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https://bitbucket.org/mfeemster/fractorium.git
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--User changes
-Add support for multiple GPU devices. --These options are present in the command line and in Fractorium. -Change scheme of specifying devices from platform,device to just total device index. --Single number on the command line. --Change from combo boxes for device selection to a table of all devices in Fractorium. -Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Bug fixes -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority. -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation. -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull(). --Code changes -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion(). -EmberMotion.h: Call base constructor. -EmberPch.h: #pragma once only on Windows. -EmberToXml.h: --Handle different types of exceptions. --Add default cases to ToString(). -Isaac.h: Remove unused variable in constructor. -Point.h: Call base constructor in Color(). -Renderer.h/cpp: --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU. --Make CoordMap() return a const ref, not a pointer. -SheepTools.h: --Use 64-bit types like the rest of the code already does. --Fix some comment misspellings. -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions. -Utils.h: --Add new functions Equal() and Split(). --Handle more exception types in ReadFile(). --Get rid of most legacy blending of C and C++ argument parsing. -XmlToEmber.h: --Get rid of most legacy blending of C and C++ code from flam3. --Remove some unused variables. -EmberAnimate: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --If a render fails, exit since there is no point in continuing an animation with a missing frame. --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before. --Remove some unused variables. -EmberGenome, EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. -EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --Only print values when not rendering with OpenCL, since they're always 0 in that case. -EmberCLPch.h: --#pragma once only on Windows. --#include <atomic>. -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU. -OpenCLWrapper.h: --Move all OpenCL info related code into its own class OpenCLInfo. --Add members to cache the values of global memory size and max allocation size. -RendererCL.h/cpp: --Redesign to accomodate multi-GPU. --Constructor now takes a vector of devices. --Remove DumpErrorReport() function, it's handled in the base. --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter. --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit. --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing. --m_Calls member removed, as it's now per-device. --OpenCLWrapper removed. --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device. --Added member m_Devices, a vector of unique_ptr of RendererCLDevice. -EmberCommon.h --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices. --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices. --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device. --Add more comments to some existing functions. -EmberCommonPch.h: #pragma once only on Windows. -EmberOptions.h: --Remove --platform option, it's just sequential device number now with the --device option. --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image. --Add Devices() function to parse comma separated --device option string and return a vector of device indices. --Make int and uint types be 64-bit, so intmax_t and size_t. --Make better use of macros. -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref. -All project files: Turn off buffer security check option in Visual Studio (/Gs-) -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems. -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link. -EmberCL.pro: Add new files for multi-GPU support. -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake} -shared_settings.pri: -Add version string. -Remove old DESTDIR definitions. -Add the following lines or else nothing would build: CONFIG(release, debug|release) { CONFIG += warn_off DESTDIR = ../../../Bin/release } CONFIG(debug, debug|release) { DESTDIR = ../../../Bin/debug } QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t)) LIBS += -L/usr/lib -lpthread -AboutDialog.ui: Another futile attempt to make it look correct on Linux. -FinalRenderDialog.h/cpp: --Add support for multi-GPU. --Change from combo boxes for device selection to a table of all devices. --Ensure device selection makes sense. --Remove "FinalRender" prefix of various function names, it's implied given the context. -FinalRenderEmberController.h/cpp: --Add support for multi-GPU. --Change m_FinishedImageCount to be atomic. --Move CancelRender() from the base to FinalRenderEmberController<T>. --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread. --Consolidate setting various renderer fields into SyncGuiToRenderer(). -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table. -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system. -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed. -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used. -FractoriumSettings.h/cpp: --Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Add multi-GPU support, remove old device,platform pair. -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system. -FractoriumOptionsDialog.h/cpp: --Add support for multi-GPU. --Consolidate more assignments in DataToGui(). --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event. -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
This commit is contained in:
@ -185,4 +185,175 @@ static intmax_t IsXformLinked(Ember<T>& ember, Xform<T>* xform)
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}
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return linked;
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}
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}
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/// <summary>
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/// Convert the passed in QList<QVariant> of absolute device indices to a vector<pair<size_t, size_t>> of platform,device
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/// index pairs.
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/// </summary>
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/// <param name="selectedDevices">The absolute device indices</param>
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/// <returns>The converted device vector of platform,device index pairs</returns>
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static vector<pair<size_t, size_t>> Devices(const QList<QVariant>& selectedDevices)
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{
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vector<pair<size_t, size_t>> vec;
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OpenCLInfo& info = OpenCLInfo::Instance();
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auto& devices = info.DeviceIndices();
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vec.reserve(selectedDevices.size());
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for (size_t i = 0; i < selectedDevices.size(); i++)
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{
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auto index = selectedDevices[i].toUInt();
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if (index < devices.size())
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vec.push_back(devices[index]);
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}
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return vec;
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}
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/// <summary>
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/// Setup a table showing all available OpenCL devices on the system.
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/// Create checkboxes and radio buttons which allow the user to specify
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/// which devices to use, and which one to make the primary device.
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/// Used in the options dialog and the final render dialog.
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/// </summary>
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/// <param name="table">The QTableWidget to setup</param>
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/// <param name="settingsDevices">The absolute indices of the devices to use, with the first being the primary.</param>
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static void SetupDeviceTable(QTableWidget* table, const QList<QVariant>& settingsDevices)
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{
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bool primary = false;
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auto& deviceNames = OpenCLInfo::Instance().AllDeviceNames();
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table->clearContents();
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table->setRowCount(deviceNames.size());
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for (size_t i = 0; i < deviceNames.size(); i++)
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{
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auto checkItem = new QTableWidgetItem();
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auto radio = new QRadioButton();
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auto deviceItem = new QTableWidgetItem(QString::fromStdString(deviceNames[i]));
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table->setItem(i, 0, checkItem);
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table->setCellWidget(i, 1, radio);
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table->setItem(i, 2, deviceItem);
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if (settingsDevices.contains(QVariant::fromValue(i)))
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{
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checkItem->setCheckState(Qt::Checked);
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if (!primary)
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{
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radio->setChecked(true);
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primary = true;
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}
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}
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else
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checkItem->setCheckState(Qt::Unchecked);
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}
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if (!primary && table->rowCount() > 0)//Primary was never set, so just default to the first device and hope it was the one detected as the main display.
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{
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table->item(0, 0)->setCheckState(Qt::Checked);
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qobject_cast<QRadioButton*>(table->cellWidget(0, 1))->setChecked(true);
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}
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}
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/// <summary>
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/// Copy the passed in selected absolute device indices to the controls on the passed in table.
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/// Used in the options dialog and the final render dialog.
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/// </summary>
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/// <param name="table">The QTableWidget to copy values to</param>
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/// <param name="settingsDevices">The absolute indices of the devices to use, with the first being the primary.</param>
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static void SettingsToDeviceTable(QTableWidget* table, QList<QVariant>& settingsDevices)
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{
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if (settingsDevices.empty() && table->rowCount() > 0)
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{
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table->item(0, 0)->setCheckState(Qt::Checked);
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qobject_cast<QRadioButton*>(table->cellWidget(0, 1))->setChecked(true);
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for (int row = 1; row < table->rowCount(); row++)
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if (auto item = table->item(row, 0))
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item->setCheckState(Qt::Unchecked);
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}
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else
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{
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for (int row = 0; row < table->rowCount(); row++)
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{
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if (auto item = table->item(row, 0))
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{
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if (settingsDevices.contains(row))
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{
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item->setCheckState(Qt::Checked);
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if (!settingsDevices.indexOf(QVariant::fromValue(row)))
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if (auto radio = qobject_cast<QRadioButton*>(table->cellWidget(row, 1)))
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radio->setChecked(true);
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}
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else
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{
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item->setCheckState(Qt::Unchecked);
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}
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}
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}
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}
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}
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/// <summary>
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/// Copy the values of the controls on the passed in table to a list of absolute device indices.
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/// Used in the options dialog and the final render dialog.
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/// </summary>
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/// <param name="table">The QTableWidget to copy values from</param>
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/// <returns>The list of absolute device indices</returns>
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static QList<QVariant> DeviceTableToSettings(QTableWidget* table)
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{
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QList<QVariant> devices;
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auto rows = table->rowCount();
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for (int row = 0; row < rows; row++)
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{
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auto checkItem = table->item(row, 0);
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auto radio = qobject_cast<QRadioButton*>(table->cellWidget(row, 1));
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if (checkItem->checkState() == Qt::Checked)
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{
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if (radio && radio->isChecked())
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devices.push_front(row);
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else
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devices.push_back(row);
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}
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}
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return devices;
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}
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/// <summary>
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/// Ensure device selection on the passed in table make sense.
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/// </summary>
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/// <param name="table">The QTableWidget to setup</param>
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/// <param name="row">The row of the cell</param>
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/// <param name="col">The column of the cell</param>
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static void HandleDeviceTableCheckChanged(QTableWidget* table, int row, int col)
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{
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int primaryRow = -1;
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QRadioButton* primaryRadio = nullptr;
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for (int i = 0; i < table->rowCount(); i++)
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{
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if (auto radio = qobject_cast<QRadioButton*>(table->cellWidget(i, 1)))
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{
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if (radio->isChecked())
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{
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primaryRow = i;
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primaryRadio = radio;
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break;
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}
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}
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}
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if (primaryRow == -1) primaryRow = 0;
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if (auto primaryItem = table->item(primaryRow, 0))
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if (primaryItem->checkState() == Qt::Unchecked)
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primaryItem->setCheckState(Qt::Checked);
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}
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