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https://bitbucket.org/mfeemster/fractorium.git
synced 2025-11-22 11:00:25 -05:00
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
This commit is contained in:
@ -8,10 +8,10 @@
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/// </summary>
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/// <param name="opt">A populated EmberOptions object which specifies all program options to be used</param>
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/// <returns>True if success, else false.</returns>
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template <typename T, typename bucketT>
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template <typename T>
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bool EmberRender(EmberOptions& opt)
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{
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OpenCLWrapper wrapper;
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EmberCLns::OpenCLInfo& info(EmberCLns::OpenCLInfo::Instance());
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std::cout.imbue(std::locale(""));
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@ -21,7 +21,7 @@ bool EmberRender(EmberOptions& opt)
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if (opt.OpenCLInfo())
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{
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cout << "\nOpenCL Info: " << endl;
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cout << wrapper.DumpInfo();
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cout << info.DumpInfo();
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return true;
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}
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@ -44,8 +44,9 @@ bool EmberRender(EmberOptions& opt)
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XmlToEmber<T> parser;
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EmberToXml<T> emberToXml;
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vector<QTIsaac<ISAAC_SIZE, ISAAC_INT>> randVec;
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const vector<pair<size_t, size_t>> devices = Devices(opt.Devices());
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unique_ptr<RenderProgress<T>> progress(new RenderProgress<T>());
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unique_ptr<Renderer<T, bucketT>> renderer(CreateRenderer<T, bucketT>(opt.EmberCL() ? OPENCL_RENDERER : CPU_RENDERER, opt.Platform(), opt.Device(), false, 0, emberReport));
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unique_ptr<Renderer<T, float>> renderer(CreateRenderer<T>(opt.EmberCL() ? OPENCL_RENDERER : CPU_RENDERER, devices, false, 0, emberReport));
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vector<string> errorReport = emberReport.ErrorReport();
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if (!errorReport.empty())
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@ -86,8 +87,11 @@ bool EmberRender(EmberOptions& opt)
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if (opt.Verbose())
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{
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cout << "Platform: " << wrapper.PlatformName(opt.Platform()) << endl;
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cout << "Device: " << wrapper.DeviceName(opt.Platform(), opt.Device()) << endl;
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for (auto& device : devices)
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{
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cout << "Platform: " << info.PlatformName(device.first) << endl;
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cout << "Device: " << info.DeviceName(device.first, device.second) << endl;
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}
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}
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if (opt.ThreadCount() > 1)
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@ -145,7 +149,7 @@ bool EmberRender(EmberOptions& opt)
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//Final setup steps before running.
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os.imbue(std::locale(""));
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padding = uint(log10((double)embers.size())) + 1;
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padding = uint(log10(double(embers.size()))) + 1;
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renderer->EarlyClip(opt.EarlyClip());
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renderer->YAxisUp(opt.YAxisUp());
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renderer->LockAccum(opt.LockAccum());
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@ -154,7 +158,7 @@ bool EmberRender(EmberOptions& opt)
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renderer->Transparency(opt.Transparency());
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renderer->NumChannels(channels);
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renderer->BytesPerChannel(opt.BitsPerChannel() / 8);
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renderer->Priority((eThreadPriority)Clamp<int>((int)eThreadPriority::LOWEST, (int)eThreadPriority::HIGHEST, opt.Priority()));
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renderer->Priority(eThreadPriority(Clamp<int>(int(opt.Priority()), int(eThreadPriority::LOWEST), int(eThreadPriority::HIGHEST))));
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renderer->Callback(opt.DoProgress() ? progress.get() : nullptr);
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for (i = 0; i < embers.size(); i++)
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@ -276,7 +280,7 @@ bool EmberRender(EmberOptions& opt)
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os << comments.m_NumIters << " / " << iterCount << " (" << std::fixed << std::setprecision(2) << ((double(stats.m_Iters) / double(iterCount)) * 100) << "%)";
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VerbosePrint("\nIters ran/requested: " + os.str());
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VerbosePrint("Bad values: " << stats.m_Badvals);
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if (!opt.EmberCL()) VerbosePrint("Bad values: " << stats.m_Badvals);
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VerbosePrint("Render time: " + t.Format(stats.m_RenderMs));
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VerbosePrint("Pure iter time: " + t.Format(stats.m_IterMs));
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VerbosePrint("Iters/sec: " << size_t(stats.m_Iters / (stats.m_IterMs / 1000.0)) << endl);
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@ -291,7 +295,7 @@ bool EmberRender(EmberOptions& opt)
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if (opt.Format() == "png")
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writeSuccess = WritePng(filename.c_str(), finalImagep, finalEmber.m_FinalRasW, finalEmber.m_FinalRasH, opt.BitsPerChannel() / 8, opt.PngComments(), comments, opt.Id(), opt.Url(), opt.Nick());
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else if (opt.Format() == "jpg")
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writeSuccess = WriteJpeg(filename.c_str(), finalImagep, finalEmber.m_FinalRasW, finalEmber.m_FinalRasH, opt.JpegQuality(), opt.JpegComments(), comments, opt.Id(), opt.Url(), opt.Nick());
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writeSuccess = WriteJpeg(filename.c_str(), finalImagep, finalEmber.m_FinalRasW, finalEmber.m_FinalRasH, int(opt.JpegQuality()), opt.JpegComments(), comments, opt.Id(), opt.Url(), opt.Nick());
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else if (opt.Format() == "ppm")
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writeSuccess = WritePpm(filename.c_str(), finalImagep, finalEmber.m_FinalRasW, finalEmber.m_FinalRasH);
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else if (opt.Format() == "bmp")
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@ -303,7 +307,7 @@ bool EmberRender(EmberOptions& opt)
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if (opt.EmberCL() && opt.DumpKernel())
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{
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if (auto rendererCL = dynamic_cast<RendererCL<T, bucketT>*>(renderer.get()))
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if (auto rendererCL = dynamic_cast<RendererCL<T, float>*>(renderer.get()))
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{
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cout << "Iteration kernel: \n" <<
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rendererCL->IterKernel() << "\n\n" <<
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@ -315,8 +319,7 @@ bool EmberRender(EmberOptions& opt)
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VerbosePrint("Done.");
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}
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if (opt.Verbose())
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t.Toc("\nTotal time: ", true);
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t.Toc("\nFinished in: ", true);
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return true;
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}
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@ -347,18 +350,18 @@ int _tmain(int argc, _TCHAR* argv[])
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#ifdef DO_DOUBLE
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if (opt.Bits() == 64)
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{
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b = EmberRender<double, float>(opt);
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b = EmberRender<double>(opt);
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}
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else
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#endif
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if (opt.Bits() == 33)
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{
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b = EmberRender<float, float>(opt);
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b = EmberRender<float>(opt);
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}
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else if (opt.Bits() == 32)
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{
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cout << "Bits 32/int histogram no longer supported. Using bits == 33 (float)." << endl;
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b = EmberRender<float, float>(opt);
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b = EmberRender<float>(opt);
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}
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}
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