--User changes

-Add support for multiple GPU devices.
  --These options are present in the command line and in Fractorium.
 -Change scheme of specifying devices from platform,device to just total device index.
  --Single number on the command line.
  --Change from combo boxes for device selection to a table of all devices in Fractorium.
 -Temporal samples defaults to 100 instead of 1000 which was needless overkill.

--Bug fixes
 -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
 -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
 -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().

--Code changes
 -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
 -EmberMotion.h: Call base constructor.
 -EmberPch.h: #pragma once only on Windows.
 -EmberToXml.h:
  --Handle different types of exceptions.
  --Add default cases to ToString().
 -Isaac.h: Remove unused variable in constructor.
 -Point.h: Call base constructor in Color().
 -Renderer.h/cpp:
  --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
  --Make CoordMap() return a const ref, not a pointer.
 -SheepTools.h:
  --Use 64-bit types like the rest of the code already does.
  --Fix some comment misspellings.
 -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
 -Utils.h:
  --Add new functions Equal() and Split().
  --Handle more exception types in ReadFile().
  --Get rid of most legacy blending of C and C++ argument parsing.
 -XmlToEmber.h:
  --Get rid of most legacy blending of C and C++ code from flam3.
  --Remove some unused variables.
 -EmberAnimate:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
  --If a render fails, exit since there is no point in continuing an animation with a missing frame.
  --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
  --Remove some unused variables.
 -EmberGenome, EmberRender:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
 -EmberRender:
  --Support multi-GPU processing that alternates full frames between devices.
  --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
  --Remove bucketT template parameter, and hard code float in its place.
  --Only print values when not rendering with OpenCL, since they're always 0 in that case.
 -EmberCLPch.h:
  --#pragma once only on Windows.
  --#include <atomic>.
 -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
 -OpenCLWrapper.h:
  --Move all OpenCL info related code into its own class OpenCLInfo.
  --Add members to cache the values of global memory size and max allocation size.
 -RendererCL.h/cpp:
  --Redesign to accomodate multi-GPU.
  --Constructor now takes a vector of devices.
  --Remove DumpErrorReport() function, it's handled in the base.
  --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
  --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
  --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
  --m_Calls member removed, as it's now per-device.
  --OpenCLWrapper removed.
  --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
  --Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
 -EmberCommon.h
  --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
  --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
  --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
  --Add more comments to some existing functions.
 -EmberCommonPch.h: #pragma once only on Windows.
 -EmberOptions.h:
  --Remove --platform option, it's just sequential device number now with the --device option.
  --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
  --Add Devices() function to parse comma separated --device option string and return a vector of device indices.
  --Make int and uint types be 64-bit, so intmax_t and size_t.
  --Make better use of macros.
 -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
 -All project files: Turn off buffer security check option in Visual Studio (/Gs-)
 -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
 -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
 -EmberCL.pro: Add new files for multi-GPU support.
 -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
 -shared_settings.pri:
  -Add version string.
  -Remove old DESTDIR definitions.
  -Add the following lines or else nothing would build:
   CONFIG(release, debug|release) {
    CONFIG += warn_off
    DESTDIR = ../../../Bin/release
   }

   CONFIG(debug, debug|release) {
    DESTDIR = ../../../Bin/debug
   }

   QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
   LIBS += -L/usr/lib -lpthread
 -AboutDialog.ui: Another futile attempt to make it look correct on Linux.
 -FinalRenderDialog.h/cpp:
  --Add support for multi-GPU.
  --Change from combo boxes for device selection to a table of all devices.
  --Ensure device selection makes sense.
  --Remove "FinalRender" prefix of various function names, it's implied given the context.
 -FinalRenderEmberController.h/cpp:
  --Add support for multi-GPU.
  --Change m_FinishedImageCount to be atomic.
  --Move CancelRender() from the base to FinalRenderEmberController<T>.
  --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
  --Consolidate setting various renderer fields into SyncGuiToRenderer().
 -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
 -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
 -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
 -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
 -FractoriumSettings.h/cpp:
  --Temporal samples defaults to 100 instead of 1000 which was needless overkill.
  --Add multi-GPU support, remove old device,platform pair.
 -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
 -FractoriumOptionsDialog.h/cpp:
  --Add support for multi-GPU.
  --Consolidate more assignments in DataToGui().
  --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
 -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
This commit is contained in:
mfeemster
2015-09-12 18:33:45 -07:00
parent a4aae06b02
commit 018ba26b5f
85 changed files with 3869 additions and 2517 deletions

View File

@ -1,4 +1,5 @@
#include "EmberCommonPch.h"
#include "EmberGenome.h"
#include "JpegUtils.h"
@ -39,10 +40,11 @@ void SetDefaultTestValues(Ember<T>& ember)
/// </summary>
/// <param name="opt">A populated EmberOptions object which specifies all program options to be used</param>
/// <returns>True if success, else false.</returns>
template <typename T, typename bucketT>
template <typename T>
bool EmberGenome(EmberOptions& opt)
{
OpenCLWrapper wrapper;
OpenCLInfo& info(OpenCLInfo::Instance());
std::cout.imbue(std::locale(""));
if (opt.DumpArgs())
@ -51,15 +53,15 @@ bool EmberGenome(EmberOptions& opt)
if (opt.OpenCLInfo())
{
cerr << "\nOpenCL Info: " << endl;
cerr << wrapper.DumpInfo();
cerr << info.DumpInfo();
return true;
}
//Regular variables.
Timing t;
bool exactTimeMatch, randomMode, didColor, seqFlag;
uint i, j, i0, i1, rep, val, frame, frameCount, count = 0;
uint ftime, firstFrame, lastFrame;
size_t i, j, i0, i1, rep, val, frame, frameCount, count = 0;
size_t ftime, firstFrame, lastFrame;
size_t n, tot, totb, totw;
T avgPix, fractionBlack, fractionWhite, blend, spread, mix0, mix1;
string token, filename;
@ -76,8 +78,9 @@ bool EmberGenome(EmberOptions& opt)
EmberToXml<T> emberToXml;
VariationList<T> varList;
EmberReport emberReport, emberReport2;
const vector<pair<size_t, size_t>> devices = Devices(opt.Devices());
unique_ptr<RenderProgress<T>> progress(new RenderProgress<T>());
unique_ptr<Renderer<T, bucketT>> renderer(CreateRenderer<T, bucketT>(opt.EmberCL() ? OPENCL_RENDERER : CPU_RENDERER, opt.Platform(), opt.Device(), false, 0, emberReport));
unique_ptr<Renderer<T, float>> renderer(CreateRenderer<T>(opt.EmberCL() ? OPENCL_RENDERER : CPU_RENDERER, devices, false, 0, emberReport));
QTIsaac<ISAAC_SIZE, ISAAC_INT> rand(ISAAC_INT(t.Tic()), ISAAC_INT(t.Tic() * 2), ISAAC_INT(t.Tic() * 3));
vector<string> errorReport = emberReport.ErrorReport();
@ -107,13 +110,16 @@ bool EmberGenome(EmberOptions& opt)
if (opt.Verbose())
{
cerr << "Platform: " << wrapper.PlatformName(opt.Platform()) << endl;
cerr << "Device: " << wrapper.DeviceName(opt.Platform(), opt.Device()) << endl;
for (auto& device : devices)
{
cerr << "Platform: " << info.PlatformName(device.first) << endl;
cerr << "Device: " << info.DeviceName(device.first, device.second) << endl;
}
}
}
//SheepTools will own the created renderer and will take care of cleaning it up.
SheepTools<T, bucketT> tools(opt.PalettePath(), CreateRenderer<T, bucketT>(opt.EmberCL() ? OPENCL_RENDERER : CPU_RENDERER, opt.Platform(), opt.Device(), false, 0, emberReport2));
SheepTools<T, float> tools(opt.PalettePath(), CreateRenderer<T>(opt.EmberCL() ? OPENCL_RENDERER : CPU_RENDERER, devices, false, 0, emberReport2));
tools.SetSpinParams(!opt.UnsmoothEdge(),
T(opt.Stagger()),
@ -169,7 +175,7 @@ bool EmberGenome(EmberOptions& opt)
while (std::getline(iss, token, ','))
{
if (parser.Atoi(token.c_str(), val))
if (parser.Aton(token.c_str(), val))
{
if (val < varList.Size())
vars.push_back(static_cast<eVariationId>(val));
@ -182,7 +188,7 @@ bool EmberGenome(EmberOptions& opt)
while (std::getline(iss, token, ','))
{
if (parser.Atoi(token.c_str(), val))
if (parser.Aton(token.c_str(), val))
{
if (val < varList.Size())
noVars.push_back(static_cast<eVariationId>(val));
@ -787,18 +793,18 @@ int _tmain(int argc, _TCHAR* argv[])
#ifdef DO_DOUBLE
if (opt.Bits() == 64)
{
b = EmberGenome<double, float>(opt);
b = EmberGenome<double>(opt);
}
else
#endif
if (opt.Bits() == 33)
{
b = EmberGenome<float, float>(opt);
b = EmberGenome<float>(opt);
}
else if (opt.Bits() == 32)
{
cerr << "Bits 32/int histogram no longer supported. Using bits == 33 (float)." << endl;
b = EmberGenome<float, float>(opt);
b = EmberGenome<float>(opt);
}
}