mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-01-21 13:10:04 -05:00
Merged mfeemster/fractorium into master
This commit is contained in:
commit
16fd4cceb7
@ -1,7 +1,7 @@
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<Project Sdk="WixToolset.Sdk/4.0.0">
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<Project Sdk="WixToolset.Sdk/4.0.0">
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<PropertyGroup>
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<PropertyGroup>
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<ProductVersion>3.7</ProductVersion>
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<ProductVersion>3.7</ProductVersion>
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<OutputName>Fractorium_22.21.4.2</OutputName>
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<OutputName>Fractorium_23.23.8.1</OutputName>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
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<OutputPath>$(SolutionDir)..\..\..\Bin\$(Platform)\$(Configuration)\</OutputPath>
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@ -1,5 +1,5 @@
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<Wix xmlns="http://wixtoolset.org/schemas/v4/wxs" xmlns:ui="http://wixtoolset.org/schemas/v4/wxs/ui">
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<Wix xmlns="http://wixtoolset.org/schemas/v4/wxs" xmlns:ui="http://wixtoolset.org/schemas/v4/wxs/ui">
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<?define ProductVersion="22.21.4.2" ?>
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<?define ProductVersion="23.23.8.1" ?>
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<?define ProductName="Fractorium $(var.ProductVersion) ($(var.GpuType))" ?>
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<?define ProductName="Fractorium $(var.ProductVersion) ($(var.GpuType))" ?>
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<?define UpgradeCode="{4714cd15-bfba-44f6-8059-9e1466ebfa6e}"?>
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<?define UpgradeCode="{4714cd15-bfba-44f6-8059-9e1466ebfa6e}"?>
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<?define Manufacturer="Fractorium"?>
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<?define Manufacturer="Fractorium"?>
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@ -12,7 +12,7 @@
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<!--
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<!--
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Change this for every release.
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Change this for every release.
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-->
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-->
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<?define ProductCode="{5EB322AE-7613-4D8B-AC60-2B53C4CC7941}"?>
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<?define ProductCode="{533C4A1B-B52A-4843-8A5A-C7461E0B05EF}"?>
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<Package Name="$(var.ProductName)" Language="1033" Version="$(var.ProductVersion)" Manufacturer="$(var.Manufacturer)" UpgradeCode="$(var.UpgradeCode)" InstallerVersion="400" Scope="perMachine" ProductCode="$(var.ProductCode)">
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<Package Name="$(var.ProductName)" Language="1033" Version="$(var.ProductVersion)" Manufacturer="$(var.Manufacturer)" UpgradeCode="$(var.UpgradeCode)" InstallerVersion="400" Scope="perMachine" ProductCode="$(var.ProductCode)">
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<SummaryInformation Keywords="Installer" Description="$(var.Manufacturer)" Manufacturer="$(var.Manufacturer)" />
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<SummaryInformation Keywords="Installer" Description="$(var.Manufacturer)" Manufacturer="$(var.Manufacturer)" />
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@ -49,8 +49,8 @@
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//
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//
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VS_VERSION_INFO VERSIONINFO
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 22, 21, 4, 2
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FILEVERSION 23, 23, 8, 1
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PRODUCTVERSION 22, 21, 4, 2
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PRODUCTVERSION 23, 23, 8, 1
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FILEFLAGSMASK 0x3fL
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@
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BEGIN
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Renders fractal flames as animations with motion blur"
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VALUE "FileDescription", "Renders fractal flames as animations with motion blur"
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VALUE "FileVersion", "22, 21, 4, 2"
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VALUE "FileVersion", "23, 23, 8, 1"
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VALUE "InternalName", "EmberAnimate.exe"
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VALUE "InternalName", "EmberAnimate.exe"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2021, GPL v3"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2021, GPL v3"
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VALUE "OriginalFilename", "EmberAnimate.exe"
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VALUE "OriginalFilename", "EmberAnimate.exe"
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VALUE "ProductName", "Ember Animate"
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VALUE "ProductName", "Ember Animate"
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VALUE "ProductVersion", "22, 21, 4, 2"
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VALUE "ProductVersion", "23, 23, 8, 1"
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END
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END
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END
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END
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BLOCK "VarFileInfo"
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BLOCK "VarFileInfo"
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//
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//
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VS_VERSION_INFO VERSIONINFO
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 22, 21, 4, 2
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FILEVERSION 23, 23, 8, 1
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PRODUCTVERSION 22, 21, 4, 2
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PRODUCTVERSION 23, 23, 8, 1
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FILEFLAGSMASK 0x3fL
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@
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BEGIN
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Manipulates fractal flame parameter files"
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VALUE "FileDescription", "Manipulates fractal flame parameter files"
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VALUE "FileVersion", "22, 21, 4, 2"
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VALUE "FileVersion", "23, 23, 8, 1"
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VALUE "InternalName", "EmberGenome.exe"
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VALUE "InternalName", "EmberGenome.exe"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2021, GPL v3"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2021, GPL v3"
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VALUE "OriginalFilename", "EmberGenome.exe"
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VALUE "OriginalFilename", "EmberGenome.exe"
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VALUE "ProductName", "Ember Genome"
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VALUE "ProductName", "Ember Genome"
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VALUE "ProductVersion", "22, 21, 4, 2"
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VALUE "ProductVersion", "23, 23, 8, 1"
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END
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END
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END
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END
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BLOCK "VarFileInfo"
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BLOCK "VarFileInfo"
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@ -49,8 +49,8 @@
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//
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//
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|
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VS_VERSION_INFO VERSIONINFO
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 22, 21, 4, 2
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FILEVERSION 23, 23, 8, 1
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PRODUCTVERSION 22, 21, 4, 2
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PRODUCTVERSION 23, 23, 8, 1
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FILEFLAGSMASK 0x3fL
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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FILEFLAGS 0x1L
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@ -67,12 +67,12 @@
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BEGIN
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BEGIN
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VALUE "CompanyName", "Open Source"
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VALUE "CompanyName", "Open Source"
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VALUE "FileDescription", "Renders fractal flames as single images"
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VALUE "FileDescription", "Renders fractal flames as single images"
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VALUE "FileVersion", "22, 21, 4, 2"
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VALUE "FileVersion", "23, 23, 8, 1"
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VALUE "InternalName", "EmberRender.exe"
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VALUE "InternalName", "EmberRender.exe"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2021, GPL v3"
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VALUE "LegalCopyright", "Copyright (C) Matt Feemster 2021, GPL v3"
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VALUE "OriginalFilename", "EmberRender.exe"
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VALUE "OriginalFilename", "EmberRender.exe"
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VALUE "ProductName", "Ember Render"
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VALUE "ProductName", "Ember Render"
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VALUE "ProductVersion", "22, 21, 4, 2"
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VALUE "ProductVersion", "23, 23, 8, 1"
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END
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END
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END
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END
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BLOCK "VarFileInfo"
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BLOCK "VarFileInfo"
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@ -1,4 +1,4 @@
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VERSION = 22.21.4.2
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VERSION = 23.23.8.1
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win32:CONFIG += skip_target_version_ext
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win32:CONFIG += skip_target_version_ext
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CONFIG += c++2a
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CONFIG += c++2a
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@ -37,7 +37,7 @@ static void sincos(float x, float* s, float* c)
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namespace EmberNs
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namespace EmberNs
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{
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{
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#define EMBER_VERSION "22.21.4.2"
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#define EMBER_VERSION "23.23.8.1"
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//#define FLAM3_COMPAT 1//Uncomment this if you want full compatibility with flam3 regarding some of the trig-based variations in Variations01.h
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//#define FLAM3_COMPAT 1//Uncomment this if you want full compatibility with flam3 regarding some of the trig-based variations in Variations01.h
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#define EPS6 T(1e-6)
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#define EPS6 T(1e-6)
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#define EPS std::numeric_limits<T>::epsilon()//Apoplugin.h uses -20, but it's more mathematically correct to do it this way.
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#define EPS std::numeric_limits<T>::epsilon()//Apoplugin.h uses -20, but it's more mathematically correct to do it this way.
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@ -11,12 +11,13 @@ BOOL APIENTRY DllMain( HMODULE hModule,
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{
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{
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switch (ul_reason_for_call)
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switch (ul_reason_for_call)
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{
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{
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case DLL_PROCESS_ATTACH:
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case DLL_PROCESS_ATTACH:
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_ATTACH:
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case DLL_THREAD_DETACH:
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case DLL_THREAD_DETACH:
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case DLL_PROCESS_DETACH:
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case DLL_PROCESS_DETACH:
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break;
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break;
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}
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}
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return TRUE;
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return TRUE;
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}
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}
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#endif
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#endif
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@ -463,13 +463,11 @@ bool EmberRender(int argc, _TCHAR* argv[], EmberOptions& opt)
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Join(writeFileThreads);
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Join(writeFileThreads);
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});
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});
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//if (!rendererCL)
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//if (!rendererCL)
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// break;
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// break;
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}
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}
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// if (!rendererCL)
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// if (!rendererCL)
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//break;
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//break;
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}
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}
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if (opt.EmberCL() && opt.DumpKernel())
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if (opt.EmberCL() && opt.DumpKernel())
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@ -61,7 +61,7 @@
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<enum>QFrame::NoFrame</enum>
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<enum>QFrame::NoFrame</enum>
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</property>
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</property>
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<property name="text">
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<property name="text">
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<string><html><head/><body><p align="center"><span style=" font-size:10pt;">Fractorium 22.21.4.2</span></p><p align="center"><span style=" font-size:10pt;">A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><a href="http://fractorium.com"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">fractorium.com</span></a></p></body></html></string>
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<string><html><head/><body><p align="center"><span style=" font-size:10pt;">Fractorium 23.23.8.1</span></p><p align="center"><span style=" font-size:10pt;">A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.</span></p><p align="center"><a href="http://fractorium.com"><span style=" font-size:10pt; text-decoration: underline; color:#0000ff;">fractorium.com</span></a></p></body></html></string>
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</property>
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</property>
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<property name="textFormat">
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<property name="textFormat">
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<enum>Qt::RichText</enum>
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<enum>Qt::RichText</enum>
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