--User changes

-Add a new dialog for editing QSS stylesheets. Allow for saving, reloading and setting styles as default.
  --Include a dark style with the installation called dark.qss.
  --Also add support for themes such as Fusion.
  --Resize some controls to better fit with the new style.
 -Add an option to specify the number of random embers generated on startup. 1 is the minimum and the default.

--Bug fixes
 -Properly enable/disable thread priority label in final render dialog in response to enable/disable of the OpenCL checkbox.
 -Remove all inline stylesheets.
 -Show xaos spinners with 6 decimal places.

--Code changes
 -Remove redundant comparisons to nullptr, use ! instead;
 -Give some controls valid names instead of the auto generated ones.
 -DoubleSpinBoxTableItemDelegate.h: Add virtual keyword to overridden functions.
This commit is contained in:
mfeemster
2015-10-26 21:31:35 -07:00
parent 9f524e1ad1
commit 04e72c27de
65 changed files with 7814 additions and 332 deletions

View File

@ -1,5 +1,6 @@
#include "FractoriumPch.h"
#include "Fractorium.h"
#include "QssDialog.h"
// X11 headers on Linux define this, causing build errors.
#ifdef KeyRelease
@ -13,14 +14,16 @@
/// is present here, it's safe to assume it can't be done in the designer.
/// </summary>
/// <param name="p">The parent widget of this item</param>
Fractorium::Fractorium(QWidget* p)
Fractorium::Fractorium(QWidget* p)
: QMainWindow(p),
m_Info(OpenCLInfo::Instance())
{
int spinHeight = 20, iconSize_ = 9;
size_t i = 0;
string s;
Timing t;
ui.setupUi(this);
qRegisterMetaType<QVector<int>>("QVector<int>");//For previews.
qRegisterMetaType<vector<byte>>("vector<byte>");
qRegisterMetaType<EmberTreeWidgetItemBase*>("EmberTreeWidgetItemBase*");
@ -33,7 +36,7 @@ Fractorium::Fractorium(QWidget* p)
tabifyDockWidget(ui.XformsDockWidget, ui.XaosDockWidget);
tabifyDockWidget(ui.XaosDockWidget, ui.PaletteDockWidget);
tabifyDockWidget(ui.PaletteDockWidget, ui.InfoDockWidget);
m_Docks.reserve(8);
m_Docks.push_back(ui.LibraryDockWidget);
m_Docks.push_back(ui.FlameDockWidget);
@ -47,6 +50,7 @@ Fractorium::Fractorium(QWidget* p)
m_PaletteSortMode = 0;//Sort by palette ascending by default.
m_ColorDialog = new QColorDialog(this);
m_Settings = new FractoriumSettings(this);
m_QssDialog = new QssDialog(this);
m_FileDialog = nullptr;//Use lazy instantiation upon first use.
m_FolderDialog = nullptr;
@ -121,19 +125,19 @@ Fractorium::Fractorium(QWidget* p)
m_QualitySpin->setValue(30 * m_Settings->Devices().size());
int statusBarHeight = 20 * devicePixelRatio();
ui.statusBar->setMinimumHeight(statusBarHeight);
ui.statusBar->setMaximumHeight(statusBarHeight);
ui.StatusBar->setMinimumHeight(statusBarHeight);
ui.StatusBar->setMaximumHeight(statusBarHeight);
m_RenderStatusLabel = new QLabel(this);
m_RenderStatusLabel->setMinimumWidth(200);
m_RenderStatusLabel->setAlignment(Qt::AlignRight);
ui.statusBar->addPermanentWidget(m_RenderStatusLabel);
ui.StatusBar->addPermanentWidget(m_RenderStatusLabel);
m_CoordinateStatusLabel = new QLabel(this);
m_CoordinateStatusLabel->setMinimumWidth(300);
m_CoordinateStatusLabel->setMaximumWidth(300);
m_CoordinateStatusLabel->setAlignment(Qt::AlignLeft);
ui.statusBar->addWidget(m_CoordinateStatusLabel);
ui.StatusBar->addWidget(m_CoordinateStatusLabel);
int progressBarHeight = 15;
int progressBarWidth = 300;
@ -144,7 +148,7 @@ Fractorium::Fractorium(QWidget* p)
m_ProgressBar->setMaximumHeight(progressBarHeight);
m_ProgressBar->setMinimumWidth(progressBarWidth);
m_ProgressBar->setMaximumWidth(progressBarWidth);
ui.statusBar->addPermanentWidget(m_ProgressBar);
ui.StatusBar->addPermanentWidget(m_ProgressBar);
//Setup pointer in the GL window to point back to here.
ui.GLDisplay->SetMainWindow(this);
@ -162,29 +166,43 @@ Fractorium::Fractorium(QWidget* p)
ui.XformsTabWidget->setCurrentIndex(2);//Make variations tab the currently selected one under the Xforms tab.
}
//Setting certain values will completely throw off the GUI, doing everything
//from setting strange margins, to arbitrarily changing the fonts used.
//For these cases, the only way to fix the problem is to use style sheets.
ui.ColorTable->setStyleSheet("QTableWidget::item { padding: 1px; }");
ui.GeometryTable->setStyleSheet("QTableWidget::item { padding: 1px; }");
ui.FilterTable->setStyleSheet("QTableWidget::item { padding: 1px; }");
ui.IterationTable->setStyleSheet("QTableWidget::item { padding: 1px; }");
ui.XformAffineTab->setStyleSheet("QTableWidget::item { padding: 1px; }");
ui.XformWeightNameTable->setStyleSheet("QTableWidget::item { padding: 0px; }");
ui.XformColorIndexTable->setStyleSheet("QTableWidget::item { padding: 1px; }");
ui.XformColorValuesTable->setStyleSheet("QTableWidget::item { padding: 1px; }");
ui.XformPaletteRefTable->setStyleSheet("QTableWidget::item { padding: 0px; border: none; margin: 0px; }");
ui.PaletteAdjustTable->setStyleSheet("QTableWidget::item { padding: 1px; }");//Need this to avoid covering the top border pixel with the spinners.
ui.statusBar->setStyleSheet("QStatusBar QLabel { padding-left: 2px; padding-right: 2px; }");
ui.XaosTableView->setStyleSheet("QTableView { margin: 1px}");
//setStyleSheet("QGroupBox { border: 2px solid gray; border-radius: 3px; } ");
m_PreviousPaletteRow = -1;//Force click handler the first time through.
SetCoordinateStatus(0, 0, 0, 0);
SetTabOrders();
m_SettingsPath = QFileInfo(m_Settings->fileName()).absoluteDir().absolutePath();
ifstream ifs((m_SettingsPath + "/default.qss").toStdString().c_str(), ifstream::in);
if (ifs.is_open())
{
string total, qs;
while (std::getline(ifs, qs))
total += qs + "\n";
m_Style = QString::fromStdString(total);
}
else
m_Style = BaseStyle();
setStyleSheet(m_Style);
if (!m_Settings->Theme().isEmpty())
{
if (auto theme = QStyleFactory::create(m_Settings->Theme()))
{
m_Theme = theme;
setStyle(m_Theme);
}
}
else
{
if (!QStyleFactory::keys().empty())
{
m_Theme = QStyleFactory::create(qApp->style()->objectName());
setStyle(m_Theme);
}
}
//At this point, everything has been setup except the renderer. Shortly after
//this constructor exits, GLWidget::InitGL() will create the initial flock and start the rendering timer
//which executes whenever the program is idle. Upon starting the timer, the renderer
@ -764,7 +782,7 @@ void Fractorium::SetTabOrders()
w = SetTabOrder(this, w, ui.PaletteListTable);
w = SetTabOrder(this, ui.SummaryTableWidget, ui.SummaryTreeWidget);//Info summary.
w = SetTabOrder(this, ui.SummaryTable, ui.SummaryTree);//Info summary.
w = SetTabOrder(this, ui.InfoBoundsGroupBox, ui.InfoBoundsFrame);//Info bounds.