mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-06 00:06:00 -04:00
--User changes
-Add support for multiple GPU devices. --These options are present in the command line and in Fractorium. -Change scheme of specifying devices from platform,device to just total device index. --Single number on the command line. --Change from combo boxes for device selection to a table of all devices in Fractorium. -Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Bug fixes -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority. -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation. -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull(). --Code changes -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion(). -EmberMotion.h: Call base constructor. -EmberPch.h: #pragma once only on Windows. -EmberToXml.h: --Handle different types of exceptions. --Add default cases to ToString(). -Isaac.h: Remove unused variable in constructor. -Point.h: Call base constructor in Color(). -Renderer.h/cpp: --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU. --Make CoordMap() return a const ref, not a pointer. -SheepTools.h: --Use 64-bit types like the rest of the code already does. --Fix some comment misspellings. -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions. -Utils.h: --Add new functions Equal() and Split(). --Handle more exception types in ReadFile(). --Get rid of most legacy blending of C and C++ argument parsing. -XmlToEmber.h: --Get rid of most legacy blending of C and C++ code from flam3. --Remove some unused variables. -EmberAnimate: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --If a render fails, exit since there is no point in continuing an animation with a missing frame. --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before. --Remove some unused variables. -EmberGenome, EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. -EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --Only print values when not rendering with OpenCL, since they're always 0 in that case. -EmberCLPch.h: --#pragma once only on Windows. --#include <atomic>. -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU. -OpenCLWrapper.h: --Move all OpenCL info related code into its own class OpenCLInfo. --Add members to cache the values of global memory size and max allocation size. -RendererCL.h/cpp: --Redesign to accomodate multi-GPU. --Constructor now takes a vector of devices. --Remove DumpErrorReport() function, it's handled in the base. --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter. --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit. --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing. --m_Calls member removed, as it's now per-device. --OpenCLWrapper removed. --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device. --Added member m_Devices, a vector of unique_ptr of RendererCLDevice. -EmberCommon.h --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices. --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices. --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device. --Add more comments to some existing functions. -EmberCommonPch.h: #pragma once only on Windows. -EmberOptions.h: --Remove --platform option, it's just sequential device number now with the --device option. --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image. --Add Devices() function to parse comma separated --device option string and return a vector of device indices. --Make int and uint types be 64-bit, so intmax_t and size_t. --Make better use of macros. -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref. -All project files: Turn off buffer security check option in Visual Studio (/Gs-) -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems. -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link. -EmberCL.pro: Add new files for multi-GPU support. -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake} -shared_settings.pri: -Add version string. -Remove old DESTDIR definitions. -Add the following lines or else nothing would build: CONFIG(release, debug|release) { CONFIG += warn_off DESTDIR = ../../../Bin/release } CONFIG(debug, debug|release) { DESTDIR = ../../../Bin/debug } QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t)) LIBS += -L/usr/lib -lpthread -AboutDialog.ui: Another futile attempt to make it look correct on Linux. -FinalRenderDialog.h/cpp: --Add support for multi-GPU. --Change from combo boxes for device selection to a table of all devices. --Ensure device selection makes sense. --Remove "FinalRender" prefix of various function names, it's implied given the context. -FinalRenderEmberController.h/cpp: --Add support for multi-GPU. --Change m_FinishedImageCount to be atomic. --Move CancelRender() from the base to FinalRenderEmberController<T>. --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread. --Consolidate setting various renderer fields into SyncGuiToRenderer(). -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table. -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system. -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed. -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used. -FractoriumSettings.h/cpp: --Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Add multi-GPU support, remove old device,platform pair. -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system. -FractoriumOptionsDialog.h/cpp: --Add support for multi-GPU. --Consolidate more assignments in DataToGui(). --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event. -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
This commit is contained in:
@ -11,7 +11,8 @@
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/// <param name="p">The parent widget</param>
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/// <param name="f">The window flags. Default: 0.</param>
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FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(FractoriumSettings* settings, QWidget* p, Qt::WindowFlags f)
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: QDialog(p, f)
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: QDialog(p, f),
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m_Info(OpenCLInfo::Instance())
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{
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ui.setupUi(this);
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@ -29,18 +30,18 @@ FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(FractoriumSettings* set
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connect(ui.FinalRenderTransparencyCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnTransparencyCheckBoxStateChanged(int)), Qt::QueuedConnection);
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connect(ui.FinalRenderOpenCLCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnOpenCLCheckBoxStateChanged(int)), Qt::QueuedConnection);
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connect(ui.FinalRenderDoublePrecisionCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnDoublePrecisionCheckBoxStateChanged(int)), Qt::QueuedConnection);
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connect(ui.FinalRenderPlatformCombo, SIGNAL(currentIndexChanged(int)), this, SLOT(OnPlatformComboCurrentIndexChanged(int)), Qt::QueuedConnection);
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connect(ui.FinalRenderDoAllCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnDoAllCheckBoxStateChanged(int)), Qt::QueuedConnection);
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connect(ui.FinalRenderDoSequenceCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnDoSequenceCheckBoxStateChanged(int)), Qt::QueuedConnection);
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connect(ui.FinalRenderCurrentSpin, SIGNAL(valueChanged(int)), this, SLOT(OnFinalRenderCurrentSpinChanged(int)), Qt::QueuedConnection);
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connect(ui.FinalRenderCurrentSpin, SIGNAL(valueChanged(int)), this, SLOT(OnCurrentSpinChanged(int)), Qt::QueuedConnection);
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connect(ui.FinalRenderApplyToAllCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnApplyAllCheckBoxStateChanged(int)), Qt::QueuedConnection);
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connect(ui.FinalRenderKeepAspectCheckBox, SIGNAL(stateChanged(int)), this, SLOT(OnKeepAspectCheckBoxStateChanged(int)), Qt::QueuedConnection);
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connect(ui.FinalRenderScaleNoneRadioButton, SIGNAL(toggled(bool)), this, SLOT(OnScaleRadioButtonChanged(bool)), Qt::QueuedConnection);
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connect(ui.FinalRenderScaleWidthRadioButton, SIGNAL(toggled(bool)), this, SLOT(OnScaleRadioButtonChanged(bool)), Qt::QueuedConnection);
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connect(ui.FinalRenderScaleHeightRadioButton, SIGNAL(toggled(bool)), this, SLOT(OnScaleRadioButtonChanged(bool)), Qt::QueuedConnection);
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SetupSpinner<DoubleSpinBox, double>(ui.FinalRenderSizeTable, this, row, 1, m_WidthScaleSpin, spinHeight, 0.001, 99.99, 0.1, SIGNAL(valueChanged(double)), SLOT(OnFinalRenderWidthScaleChanged(double)), true, 1.0, 1.0, 1.0);
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SetupSpinner<DoubleSpinBox, double>(ui.FinalRenderSizeTable, this, row, 1, m_HeightScaleSpin, spinHeight, 0.001, 99.99, 0.1, SIGNAL(valueChanged(double)), SLOT(OnFinalRenderHeightScaleChanged(double)), true, 1.0, 1.0, 1.0);
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connect(ui.DeviceTable, SIGNAL(cellChanged(int, int)), this, SLOT(OnDeviceTableCellChanged(int, int)), Qt::QueuedConnection);
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SetupSpinner<DoubleSpinBox, double>(ui.FinalRenderSizeTable, this, row, 1, m_WidthScaleSpin, spinHeight, 0.001, 99.99, 0.1, SIGNAL(valueChanged(double)), SLOT(OnWidthScaleChanged(double)), true, 1.0, 1.0, 1.0);
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SetupSpinner<DoubleSpinBox, double>(ui.FinalRenderSizeTable, this, row, 1, m_HeightScaleSpin, spinHeight, 0.001, 99.99, 0.1, SIGNAL(valueChanged(double)), SLOT(OnHeightScaleChanged(double)), true, 1.0, 1.0, 1.0);
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m_WidthScaleSpin->setDecimals(3);
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m_HeightScaleSpin->setDecimals(3);
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m_WidthScaleSpin->setSuffix(" ( )");
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@ -68,43 +69,35 @@ FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(FractoriumSettings* set
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table->item(row++, 1)->setTextAlignment(Qt::AlignRight | Qt::AlignVCenter);
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connect(m_Tbcw->m_Button1, SIGNAL(clicked(bool)), this, SLOT(OnFileButtonClicked(bool)), Qt::QueuedConnection);
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connect(m_Tbcw->m_Button2, SIGNAL(clicked(bool)), this, SLOT(OnShowFolderButtonClicked(bool)), Qt::QueuedConnection);
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connect(m_Tbcw->m_Combo, SIGNAL(currentIndexChanged(int)), this, SLOT(OnFinalRenderExtIndexChanged(int)), Qt::QueuedConnection);
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connect(m_Tbcw->m_Combo, SIGNAL(currentIndexChanged(int)), this, SLOT(OnExtIndexChanged(int)), Qt::QueuedConnection);
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m_PrefixEdit = new QLineEdit(table);
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table->setCellWidget(row++, 1, m_PrefixEdit);
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m_SuffixEdit = new QLineEdit(table);
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table->setCellWidget(row++, 1, m_SuffixEdit);
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connect(m_PrefixEdit, SIGNAL(textChanged(const QString&)), this, SLOT(OnFinalRenderPrefixChanged(const QString&)), Qt::QueuedConnection);
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connect(m_SuffixEdit, SIGNAL(textChanged(const QString&)), this, SLOT(OnFinalRenderSuffixChanged(const QString&)), Qt::QueuedConnection);
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connect(m_PrefixEdit, SIGNAL(textChanged(const QString&)), this, SLOT(OnPrefixChanged(const QString&)), Qt::QueuedConnection);
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connect(m_SuffixEdit, SIGNAL(textChanged(const QString&)), this, SLOT(OnSuffixChanged(const QString&)), Qt::QueuedConnection);
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ui.StartRenderButton->disconnect(SIGNAL(clicked(bool)));
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connect(ui.StartRenderButton, SIGNAL(clicked(bool)), this, SLOT(OnRenderClicked(bool)), Qt::QueuedConnection);
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connect(ui.StopRenderButton, SIGNAL(clicked(bool)), this, SLOT(OnCancelRenderClicked(bool)), Qt::QueuedConnection);
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if (m_Wrapper.CheckOpenCL())
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table = ui.DeviceTable;
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if (m_Info.Ok() && !m_Info.Devices().empty())
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{
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vector<string> platforms = m_Wrapper.PlatformNames();
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SetupDeviceTable(table, m_Settings->FinalDevices());
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//Populate combo boxes with available OpenCL platforms and devices.
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for (i = 0; i < platforms.size(); i++)
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ui.FinalRenderPlatformCombo->addItem(QString::fromStdString(platforms[i]));
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for (int i = 0; i < table->rowCount(); i++)
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if (auto radio = qobject_cast<QRadioButton*>(table->cellWidget(i, 1)))
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connect(radio, SIGNAL(toggled(bool)), this, SLOT(OnDeviceTableRadioToggled(bool)), Qt::QueuedConnection);
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//If init succeeds, set the selected platform and device combos to match what was saved in the settings.
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if (m_Wrapper.Init(m_Settings->FinalPlatformIndex(), m_Settings->FinalDeviceIndex()))
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{
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ui.FinalRenderOpenCLCheckBox->setChecked( m_Settings->FinalOpenCL());
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ui.FinalRenderPlatformCombo->setCurrentIndex(m_Settings->FinalPlatformIndex());
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ui.FinalRenderDeviceCombo->setCurrentIndex( m_Settings->FinalDeviceIndex());
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}
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else
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{
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OnPlatformComboCurrentIndexChanged(0);
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ui.FinalRenderOpenCLCheckBox->setChecked(false);
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}
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ui.FinalRenderOpenCLCheckBox->setChecked(m_Settings->FinalOpenCL());
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}
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else
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{
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table->setEnabled(false);
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ui.FinalRenderOpenCLCheckBox->setChecked(false);
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ui.FinalRenderOpenCLCheckBox->setEnabled(false);
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}
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@ -128,7 +121,7 @@ FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(FractoriumSettings* set
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else if (m_Settings->FinalThreadPriority() == THREAD_PRIORITY_HIGHEST)
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ui.FinalRenderThreadPriorityComboBox->setCurrentIndex(tpc);
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else
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ui.FinalRenderThreadPriorityComboBox->setCurrentIndex(Clamp<int>(0, tpc, m_Settings->FinalThreadPriority() / 25));
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ui.FinalRenderThreadPriorityComboBox->setCurrentIndex(Clamp<int>(m_Settings->FinalThreadPriority() / 25, 0, tpc));
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#endif
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m_QualitySpin->setValue(m_Settings->FinalQuality());
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@ -167,8 +160,7 @@ FractoriumFinalRenderDialog::FractoriumFinalRenderDialog(FractoriumSettings* set
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w = SetTabOrder(this, w, ui.FinalRenderDoAllCheckBox);
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w = SetTabOrder(this, w, ui.FinalRenderDoSequenceCheckBox);
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w = SetTabOrder(this, w, ui.FinalRenderCurrentSpin);
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w = SetTabOrder(this, w, ui.FinalRenderPlatformCombo);
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w = SetTabOrder(this, w, ui.FinalRenderDeviceCombo);
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w = SetTabOrder(this, w, ui.DeviceTable);
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w = SetTabOrder(this, w, ui.FinalRenderThreadCountSpin);
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w = SetTabOrder(this, w, ui.FinalRenderThreadPriorityComboBox);
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w = SetTabOrder(this, w, ui.FinalRenderApplyToAllCheckBox);
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@ -214,8 +206,6 @@ void FractoriumFinalRenderDialog::Path(const QString& s) { ui.FinalRenderParamsT
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QString FractoriumFinalRenderDialog::Prefix() { return m_PrefixEdit->text(); }
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QString FractoriumFinalRenderDialog::Suffix() { return m_SuffixEdit->text(); }
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uint FractoriumFinalRenderDialog::Current() { return ui.FinalRenderCurrentSpin->value(); }
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uint FractoriumFinalRenderDialog::PlatformIndex() { return ui.FinalRenderPlatformCombo->currentIndex(); }
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uint FractoriumFinalRenderDialog::DeviceIndex() { return ui.FinalRenderDeviceCombo->currentIndex(); }
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uint FractoriumFinalRenderDialog::ThreadCount() { return ui.FinalRenderThreadCountSpin->value(); }
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#ifdef _WIN32
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int FractoriumFinalRenderDialog::ThreadPriority() { return ui.FinalRenderThreadPriorityComboBox->currentIndex() - 2; }
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@ -236,6 +226,7 @@ double FractoriumFinalRenderDialog::Quality() { return m_QualitySpin->value(); }
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uint FractoriumFinalRenderDialog::TemporalSamples() { return m_TemporalSamplesSpin->value(); }
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uint FractoriumFinalRenderDialog::Supersample() { return m_SupersampleSpin->value(); }
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uint FractoriumFinalRenderDialog::Strips() { return m_StripsSpin->value(); }
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QList<QVariant> FractoriumFinalRenderDialog::Devices() { return DeviceTableToSettings(ui.DeviceTable); }
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/// <summary>
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/// Capture the current state of the Gui.
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@ -260,8 +251,7 @@ FinalRenderGuiState FractoriumFinalRenderDialog::State()
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state.m_Ext = Ext();
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state.m_Prefix = Prefix();
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state.m_Suffix = Suffix();
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state.m_PlatformIndex = PlatformIndex();
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state.m_DeviceIndex = DeviceIndex();
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state.m_Devices = Devices();
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state.m_ThreadCount = ThreadCount();
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state.m_ThreadPriority = ThreadPriority();
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state.m_WidthScale = WidthScale();
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@ -348,14 +338,14 @@ void FractoriumFinalRenderDialog::OnTransparencyCheckBoxStateChanged(int state)
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/// <summary>
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/// Set whether to use OpenCL in the rendering process or not.
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/// Also disable or enable the CPU and OpenCL related controls based on the state passed in.
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/// </summary>
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/// <param name="state">Use OpenCL if state == Qt::Checked, else don't.</param>
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void FractoriumFinalRenderDialog::OnOpenCLCheckBoxStateChanged(int state)
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{
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bool checked = state == Qt::Checked;
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ui.FinalRenderPlatformCombo->setEnabled(checked);
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ui.FinalRenderDeviceCombo->setEnabled(checked);
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ui.DeviceTable->setEnabled(checked);
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ui.FinalRenderThreadCountSpin->setEnabled(!checked);
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ui.FinalRenderThreadPriorityComboBox->setEnabled(!checked);
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SetMemory();
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@ -379,6 +369,9 @@ void FractoriumFinalRenderDialog::OnDoublePrecisionCheckBoxStateChanged(int stat
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/// <param name="state">The state of the checkbox</param>
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void FractoriumFinalRenderDialog::OnDoAllCheckBoxStateChanged(int state)
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{
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if (!state)
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ui.FinalRenderDoSequenceCheckBox->setChecked(false);
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ui.FinalRenderDoSequenceCheckBox->setEnabled(ui.FinalRenderDoAllCheckBox->isChecked());
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}
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@ -390,36 +383,28 @@ void FractoriumFinalRenderDialog::OnDoAllCheckBoxStateChanged(int state)
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/// <param name="state">The state of the checkbox</param>
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void FractoriumFinalRenderDialog::OnDoSequenceCheckBoxStateChanged(int state)
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{
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m_TemporalSamplesSpin->setEnabled(ui.FinalRenderDoSequenceCheckBox->isChecked());
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bool checked = ui.FinalRenderDoSequenceCheckBox->isChecked();
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m_TemporalSamplesSpin->setEnabled(checked);
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if (checked)
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m_StripsSpin->setValue(1);
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m_StripsSpin->setEnabled(!checked);
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SetMemory();
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}
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/// <summary>
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/// The current ember spinner was changed, update fields.
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/// </summary>
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/// <param name="d">Ignored</param>
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void FractoriumFinalRenderDialog::OnFinalRenderCurrentSpinChanged(int d)
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void FractoriumFinalRenderDialog::OnCurrentSpinChanged(int d)
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{
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m_Controller->SetEmber(d - 1);
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m_Controller->SyncCurrentToGui();
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SetMemory();
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}
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/// <summary>
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/// Populate the the device combo box with all available
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/// OpenCL devices for the selected platform.
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/// Called when the platform combo box index changes.
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/// </summary>
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/// <param name="index">The selected index of the combo box</param>
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void FractoriumFinalRenderDialog::OnPlatformComboCurrentIndexChanged(int index)
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{
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vector<string> devices = m_Wrapper.DeviceNames(index);
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ui.FinalRenderDeviceCombo->clear();
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for (auto& device : devices)
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ui.FinalRenderDeviceCombo->addItem(QString::fromStdString(device));
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}
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/// <summary>
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/// The apply all checkbox was changed.
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/// If checked, set values for all embers in the file to the values specified in the GUI.
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@ -437,7 +422,7 @@ void FractoriumFinalRenderDialog::OnApplyAllCheckBoxStateChanged(int state)
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/// the height spinner as well to be in proportion.
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/// </summary>
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/// <param name="d">Ignored</param>
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void FractoriumFinalRenderDialog::OnFinalRenderWidthScaleChanged(double d)
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void FractoriumFinalRenderDialog::OnWidthScaleChanged(double d)
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{
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if (ui.FinalRenderKeepAspectCheckBox->isChecked() && m_Controller.get())
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m_HeightScaleSpin->SetValueStealth(m_WidthScaleSpin->value());
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@ -452,7 +437,7 @@ void FractoriumFinalRenderDialog::OnFinalRenderWidthScaleChanged(double d)
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/// the width spinner as well to be in proportion.
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/// </summary>
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/// <param name="d">Ignored</param>
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void FractoriumFinalRenderDialog::OnFinalRenderHeightScaleChanged(double d)
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void FractoriumFinalRenderDialog::OnHeightScaleChanged(double d)
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{
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if (ui.FinalRenderKeepAspectCheckBox->isChecked() && m_Controller.get())
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m_WidthScaleSpin->SetValueStealth(m_HeightScaleSpin->value());
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@ -484,6 +469,50 @@ void FractoriumFinalRenderDialog::OnScaleRadioButtonChanged(bool checked)
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SetMemory();
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}
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/// <summary>
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/// The check state of one of the OpenCL devices was changed.
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/// This does a special check to always ensure at least one device,
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/// as well as one primary is checked.
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/// </summary>
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/// <param name="row">The row of the cell</param>
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/// <param name="col">The column of the cell</param>
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void FractoriumFinalRenderDialog::OnDeviceTableCellChanged(int row, int col)
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{
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if (auto item = ui.DeviceTable->item(row, col))
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{
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HandleDeviceTableCheckChanged(ui.DeviceTable, row, col);
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SetMemory();
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}
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}
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/// <summary>
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/// The primary device radio button selection was changed.
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/// If the device was specified as primary, but was not selected
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/// for inclusion, it will automatically be selected for inclusion.
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/// </summary>
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/// <param name="checked">The state of the radio button</param>
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void FractoriumFinalRenderDialog::OnDeviceTableRadioToggled(bool checked)
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{
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int row;
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auto s = sender();
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auto table = ui.DeviceTable;
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QRadioButton* radio = nullptr;
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if (s)
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{
|
||||
for (row = 0; row < table->rowCount(); row++)
|
||||
if (radio = qobject_cast<QRadioButton*>(table->cellWidget(row, 1)))
|
||||
if (s == radio)
|
||||
{
|
||||
HandleDeviceTableCheckChanged(ui.DeviceTable, row, 1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (checked)
|
||||
SetMemory();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The quality spinner was changed, recompute required memory.
|
||||
/// </summary>
|
||||
@ -558,7 +587,7 @@ void FractoriumFinalRenderDialog::OnShowFolderButtonClicked(bool checked)
|
||||
/// number of channels used in the final output buffer.
|
||||
/// </summary>
|
||||
/// <param name="d">Ignored</param>
|
||||
void FractoriumFinalRenderDialog::OnFinalRenderExtIndexChanged(int d)
|
||||
void FractoriumFinalRenderDialog::OnExtIndexChanged(int d)
|
||||
{
|
||||
if (SetMemory())
|
||||
Path(m_Controller->ComposePath(m_Controller->Name()));
|
||||
@ -568,7 +597,7 @@ void FractoriumFinalRenderDialog::OnFinalRenderExtIndexChanged(int d)
|
||||
/// Change the prefix prepended to the output file name.
|
||||
/// </summary>
|
||||
/// <param name="s">Ignored</param>
|
||||
void FractoriumFinalRenderDialog::OnFinalRenderPrefixChanged(const QString& s)
|
||||
void FractoriumFinalRenderDialog::OnPrefixChanged(const QString& s)
|
||||
{
|
||||
Path(m_Controller->ComposePath(m_Controller->Name()));
|
||||
}
|
||||
@ -577,7 +606,7 @@ void FractoriumFinalRenderDialog::OnFinalRenderPrefixChanged(const QString& s)
|
||||
/// Change the suffix appended to the output file name.
|
||||
/// </summary>
|
||||
/// <param name="s">Ignored</param>
|
||||
void FractoriumFinalRenderDialog::OnFinalRenderSuffixChanged(const QString& s)
|
||||
void FractoriumFinalRenderDialog::OnSuffixChanged(const QString& s)
|
||||
{
|
||||
Path(m_Controller->ComposePath(m_Controller->Name()));
|
||||
}
|
||||
@ -637,7 +666,7 @@ void FractoriumFinalRenderDialog::showEvent(QShowEvent* e)
|
||||
ui.FinalRenderCurrentSpin->blockSignals(true);
|
||||
ui.FinalRenderCurrentSpin->setValue(index);//Set the currently selected ember to the one that was being edited.
|
||||
ui.FinalRenderCurrentSpin->blockSignals(false);
|
||||
OnFinalRenderCurrentSpinChanged(index);//Force update in case the ember was new, but at the same index as the previous one.
|
||||
OnCurrentSpinChanged(index);//Force update in case the ember was new, but at the same index as the previous one.
|
||||
m_Controller->m_ImageCount = 0;
|
||||
SetMemory();
|
||||
m_Controller->ResetProgress();
|
||||
@ -655,7 +684,7 @@ void FractoriumFinalRenderDialog::showEvent(QShowEvent* e)
|
||||
/// <summary>
|
||||
/// Close the dialog without running, or if running, cancel and exit.
|
||||
/// Settings will not be saved.
|
||||
/// Control will be returned to Fractorium::OnActionFinalRender().
|
||||
/// Control will be returned to Fractorium::OnActiOn().
|
||||
/// </summary>
|
||||
void FractoriumFinalRenderDialog::reject()
|
||||
{
|
||||
@ -736,48 +765,58 @@ bool FractoriumFinalRenderDialog::CreateControllerFromGUI(bool createRenderer)
|
||||
/// <summary>
|
||||
/// Compute the amount of memory needed via call to SyncAndComputeMemory(), then
|
||||
/// assign the result to the table cell as text.
|
||||
/// Report errors if not enough memory is available for any of the selected devices.
|
||||
/// </summary>
|
||||
/// <returns>True devices and a controller is present, else false.</returns>
|
||||
bool FractoriumFinalRenderDialog::SetMemory()
|
||||
{
|
||||
if (isVisible() && CreateControllerFromGUI(true))
|
||||
{
|
||||
bool error = false;
|
||||
tuple<size_t, size_t, size_t> p = m_Controller->SyncAndComputeMemory();
|
||||
QString s;
|
||||
|
||||
ui.FinalRenderParamsTable->item(m_MemoryCellIndex, 1)->setText(ToString<qulonglong>(get<1>(p)));
|
||||
ui.FinalRenderParamsTable->item(m_ItersCellIndex, 1)->setText(ToString<qulonglong>(get<2>(p)));
|
||||
|
||||
if (OpenCL())
|
||||
|
||||
if (OpenCL() && !m_Wrappers.empty())
|
||||
{
|
||||
if (!m_Wrapper.Ok() || PlatformIndex() != m_Wrapper.PlatformIndex() || DeviceIndex() != m_Wrapper.DeviceIndex())
|
||||
m_Wrapper.Init(PlatformIndex(), DeviceIndex());
|
||||
auto devices = Devices();
|
||||
|
||||
if (m_Wrapper.Ok())
|
||||
for (size_t i = 0; i < m_Wrappers.size(); i++)
|
||||
{
|
||||
size_t histSize = get<0>(p);
|
||||
size_t totalSize = get<1>(p);
|
||||
size_t maxAlloc = m_Wrapper.MaxAllocSize();
|
||||
size_t totalAvail = m_Wrapper.GlobalMemSize();
|
||||
QString s;
|
||||
|
||||
if (histSize > maxAlloc)
|
||||
if (devices.contains(int(i)))
|
||||
{
|
||||
s = "Histogram/Accumulator memory size of " + ToString<qulonglong>(histSize) +
|
||||
" is greater than the max OpenCL allocation size of " + ToString<qulonglong>(maxAlloc);
|
||||
}
|
||||
size_t histSize = get<0>(p);
|
||||
size_t totalSize = get<1>(p);
|
||||
size_t maxAlloc = m_Wrappers[i].MaxAllocSize();
|
||||
size_t totalAvail = m_Wrappers[i].GlobalMemSize();
|
||||
QString temp;
|
||||
|
||||
if (totalSize > totalAvail)
|
||||
{
|
||||
s += "\n\nTotal required memory size of " + ToString<qulonglong>(totalSize) +
|
||||
" is greater than the max OpenCL available memory of " + ToString<qulonglong>(totalAvail);
|
||||
}
|
||||
if (histSize > maxAlloc)
|
||||
{
|
||||
temp = "Histogram/Accumulator memory size of " + ToString<qulonglong>(histSize) +
|
||||
" is greater than the max OpenCL allocation size of " + ToString<qulonglong>(maxAlloc);
|
||||
}
|
||||
|
||||
if (!s.isEmpty())
|
||||
{
|
||||
error = true;
|
||||
ui.FinalRenderTextOutput->setText(s + ".\n\nRendering will most likely fail.");
|
||||
if (totalSize > totalAvail)
|
||||
{
|
||||
temp += "\n\nTotal required memory size of " + ToString<qulonglong>(totalSize) +
|
||||
" is greater than the max OpenCL available memory of " + ToString<qulonglong>(totalAvail);
|
||||
}
|
||||
|
||||
if (!temp.isEmpty())
|
||||
{
|
||||
error = true;
|
||||
s += QString::fromStdString(m_Wrappers[i].DeviceName()) + ":\n" + temp + "\n\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!s.isEmpty())
|
||||
s += "Rendering will most likely fail.";
|
||||
|
||||
ui.FinalRenderTextOutput->setText(s);
|
||||
}
|
||||
|
||||
if (!error)
|
||||
|
Reference in New Issue
Block a user