mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-17 05:34:50 -04:00
--Bug fixes
-Only allow editing affines via key press when affines are actually shown. --Code changes -Fix up from Michel's merge.
This commit is contained in:
@ -15,22 +15,22 @@ void Fractorium::InitToolbarUI()
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spGroup->addAction(ui.ActionDP);
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SyncOptionsToToolbar();
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ui.ActionDrawImage->setChecked(true);
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m_PreviousAffineState[(int)eAffineState::PRE] = true;
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m_PreviousAffineState[(int)eAffineState::ALL_PRE] = true;
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m_PreviousAffineState[(int)eAffineState::POST] = false;
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m_PreviousAffineState[(int)eAffineState::ALL_POST] = false;
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connect(ui.ActionCpu, SIGNAL(triggered(bool)), this, SLOT(OnActionCpu(bool)), Qt::QueuedConnection);
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connect(ui.ActionCL, SIGNAL(triggered(bool)), this, SLOT(OnActionCL(bool)), Qt::QueuedConnection);
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connect(ui.ActionSP, SIGNAL(triggered(bool)), this, SLOT(OnActionSP(bool)), Qt::QueuedConnection);
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connect(ui.ActionDP, SIGNAL(triggered(bool)), this, SLOT(OnActionDP(bool)), Qt::QueuedConnection);
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connect(ui.ActionStyle, SIGNAL(triggered(bool)), this, SLOT(OnActionStyle(bool)), Qt::QueuedConnection);
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connect(ui.ActionStartStopRenderer, SIGNAL(triggered(bool)), this, SLOT(OnActionStartStopRenderer(bool)), Qt::QueuedConnection);
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connect(ui.ActionDrawImage, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawImage(bool)), Qt::QueuedConnection);
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connect(ui.ActionDrawPreAffines, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawAffines(bool)), Qt::QueuedConnection);
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connect(ui.ActionDrawPostAffines, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawAffines(bool)), Qt::QueuedConnection);
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connect(ui.ActionDrawAllPreAffines, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawAllAffines(bool)), Qt::QueuedConnection);
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connect(ui.ActionDrawAllPostAffines, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawAllAffines(bool)), Qt::QueuedConnection);
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connect(ui.ActionDrawGrid, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawGrid(bool)), Qt::QueuedConnection);
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m_PreviousAffineState[int(eAffineState::PRE) ] = true;
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m_PreviousAffineState[int(eAffineState::ALL_PRE) ] = true;
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m_PreviousAffineState[int(eAffineState::POST) ] = false;
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m_PreviousAffineState[int(eAffineState::ALL_POST)] = false;
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connect(ui.ActionCpu, SIGNAL(triggered(bool)), this, SLOT(OnActionCpu(bool)), Qt::QueuedConnection);
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connect(ui.ActionCL, SIGNAL(triggered(bool)), this, SLOT(OnActionCL(bool)), Qt::QueuedConnection);
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connect(ui.ActionSP, SIGNAL(triggered(bool)), this, SLOT(OnActionSP(bool)), Qt::QueuedConnection);
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connect(ui.ActionDP, SIGNAL(triggered(bool)), this, SLOT(OnActionDP(bool)), Qt::QueuedConnection);
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connect(ui.ActionStyle, SIGNAL(triggered(bool)), this, SLOT(OnActionStyle(bool)), Qt::QueuedConnection);
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connect(ui.ActionStartStopRenderer, SIGNAL(triggered(bool)), this, SLOT(OnActionStartStopRenderer(bool)), Qt::QueuedConnection);
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connect(ui.ActionDrawImage, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawImage(bool)), Qt::QueuedConnection);
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connect(ui.ActionDrawPreAffines, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawAffines(bool)), Qt::QueuedConnection);
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connect(ui.ActionDrawPostAffines, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawAffines(bool)), Qt::QueuedConnection);
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connect(ui.ActionDrawAllPreAffines, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawAllAffines(bool)), Qt::QueuedConnection);
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connect(ui.ActionDrawAllPostAffines, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawAllAffines(bool)), Qt::QueuedConnection);
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connect(ui.ActionDrawGrid, SIGNAL(triggered(bool)), this, SLOT(OnActionDrawGrid(bool)), Qt::QueuedConnection);
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}
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/// <summary>
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@ -140,14 +140,13 @@ void Fractorium::OnActionStartStopRenderer(bool checked)
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/// <param name="checked">Check state, show pre affines if true, else hide.</param>
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void Fractorium::OnActionDrawAffines(bool checked)
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{
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m_Settings->ShowXforms(checked);
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m_Settings->ShowXforms(checked);
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if (!ui.ActionDrawImage->isChecked() && !(ui.ActionDrawPreAffines->isChecked() || ui.ActionDrawPostAffines->isChecked()))
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ui.ActionDrawImage->setChecked(true);
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if (!ui.ActionDrawImage->isChecked() && !(ui.ActionDrawPreAffines->isChecked() || ui.ActionDrawPostAffines->isChecked()))
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ui.ActionDrawImage->setChecked(true);
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SaveAffineState();
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ui.GLDisplay->update();
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SaveAffineState();
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ui.GLDisplay->update();
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}
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/// <summary>
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@ -157,8 +156,8 @@ void Fractorium::OnActionDrawAffines(bool checked)
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/// <param name="checked">Check state, show all pre affines if true, else show selected.</param>
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void Fractorium::OnActionDrawAllAffines(bool checked)
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{
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SaveAffineState();
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ui.GLDisplay->update();
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SaveAffineState();
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ui.GLDisplay->update();
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}
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/// <summary>
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@ -168,8 +167,8 @@ void Fractorium::OnActionDrawAllAffines(bool checked)
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/// <param name="checked">Check state, show image if true, else hide.</param>
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void Fractorium::OnActionDrawImage(bool checked)
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{
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if (!ui.ActionDrawImage->isChecked())
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SyncAffineStateToToolbar();
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if (!ui.ActionDrawImage->isChecked())
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SyncAffineStateToToolbar();
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ui.GLDisplay->update();
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}
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@ -190,13 +189,13 @@ void Fractorium::OnActionDrawGrid(bool checked)
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/// </summary>
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void Fractorium::SaveAffineState()
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{
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if(!ui.ActionDrawPreAffines->isChecked() && !ui.ActionDrawPostAffines->isChecked())
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return;
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if (!ui.ActionDrawPreAffines->isChecked() && !ui.ActionDrawPostAffines->isChecked())
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return;
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m_PreviousAffineState[(int)eAffineState::PRE] = ui.ActionDrawPreAffines->isChecked();
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m_PreviousAffineState[(int)eAffineState::ALL_PRE] = ui.ActionDrawAllPreAffines->isChecked();
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m_PreviousAffineState[(int)eAffineState::POST] = ui.ActionDrawPostAffines->isChecked();
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m_PreviousAffineState[(int)eAffineState::ALL_POST] = ui.ActionDrawAllPostAffines->isChecked();
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m_PreviousAffineState[int(eAffineState::PRE) ] = ui.ActionDrawPreAffines->isChecked();
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m_PreviousAffineState[int(eAffineState::ALL_PRE) ] = ui.ActionDrawAllPreAffines->isChecked();
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m_PreviousAffineState[int(eAffineState::POST) ] = ui.ActionDrawPostAffines->isChecked();
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m_PreviousAffineState[int(eAffineState::ALL_POST)] = ui.ActionDrawAllPostAffines->isChecked();
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}
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/// <summary>
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@ -205,10 +204,10 @@ void Fractorium::SaveAffineState()
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/// </summary>
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void Fractorium::SyncAffineStateToToolbar()
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{
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ui.ActionDrawPreAffines->setChecked(m_PreviousAffineState[(int)eAffineState::PRE]);
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ui.ActionDrawAllPreAffines->setChecked(m_PreviousAffineState[(int)eAffineState::ALL_PRE]);
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ui.ActionDrawPostAffines->setChecked(m_PreviousAffineState[(int)eAffineState::POST]);
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ui.ActionDrawAllPostAffines->setChecked(m_PreviousAffineState[(int)eAffineState::ALL_POST]);
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ui.ActionDrawPreAffines->setChecked(m_PreviousAffineState [int(eAffineState::PRE) ]);
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ui.ActionDrawAllPreAffines->setChecked(m_PreviousAffineState [int(eAffineState::ALL_PRE) ]);
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ui.ActionDrawPostAffines->setChecked(m_PreviousAffineState [int(eAffineState::POST) ]);
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ui.ActionDrawAllPostAffines->setChecked(m_PreviousAffineState[int(eAffineState::ALL_POST)]);
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}
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/// <summary>
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@ -247,8 +246,7 @@ void Fractorium::SyncOptionsToToolbar()
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}
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ui.ActionDrawGrid->setChecked(m_Settings->ShowGrid());
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ui.ActionDrawPreAffines->setChecked(m_Settings->ShowXforms());
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ui.ActionDrawAllPreAffines->setChecked(m_Settings->ShowXforms());
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SaveAffineState();
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ui.ActionDrawPreAffines->setChecked(m_Settings->ShowXforms());
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ui.ActionDrawAllPreAffines->setChecked(m_Settings->ShowXforms());
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SaveAffineState();
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}
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