--User changes

-Add support for multiple GPU devices.
  --These options are present in the command line and in Fractorium.
 -Change scheme of specifying devices from platform,device to just total device index.
  --Single number on the command line.
  --Change from combo boxes for device selection to a table of all devices in Fractorium.
 -Temporal samples defaults to 100 instead of 1000 which was needless overkill.

--Bug fixes
 -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
 -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
 -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().

--Code changes
 -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
 -EmberMotion.h: Call base constructor.
 -EmberPch.h: #pragma once only on Windows.
 -EmberToXml.h:
  --Handle different types of exceptions.
  --Add default cases to ToString().
 -Isaac.h: Remove unused variable in constructor.
 -Point.h: Call base constructor in Color().
 -Renderer.h/cpp:
  --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
  --Make CoordMap() return a const ref, not a pointer.
 -SheepTools.h:
  --Use 64-bit types like the rest of the code already does.
  --Fix some comment misspellings.
 -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
 -Utils.h:
  --Add new functions Equal() and Split().
  --Handle more exception types in ReadFile().
  --Get rid of most legacy blending of C and C++ argument parsing.
 -XmlToEmber.h:
  --Get rid of most legacy blending of C and C++ code from flam3.
  --Remove some unused variables.
 -EmberAnimate:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
  --If a render fails, exit since there is no point in continuing an animation with a missing frame.
  --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
  --Remove some unused variables.
 -EmberGenome, EmberRender:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
 -EmberRender:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
  --Only print values when not rendering with OpenCL, since they're always 0 in that case.
 -EmberCLPch.h:
  --#pragma once only on Windows.
  --#include <atomic>.
 -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
 -OpenCLWrapper.h:
  --Move all OpenCL info related code into its own class OpenCLInfo.
  --Add members to cache the values of global memory size and max allocation size.
 -RendererCL.h/cpp:
  --Redesign to accomodate multi-GPU.
  --Constructor now takes a vector of devices.
  --Remove DumpErrorReport() function, it's handled in the base.
  --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
  --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
  --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
  --m_Calls member removed, as it's now per-device.
  --OpenCLWrapper removed.
  --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
  --Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
 -EmberCommon.h
  --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
  --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
  --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
  --Add more comments to some existing functions.
 -EmberCommonPch.h: #pragma once only on Windows.
 -EmberOptions.h:
  --Remove --platform option, it's just sequential device number now with the --device option.
  --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
  --Add Devices() function to parse comma separated --device option string and return a vector of device indices.
  --Make int and uint types be 64-bit, so intmax_t and size_t.
  --Make better use of macros.
 -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
 -All project files: Turn off buffer security check option in Visual Studio (/Gs-)
 -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
 -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
 -EmberCL.pro: Add new files for multi-GPU support.
 -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
 -shared_settings.pri:
  -Add version string.
  -Remove old DESTDIR definitions.
  -Add the following lines or else nothing would build:
   CONFIG(release, debug|release) {
    CONFIG += warn_off
    DESTDIR = ../../../Bin/release
   }

   CONFIG(debug, debug|release) {
    DESTDIR = ../../../Bin/debug
   }

   QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
   LIBS += -L/usr/lib -lpthread
 -AboutDialog.ui: Another futile attempt to make it look correct on Linux.
 -FinalRenderDialog.h/cpp:
  --Add support for multi-GPU.
  --Change from combo boxes for device selection to a table of all devices.
  --Ensure device selection makes sense.
  --Remove "FinalRender" prefix of various function names, it's implied given the context.
 -FinalRenderEmberController.h/cpp:
  --Add support for multi-GPU.
  --Change m_FinishedImageCount to be atomic.
  --Move CancelRender() from the base to FinalRenderEmberController<T>.
  --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
  --Consolidate setting various renderer fields into SyncGuiToRenderer().
 -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
 -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
 -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
 -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
 -FractoriumSettings.h/cpp:
  --Temporal samples defaults to 100 instead of 1000 which was needless overkill.
  --Add multi-GPU support, remove old device,platform pair.
 -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
 -FractoriumOptionsDialog.h/cpp:
  --Add support for multi-GPU.
  --Consolidate more assignments in DataToGui().
  --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
 -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
This commit is contained in:
mfeemster
2015-09-12 18:33:45 -07:00
parent a4aae06b02
commit 018ba26b5f
85 changed files with 3869 additions and 2517 deletions

View File

@ -11,7 +11,8 @@
/// <param name="p">The parent widget</param>
/// <param name="f">The window flags. Default: 0.</param>
FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(FractoriumSettings* settings, QWidget* p, Qt::WindowFlags f)
: QDialog(p, f)
: QDialog(p, f),
m_Info(OpenCLInfo::Instance())
{
ui.setupUi(this);
@ -29,18 +30,18 @@ FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(FractoriumSettings* set
connect(ui.FinalRenderTransparencyCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnTransparencyCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderOpenCLCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnOpenCLCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderDoublePrecisionCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnDoublePrecisionCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderPlatformCombo, SIGNAL(currentIndexChanged(int)), this, SLOT(OnPlatformComboCurrentIndexChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderDoAllCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnDoAllCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderDoSequenceCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnDoSequenceCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderCurrentSpin, SIGNAL(valueChanged(int)), this, SLOT(OnFinalRenderCurrentSpinChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderCurrentSpin, SIGNAL(valueChanged(int)), this, SLOT(OnCurrentSpinChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderApplyToAllCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnApplyAllCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderKeepAspectCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnKeepAspectCheckBoxStateChanged(int)), Qt::QueuedConnection);
connect(ui.FinalRenderScaleNoneRadioButton, SIGNAL(toggled(bool)), this, SLOT(OnScaleRadioButtonChanged(bool)), Qt::QueuedConnection);
connect(ui.FinalRenderScaleWidthRadioButton, SIGNAL(toggled(bool)), this, SLOT(OnScaleRadioButtonChanged(bool)), Qt::QueuedConnection);
connect(ui.FinalRenderScaleHeightRadioButton, SIGNAL(toggled(bool)), this, SLOT(OnScaleRadioButtonChanged(bool)), Qt::QueuedConnection);
SetupSpinner<DoubleSpinBox, double>(ui.FinalRenderSizeTable, this, row, 1, m_WidthScaleSpin, spinHeight, 0.001, 99.99, 0.1, SIGNAL(valueChanged(double)), SLOT(OnFinalRenderWidthScaleChanged(double)), true, 1.0, 1.0, 1.0);
SetupSpinner<DoubleSpinBox, double>(ui.FinalRenderSizeTable, this, row, 1, m_HeightScaleSpin, spinHeight, 0.001, 99.99, 0.1, SIGNAL(valueChanged(double)), SLOT(OnFinalRenderHeightScaleChanged(double)), true, 1.0, 1.0, 1.0);
connect(ui.DeviceTable, SIGNAL(cellChanged(int, int)), this, SLOT(OnDeviceTableCellChanged(int, int)), Qt::QueuedConnection);
SetupSpinner<DoubleSpinBox, double>(ui.FinalRenderSizeTable, this, row, 1, m_WidthScaleSpin, spinHeight, 0.001, 99.99, 0.1, SIGNAL(valueChanged(double)), SLOT(OnWidthScaleChanged(double)), true, 1.0, 1.0, 1.0);
SetupSpinner<DoubleSpinBox, double>(ui.FinalRenderSizeTable, this, row, 1, m_HeightScaleSpin, spinHeight, 0.001, 99.99, 0.1, SIGNAL(valueChanged(double)), SLOT(OnHeightScaleChanged(double)), true, 1.0, 1.0, 1.0);
m_WidthScaleSpin->setDecimals(3);
m_HeightScaleSpin->setDecimals(3);
m_WidthScaleSpin->setSuffix(" ( )");
@ -68,43 +69,35 @@ FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(FractoriumSettings* set
table->item(row++, 1)->setTextAlignment(Qt::AlignRight | Qt::AlignVCenter);
connect(m_Tbcw->m_Button1, SIGNAL(clicked(bool)), this, SLOT(OnFileButtonClicked(bool)), Qt::QueuedConnection);
connect(m_Tbcw->m_Button2, SIGNAL(clicked(bool)), this, SLOT(OnShowFolderButtonClicked(bool)), Qt::QueuedConnection);
connect(m_Tbcw->m_Combo, SIGNAL(currentIndexChanged(int)), this, SLOT(OnFinalRenderExtIndexChanged(int)), Qt::QueuedConnection);
connect(m_Tbcw->m_Combo, SIGNAL(currentIndexChanged(int)), this, SLOT(OnExtIndexChanged(int)), Qt::QueuedConnection);
m_PrefixEdit = new QLineEdit(table);
table->setCellWidget(row++, 1, m_PrefixEdit);
m_SuffixEdit = new QLineEdit(table);
table->setCellWidget(row++, 1, m_SuffixEdit);
connect(m_PrefixEdit, SIGNAL(textChanged(const QString&)), this, SLOT(OnFinalRenderPrefixChanged(const QString&)), Qt::QueuedConnection);
connect(m_SuffixEdit, SIGNAL(textChanged(const QString&)), this, SLOT(OnFinalRenderSuffixChanged(const QString&)), Qt::QueuedConnection);
connect(m_PrefixEdit, SIGNAL(textChanged(const QString&)), this, SLOT(OnPrefixChanged(const QString&)), Qt::QueuedConnection);
connect(m_SuffixEdit, SIGNAL(textChanged(const QString&)), this, SLOT(OnSuffixChanged(const QString&)), Qt::QueuedConnection);
ui.StartRenderButton->disconnect(SIGNAL(clicked(bool)));
connect(ui.StartRenderButton, SIGNAL(clicked(bool)), this, SLOT(OnRenderClicked(bool)), Qt::QueuedConnection);
connect(ui.StopRenderButton, SIGNAL(clicked(bool)), this, SLOT(OnCancelRenderClicked(bool)), Qt::QueuedConnection);
if (m_Wrapper.CheckOpenCL())
table = ui.DeviceTable;
if (m_Info.Ok() && !m_Info.Devices().empty())
{
vector<string> platforms = m_Wrapper.PlatformNames();
SetupDeviceTable(table, m_Settings->FinalDevices());
//Populate combo boxes with available OpenCL platforms and devices.
for (i = 0; i < platforms.size(); i++)
ui.FinalRenderPlatformCombo->addItem(QString::fromStdString(platforms[i]));
for (int i = 0; i < table->rowCount(); i++)
if (auto radio = qobject_cast<QRadioButton*>(table->cellWidget(i, 1)))
connect(radio, SIGNAL(toggled(bool)), this, SLOT(OnDeviceTableRadioToggled(bool)), Qt::QueuedConnection);
//If init succeeds, set the selected platform and device combos to match what was saved in the settings.
if (m_Wrapper.Init(m_Settings->FinalPlatformIndex(), m_Settings->FinalDeviceIndex()))
{
ui.FinalRenderOpenCLCheckBox->setChecked( m_Settings->FinalOpenCL());
ui.FinalRenderPlatformCombo->setCurrentIndex(m_Settings->FinalPlatformIndex());
ui.FinalRenderDeviceCombo->setCurrentIndex( m_Settings->FinalDeviceIndex());
}
else
{
OnPlatformComboCurrentIndexChanged(0);
ui.FinalRenderOpenCLCheckBox->setChecked(false);
}
ui.FinalRenderOpenCLCheckBox->setChecked(m_Settings->FinalOpenCL());
}
else
{
table->setEnabled(false);
ui.FinalRenderOpenCLCheckBox->setChecked(false);
ui.FinalRenderOpenCLCheckBox->setEnabled(false);
}
@ -128,7 +121,7 @@ FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(FractoriumSettings* set
else if (m_Settings->FinalThreadPriority() == THREAD_PRIORITY_HIGHEST)
ui.FinalRenderThreadPriorityComboBox->setCurrentIndex(tpc);
else
ui.FinalRenderThreadPriorityComboBox->setCurrentIndex(Clamp<int>(0, tpc, m_Settings->FinalThreadPriority() / 25));
ui.FinalRenderThreadPriorityComboBox->setCurrentIndex(Clamp<int>(m_Settings->FinalThreadPriority() / 25, 0, tpc));
#endif
m_QualitySpin->setValue(m_Settings->FinalQuality());
@ -167,8 +160,7 @@ FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(FractoriumSettings* set
w = SetTabOrder(this, w, ui.FinalRenderDoAllCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderDoSequenceCheckBox);
w = SetTabOrder(this, w, ui.FinalRenderCurrentSpin);
w = SetTabOrder(this, w, ui.FinalRenderPlatformCombo);
w = SetTabOrder(this, w, ui.FinalRenderDeviceCombo);
w = SetTabOrder(this, w, ui.DeviceTable);
w = SetTabOrder(this, w, ui.FinalRenderThreadCountSpin);
w = SetTabOrder(this, w, ui.FinalRenderThreadPriorityComboBox);
w = SetTabOrder(this, w, ui.FinalRenderApplyToAllCheckBox);
@ -214,8 +206,6 @@ void FractoriumFinalRenderDialog::Path(const QString& s) { ui.FinalRenderParamsT
QString FractoriumFinalRenderDialog::Prefix() { return m_PrefixEdit->text(); }
QString FractoriumFinalRenderDialog::Suffix() { return m_SuffixEdit->text(); }
uint FractoriumFinalRenderDialog::Current() { return ui.FinalRenderCurrentSpin->value(); }
uint FractoriumFinalRenderDialog::PlatformIndex() { return ui.FinalRenderPlatformCombo->currentIndex(); }
uint FractoriumFinalRenderDialog::DeviceIndex() { return ui.FinalRenderDeviceCombo->currentIndex(); }
uint FractoriumFinalRenderDialog::ThreadCount() { return ui.FinalRenderThreadCountSpin->value(); }
#ifdef _WIN32
int FractoriumFinalRenderDialog::ThreadPriority() { return ui.FinalRenderThreadPriorityComboBox->currentIndex() - 2; }
@ -236,6 +226,7 @@ double FractoriumFinalRenderDialog::Quality() { return m_QualitySpin->value(); }
uint FractoriumFinalRenderDialog::TemporalSamples() { return m_TemporalSamplesSpin->value(); }
uint FractoriumFinalRenderDialog::Supersample() { return m_SupersampleSpin->value(); }
uint FractoriumFinalRenderDialog::Strips() { return m_StripsSpin->value(); }
QList<QVariant> FractoriumFinalRenderDialog::Devices() { return DeviceTableToSettings(ui.DeviceTable); }
/// <summary>
/// Capture the current state of the Gui.
@ -260,8 +251,7 @@ FinalRenderGuiState FractoriumFinalRenderDialog::State()
state.m_Ext = Ext();
state.m_Prefix = Prefix();
state.m_Suffix = Suffix();
state.m_PlatformIndex = PlatformIndex();
state.m_DeviceIndex = DeviceIndex();
state.m_Devices = Devices();
state.m_ThreadCount = ThreadCount();
state.m_ThreadPriority = ThreadPriority();
state.m_WidthScale = WidthScale();
@ -348,14 +338,14 @@ void FractoriumFinalRenderDialog::OnTransparencyCheckBoxStateChanged(int state)
/// <summary>
/// Set whether to use OpenCL in the rendering process or not.
/// Also disable or enable the CPU and OpenCL related controls based on the state passed in.
/// </summary>
/// <param name="state">Use OpenCL if state == Qt::Checked, else don't.</param>
void FractoriumFinalRenderDialog::OnOpenCLCheckBoxStateChanged(int state)
{
bool checked = state == Qt::Checked;
ui.FinalRenderPlatformCombo->setEnabled(checked);
ui.FinalRenderDeviceCombo->setEnabled(checked);
ui.DeviceTable->setEnabled(checked);
ui.FinalRenderThreadCountSpin->setEnabled(!checked);
ui.FinalRenderThreadPriorityComboBox->setEnabled(!checked);
SetMemory();
@ -379,6 +369,9 @@ void FractoriumFinalRenderDialog::OnDoublePrecisionCheckBoxStateChanged(int stat
/// <param name="state">The state of the checkbox</param>
void FractoriumFinalRenderDialog::OnDoAllCheckBoxStateChanged(int state)
{
if (!state)
ui.FinalRenderDoSequenceCheckBox->setChecked(false);
ui.FinalRenderDoSequenceCheckBox->setEnabled(ui.FinalRenderDoAllCheckBox->isChecked());
}
@ -390,36 +383,28 @@ void FractoriumFinalRenderDialog::OnDoAllCheckBoxStateChanged(int state)
/// <param name="state">The state of the checkbox</param>
void FractoriumFinalRenderDialog::OnDoSequenceCheckBoxStateChanged(int state)
{
m_TemporalSamplesSpin->setEnabled(ui.FinalRenderDoSequenceCheckBox->isChecked());
bool checked = ui.FinalRenderDoSequenceCheckBox->isChecked();
m_TemporalSamplesSpin->setEnabled(checked);
if (checked)
m_StripsSpin->setValue(1);
m_StripsSpin->setEnabled(!checked);
SetMemory();
}
/// <summary>
/// The current ember spinner was changed, update fields.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnFinalRenderCurrentSpinChanged(int d)
void FractoriumFinalRenderDialog::OnCurrentSpinChanged(int d)
{
m_Controller->SetEmber(d - 1);
m_Controller->SyncCurrentToGui();
SetMemory();
}
/// <summary>
/// Populate the the device combo box with all available
/// OpenCL devices for the selected platform.
/// Called when the platform combo box index changes.
/// </summary>
/// <param name="index">The selected index of the combo box</param>
void FractoriumFinalRenderDialog::OnPlatformComboCurrentIndexChanged(int index)
{
vector<string> devices = m_Wrapper.DeviceNames(index);
ui.FinalRenderDeviceCombo->clear();
for (auto& device : devices)
ui.FinalRenderDeviceCombo->addItem(QString::fromStdString(device));
}
/// <summary>
/// The apply all checkbox was changed.
/// If checked, set values for all embers in the file to the values specified in the GUI.
@ -437,7 +422,7 @@ void FractoriumFinalRenderDialog::OnApplyAllCheckBoxStateChanged(int state)
/// the height spinner as well to be in proportion.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnFinalRenderWidthScaleChanged(double d)
void FractoriumFinalRenderDialog::OnWidthScaleChanged(double d)
{
if (ui.FinalRenderKeepAspectCheckBox->isChecked() && m_Controller.get())
m_HeightScaleSpin->SetValueStealth(m_WidthScaleSpin->value());
@ -452,7 +437,7 @@ void FractoriumFinalRenderDialog::OnFinalRenderWidthScaleChanged(double d)
/// the width spinner as well to be in proportion.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnFinalRenderHeightScaleChanged(double d)
void FractoriumFinalRenderDialog::OnHeightScaleChanged(double d)
{
if (ui.FinalRenderKeepAspectCheckBox->isChecked() && m_Controller.get())
m_WidthScaleSpin->SetValueStealth(m_HeightScaleSpin->value());
@ -484,6 +469,50 @@ void FractoriumFinalRenderDialog::OnScaleRadioButtonChanged(bool checked)
SetMemory();
}
/// <summary>
/// The check state of one of the OpenCL devices was changed.
/// This does a special check to always ensure at least one device,
/// as well as one primary is checked.
/// </summary>
/// <param name="row">The row of the cell</param>
/// <param name="col">The column of the cell</param>
void FractoriumFinalRenderDialog::OnDeviceTableCellChanged(int row, int col)
{
if (auto item = ui.DeviceTable->item(row, col))
{
HandleDeviceTableCheckChanged(ui.DeviceTable, row, col);
SetMemory();
}
}
/// <summary>
/// The primary device radio button selection was changed.
/// If the device was specified as primary, but was not selected
/// for inclusion, it will automatically be selected for inclusion.
/// </summary>
/// <param name="checked">The state of the radio button</param>
void FractoriumFinalRenderDialog::OnDeviceTableRadioToggled(bool checked)
{
int row;
auto s = sender();
auto table = ui.DeviceTable;
QRadioButton* radio = nullptr;
if (s)
{
for (row = 0; row < table->rowCount(); row++)
if (radio = qobject_cast<QRadioButton*>(table->cellWidget(row, 1)))
if (s == radio)
{
HandleDeviceTableCheckChanged(ui.DeviceTable, row, 1);
break;
}
}
if (checked)
SetMemory();
}
/// <summary>
/// The quality spinner was changed, recompute required memory.
/// </summary>
@ -558,7 +587,7 @@ void FractoriumFinalRenderDialog::OnShowFolderButtonClicked(bool checked)
/// number of channels used in the final output buffer.
/// </summary>
/// <param name="d">Ignored</param>
void FractoriumFinalRenderDialog::OnFinalRenderExtIndexChanged(int d)
void FractoriumFinalRenderDialog::OnExtIndexChanged(int d)
{
if (SetMemory())
Path(m_Controller->ComposePath(m_Controller->Name()));
@ -568,7 +597,7 @@ void FractoriumFinalRenderDialog::OnFinalRenderExtIndexChanged(int d)
/// Change the prefix prepended to the output file name.
/// </summary>
/// <param name="s">Ignored</param>
void FractoriumFinalRenderDialog::OnFinalRenderPrefixChanged(const QString& s)
void FractoriumFinalRenderDialog::OnPrefixChanged(const QString& s)
{
Path(m_Controller->ComposePath(m_Controller->Name()));
}
@ -577,7 +606,7 @@ void FractoriumFinalRenderDialog::OnFinalRenderPrefixChanged(const QString& s)
/// Change the suffix appended to the output file name.
/// </summary>
/// <param name="s">Ignored</param>
void FractoriumFinalRenderDialog::OnFinalRenderSuffixChanged(const QString& s)
void FractoriumFinalRenderDialog::OnSuffixChanged(const QString& s)
{
Path(m_Controller->ComposePath(m_Controller->Name()));
}
@ -637,7 +666,7 @@ void FractoriumFinalRenderDialog::showEvent(QShowEvent* e)
ui.FinalRenderCurrentSpin->blockSignals(true);
ui.FinalRenderCurrentSpin->setValue(index);//Set the currently selected ember to the one that was being edited.
ui.FinalRenderCurrentSpin->blockSignals(false);
OnFinalRenderCurrentSpinChanged(index);//Force update in case the ember was new, but at the same index as the previous one.
OnCurrentSpinChanged(index);//Force update in case the ember was new, but at the same index as the previous one.
m_Controller->m_ImageCount = 0;
SetMemory();
m_Controller->ResetProgress();
@ -655,7 +684,7 @@ void FractoriumFinalRenderDialog::showEvent(QShowEvent* e)
/// <summary>
/// Close the dialog without running, or if running, cancel and exit.
/// Settings will not be saved.
/// Control will be returned to Fractorium::OnActionFinalRender().
/// Control will be returned to Fractorium::OnActiOn().
/// </summary>
void FractoriumFinalRenderDialog::reject()
{
@ -736,48 +765,58 @@ bool FractoriumFinalRenderDialog::CreateControllerFromGUI(bool createRenderer)
/// <summary>
/// Compute the amount of memory needed via call to SyncAndComputeMemory(), then
/// assign the result to the table cell as text.
/// Report errors if not enough memory is available for any of the selected devices.
/// </summary>
/// <returns>True devices and a controller is present, else false.</returns>
bool FractoriumFinalRenderDialog::SetMemory()
{
if (isVisible() && CreateControllerFromGUI(true))
{
bool error = false;
tuple<size_t, size_t, size_t> p = m_Controller->SyncAndComputeMemory();
QString s;
ui.FinalRenderParamsTable->item(m_MemoryCellIndex, 1)->setText(ToString<qulonglong>(get<1>(p)));
ui.FinalRenderParamsTable->item(m_ItersCellIndex, 1)->setText(ToString<qulonglong>(get<2>(p)));
if (OpenCL())
if (OpenCL() && !m_Wrappers.empty())
{
if (!m_Wrapper.Ok() || PlatformIndex() != m_Wrapper.PlatformIndex() || DeviceIndex() != m_Wrapper.DeviceIndex())
m_Wrapper.Init(PlatformIndex(), DeviceIndex());
auto devices = Devices();
if (m_Wrapper.Ok())
for (size_t i = 0; i < m_Wrappers.size(); i++)
{
size_t histSize = get<0>(p);
size_t totalSize = get<1>(p);
size_t maxAlloc = m_Wrapper.MaxAllocSize();
size_t totalAvail = m_Wrapper.GlobalMemSize();
QString s;
if (histSize > maxAlloc)
if (devices.contains(int(i)))
{
s = "Histogram/Accumulator memory size of " + ToString<qulonglong>(histSize) +
" is greater than the max OpenCL allocation size of " + ToString<qulonglong>(maxAlloc);
}
size_t histSize = get<0>(p);
size_t totalSize = get<1>(p);
size_t maxAlloc = m_Wrappers[i].MaxAllocSize();
size_t totalAvail = m_Wrappers[i].GlobalMemSize();
QString temp;
if (totalSize > totalAvail)
{
s += "\n\nTotal required memory size of " + ToString<qulonglong>(totalSize) +
" is greater than the max OpenCL available memory of " + ToString<qulonglong>(totalAvail);
}
if (histSize > maxAlloc)
{
temp = "Histogram/Accumulator memory size of " + ToString<qulonglong>(histSize) +
" is greater than the max OpenCL allocation size of " + ToString<qulonglong>(maxAlloc);
}
if (!s.isEmpty())
{
error = true;
ui.FinalRenderTextOutput->setText(s + ".\n\nRendering will most likely fail.");
if (totalSize > totalAvail)
{
temp += "\n\nTotal required memory size of " + ToString<qulonglong>(totalSize) +
" is greater than the max OpenCL available memory of " + ToString<qulonglong>(totalAvail);
}
if (!temp.isEmpty())
{
error = true;
s += QString::fromStdString(m_Wrappers[i].DeviceName()) + ":\n" + temp + "\n\n";
}
}
}
if (!s.isEmpty())
s += "Rendering will most likely fail.";
ui.FinalRenderTextOutput->setText(s);
}
if (!error)