From 142b5975654d85fa9ee17f0df898fcda7f726dae Mon Sep 17 00:00:00 2001 From: Person Date: Mon, 20 May 2019 15:44:46 -0700 Subject: [PATCH] --Bug fixes -Switching between SP/DP was resetting palette rotation. --- Source/Fractorium/FractoriumRender.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/Fractorium/FractoriumRender.cpp b/Source/Fractorium/FractoriumRender.cpp index 09f2f52..e351b79 100644 --- a/Source/Fractorium/FractoriumRender.cpp +++ b/Source/Fractorium/FractoriumRender.cpp @@ -724,6 +724,7 @@ bool Fractorium::CreateControllerFromOptions() auto con = m_PaletteContrastSpin->value(); auto blur = m_PaletteBlurSpin->value(); auto freq = m_PaletteFrequencySpin->value(); + auto rot = m_PreviewPaletteRotation; double scale; uint current = 0; #ifdef DO_DOUBLE @@ -784,6 +785,7 @@ bool Fractorium::CreateControllerFromOptions() m_PaletteContrastSpin->SetValueStealth(con); m_PaletteBlurSpin->SetValueStealth(blur); m_PaletteFrequencySpin->SetValueStealth(freq); + m_PreviewPaletteRotation = rot; m_Controller->PaletteAdjust();//Applies the adjustments to temp and saves in m_Ember.m_Palette, then fills in the palette preview widget. }