--Bug fixes

-Only allow editing affines via key press when affines are actually shown.

--Code changes
 -Fix up from Michel's merge.
This commit is contained in:
Person
2020-01-25 15:50:53 -08:00
parent e61b77651a
commit 04b87da642
7 changed files with 214 additions and 328 deletions

View File

@ -766,20 +766,20 @@ void Fractorium::OnActionResetWorkspace(bool checked)
/// <param name="checked">Ignored</param>
void Fractorium::OnActionAlternateEditorImage(bool checked)
{
if (DrawPreAffines() || DrawPostAffines())
if (DrawPreAffines() || DrawPostAffines())
{
ui.ActionDrawPreAffines->setChecked(false);
ui.ActionDrawAllPreAffines->setChecked(false);
ui.ActionDrawPostAffines->setChecked(false);
ui.ActionDrawAllPostAffines->setChecked(false);
ui.ActionDrawGrid->setChecked(false);
ui.ActionDrawImage->setChecked(true);
ui.ActionDrawPreAffines->setChecked(false);
ui.ActionDrawAllPreAffines->setChecked(false);
ui.ActionDrawPostAffines->setChecked(false);
ui.ActionDrawAllPostAffines->setChecked(false);
ui.ActionDrawGrid->setChecked(false);
ui.ActionDrawImage->setChecked(true);
}
else
{
ui.ActionDrawImage->setChecked(false);
ui.ActionDrawGrid->setChecked(true);
SyncAffineStateToToolbar();
ui.ActionDrawImage->setChecked(false);
ui.ActionDrawGrid->setChecked(true);
SyncAffineStateToToolbar();
}
ui.GLDisplay->update();