of the C Run-Time (that is, CRTDLL.LIB). They are
# not used when the target object is itself a DLL.
#
# -------------------------------------------------------------------------
!IFDEF NO_ANSI
noansi = -DNULL=0
!ENDIF
# for Windows applications that use the C Run-Time libraries
cvars = -DWIN32 $(noansi) -D_WIN32
cvarsmt = $(cvars) -D_MT -MT
cvarsdll = $(cvars) -D_MT -D_DLL -MD
# for compatibility with older-style makefiles
cvarsmtdll = $(cvarsmt) -D_DLL
# for POSIX applications
psxvars = -D_POSIX_
# resource compiler
rcflags = /r
rcvars = -DWIN32 -D_WIN32 -DWINVER=$(NMAKE_WINVER) $(noansi)
!IF "$(TARGETLANG)" == "LANG_JAPANESE"
rcflags = $(rcflags) /c932
rcvars = $(rcvars) -DJAPAN -DDBCS -DFE_IME
!ENDIF
!IF "$(TARGETLANG)" == "LANG_CHINESE"
rcvars = $(rcvars) -DDBCS -DFE_IME
!ENDIF
!IF "$(TARGETLANG)" == "LANG_KOREAN"
rcvars = $(rcvars) -DDBCS -DFE_IME
!ENDIF
# -------------------------------------------------------------------------
# Platform Dependent Link Flags - must be specified after $(link)
#
# Note: $(DLLENTRY) should be appended to each -entry: flag on the link
# line.
#
# Note: When creating a DLL that uses C Run-Time functions it is
# recommended to include the entry point function of the name DllMain
# in the DLL's source code. Also, the MAKEFILE should include the
# -entry:_DllMainCRTStartup$(DLLENTRY) option for the creation of
# this DLL. (The C Run-Time entry point _DllMainCRTStartup in turn
# calls the DLL defined DllMain entry point.)
#
# -------------------------------------------------------------------------
# declarations common to all linker options
lflags = /NODEFAULTLIB /INCREMENTAL:NO /PDB:NONE /RELEASE /NOLOGO
# declarations for use on Intel i386, i486, and Pentium systems
!IF "$(CPU)" == "i386"
DLLENTRY = @12
!ENDIF
# declarations for use on self hosted Digital Alpha AXP systems
!IF "$(CPU)" == "ALPHA"
DLLENTRY =
!ENDIF
# -------------------------------------------------------------------------
# Target Module Dependent Link Debug Flags - must be specified after $(link)
#
# These switches allow the inclusion of the necessary symbolic information
# for source level debugging with WinDebug, profiling and/or performance
# tuning.
#
# Note: Debug switches are on by default.
# -------------------------------------------------------------------------
!IFDEF NODEBUG
ldebug = /RELEASE
!ELSE
!IFDEF PROFILE
ldebug = -debug:mapped,partial -debugtype:coff
!ELSE
!IFDEF TUNE
ldebug = -debug:mapped,partial -debugtype:coff
!ELSE
ldebug = -debug:full -debugtype:cv
!ENDIF
!ENDIF
!ENDIF
# for compatibility with older-style makefiles
linkdebug = $(ldebug)
# -------------------------------------------------------------------------
# Subsystem Dependent Link Flags - must be specified after $(link)
#
# These switches allow for source level debugging with WinDebug for local
# and global variables. They also provide the standard application type and
# entry point declarations.
#
# Note that on x86 screensavers have a WinMain entrypoint, but on RISC
# platforms it is main. This is a Win95 compatibility issue.
#
# -------------------------------------------------------------------------
# for Windows applications that use the C Run-Time libraries
conlflags = $(lflags) -subsystem:console,$(APPVER)
guilflags = $(lflags) -subsystem:windows,$(APPVER)
dlllflags = $(lflags) -entry:_DllMainCRTStartup$(DLLENTRY) -dll
!IF "$(CPU)" == "i386"
savlflags = $(lflags) -subsystem:windows,$(APPVER) -entry:WinMainCRTStartup
!ELSE
savlflags = $(lflags) -subsystem:windows,$(APPVER) -entry:mainCRTStartup
!ENDIF
# for POSIX applications
psxlflags = $(lflags) -subsystem:posix -entry:__PosixProcessStartup
# for compatibility with older-style makefiles
conflags = $(conlflags)
guiflags = $(guilflags)
psxflags = $(psxlflags)
# -------------------------------------------------------------------------
# C Run-Time Target Module Dependent Link Libraries
#
# Below is a table which describes which libraries to use depending on the
# target module type, although the table specifically refers to Graphical
# User Interface apps, the exact same dependencies apply to Console apps.
# That is, you could replace all occurrences of 'GUI' with 'CON' in the
# following:
#
# Desired CRT Libraries Desired CRT Libraries
# Library to link Library to link
# for EXE with EXE for DLL with DLL
# ----------------------------------------------------
# LIBC GUILIBS None None *
# LIBC GUILIBS LIBC GUILIBS
# LIBC GUILIBS LIBCMT GUILIBSMT
# LIBCMT GUILIBSMT None None *
# LIBCMT GUILIBSMT LIBC GUILIBS
# LIBCMT GUILIBSMT LIBCMT GUILIBSMT
# CRTDLL GUILIBSDLL None None *
# CRTDLL GUILIBSDLL LIBC GUILIBS
# CRTDLL GUILIBSDLL LIBCMT GUILIBSMT
# CRTDLL GUILIBSDLL CRTDLL GUILIBSDLL *
#
# * - Recommended Configurations.
#
# Note: Any executable which accesses a DLL linked with CRTDLL.LIB must
# also link with CRTDLL.LIB instead of LIBC.LIB or LIBCMT.LIB.
#
# Note: For POSIX applications, link with $(psxlibs).
#
# -------------------------------------------------------------------------
# These CRT Libraries assume the use of Microsoft Visual C++. If you are
# using another Compiler product, change the libc* variable to correspond
# to your import library names.
libc = libc.lib oldnames.lib
libcmt = libcmt.lib oldnames.lib
libcdll = msvcrt.lib oldnames.lib
# for POSIX applications
psxlibs = libcpsx.lib psxdll.lib psxrtl.lib oldnames.lib
# optional profiling and tuning libraries
!IFDEF PROFILE
optlibs = cap.lib
!ELSE
!IFDEF TUNE
optlibs = wst.lib
!ELSE
optlibs =
!ENDIF
!ENDIF
# if building for basic Windows 95, use WinSock1, else use WinSock2
!IF "$(TARGETOS)" == "WIN95"
!IF "$(APPVER)" == "4.0"
winsocklibs = wsock32.lib
!ELSE
winsocklibs = ws2_32.lib mswsock.lib
!ENDIF
!ELSE
winsocklibs = ws2_32.lib mswsock.lib
!ENDIF
# basic subsystem specific libraries, less the C Run-Time
baselibs = kernel32.lib $(optlibs) $(winsocklibs) advapi32.lib
winlibs = $(baselibs) user32.lib gdi32.lib comdlg32.lib winspool.lib
# for Windows applications that use the C Run-Time libraries
conlibs = $(libc) $(baselibs)
conlibsmt = $(libcmt) $(baselibs)
conlibsdll = $(libcdll) $(baselibs)
guilibs = $(libc) $(winlibs)
guilibsmt = $(libcmt) $(winlibs)
guilibsdll = $(libcdll) $(winlibs)
# for OLE applications
olelibs = ole32.lib uuid.lib oleaut32.lib $(guilibs)
olelibsmt = ole32.lib uuid.lib oleaut32.lib $(guilibsmt)
olelibsdll = ole32.lib uuid.lib oleaut32.lib $(guilibsdll)
# for backward compatibility
ole2libs = $(olelibs)
ole2libsmt = $(olelibsmt)
ole2libsdll = $(olelibsdll)
#ENDIF _WIN32_MAK_
!ENDIF

View File

@ -1,91 +1,91 @@
TEMPLATE = lib
CONFIG += plugin
CONFIG += shared
CONFIG -= app_bundle
CONFIG -= qt
TARGET = ember
include(../defaults.pri)
#Point to visual studio resource file to embed file information.
win32 {
RC = $$RCPATH/Ember.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/Ember)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
#Project specific compiler flags.
QMAKE_CXXFLAGS += -BUILDING_EMBER
win32 {
DEFINES += BUILDING_EMBER
}
!win32 {
target.path = $$LIB_INSTALL_DIR
INSTALLS += target
}
!macx:PRECOMPILED_HEADER = $$PRJ_SRC_DIR/EmberPch.h
SOURCES += \
$$PRJ_SRC_DIR/Affine2D.cpp \
$$PRJ_SRC_DIR/DllMain.cpp \
$$PRJ_SRC_DIR/Ember.cpp \
$$PRJ_SRC_DIR/EmberPch.cpp \
$$PRJ_SRC_DIR/EmberToXml.cpp \
$$PRJ_SRC_DIR/PaletteList.cpp \
$$PRJ_SRC_DIR/RendererBase.cpp \
$$PRJ_SRC_DIR/Renderer.cpp \
$$PRJ_SRC_DIR/VariationList.cpp \
$$PRJ_SRC_DIR/Spline.cpp \
$$PRJ_SRC_DIR/XmlToEmber.cpp
include(deployment.pri)
qtcAddDeployment()
HEADERS += \
$$PRJ_SRC_DIR/Affine2D.h \
$$PRJ_SRC_DIR/CarToRas.h \
$$PRJ_SRC_DIR/Spline.h \
$$PRJ_SRC_DIR/Curves.h \
$$PRJ_SRC_DIR/DensityFilter.h \
$$PRJ_SRC_DIR/EmberDefines.h \
$$PRJ_SRC_DIR/Ember.h \
$$PRJ_SRC_DIR/EmberMotion.h \
$$PRJ_SRC_DIR/EmberPch.h \
$$PRJ_SRC_DIR/EmberToXml.h \
$$PRJ_SRC_DIR/Interpolate.h \
$$PRJ_SRC_DIR/Isaac.h \
$$PRJ_SRC_DIR/Iterator.h \
$$PRJ_SRC_DIR/Palette.h \
$$PRJ_SRC_DIR/PaletteList.h \
$$PRJ_SRC_DIR/Point.h \
$$PRJ_SRC_DIR/RendererBase.h \
$$PRJ_SRC_DIR/Renderer.h \
$$PRJ_SRC_DIR/SheepTools.h \
$$PRJ_SRC_DIR/SpatialFilter.h \
$$PRJ_SRC_DIR/TemporalFilter.h \
$$PRJ_SRC_DIR/Timing.h \
$$PRJ_SRC_DIR/Utils.h \
$$PRJ_SRC_DIR/Variation.h \
$$PRJ_SRC_DIR/VariationList.h \
$$PRJ_SRC_DIR/Variations01.h \
$$PRJ_SRC_DIR/Variations02.h \
$$PRJ_SRC_DIR/Variations03.h \
$$PRJ_SRC_DIR/Variations04.h \
$$PRJ_SRC_DIR/Variations05.h \
$$PRJ_SRC_DIR/Variations06.h \
$$PRJ_SRC_DIR/Variations07.h \
$$PRJ_SRC_DIR/Variations08.h \
$$PRJ_SRC_DIR/VariationsDC.h \
$$PRJ_SRC_DIR/VarFuncs.h \
$$PRJ_SRC_DIR/Xform.h \
$$PRJ_SRC_DIR/XmlToEmber.h
#message("")
TEMPLATE = lib
CONFIG += plugin
CONFIG += shared
CONFIG -= app_bundle
CONFIG -= qt
TARGET = ember
include(../defaults.pri)
#Point to visual studio resource file to embed file information.
win32 {
RC = $$RCPATH/Ember.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/Ember)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
#Project specific compiler flags.
QMAKE_CXXFLAGS += -BUILDING_EMBER
win32 {
DEFINES += BUILDING_EMBER
}
!win32 {
target.path = $$LIB_INSTALL_DIR
INSTALLS += target
}
!macx:PRECOMPILED_HEADER = $$PRJ_SRC_DIR/EmberPch.h
SOURCES += \
$$PRJ_SRC_DIR/Affine2D.cpp \
$$PRJ_SRC_DIR/DllMain.cpp \
$$PRJ_SRC_DIR/Ember.cpp \
$$PRJ_SRC_DIR/EmberPch.cpp \
$$PRJ_SRC_DIR/EmberToXml.cpp \
$$PRJ_SRC_DIR/PaletteList.cpp \
$$PRJ_SRC_DIR/RendererBase.cpp \
$$PRJ_SRC_DIR/Renderer.cpp \
$$PRJ_SRC_DIR/VariationList.cpp \
$$PRJ_SRC_DIR/Spline.cpp \
$$PRJ_SRC_DIR/XmlToEmber.cpp
include(deployment.pri)
qtcAddDeployment()
HEADERS += \
$$PRJ_SRC_DIR/Affine2D.h \
$$PRJ_SRC_DIR/CarToRas.h \
$$PRJ_SRC_DIR/Spline.h \
$$PRJ_SRC_DIR/Curves.h \
$$PRJ_SRC_DIR/DensityFilter.h \
$$PRJ_SRC_DIR/EmberDefines.h \
$$PRJ_SRC_DIR/Ember.h \
$$PRJ_SRC_DIR/EmberMotion.h \
$$PRJ_SRC_DIR/EmberPch.h \
$$PRJ_SRC_DIR/EmberToXml.h \
$$PRJ_SRC_DIR/Interpolate.h \
$$PRJ_SRC_DIR/Isaac.h \
$$PRJ_SRC_DIR/Iterator.h \
$$PRJ_SRC_DIR/Palette.h \
$$PRJ_SRC_DIR/PaletteList.h \
$$PRJ_SRC_DIR/Point.h \
$$PRJ_SRC_DIR/RendererBase.h \
$$PRJ_SRC_DIR/Renderer.h \
$$PRJ_SRC_DIR/SheepTools.h \
$$PRJ_SRC_DIR/SpatialFilter.h \
$$PRJ_SRC_DIR/TemporalFilter.h \
$$PRJ_SRC_DIR/Timing.h \
$$PRJ_SRC_DIR/Utils.h \
$$PRJ_SRC_DIR/Variation.h \
$$PRJ_SRC_DIR/VariationList.h \
$$PRJ_SRC_DIR/Variations01.h \
$$PRJ_SRC_DIR/Variations02.h \
$$PRJ_SRC_DIR/Variations03.h \
$$PRJ_SRC_DIR/Variations04.h \
$$PRJ_SRC_DIR/Variations05.h \
$$PRJ_SRC_DIR/Variations06.h \
$$PRJ_SRC_DIR/Variations07.h \
$$PRJ_SRC_DIR/Variations08.h \
$$PRJ_SRC_DIR/VariationsDC.h \
$$PRJ_SRC_DIR/VarFuncs.h \
$$PRJ_SRC_DIR/Xform.h \
$$PRJ_SRC_DIR/XmlToEmber.h
#message("")

View File

@ -1,71 +1,71 @@
TEMPLATE = app
CONFIG += console
# Uncomment this if you only want to build a binary instead of an app bundle.
#macx:CONFIG -= app_bundle
CONFIG -= qt
TARGET = emberanimate
include(../defaults.pri)
#Point to visual studio resource file to embed file information and icon.
win32 {
RC = $$RCPATH/EmberAnimate.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/EmberAnimate)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
target.path = $$BIN_INSTALL_DIR
#message(TARGET INSTALL: $$target.path)
INSTALLS += target
palettes.path = $$SHARE_INSTALL_DIR
palettes.files = $$ASSETS_DIR/flam3-palettes.xml
#message(PALETTE INSTALL SOURCE: $$palettes.files)
INSTALLS += palettes
themes.path = $$SHARE_INSTALL_DIR
themes.files = $$ASSETS_DIR/dark.qss
#message(THEMES INSTALL SOURCE: $$themes.files)
INSTALLS += themes
!win32 {
icon.path = $$SHARE_INSTALL_DIR
icon.files = $$absolute_path($$PRJ_SRC_DIR/Icons/Fractorium.png)
#message(ICON INSTALL SOURCE: $$icon.files)
INSTALLS += icon
launcher.path = $$LAUNCHER_INSTALL_DIR
launcher.files = $$ASSETS_DIR/Fractorium.desktop
#message(LAUNCHER INSTALL SOURCE: $$launcher.files)
INSTALLS += launcher
}
macx:ICON = $$ASSETS_DIR/Fractorium.icns
!macx:PRECOMPILED_HEADER = $$SRC_COMMON_DIR/EmberCommonPch.h
LIBS += -L$$absolute_path($$DESTDIR) -lember
LIBS += -L$$absolute_path($$DESTDIR) -lembercl
SOURCES += \
$$PRJ_SRC_DIR/EmberAnimate.cpp \
$$SRC_COMMON_DIR/EmberCommonPch.cpp
include(deployment.pri)
qtcAddDeployment()
HEADERS += \
$$PRJ_SRC_DIR/EmberAnimate.h \
$$SRC_COMMON_DIR/EmberCommon.h \
$$SRC_COMMON_DIR/EmberCommonPch.h \
$$SRC_COMMON_DIR/EmberOptions.h \
$$SRC_COMMON_DIR/JpegUtils.h \
$$SRC_COMMON_DIR/SimpleGlob.h \
$$SRC_COMMON_DIR/SimpleOpt.h
TEMPLATE = app
CONFIG += console
# Uncomment this if you only want to build a binary instead of an app bundle.
#macx:CONFIG -= app_bundle
CONFIG -= qt
TARGET = emberanimate
include(../defaults.pri)
#Point to visual studio resource file to embed file information and icon.
win32 {
RC = $$RCPATH/EmberAnimate.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/EmberAnimate)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
target.path = $$BIN_INSTALL_DIR
#message(TARGET INSTALL: $$target.path)
INSTALLS += target
palettes.path = $$SHARE_INSTALL_DIR
palettes.files = $$ASSETS_DIR/flam3-palettes.xml
#message(PALETTE INSTALL SOURCE: $$palettes.files)
INSTALLS += palettes
themes.path = $$SHARE_INSTALL_DIR
themes.files = $$ASSETS_DIR/dark.qss
#message(THEMES INSTALL SOURCE: $$themes.files)
INSTALLS += themes
!win32 {
icon.path = $$SHARE_INSTALL_DIR
icon.files = $$absolute_path($$PRJ_SRC_DIR/Icons/Fractorium.png)
#message(ICON INSTALL SOURCE: $$icon.files)
INSTALLS += icon
launcher.path = $$LAUNCHER_INSTALL_DIR
launcher.files = $$ASSETS_DIR/Fractorium.desktop
#message(LAUNCHER INSTALL SOURCE: $$launcher.files)
INSTALLS += launcher
}
macx:ICON = $$ASSETS_DIR/Fractorium.icns
!macx:PRECOMPILED_HEADER = $$SRC_COMMON_DIR/EmberCommonPch.h
LIBS += -L$$absolute_path($$DESTDIR) -lember
LIBS += -L$$absolute_path($$DESTDIR) -lembercl
SOURCES += \
$$PRJ_SRC_DIR/EmberAnimate.cpp \
$$SRC_COMMON_DIR/EmberCommonPch.cpp
include(deployment.pri)
qtcAddDeployment()
HEADERS += \
$$PRJ_SRC_DIR/EmberAnimate.h \
$$SRC_COMMON_DIR/EmberCommon.h \
$$SRC_COMMON_DIR/EmberCommonPch.h \
$$SRC_COMMON_DIR/EmberOptions.h \
$$SRC_COMMON_DIR/JpegUtils.h \
$$SRC_COMMON_DIR/SimpleGlob.h \
$$SRC_COMMON_DIR/SimpleOpt.h

View File

@ -1,191 +1,191 @@
# This file was generated by an application wizard of Qt Creator.
# The code below handles deployment to Android and Maemo, aswell as copying
# of the application data to shadow build directories on desktop.
# It is recommended not to modify this file, since newer versions of Qt Creator
# may offer an updated version of it.
defineTest(qtcAddDeployment) {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
greaterThan(QT_MAJOR_VERSION, 4) {
itemsources = $${item}.files
} else {
itemsources = $${item}.sources
}
$$itemsources = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath= $$eval($${deploymentfolder}.target)
export($$itemsources)
export($$itempath)
DEPLOYMENT += $$item
}
MAINPROFILEPWD = $$PWD
android-no-sdk {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /data/user/qt/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
target.path = /data/user/qt
export(target.path)
INSTALLS += target
} else:android {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /assets/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
x86 {
target.path = /libs/x86
} else: armeabi-v7a {
target.path = /libs/armeabi-v7a
} else {
target.path = /libs/armeabi
}
export(target.path)
INSTALLS += target
} else:win32 {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, /, \\)
sourcePathSegments = $$split(source, \\)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(sourcePathSegments)
target = $$replace(target, /, \\)
target ~= s,\\\\\\.?\\\\,\\,
!isEqual(source,$$target) {
!isEmpty(copyCommand):copyCommand += &&
isEqual(QMAKE_DIR_SEP, \\) {
copyCommand += $(COPY_DIR) \"$$source\" \"$$target\"
} else {
source = $$replace(source, \\\\, /)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
copyCommand += test -d \"$$target\" || mkdir -p \"$$target\" && cp -r \"$$source\" \"$$target\"
}
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
} else:ios {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
target = $CODESIGNING_FOLDER_PATH/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += mkdir -p \"$$target\"
copyCommand += && cp -r \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = echo Copying application data... && $$copyCommand
!isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
QMAKE_POST_LINK += "$$copyCommand"
export(QMAKE_POST_LINK)
}
} else:unix {
maemo5 {
desktopfile.files = $${TARGET}.desktop
desktopfile.path = /usr/share/applications/hildon
icon.files = $${TARGET}64.png
icon.path = /usr/share/icons/hicolor/64x64/apps
} else:!isEmpty(MEEGO_VERSION_MAJOR) {
desktopfile.files = $${TARGET}_harmattan.desktop
desktopfile.path = /usr/share/applications
icon.files = $${TARGET}80.png
icon.path = /usr/share/icons/hicolor/80x80/apps
} else { # Assumed to be a Desktop Unix
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
macx {
target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
} else {
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
}
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += $(MKDIR) \"$$target\"
copyCommand += && $(COPY_DIR) \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
}
!isEmpty(target.path) {
installPrefix = $${target.path}
} else {
installPrefix = /opt/$${TARGET}
}
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = $${installPrefix}/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
!isEmpty(desktopfile.path) {
export(icon.files)
export(icon.path)
export(desktopfile.files)
export(desktopfile.path)
INSTALLS += icon desktopfile
}
isEmpty(target.path) {
target.path = $${installPrefix}/bin
export(target.path)
}
INSTALLS += target
}
export (ICON)
export (INSTALLS)
export (DEPLOYMENT)
export (LIBS)
export (QMAKE_EXTRA_TARGETS)
}
# This file was generated by an application wizard of Qt Creator.
# The code below handles deployment to Android and Maemo, aswell as copying
# of the application data to shadow build directories on desktop.
# It is recommended not to modify this file, since newer versions of Qt Creator
# may offer an updated version of it.
defineTest(qtcAddDeployment) {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
greaterThan(QT_MAJOR_VERSION, 4) {
itemsources = $${item}.files
} else {
itemsources = $${item}.sources
}
$$itemsources = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath= $$eval($${deploymentfolder}.target)
export($$itemsources)
export($$itempath)
DEPLOYMENT += $$item
}
MAINPROFILEPWD = $$PWD
android-no-sdk {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /data/user/qt/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
target.path = /data/user/qt
export(target.path)
INSTALLS += target
} else:android {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /assets/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
x86 {
target.path = /libs/x86
} else: armeabi-v7a {
target.path = /libs/armeabi-v7a
} else {
target.path = /libs/armeabi
}
export(target.path)
INSTALLS += target
} else:win32 {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, /, \\)
sourcePathSegments = $$split(source, \\)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(sourcePathSegments)
target = $$replace(target, /, \\)
target ~= s,\\\\\\.?\\\\,\\,
!isEqual(source,$$target) {
!isEmpty(copyCommand):copyCommand += &&
isEqual(QMAKE_DIR_SEP, \\) {
copyCommand += $(COPY_DIR) \"$$source\" \"$$target\"
} else {
source = $$replace(source, \\\\, /)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
copyCommand += test -d \"$$target\" || mkdir -p \"$$target\" && cp -r \"$$source\" \"$$target\"
}
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
} else:ios {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
target = $CODESIGNING_FOLDER_PATH/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += mkdir -p \"$$target\"
copyCommand += && cp -r \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = echo Copying application data... && $$copyCommand
!isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
QMAKE_POST_LINK += "$$copyCommand"
export(QMAKE_POST_LINK)
}
} else:unix {
maemo5 {
desktopfile.files = $${TARGET}.desktop
desktopfile.path = /usr/share/applications/hildon
icon.files = $${TARGET}64.png
icon.path = /usr/share/icons/hicolor/64x64/apps
} else:!isEmpty(MEEGO_VERSION_MAJOR) {
desktopfile.files = $${TARGET}_harmattan.desktop
desktopfile.path = /usr/share/applications
icon.files = $${TARGET}80.png
icon.path = /usr/share/icons/hicolor/80x80/apps
} else { # Assumed to be a Desktop Unix
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
macx {
target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
} else {
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
}
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += $(MKDIR) \"$$target\"
copyCommand += && $(COPY_DIR) \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
}
!isEmpty(target.path) {
installPrefix = $${target.path}
} else {
installPrefix = /opt/$${TARGET}
}
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = $${installPrefix}/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
!isEmpty(desktopfile.path) {
export(icon.files)
export(icon.path)
export(desktopfile.files)
export(desktopfile.path)
INSTALLS += icon desktopfile
}
isEmpty(target.path) {
target.path = $${installPrefix}/bin
export(target.path)
}
INSTALLS += target
}
export (ICON)
export (INSTALLS)
export (DEPLOYMENT)
export (LIBS)
export (QMAKE_EXTRA_TARGETS)
}

View File

@ -1,64 +1,63 @@
TEMPLATE = lib
CONFIG += plugin
CONFIG += shared
CONFIG -= app_bundle
CONFIG -= qt
TARGET = embercl
include(../defaults.pri)
#Point to visual studio resource file to embed file information.
win32 {
RC = $$RCPATH/EmberCL.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/EmberCL)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
#Project specific compiler flags.
QMAKE_CXXFLAGS += -BUILDING_EMBERCL
win32 {
DEFINES += BUILDING_EMBERCL
}
!win32 {
target.path = $$LIB_INSTALL_DIR
INSTALLS += target
}
!macx:PRECOMPILED_HEADER = $$PRJ_SRC_DIR/EmberCLPch.h
LIBS += -L$$absolute_path($$DESTDIR) -lember
SOURCES += \
$$PRJ_SRC_DIR/DEOpenCLKernelCreator.cpp \
$$PRJ_SRC_DIR/DllMain.cpp \
$$PRJ_SRC_DIR/FinalAccumOpenCLKernelCreator.cpp \
$$PRJ_SRC_DIR/FunctionMapper.cpp \
$$PRJ_SRC_DIR/IterOpenCLKernelCreator.cpp \
$$PRJ_SRC_DIR/OpenCLInfo.cpp \
$$PRJ_SRC_DIR/OpenCLWrapper.cpp \
$$PRJ_SRC_DIR/RendererCL.cpp \
$$PRJ_SRC_DIR/RendererClDevice.cpp
include(deployment.pri)
qtcAddDeployment()
HEADERS += \
$$PRJ_SRC_DIR/DEOpenCLKernelCreator.h \
$$PRJ_SRC_DIR/EmberCLFunctions.h \
$$PRJ_SRC_DIR/EmberCLPch.h \
$$PRJ_SRC_DIR/EmberCLStructs.h \
$$PRJ_SRC_DIR/FinalAccumOpenCLKernelCreator.h \
$$PRJ_SRC_DIR/FunctionMapper.h \
$$PRJ_SRC_DIR/IterOpenCLKernelCreator.h \
$$PRJ_SRC_DIR/OpenCLInfo.h \
$$PRJ_SRC_DIR/OpenCLWrapper.h \
$$PRJ_SRC_DIR/RendererClDevice.h \
$$PRJ_SRC_DIR/RendererCL.h
TEMPLATE = lib
CONFIG += plugin
CONFIG += shared
CONFIG -= app_bundle
CONFIG -= qt
TARGET = embercl
include(../defaults.pri)
#Point to visual studio resource file to embed file information.
win32 {
RC = $$RCPATH/EmberCL.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/EmberCL)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
#Project specific compiler flags.
QMAKE_CXXFLAGS += -BUILDING_EMBERCL
win32 {
DEFINES += BUILDING_EMBERCL
}
!win32 {
target.path = $$LIB_INSTALL_DIR
INSTALLS += target
}
!macx:PRECOMPILED_HEADER = $$PRJ_SRC_DIR/EmberCLPch.h
LIBS += -L$$absolute_path($$DESTDIR) -lember
SOURCES += \
$$PRJ_SRC_DIR/DEOpenCLKernelCreator.cpp \
$$PRJ_SRC_DIR/DllMain.cpp \
$$PRJ_SRC_DIR/FinalAccumOpenCLKernelCreator.cpp \
$$PRJ_SRC_DIR/FunctionMapper.cpp \
$$PRJ_SRC_DIR/IterOpenCLKernelCreator.cpp \
$$PRJ_SRC_DIR/OpenCLInfo.cpp \
$$PRJ_SRC_DIR/OpenCLWrapper.cpp \
$$PRJ_SRC_DIR/RendererCL.cpp \
$$PRJ_SRC_DIR/RendererClDevice.cpp
include(deployment.pri)
qtcAddDeployment()
HEADERS += \
$$PRJ_SRC_DIR/DEOpenCLKernelCreator.h \
$$PRJ_SRC_DIR/EmberCLFunctions.h \
$$PRJ_SRC_DIR/EmberCLPch.h \
$$PRJ_SRC_DIR/EmberCLStructs.h \
$$PRJ_SRC_DIR/FinalAccumOpenCLKernelCreator.h \
$$PRJ_SRC_DIR/FunctionMapper.h \
$$PRJ_SRC_DIR/IterOpenCLKernelCreator.h \
$$PRJ_SRC_DIR/OpenCLInfo.h \
$$PRJ_SRC_DIR/OpenCLWrapper.h \
$$PRJ_SRC_DIR/RendererClDevice.h \
$$PRJ_SRC_DIR/RendererCL.h

View File

@ -1,191 +1,191 @@
# This file was generated by an application wizard of Qt Creator.
# The code below handles deployment to Android and Maemo, aswell as copying
# of the application data to shadow build directories on desktop.
# It is recommended not to modify this file, since newer versions of Qt Creator
# may offer an updated version of it.
defineTest(qtcAddDeployment) {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
greaterThan(QT_MAJOR_VERSION, 4) {
itemsources = $${item}.files
} else {
itemsources = $${item}.sources
}
$$itemsources = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath= $$eval($${deploymentfolder}.target)
export($$itemsources)
export($$itempath)
DEPLOYMENT += $$item
}
MAINPROFILEPWD = $$PWD
android-no-sdk {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /data/user/qt/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
target.path = /data/user/qt
export(target.path)
INSTALLS += target
} else:android {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /assets/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
x86 {
target.path = /libs/x86
} else: armeabi-v7a {
target.path = /libs/armeabi-v7a
} else {
target.path = /libs/armeabi
}
export(target.path)
INSTALLS += target
} else:win32 {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, /, \\)
sourcePathSegments = $$split(source, \\)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(sourcePathSegments)
target = $$replace(target, /, \\)
target ~= s,\\\\\\.?\\\\,\\,
!isEqual(source,$$target) {
!isEmpty(copyCommand):copyCommand += &&
isEqual(QMAKE_DIR_SEP, \\) {
copyCommand += $(COPY_DIR) \"$$source\" \"$$target\"
} else {
source = $$replace(source, \\\\, /)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
copyCommand += test -d \"$$target\" || mkdir -p \"$$target\" && cp -r \"$$source\" \"$$target\"
}
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
} else:ios {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
target = $CODESIGNING_FOLDER_PATH/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += mkdir -p \"$$target\"
copyCommand += && cp -r \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = echo Copying application data... && $$copyCommand
!isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
QMAKE_POST_LINK += "$$copyCommand"
export(QMAKE_POST_LINK)
}
} else:unix {
maemo5 {
desktopfile.files = $${TARGET}.desktop
desktopfile.path = /usr/share/applications/hildon
icon.files = $${TARGET}64.png
icon.path = /usr/share/icons/hicolor/64x64/apps
} else:!isEmpty(MEEGO_VERSION_MAJOR) {
desktopfile.files = $${TARGET}_harmattan.desktop
desktopfile.path = /usr/share/applications
icon.files = $${TARGET}80.png
icon.path = /usr/share/icons/hicolor/80x80/apps
} else { # Assumed to be a Desktop Unix
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
macx {
target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
} else {
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
}
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += $(MKDIR) \"$$target\"
copyCommand += && $(COPY_DIR) \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
}
!isEmpty(target.path) {
installPrefix = $${target.path}
} else {
installPrefix = /opt/$${TARGET}
}
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = $${installPrefix}/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
!isEmpty(desktopfile.path) {
export(icon.files)
export(icon.path)
export(desktopfile.files)
export(desktopfile.path)
INSTALLS += icon desktopfile
}
isEmpty(target.path) {
target.path = $${installPrefix}/bin
export(target.path)
}
INSTALLS += target
}
export (ICON)
export (INSTALLS)
export (DEPLOYMENT)
export (LIBS)
export (QMAKE_EXTRA_TARGETS)
}
# This file was generated by an application wizard of Qt Creator.
# The code below handles deployment to Android and Maemo, aswell as copying
# of the application data to shadow build directories on desktop.
# It is recommended not to modify this file, since newer versions of Qt Creator
# may offer an updated version of it.
defineTest(qtcAddDeployment) {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
greaterThan(QT_MAJOR_VERSION, 4) {
itemsources = $${item}.files
} else {
itemsources = $${item}.sources
}
$$itemsources = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath= $$eval($${deploymentfolder}.target)
export($$itemsources)
export($$itempath)
DEPLOYMENT += $$item
}
MAINPROFILEPWD = $$PWD
android-no-sdk {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /data/user/qt/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
target.path = /data/user/qt
export(target.path)
INSTALLS += target
} else:android {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /assets/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
x86 {
target.path = /libs/x86
} else: armeabi-v7a {
target.path = /libs/armeabi-v7a
} else {
target.path = /libs/armeabi
}
export(target.path)
INSTALLS += target
} else:win32 {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, /, \\)
sourcePathSegments = $$split(source, \\)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(sourcePathSegments)
target = $$replace(target, /, \\)
target ~= s,\\\\\\.?\\\\,\\,
!isEqual(source,$$target) {
!isEmpty(copyCommand):copyCommand += &&
isEqual(QMAKE_DIR_SEP, \\) {
copyCommand += $(COPY_DIR) \"$$source\" \"$$target\"
} else {
source = $$replace(source, \\\\, /)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
copyCommand += test -d \"$$target\" || mkdir -p \"$$target\" && cp -r \"$$source\" \"$$target\"
}
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
} else:ios {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
target = $CODESIGNING_FOLDER_PATH/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += mkdir -p \"$$target\"
copyCommand += && cp -r \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = echo Copying application data... && $$copyCommand
!isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
QMAKE_POST_LINK += "$$copyCommand"
export(QMAKE_POST_LINK)
}
} else:unix {
maemo5 {
desktopfile.files = $${TARGET}.desktop
desktopfile.path = /usr/share/applications/hildon
icon.files = $${TARGET}64.png
icon.path = /usr/share/icons/hicolor/64x64/apps
} else:!isEmpty(MEEGO_VERSION_MAJOR) {
desktopfile.files = $${TARGET}_harmattan.desktop
desktopfile.path = /usr/share/applications
icon.files = $${TARGET}80.png
icon.path = /usr/share/icons/hicolor/80x80/apps
} else { # Assumed to be a Desktop Unix
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
macx {
target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
} else {
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
}
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += $(MKDIR) \"$$target\"
copyCommand += && $(COPY_DIR) \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
}
!isEmpty(target.path) {
installPrefix = $${target.path}
} else {
installPrefix = /opt/$${TARGET}
}
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = $${installPrefix}/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
!isEmpty(desktopfile.path) {
export(icon.files)
export(icon.path)
export(desktopfile.files)
export(desktopfile.path)
INSTALLS += icon desktopfile
}
isEmpty(target.path) {
target.path = $${installPrefix}/bin
export(target.path)
}
INSTALLS += target
}
export (ICON)
export (INSTALLS)
export (DEPLOYMENT)
export (LIBS)
export (QMAKE_EXTRA_TARGETS)
}

View File

@ -1,71 +1,71 @@
TEMPLATE = app
CONFIG += console
# Uncomment this if you only want to build a binary instead of an app bundle.
#macx:CONFIG -= app_bundle
CONFIG -= qt
TARGET = embergenome
include(../defaults.pri)
#Point to visual studio resource file to embed file information and icon.
win32 {
RC = $$RCPATH/EmberGenome.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/EmberGenome)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
target.path = $$BIN_INSTALL_DIR
#message(TARGET INSTALL: $$target.path)
INSTALLS += target
palettes.path = $$SHARE_INSTALL_DIR
palettes.files = $$ASSETS_DIR/flam3-palettes.xml
#message(PALETTE INSTALL SOURCE: $$palettes.files)
INSTALLS += palettes
themes.path = $$SHARE_INSTALL_DIR
themes.files = $$ASSETS_DIR/dark.qss
#message(THEMES INSTALL SOURCE: $$themes.files)
INSTALLS += themes
!win32 {
icon.path = $$SHARE_INSTALL_DIR
icon.files = $$absolute_path($$PRJ_SRC_DIR/Icons/Fractorium.png)
#message(ICON INSTALL SOURCE: $$icon.files)
INSTALLS += icon
launcher.path = $$LAUNCHER_INSTALL_DIR
launcher.files = $$ASSETS_DIR/Fractorium.desktop
#message(LAUNCHER INSTALL SOURCE: $$launcher.files)
INSTALLS += launcher
}
macx:ICON = $$ASSETS_DIR/Fractorium.icns
!macx:PRECOMPILED_HEADER = $$SRC_COMMON_DIR/EmberCommonPch.h
LIBS += -L$$absolute_path($$DESTDIR) -lember
LIBS += -L$$absolute_path($$DESTDIR) -lembercl
SOURCES += \
$$PRJ_SRC_DIR/EmberGenome.cpp \
$$SRC_COMMON_DIR/EmberCommonPch.cpp
include(deployment.pri)
qtcAddDeployment()
HEADERS += \
$$PRJ_SRC_DIR/EmberGenome.h \
$$SRC_COMMON_DIR/EmberCommon.h \
$$SRC_COMMON_DIR/EmberCommonPch.h \
$$SRC_COMMON_DIR/EmberOptions.h \
$$SRC_COMMON_DIR/JpegUtils.h \
$$SRC_COMMON_DIR/SimpleGlob.h \
$$SRC_COMMON_DIR/SimpleOpt.h
TEMPLATE = app
CONFIG += console
# Uncomment this if you only want to build a binary instead of an app bundle.
#macx:CONFIG -= app_bundle
CONFIG -= qt
TARGET = embergenome
include(../defaults.pri)
#Point to visual studio resource file to embed file information and icon.
win32 {
RC = $$RCPATH/EmberGenome.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/EmberGenome)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
target.path = $$BIN_INSTALL_DIR
#message(TARGET INSTALL: $$target.path)
INSTALLS += target
palettes.path = $$SHARE_INSTALL_DIR
palettes.files = $$ASSETS_DIR/flam3-palettes.xml
#message(PALETTE INSTALL SOURCE: $$palettes.files)
INSTALLS += palettes
themes.path = $$SHARE_INSTALL_DIR
themes.files = $$ASSETS_DIR/dark.qss
#message(THEMES INSTALL SOURCE: $$themes.files)
INSTALLS += themes
!win32 {
icon.path = $$SHARE_INSTALL_DIR
icon.files = $$absolute_path($$PRJ_SRC_DIR/Icons/Fractorium.png)
#message(ICON INSTALL SOURCE: $$icon.files)
INSTALLS += icon
launcher.path = $$LAUNCHER_INSTALL_DIR
launcher.files = $$ASSETS_DIR/Fractorium.desktop
#message(LAUNCHER INSTALL SOURCE: $$launcher.files)
INSTALLS += launcher
}
macx:ICON = $$ASSETS_DIR/Fractorium.icns
!macx:PRECOMPILED_HEADER = $$SRC_COMMON_DIR/EmberCommonPch.h
LIBS += -L$$absolute_path($$DESTDIR) -lember
LIBS += -L$$absolute_path($$DESTDIR) -lembercl
SOURCES += \
$$PRJ_SRC_DIR/EmberGenome.cpp \
$$SRC_COMMON_DIR/EmberCommonPch.cpp
include(deployment.pri)
qtcAddDeployment()
HEADERS += \
$$PRJ_SRC_DIR/EmberGenome.h \
$$SRC_COMMON_DIR/EmberCommon.h \
$$SRC_COMMON_DIR/EmberCommonPch.h \
$$SRC_COMMON_DIR/EmberOptions.h \
$$SRC_COMMON_DIR/JpegUtils.h \
$$SRC_COMMON_DIR/SimpleGlob.h \
$$SRC_COMMON_DIR/SimpleOpt.h

View File

@ -1,191 +1,191 @@
# This file was generated by an application wizard of Qt Creator.
# The code below handles deployment to Android and Maemo, aswell as copying
# of the application data to shadow build directories on desktop.
# It is recommended not to modify this file, since newer versions of Qt Creator
# may offer an updated version of it.
defineTest(qtcAddDeployment) {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
greaterThan(QT_MAJOR_VERSION, 4) {
itemsources = $${item}.files
} else {
itemsources = $${item}.sources
}
$$itemsources = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath= $$eval($${deploymentfolder}.target)
export($$itemsources)
export($$itempath)
DEPLOYMENT += $$item
}
MAINPROFILEPWD = $$PWD
android-no-sdk {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /data/user/qt/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
target.path = /data/user/qt
export(target.path)
INSTALLS += target
} else:android {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /assets/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
x86 {
target.path = /libs/x86
} else: armeabi-v7a {
target.path = /libs/armeabi-v7a
} else {
target.path = /libs/armeabi
}
export(target.path)
INSTALLS += target
} else:win32 {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, /, \\)
sourcePathSegments = $$split(source, \\)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(sourcePathSegments)
target = $$replace(target, /, \\)
target ~= s,\\\\\\.?\\\\,\\,
!isEqual(source,$$target) {
!isEmpty(copyCommand):copyCommand += &&
isEqual(QMAKE_DIR_SEP, \\) {
copyCommand += $(COPY_DIR) \"$$source\" \"$$target\"
} else {
source = $$replace(source, \\\\, /)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
copyCommand += test -d \"$$target\" || mkdir -p \"$$target\" && cp -r \"$$source\" \"$$target\"
}
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
} else:ios {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
target = $CODESIGNING_FOLDER_PATH/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += mkdir -p \"$$target\"
copyCommand += && cp -r \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = echo Copying application data... && $$copyCommand
!isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
QMAKE_POST_LINK += "$$copyCommand"
export(QMAKE_POST_LINK)
}
} else:unix {
maemo5 {
desktopfile.files = $${TARGET}.desktop
desktopfile.path = /usr/share/applications/hildon
icon.files = $${TARGET}64.png
icon.path = /usr/share/icons/hicolor/64x64/apps
} else:!isEmpty(MEEGO_VERSION_MAJOR) {
desktopfile.files = $${TARGET}_harmattan.desktop
desktopfile.path = /usr/share/applications
icon.files = $${TARGET}80.png
icon.path = /usr/share/icons/hicolor/80x80/apps
} else { # Assumed to be a Desktop Unix
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
macx {
target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
} else {
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
}
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += $(MKDIR) \"$$target\"
copyCommand += && $(COPY_DIR) \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
}
!isEmpty(target.path) {
installPrefix = $${target.path}
} else {
installPrefix = /opt/$${TARGET}
}
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = $${installPrefix}/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
!isEmpty(desktopfile.path) {
export(icon.files)
export(icon.path)
export(desktopfile.files)
export(desktopfile.path)
INSTALLS += icon desktopfile
}
isEmpty(target.path) {
target.path = $${installPrefix}/bin
export(target.path)
}
INSTALLS += target
}
export (ICON)
export (INSTALLS)
export (DEPLOYMENT)
export (LIBS)
export (QMAKE_EXTRA_TARGETS)
}
# This file was generated by an application wizard of Qt Creator.
# The code below handles deployment to Android and Maemo, aswell as copying
# of the application data to shadow build directories on desktop.
# It is recommended not to modify this file, since newer versions of Qt Creator
# may offer an updated version of it.
defineTest(qtcAddDeployment) {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
greaterThan(QT_MAJOR_VERSION, 4) {
itemsources = $${item}.files
} else {
itemsources = $${item}.sources
}
$$itemsources = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath= $$eval($${deploymentfolder}.target)
export($$itemsources)
export($$itempath)
DEPLOYMENT += $$item
}
MAINPROFILEPWD = $$PWD
android-no-sdk {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /data/user/qt/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
target.path = /data/user/qt
export(target.path)
INSTALLS += target
} else:android {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /assets/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
x86 {
target.path = /libs/x86
} else: armeabi-v7a {
target.path = /libs/armeabi-v7a
} else {
target.path = /libs/armeabi
}
export(target.path)
INSTALLS += target
} else:win32 {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, /, \\)
sourcePathSegments = $$split(source, \\)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(sourcePathSegments)
target = $$replace(target, /, \\)
target ~= s,\\\\\\.?\\\\,\\,
!isEqual(source,$$target) {
!isEmpty(copyCommand):copyCommand += &&
isEqual(QMAKE_DIR_SEP, \\) {
copyCommand += $(COPY_DIR) \"$$source\" \"$$target\"
} else {
source = $$replace(source, \\\\, /)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
copyCommand += test -d \"$$target\" || mkdir -p \"$$target\" && cp -r \"$$source\" \"$$target\"
}
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
} else:ios {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
target = $CODESIGNING_FOLDER_PATH/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += mkdir -p \"$$target\"
copyCommand += && cp -r \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = echo Copying application data... && $$copyCommand
!isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
QMAKE_POST_LINK += "$$copyCommand"
export(QMAKE_POST_LINK)
}
} else:unix {
maemo5 {
desktopfile.files = $${TARGET}.desktop
desktopfile.path = /usr/share/applications/hildon
icon.files = $${TARGET}64.png
icon.path = /usr/share/icons/hicolor/64x64/apps
} else:!isEmpty(MEEGO_VERSION_MAJOR) {
desktopfile.files = $${TARGET}_harmattan.desktop
desktopfile.path = /usr/share/applications
icon.files = $${TARGET}80.png
icon.path = /usr/share/icons/hicolor/80x80/apps
} else { # Assumed to be a Desktop Unix
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
macx {
target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
} else {
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
}
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += $(MKDIR) \"$$target\"
copyCommand += && $(COPY_DIR) \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
}
!isEmpty(target.path) {
installPrefix = $${target.path}
} else {
installPrefix = /opt/$${TARGET}
}
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = $${installPrefix}/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
!isEmpty(desktopfile.path) {
export(icon.files)
export(icon.path)
export(desktopfile.files)
export(desktopfile.path)
INSTALLS += icon desktopfile
}
isEmpty(target.path) {
target.path = $${installPrefix}/bin
export(target.path)
}
INSTALLS += target
}
export (ICON)
export (INSTALLS)
export (DEPLOYMENT)
export (LIBS)
export (QMAKE_EXTRA_TARGETS)
}

View File

@ -1,71 +1,71 @@
TEMPLATE = app
CONFIG += console
# Uncomment this if you only want to build a binary instead of an app bundle.
#macx:CONFIG -= app_bundle
CONFIG -= qt
TARGET = emberrender
include(../defaults.pri)
#Point to visual studio resource file to embed file information and icon.
win32 {
RC = $$RCPATH/EmberRender.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/EmberRender)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
target.path = $$BIN_INSTALL_DIR
#message(TARGET INSTALL: $$target.path)
INSTALLS += target
palettes.path = $$SHARE_INSTALL_DIR
palettes.files = $$ASSETS_DIR/flam3-palettes.xml
#message(PALETTE INSTALL SOURCE: $$palettes.files)
INSTALLS += palettes
themes.path = $$SHARE_INSTALL_DIR
themes.files = $$ASSETS_DIR/dark.qss
#message(THEMES INSTALL SOURCE: $$themes.files)
INSTALLS += themes
!win32 {
icon.path = $$SHARE_INSTALL_DIR
icon.files = $$absolute_path($$PRJ_SRC_DIR/Icons/Fractorium.png)
#message(ICON INSTALL SOURCE: $$icon.files)
INSTALLS += icon
launcher.path = $$LAUNCHER_INSTALL_DIR
launcher.files = $$ASSETS_DIR/Fractorium.desktop
#message(LAUNCHER INSTALL SOURCE: $$launcher.files)
INSTALLS += launcher
}
macx:ICON = $$ASSETS_DIR/Fractorium.icns
!macx:PRECOMPILED_HEADER = $$SRC_COMMON_DIR/EmberCommonPch.h
LIBS += -L$$absolute_path($$DESTDIR) -lember
LIBS += -L$$absolute_path($$DESTDIR) -lembercl
SOURCES += \
$$PRJ_SRC_DIR/EmberRender.cpp \
$$SRC_COMMON_DIR/EmberCommonPch.cpp
include(deployment.pri)
qtcAddDeployment()
HEADERS += \
$$PRJ_SRC_DIR/EmberRender.h \
$$SRC_COMMON_DIR/EmberCommon.h \
$$SRC_COMMON_DIR/EmberCommonPch.h \
$$SRC_COMMON_DIR/EmberOptions.h \
$$SRC_COMMON_DIR/JpegUtils.h \
$$SRC_COMMON_DIR/SimpleGlob.h \
$$SRC_COMMON_DIR/SimpleOpt.h
TEMPLATE = app
CONFIG += console
# Uncomment this if you only want to build a binary instead of an app bundle.
#macx:CONFIG -= app_bundle
CONFIG -= qt
TARGET = emberrender
include(../defaults.pri)
#Point to visual studio resource file to embed file information and icon.
win32 {
RC = $$RCPATH/EmberRender.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/EmberRender)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
target.path = $$BIN_INSTALL_DIR
#message(TARGET INSTALL: $$target.path)
INSTALLS += target
palettes.path = $$SHARE_INSTALL_DIR
palettes.files = $$ASSETS_DIR/flam3-palettes.xml
#message(PALETTE INSTALL SOURCE: $$palettes.files)
INSTALLS += palettes
themes.path = $$SHARE_INSTALL_DIR
themes.files = $$ASSETS_DIR/dark.qss
#message(THEMES INSTALL SOURCE: $$themes.files)
INSTALLS += themes
!win32 {
icon.path = $$SHARE_INSTALL_DIR
icon.files = $$absolute_path($$PRJ_SRC_DIR/Icons/Fractorium.png)
#message(ICON INSTALL SOURCE: $$icon.files)
INSTALLS += icon
launcher.path = $$LAUNCHER_INSTALL_DIR
launcher.files = $$ASSETS_DIR/Fractorium.desktop
#message(LAUNCHER INSTALL SOURCE: $$launcher.files)
INSTALLS += launcher
}
macx:ICON = $$ASSETS_DIR/Fractorium.icns
!macx:PRECOMPILED_HEADER = $$SRC_COMMON_DIR/EmberCommonPch.h
LIBS += -L$$absolute_path($$DESTDIR) -lember
LIBS += -L$$absolute_path($$DESTDIR) -lembercl
SOURCES += \
$$PRJ_SRC_DIR/EmberRender.cpp \
$$SRC_COMMON_DIR/EmberCommonPch.cpp
include(deployment.pri)
qtcAddDeployment()
HEADERS += \
$$PRJ_SRC_DIR/EmberRender.h \
$$SRC_COMMON_DIR/EmberCommon.h \
$$SRC_COMMON_DIR/EmberCommonPch.h \
$$SRC_COMMON_DIR/EmberOptions.h \
$$SRC_COMMON_DIR/JpegUtils.h \
$$SRC_COMMON_DIR/SimpleGlob.h \
$$SRC_COMMON_DIR/SimpleOpt.h

View File

@ -1,191 +1,191 @@
# This file was generated by an application wizard of Qt Creator.
# The code below handles deployment to Android and Maemo, aswell as copying
# of the application data to shadow build directories on desktop.
# It is recommended not to modify this file, since newer versions of Qt Creator
# may offer an updated version of it.
defineTest(qtcAddDeployment) {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
greaterThan(QT_MAJOR_VERSION, 4) {
itemsources = $${item}.files
} else {
itemsources = $${item}.sources
}
$$itemsources = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath= $$eval($${deploymentfolder}.target)
export($$itemsources)
export($$itempath)
DEPLOYMENT += $$item
}
MAINPROFILEPWD = $$PWD
android-no-sdk {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /data/user/qt/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
target.path = /data/user/qt
export(target.path)
INSTALLS += target
} else:android {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /assets/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
x86 {
target.path = /libs/x86
} else: armeabi-v7a {
target.path = /libs/armeabi-v7a
} else {
target.path = /libs/armeabi
}
export(target.path)
INSTALLS += target
} else:win32 {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, /, \\)
sourcePathSegments = $$split(source, \\)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(sourcePathSegments)
target = $$replace(target, /, \\)
target ~= s,\\\\\\.?\\\\,\\,
!isEqual(source,$$target) {
!isEmpty(copyCommand):copyCommand += &&
isEqual(QMAKE_DIR_SEP, \\) {
copyCommand += $(COPY_DIR) \"$$source\" \"$$target\"
} else {
source = $$replace(source, \\\\, /)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
copyCommand += test -d \"$$target\" || mkdir -p \"$$target\" && cp -r \"$$source\" \"$$target\"
}
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
} else:ios {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
target = $CODESIGNING_FOLDER_PATH/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += mkdir -p \"$$target\"
copyCommand += && cp -r \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = echo Copying application data... && $$copyCommand
!isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
QMAKE_POST_LINK += "$$copyCommand"
export(QMAKE_POST_LINK)
}
} else:unix {
maemo5 {
desktopfile.files = $${TARGET}.desktop
desktopfile.path = /usr/share/applications/hildon
icon.files = $${TARGET}64.png
icon.path = /usr/share/icons/hicolor/64x64/apps
} else:!isEmpty(MEEGO_VERSION_MAJOR) {
desktopfile.files = $${TARGET}_harmattan.desktop
desktopfile.path = /usr/share/applications
icon.files = $${TARGET}80.png
icon.path = /usr/share/icons/hicolor/80x80/apps
} else { # Assumed to be a Desktop Unix
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
macx {
target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
} else {
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
}
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += $(MKDIR) \"$$target\"
copyCommand += && $(COPY_DIR) \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
}
!isEmpty(target.path) {
installPrefix = $${target.path}
} else {
installPrefix = /opt/$${TARGET}
}
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = $${installPrefix}/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
!isEmpty(desktopfile.path) {
export(icon.files)
export(icon.path)
export(desktopfile.files)
export(desktopfile.path)
INSTALLS += icon desktopfile
}
isEmpty(target.path) {
target.path = $${installPrefix}/bin
export(target.path)
}
INSTALLS += target
}
export (ICON)
export (INSTALLS)
export (DEPLOYMENT)
export (LIBS)
export (QMAKE_EXTRA_TARGETS)
}
# This file was generated by an application wizard of Qt Creator.
# The code below handles deployment to Android and Maemo, aswell as copying
# of the application data to shadow build directories on desktop.
# It is recommended not to modify this file, since newer versions of Qt Creator
# may offer an updated version of it.
defineTest(qtcAddDeployment) {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
greaterThan(QT_MAJOR_VERSION, 4) {
itemsources = $${item}.files
} else {
itemsources = $${item}.sources
}
$$itemsources = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath= $$eval($${deploymentfolder}.target)
export($$itemsources)
export($$itempath)
DEPLOYMENT += $$item
}
MAINPROFILEPWD = $$PWD
android-no-sdk {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /data/user/qt/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
target.path = /data/user/qt
export(target.path)
INSTALLS += target
} else:android {
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = /assets/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
x86 {
target.path = /libs/x86
} else: armeabi-v7a {
target.path = /libs/armeabi-v7a
} else {
target.path = /libs/armeabi
}
export(target.path)
INSTALLS += target
} else:win32 {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, /, \\)
sourcePathSegments = $$split(source, \\)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)/$$last(sourcePathSegments)
target = $$replace(target, /, \\)
target ~= s,\\\\\\.?\\\\,\\,
!isEqual(source,$$target) {
!isEmpty(copyCommand):copyCommand += &&
isEqual(QMAKE_DIR_SEP, \\) {
copyCommand += $(COPY_DIR) \"$$source\" \"$$target\"
} else {
source = $$replace(source, \\\\, /)
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
copyCommand += test -d \"$$target\" || mkdir -p \"$$target\" && cp -r \"$$source\" \"$$target\"
}
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
} else:ios {
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
target = $CODESIGNING_FOLDER_PATH/$$eval($${deploymentfolder}.target)
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += mkdir -p \"$$target\"
copyCommand += && cp -r \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = echo Copying application data... && $$copyCommand
!isEmpty(QMAKE_POST_LINK): QMAKE_POST_LINK += ";"
QMAKE_POST_LINK += "$$copyCommand"
export(QMAKE_POST_LINK)
}
} else:unix {
maemo5 {
desktopfile.files = $${TARGET}.desktop
desktopfile.path = /usr/share/applications/hildon
icon.files = $${TARGET}64.png
icon.path = /usr/share/icons/hicolor/64x64/apps
} else:!isEmpty(MEEGO_VERSION_MAJOR) {
desktopfile.files = $${TARGET}_harmattan.desktop
desktopfile.path = /usr/share/applications
icon.files = $${TARGET}80.png
icon.path = /usr/share/icons/hicolor/80x80/apps
} else { # Assumed to be a Desktop Unix
copyCommand =
for(deploymentfolder, DEPLOYMENTFOLDERS) {
source = $$MAINPROFILEPWD/$$eval($${deploymentfolder}.source)
source = $$replace(source, \\\\, /)
macx {
target = $$OUT_PWD/$${TARGET}.app/Contents/Resources/$$eval($${deploymentfolder}.target)
} else {
target = $$OUT_PWD/$$eval($${deploymentfolder}.target)
}
target = $$replace(target, \\\\, /)
sourcePathSegments = $$split(source, /)
targetFullPath = $$target/$$last(sourcePathSegments)
targetFullPath ~= s,/\\.?/,/,
!isEqual(source,$$targetFullPath) {
!isEmpty(copyCommand):copyCommand += &&
copyCommand += $(MKDIR) \"$$target\"
copyCommand += && $(COPY_DIR) \"$$source\" \"$$target\"
}
}
!isEmpty(copyCommand) {
copyCommand = @echo Copying application data... && $$copyCommand
copydeploymentfolders.commands = $$copyCommand
first.depends = $(first) copydeploymentfolders
export(first.depends)
export(copydeploymentfolders.commands)
QMAKE_EXTRA_TARGETS += first copydeploymentfolders
}
}
!isEmpty(target.path) {
installPrefix = $${target.path}
} else {
installPrefix = /opt/$${TARGET}
}
for(deploymentfolder, DEPLOYMENTFOLDERS) {
item = item$${deploymentfolder}
itemfiles = $${item}.files
$$itemfiles = $$eval($${deploymentfolder}.source)
itempath = $${item}.path
$$itempath = $${installPrefix}/$$eval($${deploymentfolder}.target)
export($$itemfiles)
export($$itempath)
INSTALLS += $$item
}
!isEmpty(desktopfile.path) {
export(icon.files)
export(icon.path)
export(desktopfile.files)
export(desktopfile.path)
INSTALLS += icon desktopfile
}
isEmpty(target.path) {
target.path = $${installPrefix}/bin
export(target.path)
}
INSTALLS += target
}
export (ICON)
export (INSTALLS)
export (DEPLOYMENT)
export (LIBS)
export (QMAKE_EXTRA_TARGETS)
}

View File

@ -1,254 +1,256 @@
TEMPLATE = app
QT += core gui widgets opengl concurrent
TARGET = fractorium
include(../defaults.pri)
#Point to visual studio resource file to embed file information and icon.
win32 {
RC = $$RCPATH/Fractorium.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#message(QTDIR: $$(QTDIR))
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/Fractorium)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
#Qt will be installed on a system wide level on *nix. It should be the same for Windows, but copy it local just to be safe.
win32 {
CONFIG(release, debug|release) {
qtfiles.path = $$BIN_INSTALL_DIR
qtfiles.files = $$(QTDIR)\bin\Qt5Core.dll $$(QTDIR)\bin\Qt5Gui.dll $$(QTDIR)\bin\Qt5Widgets.dll
INSTALLS += qtfiles
qtplatforms.path = $$BIN_INSTALL_DIR\platforms
qtplatforms.files = $$(QTDIR)\plugins\platforms\qwindows.dll
INSTALLS += qtplatforms
qimageformats.path = $$BIN_INSTALL_DIR\imageformats
qimageformats.files = $$(QTDIR)\plugins\imageformats\qjpeg.dll
INSTALLS += qimageformats
}
CONFIG(debug, debug|release) {
qtfiles.path = $$BIN_INSTALL_DIR
qtfiles.files = $$(QTDIR)\bin\Qt5Cored.dll $$(QTDIR)\bin\Qt5Guid.dll $$(QTDIR)\bin\Qt5Widgetsd.dll
INSTALLS += qtfiles
qtplatforms.path = $$BIN_INSTALL_DIR\platforms
qtplatforms.files = $$(QTDIR)\plugins\platforms\qwindowsd.dll
INSTALLS += qtplatforms
qimageformats.path = $$BIN_INSTALL_DIR\imageformats
qimageformats.files = $$(QTDIR)\plugins\imageformats\qjpeg.dll
INSTALLS += qimageformats
}
}
#For some reason, a Qt project needs to be told to look at itself.
INCLUDEPATH += $$PRJ_SRC_DIR
INCLUDEPATH += $$PRJ_SRC_DIR/PaletteEditor
# Uncomment this if you only want to build a binary instead of an app bundle.
#macx:CONFIG -= app_bundle
target.path = $$BIN_INSTALL_DIR
#message(TARGET INSTALL: $$target.path)
INSTALLS += target
palettes.path = $$SHARE_INSTALL_DIR
palettes.files = $$ASSETS_DIR/flam3-palettes.xml \
$$ASSETS_DIR/boxtail_pack_02.gradient \
$$ASSETS_DIR/boxtail_pack_03_triangle.gradient \
$$ASSETS_DIR/boxtail_pack_04_mineshack.gradient \
$$ASSETS_DIR/fardareismai_pack_01_variety_number_128.gradient \
$$ASSETS_DIR/fardareismai_pack_02_b_sides.gradient \
$$ASSETS_DIR/fardareismai_pack_03_old_and_new.gradient \
$$ASSETS_DIR/fardareismai_pack_04_hoard.gradient \
$$ASSETS_DIR/fractaldesire_pack_01.gradient \
$$ASSETS_DIR/rce_ordinary_pack_01_colornation.gradient \
$$ASSETS_DIR/tatasz_pack_01.gradient \
$$ASSETS_DIR/tatasz_pack_02_colder.gradient \
$$ASSETS_DIR/tatasz_pack_02_dark.gradient \
$$ASSETS_DIR/tatasz_pack_02_warmer.gradient \
$$ASSETS_DIR/tatasz_pack_03.gradient \
$$ASSETS_DIR/tatasz_pack_04.gradient \
$$ASSETS_DIR/tatasz_pack_05.gradient \
$$ASSETS_DIR/tatasz_pack_06.gradient \
$$ASSETS_DIR/tatasz_pack_07.gradient \
$$ASSETS_DIR/Amphibole_Supergroup.ugr \
$$ASSETS_DIR/Apatite_Supergroup.ugr \
$$ASSETS_DIR/Feldspar_Group.ugr \
$$ASSETS_DIR/Mica_Group.ugr \
$$ASSETS_DIR/Quartz_Varieties.ugr
#message(PALETTE INSTALL SOURCE: $$palettes.files)
INSTALLS += palettes
themes.path = $$SHARE_INSTALL_DIR
win32 {
themes.files = $$ASSETS_DIR/dark_windows.qss
}
macx {
themes.files = $$ASSETS_DIR/dark_mac.qss
}
unix:!macx {
themes.files = $$ASSETS_DIR/dark_linux.qss
}
themes.files += $$ASSETS_DIR/lightdark.qss
themes.files += $$ASSETS_DIR/uranium.qss
#message(THEMES INSTALL SOURCE: $$themes.files)
INSTALLS += themes
!win32 {
icon.path = $$SHARE_INSTALL_DIR
icon.files = $$absolute_path($$PRJ_SRC_DIR/Icons/Fractorium.png)
#message(ICON INSTALL SOURCE: $$icon.files)
INSTALLS += icon
launcher.path = $$LAUNCHER_INSTALL_DIR
launcher.files = $$ASSETS_DIR/Fractorium.desktop
#message(LAUNCHER INSTALL SOURCE: $$launcher.files)
INSTALLS += launcher
}
macx:ICON = $$ASSETS_DIR/Fractorium.icns
!macx:PRECOMPILED_HEADER = $$PRJ_SRC_DIR/FractoriumPch.h
LIBS += -L$$absolute_path($$DESTDIR) -lember
LIBS += -L$$absolute_path($$DESTDIR) -lembercl
SOURCES += \
$$PRJ_SRC_DIR/AboutDialog.cpp \
$$PRJ_SRC_DIR/csshighlighter.cpp \
$$PRJ_SRC_DIR/CurvesGraphicsView.cpp \
$$PRJ_SRC_DIR/DoubleSpinBox.cpp \
$$PRJ_SRC_DIR/FinalRenderDialog.cpp \
$$PRJ_SRC_DIR/FinalRenderEmberController.cpp \
$$PRJ_SRC_DIR/Fractorium.cpp \
$$PRJ_SRC_DIR/FractoriumEmberController.cpp \
$$PRJ_SRC_DIR/FractoriumInfo.cpp \
$$PRJ_SRC_DIR/FractoriumLibrary.cpp \
$$PRJ_SRC_DIR/FractoriumMenus.cpp \
$$PRJ_SRC_DIR/FractoriumPalette.cpp \
$$PRJ_SRC_DIR/FractoriumParams.cpp \
$$PRJ_SRC_DIR/FractoriumPch.cpp \
$$PRJ_SRC_DIR/FractoriumRender.cpp \
$$PRJ_SRC_DIR/FractoriumSettings.cpp \
$$PRJ_SRC_DIR/FractoriumToolbar.cpp \
$$PRJ_SRC_DIR/FractoriumXaos.cpp \
$$PRJ_SRC_DIR/FractoriumXformsAffine.cpp \
$$PRJ_SRC_DIR/FractoriumXformsColor.cpp \
$$PRJ_SRC_DIR/FractoriumXforms.cpp \
$$PRJ_SRC_DIR/FractoriumXformsSelect.cpp \
$$PRJ_SRC_DIR/FractoriumXformsVariations.cpp \
$$PRJ_SRC_DIR/GLEmberController.cpp \
$$PRJ_SRC_DIR/GLWidget.cpp \
$$PRJ_SRC_DIR/Main.cpp \
$$PRJ_SRC_DIR/OptionsDialog.cpp \
$$PRJ_SRC_DIR/qcssparser.cpp \
$$PRJ_SRC_DIR/qcssscanner.cpp \
$$PRJ_SRC_DIR/QssDialog.cpp \
$$PRJ_SRC_DIR/QssTextEdit.cpp \
$$PRJ_SRC_DIR/SpinBox.cpp \
$$PRJ_SRC_DIR/VariationsDialog.cpp \
$$PRJ_SRC_DIR/LibraryTreeWidget.cpp \
$$PRJ_SRC_DIR/PaletteEditor/ColorPanel.cpp \
$$PRJ_SRC_DIR/PaletteEditor/ColorPickerWidget.cpp \
$$PRJ_SRC_DIR/PaletteEditor/ColorTriangle.cpp \
$$PRJ_SRC_DIR/PaletteEditor/GradientColorsView.cpp \
$$PRJ_SRC_DIR/PaletteEditor/PaletteEditor.cpp
HEADERS += \
$$SRC_COMMON_DIR/EmberCommon.h \
$$SRC_COMMON_DIR/EmberCommonPch.h \
$$SRC_COMMON_DIR/JpegUtils.h \
$$PRJ_SRC_DIR/AboutDialog.h \
$$PRJ_SRC_DIR/csshighlighter.h \
$$PRJ_SRC_DIR/CurvesGraphicsView.h \
$$PRJ_SRC_DIR/DoubleSpinBox.h \
$$PRJ_SRC_DIR/DoubleSpinBoxTableItemDelegate.h \
$$PRJ_SRC_DIR/EmberFile.h \
$$PRJ_SRC_DIR/EmberTreeWidgetItem.h \
$$PRJ_SRC_DIR/FinalRenderDialog.h \
$$PRJ_SRC_DIR/FinalRenderEmberController.h \
$$PRJ_SRC_DIR/FractoriumCommon.h \
$$PRJ_SRC_DIR/FractoriumEmberController.h \
$$PRJ_SRC_DIR/Fractorium.h \
$$PRJ_SRC_DIR/FractoriumPch.h \
$$PRJ_SRC_DIR/FractoriumSettings.h \
$$PRJ_SRC_DIR/GLEmberController.h \
$$PRJ_SRC_DIR/GLWidget.h \
$$PRJ_SRC_DIR/OptionsDialog.h \
$$PRJ_SRC_DIR/PaletteTableWidgetItem.h \
$$PRJ_SRC_DIR/qcssparser.h \
$$PRJ_SRC_DIR/qcssscanner.h \
$$PRJ_SRC_DIR/qfunctions.h \
$$PRJ_SRC_DIR/QssDialog.h \
$$PRJ_SRC_DIR/QssTextEdit.h \
$$PRJ_SRC_DIR/resource.h \
$$PRJ_SRC_DIR/SpinBox.h \
$$PRJ_SRC_DIR/StealthComboBox.h \
$$PRJ_SRC_DIR/TableWidget.h \
$$PRJ_SRC_DIR/TwoButtonComboWidget.h \
$$PRJ_SRC_DIR/VariationsDialog.h \
$$PRJ_SRC_DIR/VariationTreeWidgetItem.h \
$$PRJ_SRC_DIR/LibraryTreeWidget.h \
$$PRJ_SRC_DIR/PaletteEditor/ColorPanel.h \
$$PRJ_SRC_DIR/PaletteEditor/ColorPickerWidget.h \
$$PRJ_SRC_DIR/PaletteEditor/ColorTriangle.h \
$$PRJ_SRC_DIR/PaletteEditor/GradientArrow.h \
$$PRJ_SRC_DIR/PaletteEditor/GradientColorsView.h \
$$PRJ_SRC_DIR/PaletteEditor/PaletteEditor.h
FORMS += \
$$PRJ_SRC_DIR/AboutDialog.ui \
$$PRJ_SRC_DIR/FinalRenderDialog.ui \
$$PRJ_SRC_DIR/Fractorium.ui \
$$PRJ_SRC_DIR/OptionsDialog.ui \
$$PRJ_SRC_DIR/QssDialog.ui \
$$PRJ_SRC_DIR/VariationsDialog.ui \
$$PRJ_SRC_DIR/PaletteEditor.ui
OTHER_FILES += \
$$PRJ_SRC_DIR/Fractorium.aps \
$$PRJ_SRC_DIR/Fractorium.rc
RESOURCES += \
$$PRJ_SRC_DIR/Fractorium.qrc
bench.path = $$SHARE_INSTALL_DIR/bench
bench.files += \
$$ASSETS_DIR/Bench/EmberBench.ps1 \
$$ASSETS_DIR/Bench/golubaja_rippingfrominside_complexcode.flame \
$$ASSETS_DIR/Bench/mfeemster_basicmemory.flame \
$$ASSETS_DIR/Bench/tatasz_springcrown_manysimplexforms.flame \
$$ASSETS_DIR/Bench/tyrantwave_flippeddisc_normal.flame \
$$ASSETS_DIR/Bench/zy0rg_six_bigcomplexcode.flame
#message(BENCH INSTALL SOURCE: $$bench.files)
INSTALLS += bench
examples.path = $$SHARE_INSTALL_DIR/examples
examples.files += \
$$ASSETS_DIR/examples/b33rheart_examples.flame \
$$ASSETS_DIR/examples/b33rheart_sierpinski.flame \
$$ASSETS_DIR/examples/c-91_examples.flame \
$$ASSETS_DIR/examples/pillemaster_hexagonal_tilings.flame \
$$ASSETS_DIR/examples/plangkye_examples.flame \
$$ASSETS_DIR/examples/tatasz_examples.flame \
$$ASSETS_DIR/examples/tatasz_substitution.flame \
$$ASSETS_DIR/examples/triptychaos_examples.flame \
$$ASSETS_DIR/examples/tyrantwave_base_forms.flame
#message(EXAMPLES INSTALL SOURCE: $$examples.files)
INSTALLS += examples
TEMPLATE = app
QT += core gui widgets opengl openglwidgets concurrent
TARGET = fractorium
include(../defaults.pri)
#Point to visual studio resource file to embed file information and icon.
win32 {
RC = $$RCPATH/Fractorium.rc
win32:RC_FILE = $$RC
#message(RC_FILE: $$RC)
}
#message(QTDIR: $$(QTDIR))
#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/Fractorium)
#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
#Qt will be installed on a system wide level on *nix. It should be the same for Windows, but copy it local just to be safe.
win32 {
CONFIG(release, debug|release) {
qtfiles.path = $$BIN_INSTALL_DIR
qtfiles.files = $$(QTDIR)\bin\Qt6Core.dll $$(QTDIR)\bin\Qt6Gui.dll $$(QTDIR)\bin\Qt6OpenGL.dll $$(QTDIR)\bin\Qt6OpenGLWidgets.dll $$(QTDIR)\bin\Qt6Widgets.dll
INSTALLS += qtfiles
qtplatforms.path = $$BIN_INSTALL_DIR\platforms
qtplatforms.files = $$(QTDIR)\plugins\platforms\qwindows.dll
INSTALLS += qtplatforms
qimageformats.path = $$BIN_INSTALL_DIR\imageformats
qimageformats.files = $$(QTDIR)\plugins\imageformats\qjpeg.dll
INSTALLS += qimageformats
}
CONFIG(debug, debug|release) {
qtfiles.path = $$BIN_INSTALL_DIR
qtfiles.files = $$(QTDIR)\bin\Qt6Cored.dll $$(QTDIR)\bin\Qt6Guid.dll $$(QTDIR)\bin\Qt6OpenGLd.dll $$(QTDIR)\bin\Qt6OpenGLWidgetsd.dll $$(QTDIR)\bin\Qt6Widgetsd.dll
INSTALLS += qtfiles
qtplatforms.path = $$BIN_INSTALL_DIR\platforms
qtplatforms.files = $$(QTDIR)\plugins\platforms\qwindowsd.dll
INSTALLS += qtplatforms
qimageformats.path = $$BIN_INSTALL_DIR\imageformats
qimageformats.files = $$(QTDIR)\plugins\imageformats\qjpeg.dll
INSTALLS += qimageformats
}
}
#For some reason, a Qt project needs to be told to look at itself.
INCLUDEPATH += $$PRJ_SRC_DIR
INCLUDEPATH += $$PRJ_SRC_DIR/PaletteEditor
INCLUDEPATH += $$(QTDIR)\include\QtWidget
# Uncomment this if you only want to build a binary instead of an app bundle.
#macx:CONFIG -= app_bundle
target.path = $$BIN_INSTALL_DIR
#message(TARGET INSTALL: $$target.path)
INSTALLS += target
palettes.path = $$SHARE_INSTALL_DIR
palettes.files = $$ASSETS_DIR/flam3-palettes.xml \
$$ASSETS_DIR/boxtail_pack_02.gradient \
$$ASSETS_DIR/boxtail_pack_03_triangle.gradient \
$$ASSETS_DIR/boxtail_pack_04_mineshack.gradient \
$$ASSETS_DIR/fardareismai_pack_01_variety_number_128.gradient \
$$ASSETS_DIR/fardareismai_pack_02_b_sides.gradient \
$$ASSETS_DIR/fardareismai_pack_03_old_and_new.gradient \
$$ASSETS_DIR/fardareismai_pack_04_hoard.gradient \
$$ASSETS_DIR/fractaldesire_pack_01.gradient \
$$ASSETS_DIR/rce_ordinary_pack_01_colornation.gradient \
$$ASSETS_DIR/tatasz_pack_01.gradient \
$$ASSETS_DIR/tatasz_pack_02_colder.gradient \
$$ASSETS_DIR/tatasz_pack_02_dark.gradient \
$$ASSETS_DIR/tatasz_pack_02_warmer.gradient \
$$ASSETS_DIR/tatasz_pack_03.gradient \
$$ASSETS_DIR/tatasz_pack_04.gradient \
$$ASSETS_DIR/tatasz_pack_05.gradient \
$$ASSETS_DIR/tatasz_pack_06.gradient \
$$ASSETS_DIR/tatasz_pack_07.gradient \
$$ASSETS_DIR/Amphibole_Supergroup.ugr \
$$ASSETS_DIR/Apatite_Supergroup.ugr \
$$ASSETS_DIR/Feldspar_Group.ugr \
$$ASSETS_DIR/Mica_Group.ugr \
$$ASSETS_DIR/Quartz_Varieties.ugr
#message(PALETTE INSTALL SOURCE: $$palettes.files)
INSTALLS += palettes
themes.path = $$SHARE_INSTALL_DIR
win32 {
themes.files = $$ASSETS_DIR/dark_windows.qss
}
macx {
themes.files = $$ASSETS_DIR/dark_mac.qss
}
unix:!macx {
themes.files = $$ASSETS_DIR/dark_linux.qss
}
themes.files += $$ASSETS_DIR/lightdark.qss
themes.files += $$ASSETS_DIR/uranium.qss
#message(THEMES INSTALL SOURCE: $$themes.files)
INSTALLS += themes
!win32 {
icon.path = $$SHARE_INSTALL_DIR
icon.files = $$absolute_path($$PRJ_SRC_DIR/Icons/Fractorium.png)
#message(ICON INSTALL SOURCE: $$icon.files)
INSTALLS += icon
launcher.path = $$LAUNCHER_INSTALL_DIR
launcher.files = $$ASSETS_DIR/Fractorium.desktop
#message(LAUNCHER INSTALL SOURCE: $$launcher.files)
INSTALLS += launcher
}
macx:ICON = $$ASSETS_DIR/Fractorium.icns
!macx:PRECOMPILED_HEADER = $$PRJ_SRC_DIR/FractoriumPch.h
LIBS += -L$$absolute_path($$DESTDIR) -lember
LIBS += -L$$absolute_path($$DESTDIR) -lembercl
SOURCES += \
$$PRJ_SRC_DIR/AboutDialog.cpp \
$$PRJ_SRC_DIR/csshighlighter.cpp \
$$PRJ_SRC_DIR/CurvesGraphicsView.cpp \
$$PRJ_SRC_DIR/DoubleSpinBox.cpp \
$$PRJ_SRC_DIR/FinalRenderDialog.cpp \
$$PRJ_SRC_DIR/FinalRenderEmberController.cpp \
$$PRJ_SRC_DIR/Fractorium.cpp \
$$PRJ_SRC_DIR/FractoriumEmberController.cpp \
$$PRJ_SRC_DIR/FractoriumInfo.cpp \
$$PRJ_SRC_DIR/FractoriumLibrary.cpp \
$$PRJ_SRC_DIR/FractoriumMenus.cpp \
$$PRJ_SRC_DIR/FractoriumPalette.cpp \
$$PRJ_SRC_DIR/FractoriumParams.cpp \
$$PRJ_SRC_DIR/FractoriumPch.cpp \
$$PRJ_SRC_DIR/FractoriumRender.cpp \
$$PRJ_SRC_DIR/FractoriumSettings.cpp \
$$PRJ_SRC_DIR/FractoriumToolbar.cpp \
$$PRJ_SRC_DIR/FractoriumXaos.cpp \
$$PRJ_SRC_DIR/FractoriumXformsAffine.cpp \
$$PRJ_SRC_DIR/FractoriumXformsColor.cpp \
$$PRJ_SRC_DIR/FractoriumXforms.cpp \
$$PRJ_SRC_DIR/FractoriumXformsSelect.cpp \
$$PRJ_SRC_DIR/FractoriumXformsVariations.cpp \
$$PRJ_SRC_DIR/GLEmberController.cpp \
$$PRJ_SRC_DIR/GLWidget.cpp \
$$PRJ_SRC_DIR/Main.cpp \
$$PRJ_SRC_DIR/OptionsDialog.cpp \
$$PRJ_SRC_DIR/qcssparser.cpp \
$$PRJ_SRC_DIR/qcssscanner.cpp \
$$PRJ_SRC_DIR/QssDialog.cpp \
$$PRJ_SRC_DIR/QssTextEdit.cpp \
$$PRJ_SRC_DIR/SpinBox.cpp \
$$PRJ_SRC_DIR/VariationsDialog.cpp \
$$PRJ_SRC_DIR/LibraryTreeWidget.cpp \
$$PRJ_SRC_DIR/PaletteEditor/ColorPanel.cpp \
$$PRJ_SRC_DIR/PaletteEditor/ColorPickerWidget.cpp \
$$PRJ_SRC_DIR/PaletteEditor/ColorTriangle.cpp \
$$PRJ_SRC_DIR/PaletteEditor/GradientColorsView.cpp \
$$PRJ_SRC_DIR/PaletteEditor/PaletteEditor.cpp
HEADERS += \
$$SRC_COMMON_DIR/EmberCommon.h \
$$SRC_COMMON_DIR/EmberCommonPch.h \
$$SRC_COMMON_DIR/JpegUtils.h \
$$PRJ_SRC_DIR/AboutDialog.h \
$$PRJ_SRC_DIR/csshighlighter.h \
$$PRJ_SRC_DIR/CurvesGraphicsView.h \
$$PRJ_SRC_DIR/DoubleSpinBox.h \
$$PRJ_SRC_DIR/DoubleSpinBoxTableItemDelegate.h \
$$PRJ_SRC_DIR/EmberFile.h \
$$PRJ_SRC_DIR/EmberTreeWidgetItem.h \
$$PRJ_SRC_DIR/FinalRenderDialog.h \
$$PRJ_SRC_DIR/FinalRenderEmberController.h \
$$PRJ_SRC_DIR/FractoriumCommon.h \
$$PRJ_SRC_DIR/FractoriumEmberController.h \
$$PRJ_SRC_DIR/Fractorium.h \
$$PRJ_SRC_DIR/FractoriumPch.h \
$$PRJ_SRC_DIR/FractoriumSettings.h \
$$PRJ_SRC_DIR/GLEmberController.h \
$$PRJ_SRC_DIR/GLWidget.h \
$$PRJ_SRC_DIR/OptionsDialog.h \
$$PRJ_SRC_DIR/PaletteTableWidgetItem.h \
$$PRJ_SRC_DIR/qcssparser.h \
$$PRJ_SRC_DIR/qcssscanner.h \
$$PRJ_SRC_DIR/qfunctions.h \
$$PRJ_SRC_DIR/QssDialog.h \
$$PRJ_SRC_DIR/QssTextEdit.h \
$$PRJ_SRC_DIR/resource.h \
$$PRJ_SRC_DIR/SpinBox.h \
$$PRJ_SRC_DIR/StealthComboBox.h \
$$PRJ_SRC_DIR/TableWidget.h \
$$PRJ_SRC_DIR/TwoButtonComboWidget.h \
$$PRJ_SRC_DIR/VariationsDialog.h \
$$PRJ_SRC_DIR/VariationTreeWidgetItem.h \
$$PRJ_SRC_DIR/LibraryTreeWidget.h \
$$PRJ_SRC_DIR/PaletteEditor/ColorPanel.h \
$$PRJ_SRC_DIR/PaletteEditor/ColorPickerWidget.h \
$$PRJ_SRC_DIR/PaletteEditor/ColorTriangle.h \
$$PRJ_SRC_DIR/PaletteEditor/GradientArrow.h \
$$PRJ_SRC_DIR/PaletteEditor/GradientColorsView.h \
$$PRJ_SRC_DIR/PaletteEditor/PaletteEditor.h
FORMS += \
$$PRJ_SRC_DIR/AboutDialog.ui \
$$PRJ_SRC_DIR/FinalRenderDialog.ui \
$$PRJ_SRC_DIR/Fractorium.ui \
$$PRJ_SRC_DIR/OptionsDialog.ui \
$$PRJ_SRC_DIR/QssDialog.ui \
$$PRJ_SRC_DIR/VariationsDialog.ui \
$$PRJ_SRC_DIR/PaletteEditor.ui
OTHER_FILES += \
$$PRJ_SRC_DIR/Fractorium.aps \
$$PRJ_SRC_DIR/Fractorium.rc
RESOURCES += \
$$PRJ_SRC_DIR/Fractorium.qrc
bench.path = $$SHARE_INSTALL_DIR/bench
bench.files += \
$$ASSETS_DIR/Bench/EmberBench.ps1 \
$$ASSETS_DIR/Bench/golubaja_rippingfrominside_complexcode.flame \
$$ASSETS_DIR/Bench/mfeemster_basicmemory.flame \
$$ASSETS_DIR/Bench/tatasz_springcrown_manysimplexforms.flame \
$$ASSETS_DIR/Bench/tyrantwave_flippeddisc_normal.flame \
$$ASSETS_DIR/Bench/zy0rg_six_bigcomplexcode.flame
#message(BENCH INSTALL SOURCE: $$bench.files)
INSTALLS += bench
examples.path = $$SHARE_INSTALL_DIR/examples
examples.files += \
$$ASSETS_DIR/examples/b33rheart_examples.flame \
$$ASSETS_DIR/examples/b33rheart_sierpinski.flame \
$$ASSETS_DIR/examples/c-91_examples.flame \
$$ASSETS_DIR/examples/pillemaster_hexagonal_tilings.flame \
$$ASSETS_DIR/examples/plangkye_examples.flame \
$$ASSETS_DIR/examples/tatasz_examples.flame \
$$ASSETS_DIR/examples/tatasz_substitution.flame \
$$ASSETS_DIR/examples/triptychaos_examples.flame \
$$ASSETS_DIR/examples/tyrantwave_base_forms.flame
#message(EXAMPLES INSTALL SOURCE: $$examples.files)
INSTALLS += examples

View File

@ -1,300 +1,294 @@
VERSION = 22.21.4.2
win32:CONFIG += skip_target_version_ext
CONFIG += c++14
#message(PWD: $$absolute_path($$PWD))
#1) Declare the root of all files in this project, everything else will be
# defined in terms of this.
EMBER_ROOT = ./../..
# When compiling from project root
autobuild {
# EMBER_ROOT = $$(PWD)/../..
}
#2) Declare where dependency folders are.
# Point to local copy of OpenCL includes to ensure we have the right ones.
LOCAL_INCLUDE_DIR = $$absolute_path($$EMBER_ROOT/Builds/include/vendor)
# Parent folders for third party dependencies and their compiled outputs.
win32: {
EXTERNAL_DIR = $$absolute_path($$EMBER_ROOT/..)
EXTERNAL_LIB = $$absolute_path($$EMBER_ROOT/Deps)
}
#3) Declare where our source, data and resource files are.
SRC_DIR = $$EMBER_ROOT/Source
SRC_COMMON_DIR = $$absolute_path($$EMBER_ROOT/Source/EmberCommon)
ASSETS_DIR = $$absolute_path($$EMBER_ROOT/Data)
QTCREATOR_DIR = $$absolute_path($$EMBER_ROOT/Builds/QtCreator)
win32:RCPATH=$$absolute_path($$QTCREATOR_DIR/../MSVC/VS2019)
#4) Add up all include paths.
INCLUDEPATH += $$LOCAL_INCLUDE_DIR
INCLUDEPATH += $$absolute_path($$SRC_DIR/Ember)
INCLUDEPATH += $$absolute_path($$SRC_DIR/EmberCL)
INCLUDEPATH += $$absolute_path($$SRC_DIR/EmberCommon)
win32 {
INCLUDEPATH += $$EXTERNAL_DIR/glm
INCLUDEPATH += $$EXTERNAL_DIR/libjpeg
INCLUDEPATH += $$EXTERNAL_DIR/libpng
INCLUDEPATH += $$EXTERNAL_DIR/libxml2/include
INCLUDEPATH += $$EXTERNAL_DIR/zlib
INCLUDEPATH += $$EXTERNAL_DIR/openexr/output/include/Imath
INCLUDEPATH += $$EXTERNAL_DIR/openexr/output/include/OpenEXR
}
!win32 {
#If your global includes are stored elsewhere, add them here.
#INCLUDEPATH += /usr/include
INCLUDEPATH += /usr/local/include
INCLUDEPATH += /usr/include/GL
exists( /usr/local/include/GL ) {
INCLUDEPATH += /usr/local/include/GL
}
INCLUDEPATH += /usr/include/glm
exists( /usr/local/include/GL ) {
INCLUDEPATH += /usr/include/Imath
}
exists( /usr/include/OpenEXR ) {
INCLUDEPATH += /usr/include/OpenEXR
}
exists( /usr/include/Imath ) {
INCLUDEPATH += /usr/include/Imath
}
unix:!macx {
INCLUDEPATH += /usr/include/libxml2
}
else {
INCLUDEPATH += /usr/local/opt/libxml2/include/libxml2
}
#libjpeg and libpng aren't in separate folders, so nothing to add here for them.
}
#5) Add up all library paths. Ember and EmberCL don't need libjpeb, libpng or zlib and
# Ember doesn't need OpenCL. But just place them all here in the common file for ease of maintenance.
# Unneeded libs will just be ignored.
win32 {
LIBS = ""
LIBS += OpenGL32.lib
LIBS += WS2_32.lib
_AMDAPPSDK = $$(AMDAPPSDKROOT)
isEmpty(_AMDAPPSDK) {
LIBS += $$(CUDA_PATH)/lib/x64/OpenCL.lib
}
else {
LIBS += $$(AMDAPPSDKROOT)/lib/x86_64/OpenCL.lib
}
LIBS += $$absolute_path($$EXTERNAL_LIB)/libjpeg.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/libpng.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/libxml2.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/zlib.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/Iex-3_1.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/IlmThread-3_1.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/Imath-3_1.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/OpenEXR-3_1.lib
}
!win32 {
LIBS += -ljpeg
LIBS += -lpng
LIBS += -lpthread
LIBS += -lOpenEXR
unix:!macx {
LIBS += -lxml2
}
else {
LIBS += -L/usr/local/opt/libxml2/lib -lxml2
}
}
macx {
LIBS += -framework OpenGL
LIBS += -framework OpenCL
LIBS += -L/usr/local/lib# homebrew installs into /usr/local
}
unix:!macx {
LIBS += -lGL
LIBS += -lOpenCL
}
#6) Declare intermediate paths.
#7) Declare output paths for each configuration.
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = $$absolute_path($$EMBER_ROOT/Bin/release)
}
CONFIG(debug, debug|release) {
DESTDIR = $$absolute_path($$EMBER_ROOT/Bin/debug)
}
#8) Set compiler options.
QMAKE_CXXFLAGS_RELEASE += -O2
QMAKE_CXXFLAGS_RELEASE += -DNDEBUG
QMAKE_CXXFLAGS += -D_M_X64
QMAKE_CXXFLAGS += -D_CONSOLE
QMAKE_CXXFLAGS += -D_USRDLL
win32 {
QMAKE_CXXFLAGS += -bigobj #Allow for very large object files.
QMAKE_CXXFLAGS += /MP #Enable multi-processor compilation.
QMAKE_CXXFLAGS += /Zc:wchar_t #Treat wchar_t as builtin type (we don't use wchar_t anyway).
QMAKE_CXXFLAGS += /Zi #Debug information format: program database.
QMAKE_CXXFLAGS += /Gm- #Disable minimal rebuild, needed to allow /MP.
QMAKE_CXXFLAGS += /fp:precise #Precise floating point model.
QMAKE_CXXFLAGS += /fp:except- #Disable floating point exceptions.
QMAKE_CXXFLAGS += /D "WIN32"
QMAKE_CXXFLAGS += /D "_WINDOWS"
QMAKE_CXXFLAGS += /D "_USRDLL"
QMAKE_CXXFLAGS += /D "_WINDLL" #Build as a DLL.
QMAKE_CXXFLAGS += /D "_MBCS" #Use multi-byte character set.
QMAKE_CXXFLAGS += /errorReport:prompt #Internal compiler error reporting, prompt immediately.
QMAKE_CXXFLAGS += /GF #Enable string pooling.
QMAKE_CXXFLAGS += /WX- #Don't treat warnings as errors.
QMAKE_CXXFLAGS += /Zc:forScope #Force conformance in for loop scope.
QMAKE_CXXFLAGS += /Gd #Calling convention: __cdecl.
QMAKE_CXXFLAGS += /EHsc #Enable C++ exceptions.
QMAKE_CXXFLAGS += /nologo #Suppress compiler startup banner.
QMAKE_CXXFLAGS_RELEASE += /GS- #Disable security check.
QMAKE_CXXFLAGS_RELEASE += /MD #Link to multi-threaded DLL.
QMAKE_CXXFLAGS_RELEASE += /Gy #Enable function level linking.
QMAKE_CXXFLAGS_RELEASE += /O2 #Maximize speed.
QMAKE_CXXFLAGS_RELEASE += /Ot #Favor fast code.
QMAKE_CXXFLAGS_RELEASE += /D "NDEBUG" #Release mode.
QMAKE_CXXFLAGS_DEBUG += /W3 #Error warning level to 3.
QMAKE_CXXFLAGS_DEBUG += /GS #Enable security check.
QMAKE_CXXFLAGS_DEBUG += /MDd #Link to multi-threaded debug DLL.
QMAKE_CXXFLAGS_DEBUG += /Od #Optimization disabled.
QMAKE_CXXFLAGS_DEBUG += /D "_DEBUG" #Debug mode.
QMAKE_CXXFLAGS_DEBUG += /RTC1 #Basic runtime checks: stack frames and uninitialized variables.
QMAKE_CXXFLAGS_DEBUG += /Ob2 #Inline function expansion: any suitable.
}
!win32 {
native {
QMAKE_CXXFLAGS += -march=native
} else {
QMAKE_CXXFLAGS += -march=k8
}
CMAKE_CXXFLAGS += -DCL_USE_DEPRECATED_OPENCL_1_1_APIS # Not sure if this is needed. We remove it if all systems we build on support 1.2.
QMAKE_CXXFLAGS_RELEASE += -fomit-frame-pointer
QMAKE_CXXFLAGS += -fPIC
QMAKE_CXXFLAGS += -fpermissive
QMAKE_CXXFLAGS += -pedantic
QMAKE_CXXFLAGS += -std=c++14
QMAKE_CXXFLAGS += -Wnon-virtual-dtor
QMAKE_CXXFLAGS += -Wshadow
QMAKE_CXXFLAGS += -Winit-self
QMAKE_CXXFLAGS += -Wredundant-decls
QMAKE_CXXFLAGS += -Wcast-align
QMAKE_CXXFLAGS += -Winline
QMAKE_CXXFLAGS += -Wunreachable-code
QMAKE_CXXFLAGS += -Wswitch-enum
QMAKE_CXXFLAGS += -Wswitch-default
QMAKE_CXXFLAGS += -Wmain
QMAKE_CXXFLAGS += -Wfatal-errors
QMAKE_CXXFLAGS += -Wall -fpermissive
# CL has lots of old-style-cast which clogs up warning logs
#QMAKE_CXXFLAGS += -Wold-style-cast
QMAKE_CXXFLAGS += -Wno-unused-parameter
QMAKE_CXXFLAGS += -Wno-unused-function
QMAKE_CXXFLAGS += -Wold-style-cast
QMAKE_CXXFLAGS_DEBUG += -Wmissing-include-dirs
QMAKE_CXXFLAGS_DEBUG += -Wzero-as-null-pointer-constant
# NOTE: last path will be the first to search. gcc -I and -L appends to the
# beginning of the path list.
# NOTE: qmake will resolve symlinks. If /usr/local/include/CL is a symlink to
# /usr/include/nvidia-352/CL, qmake will generate Makefiles using the latter.
}
macx {
QMAKE_MAC_SDK = macosx10.14
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.10
QMAKE_CXXFLAGS += -mmacosx-version-min=10.10 -arch x86_64
QMAKE_CXXFLAGS += -stdlib=libc++
}
unix {
CONFIG += precompile_header
QMAKE_LFLAGS_RELEASE += -s
}
#9) Declare !win32 install dirs.
win32 {#For Windows, the install folder is just the output folder.
LIB_INSTALL_DIR = $$DESTDIR
BIN_INSTALL_DIR = $$DESTDIR
SHARE_INSTALL_DIR = $$DESTDIR
LAUNCHER_INSTALL_DIR = $$DESTDIR
}
!win32 {
LIB_INSTALL_DIR = /usr/lib
BIN_INSTALL_DIR = /usr/bin
SHARE_INSTALL_DIR = /usr/share/fractorium
LAUNCHER_INSTALL_DIR = /usr/share/applications
}
#10) Add third party libraries to install dir.
win32 {
libxml.path = $$BIN_INSTALL_DIR
libxml.files = $$absolute_path($$EMBER_ROOT/Deps/libxml2.dll)
INSTALLS += libxml
iex.path = $$BIN_INSTALL_DIR
iex.files = $$absolute_path($$EMBER_ROOT/Deps/Iex-3_1.dll)
INSTALLS += iex
imath.path = $$BIN_INSTALL_DIR
imath.files = $$absolute_path($$EMBER_ROOT/Deps/Imath-3_1.dll)
INSTALLS += imath
ilmthread.path = $$BIN_INSTALL_DIR
ilmthread.files = $$absolute_path($$EMBER_ROOT/Deps/IlmThread-3_1.dll)
INSTALLS += ilmthread
openexr.path = $$BIN_INSTALL_DIR
openexr.files = $$absolute_path($$EMBER_ROOT/Deps/OpenEXR-3_1.dll)
INSTALLS += openexr
}
#11) Print values of relevant variables for debugging.
#message(CONFIG: $(CONFIG))
#message(EMBER_ROOT: $$absolute_path($$EMBER_ROOT))
#message(EXTERNAL_DIR: $$absolute_path($$EXTERNAL_DIR))
#message(EXTERNAL_LIB: $$absolute_path($$EXTERNAL_LIB))
#message(SRC_DIR: $$absolute_path($$SRC_DIR))
#message(SRC_COMMON_DIR: $$SRC_COMMON_DIR)
#message(ASSETS_DIR: $$absolute_path($$ASSETS_DIR))
#message(LOCAL_INCLUDE_DIR: $$absolute_path($$LOCAL_INCLUDE_DIR))
#message(QTCREATOR_DIR: $$absolute_path($$QTCREATOR_DIR))
#message(LIBS: $$absolute_path($$LIBS))
#message(DESTDIR: $$absolute_path($$DESTDIR))
#message(DEPENDPATH: $$absolute_path($$DEPENDPATH))
#message(AMDAPPSDKROOT: $$(AMDAPPSDKROOT))
#message(CUDA_PATH: $$(CUDA_PATH))
win32 {
#message(RCPATH: $$RCPATH)
}
#message(LIB_INSTALL_DIR: $$absolute_path($$LIB_INSTALL_DIR))
#message(BIN_INSTALL_DIR: $$absolute_path($$BIN_INSTALL_DIR))
#message(SHARE_INSTALL_DIR: $$absolute_path($$SHARE_INSTALL_DIR))
#message(LAUNCHER_INSTALL_DIR: $$absolute_path($$LAUNCHER_INSTALL_DIR))
VERSION = 22.21.4.2
win32:CONFIG += skip_target_version_ext
CONFIG += c++20
#message(PWD: $$absolute_path($$PWD))
#1) Declare the root of all files in this project, everything else will be
# defined in terms of this.
EMBER_ROOT = ./../..
# When compiling from project root
autobuild {
# EMBER_ROOT = $$(PWD)/../..
}
#2) Declare where dependency folders are.
# Parent folders for third party dependencies and their compiled outputs.
win32: {
EXTERNAL_DIR = $$absolute_path($$EMBER_ROOT/..)
EXTERNAL_LIB = $$absolute_path($$EMBER_ROOT/Deps)
}
#3) Declare where our source, data and resource files are.
SRC_DIR = $$EMBER_ROOT/Source
SRC_COMMON_DIR = $$absolute_path($$EMBER_ROOT/Source/EmberCommon)
ASSETS_DIR = $$absolute_path($$EMBER_ROOT/Data)
QTCREATOR_DIR = $$absolute_path($$EMBER_ROOT/Builds/QtCreator)
win32:RCPATH=$$absolute_path($$QTCREATOR_DIR/../MSVC/Solution)
#4) Add up all include paths.
INCLUDEPATH += $$LOCAL_INCLUDE_DIR
INCLUDEPATH += $$absolute_path($$SRC_DIR/Ember)
INCLUDEPATH += $$absolute_path($$SRC_DIR/EmberCL)
INCLUDEPATH += $$absolute_path($$SRC_DIR/EmberCommon)
win32 {
INCLUDEPATH += $$EXTERNAL_DIR/glm
INCLUDEPATH += $$EXTERNAL_DIR/libjpeg
INCLUDEPATH += $$EXTERNAL_DIR/libpng
INCLUDEPATH += $$EXTERNAL_DIR/libxml2/include
INCLUDEPATH += $$EXTERNAL_DIR/zlib
INCLUDEPATH += $$EXTERNAL_DIR/openexr/output/include/Imath
INCLUDEPATH += $$EXTERNAL_DIR/openexr/output/include/OpenEXR
}
!win32 {
#If your global includes are stored elsewhere, add them here.
#INCLUDEPATH += /usr/include
INCLUDEPATH += /usr/local/include
INCLUDEPATH += /usr/include/GL
exists( /usr/local/include/GL ) {
INCLUDEPATH += /usr/local/include/GL
}
INCLUDEPATH += /usr/include/glm
exists( /usr/local/include/GL ) {
INCLUDEPATH += /usr/include/Imath
}
exists( /usr/include/OpenEXR ) {
INCLUDEPATH += /usr/include/OpenEXR
}
exists( /usr/include/Imath ) {
INCLUDEPATH += /usr/include/Imath
}
unix:!macx {
INCLUDEPATH += /usr/include/libxml2
}
else {
INCLUDEPATH += /usr/local/opt/libxml2/include/libxml2
}
#libjpeg and libpng aren't in separate folders, so nothing to add here for them.
}
#5) Add up all library paths. Ember and EmberCL don't need libjpeb, libpng or zlib and
# Ember doesn't need OpenCL. But just place them all here in the common file for ease of maintenance.
# Unneeded libs will just be ignored.
win32 {
LIBS = ""
LIBS += OpenGL32.lib
LIBS += WS2_32.lib
LIBS += $$(OCL_ROOT)/lib/x86_64/OpenCL.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/libjpeg.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/libpng.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/libxml2.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/zlib.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/Iex-3_1.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/IlmThread-3_1.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/Imath-3_1.lib
LIBS += $$absolute_path($$EXTERNAL_LIB)/OpenEXR-3_1.lib
}
!win32 {
LIBS += -ljpeg
LIBS += -lpng
LIBS += -lpthread
LIBS += -lOpenEXR
unix:!macx {
LIBS += -lxml2
}
else {
LIBS += -L/usr/local/opt/libxml2/lib -lxml2
}
}
macx {
LIBS += -framework OpenGL
LIBS += -framework OpenCL
LIBS += -L/usr/local/lib# homebrew installs into /usr/local
}
unix:!macx {
LIBS += -lGL
LIBS += -lOpenCL
}
#6) Declare intermediate paths.
#7) Declare output paths for each configuration.
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = $$absolute_path($$EMBER_ROOT/Bin/release)
}
CONFIG(debug, debug|release) {
DESTDIR = $$absolute_path($$EMBER_ROOT/Bin/debug)
}
#8) Set compiler options.
QMAKE_CXXFLAGS_RELEASE += -O2
QMAKE_CXXFLAGS_RELEASE += -DNDEBUG
QMAKE_CXXFLAGS += -D_M_X64
QMAKE_CXXFLAGS += -D_CONSOLE
QMAKE_CXXFLAGS += -D_USRDLL
QMAKE_CXXFLAGS -= -D_UNICODE
QMAKE_CXXFLAGS -= -DUNICODE
DEFINES -= _UNICODE
DEFINES -= UNICODE
win32 {
QMAKE_CXXFLAGS += -bigobj #Allow for very large object files.
QMAKE_CXXFLAGS += /MP #Enable multi-processor compilation.
QMAKE_CXXFLAGS += /Zc:wchar_t #Treat wchar_t as builtin type (we don't use wchar_t anyway).
QMAKE_CXXFLAGS += /Zi #Debug information format: program database.
QMAKE_CXXFLAGS += /Gm- #Disable minimal rebuild, needed to allow /MP.
QMAKE_CXXFLAGS += /fp:precise #Precise floating point model.
QMAKE_CXXFLAGS += /fp:except- #Disable floating point exceptions.
QMAKE_CXXFLAGS += /D "WIN32"
QMAKE_CXXFLAGS += /D "_WINDOWS"
QMAKE_CXXFLAGS += /D "_USRDLL"
QMAKE_CXXFLAGS += /D "_WINDLL" #Build as a DLL.
QMAKE_CXXFLAGS += /D "_MBCS" #Use multi-byte character set.
QMAKE_CXXFLAGS += /errorReport:prompt #Internal compiler error reporting, prompt immediately.
QMAKE_CXXFLAGS += /GF #Enable string pooling.
QMAKE_CXXFLAGS += /WX- #Don't treat warnings as errors.
QMAKE_CXXFLAGS += /Zc:forScope #Force conformance in for loop scope.
QMAKE_CXXFLAGS += /Gd #Calling convention: __cdecl.
QMAKE_CXXFLAGS += /EHsc #Enable C++ exceptions.
QMAKE_CXXFLAGS += /nologo #Suppress compiler startup banner.
QMAKE_CXXFLAGS_RELEASE += /GS- #Disable security check.
QMAKE_CXXFLAGS_RELEASE += /MD #Link to multi-threaded DLL.
QMAKE_CXXFLAGS_RELEASE += /Gy #Enable function level linking.
QMAKE_CXXFLAGS_RELEASE += /O2 #Maximize speed.
QMAKE_CXXFLAGS_RELEASE += /Ot #Favor fast code.
QMAKE_CXXFLAGS_RELEASE += /D "NDEBUG" #Release mode.
QMAKE_CXXFLAGS_DEBUG += /W3 #Error warning level to 3.
QMAKE_CXXFLAGS_DEBUG += /GS #Enable security check.
QMAKE_CXXFLAGS_DEBUG += /MDd #Link to multi-threaded debug DLL.
QMAKE_CXXFLAGS_DEBUG += /Od #Optimization disabled.
QMAKE_CXXFLAGS_DEBUG += /D "_DEBUG" #Debug mode.
QMAKE_CXXFLAGS_DEBUG += /RTC1 #Basic runtime checks: stack frames and uninitialized variables.
QMAKE_CXXFLAGS_DEBUG += /Ob2 #Inline function expansion: any suitable.
}
!win32 {
native {
QMAKE_CXXFLAGS += -march=native
} else {
QMAKE_CXXFLAGS += -march=k8
}
QMAKE_CXXFLAGS_RELEASE += -fomit-frame-pointer
QMAKE_CXXFLAGS += -fPIC
QMAKE_CXXFLAGS += -fpermissive
QMAKE_CXXFLAGS += -pedantic
QMAKE_CXXFLAGS += -std=c++20
QMAKE_CXXFLAGS += -Wnon-virtual-dtor
QMAKE_CXXFLAGS += -Wshadow
QMAKE_CXXFLAGS += -Winit-self
QMAKE_CXXFLAGS += -Wredundant-decls
QMAKE_CXXFLAGS += -Wcast-align
QMAKE_CXXFLAGS += -Winline
QMAKE_CXXFLAGS += -Wunreachable-code
QMAKE_CXXFLAGS += -Wswitch-enum
QMAKE_CXXFLAGS += -Wswitch-default
QMAKE_CXXFLAGS += -Wmain
QMAKE_CXXFLAGS += -Wfatal-errors
QMAKE_CXXFLAGS += -Wall -fpermissive
# CL has lots of old-style-cast which clogs up warning logs
#QMAKE_CXXFLAGS += -Wold-style-cast
QMAKE_CXXFLAGS += -Wno-unused-parameter
QMAKE_CXXFLAGS += -Wno-unused-function
QMAKE_CXXFLAGS += -Wold-style-cast
QMAKE_CXXFLAGS_DEBUG += -Wmissing-include-dirs
QMAKE_CXXFLAGS_DEBUG += -Wzero-as-null-pointer-constant
# NOTE: last path will be the first to search. gcc -I and -L appends to the
# beginning of the path list.
# NOTE: qmake will resolve symlinks. If /usr/local/include/CL is a symlink to
# /usr/include/nvidia-352/CL, qmake will generate Makefiles using the latter.
}
macx {
QMAKE_MAC_SDK = macosx10.14
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.10
QMAKE_CXXFLAGS += -mmacosx-version-min=10.10 -arch x86_64
QMAKE_CXXFLAGS += -stdlib=libc++
}
unix {
CONFIG += precompile_header
QMAKE_LFLAGS_RELEASE += -s
}
#9) Declare !win32 install dirs.
win32 {#For Windows, the install folder is just the output folder.
LIB_INSTALL_DIR = $$DESTDIR
BIN_INSTALL_DIR = $$DESTDIR
SHARE_INSTALL_DIR = $$DESTDIR
LAUNCHER_INSTALL_DIR = $$DESTDIR
}
!win32 {
LIB_INSTALL_DIR = /usr/lib
BIN_INSTALL_DIR = /usr/bin
SHARE_INSTALL_DIR = /usr/share/fractorium
LAUNCHER_INSTALL_DIR = /usr/share/applications
}
#10) Add third party libraries to install dir.
win32 {
libxml.path = $$BIN_INSTALL_DIR
libxml.files = $$absolute_path($$EMBER_ROOT/Deps/libxml2.dll)
INSTALLS += libxml
iex.path = $$BIN_INSTALL_DIR
iex.files = $$absolute_path($$EMBER_ROOT/Deps/Iex-3_1.dll)
INSTALLS += iex
imath.path = $$BIN_INSTALL_DIR
imath.files = $$absolute_path($$EMBER_ROOT/Deps/Imath-3_1.dll)
INSTALLS += imath
ilmthread.path = $$BIN_INSTALL_DIR
ilmthread.files = $$absolute_path($$EMBER_ROOT/Deps/IlmThread-3_1.dll)
INSTALLS += ilmthread
openexr.path = $$BIN_INSTALL_DIR
openexr.files = $$absolute_path($$EMBER_ROOT/Deps/OpenEXR-3_1.dll)
INSTALLS += openexr
}
#11) Print values of relevant variables for debugging.
#message(CONFIG: $(CONFIG))
#message(EMBER_ROOT: $$absolute_path($$EMBER_ROOT))
#message(EXTERNAL_DIR: $$absolute_path($$EXTERNAL_DIR))
#message(EXTERNAL_LIB: $$absolute_path($$EXTERNAL_LIB))
#message(SRC_DIR: $$absolute_path($$SRC_DIR))
#message(SRC_COMMON_DIR: $$SRC_COMMON_DIR)
#message(ASSETS_DIR: $$absolute_path($$ASSETS_DIR))
#message(LOCAL_INCLUDE_DIR: $$absolute_path($$LOCAL_INCLUDE_DIR))
#message(QTCREATOR_DIR: $$absolute_path($$QTCREATOR_DIR))
#message(LIBS: $$absolute_path($$LIBS))
#message(DESTDIR: $$absolute_path($$DESTDIR))
#message(DEPENDPATH: $$absolute_path($$DEPENDPATH))
#message(AMDAPPSDKROOT: $$(AMDAPPSDKROOT))
#message(CUDA_PATH: $$(CUDA_PATH))
win32 {
#message(RCPATH: $$RCPATH)
}
#message(LIB_INSTALL_DIR: $$absolute_path($$LIB_INSTALL_DIR))
#message(BIN_INSTALL_DIR: $$absolute_path($$BIN_INSTALL_DIR))
#message(SHARE_INSTALL_DIR: $$absolute_path($$SHARE_INSTALL_DIR))
#message(LAUNCHER_INSTALL_DIR: $$absolute_path($$LAUNCHER_INSTALL_DIR))