Remove ReadMe.txt from all project files.

Add Curves.h, and CurvesGraphicsView.h/cpp to support bezier color curves.
Add Curves member to Ember.
Add curves capability to EmberCL.
Remove some unused variables in the kernel created in RendererCL::CreateFinalAccumKernelString().
Use glm namespace for vec classes if GLM_VERSION >= 96, else use glm::detail.
As a result of using glm namespace, all instances of min and max had to be qualified with std::
Split ComputeCamera into that and ComputeQuality().
Reduce the amount of ComputeCamera() and MakeDmap() calls on each incremental iter that doesn't use temporal samples.
Fix clamping bug with DE filter widths.
Provide functions to return the kernels from RendererCL to assist with diagnostics and debugging.
Prevent extra newline in EmberRender when only rendering a single image.
Add the ability to delete an ember at a given index in EmberFile.
Allow deleting/focusing ember in library tab with delete and enter keys.
Reorder some code in Fractorium.h to match the tabs order.
Add and call ClearFinalImages() to clear buffers in controller to fix bug where previous CPU render would be shown for a split second when switching from OpenCL back to CPU.
Refactor ember library pointer syncing to a function SyncPointers().
Add the ability to save ember Xmls to an unique automatically generated name after the first time the user has specified a name.
This commit is contained in:
mfeemster
2015-03-21 15:27:37 -07:00
parent f334ce1704
commit 07592c9d78
67 changed files with 1585 additions and 263 deletions

View File

@ -58,7 +58,7 @@
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<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;br/&gt;&lt;span style=&quot; font-size:12pt;&quot;&gt;Fractorium 0.4.1.8 Beta&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;&lt;br/&gt;A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Matt Feemster&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;br/&gt;&lt;span style=&quot; font-size:12pt;&quot;&gt;Fractorium 0.4.1.9 Beta&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;&lt;br/&gt;A Qt-based fractal flame editor which uses a C++ re-write of the flam3 algorithm named Ember and a GPU capable version named EmberCL which implements a portion of the cuburn algorithm in OpenCL.&lt;/span&gt;&lt;/p&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Matt Feemster&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
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