Allow for multiple palette files rather than hard coding to flam3-palettes.xml.

Make xaos display a matrix rather than a single column. This will be moved out into its own tab since it's no longer xform dependent, but that will be in a future commit.

Remove xaos from/to button since it's no longer applicable.

Add test function to Isaac to return just one random byte. Might be used in the future.
This commit is contained in:
mfeemster
2015-04-08 18:23:29 -07:00
parent 4067422075
commit 053a9fcf95
19 changed files with 431 additions and 386 deletions

View File

@ -267,11 +267,11 @@ void FractoriumEmberController<T>::XformNameChanged(int row, int col)
xform->m_Name = m_Fractorium->ui.XformWeightNameTable->item(row, col)->text().toStdString();
if (index != -1)
{
if (QTableWidgetItem* xformNameItem = m_Fractorium->ui.XaosTable->item(index, 0))
xformNameItem->setText(MakeXaosNameString(index));
}
//if (index != -1)
//{
// if (QTableWidgetItem* xformNameItem = m_Fractorium->ui.XaosTable->item(index, 0))
// xformNameItem->setText(MakeXaosNameString(index));
//}
}, false);
}
@ -298,7 +298,6 @@ void FractoriumEmberController<T>::FillWithXform(Xform<T>* xform)
FillColorWithXform(xform);
FillAffineWithXform(xform, true);
FillAffineWithXform(xform, false);
FillXaosWithCurrentXform();
}
/// <summary>