mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-07 00:34:50 -04:00
--User changes
-Add support for multiple GPU devices. --These options are present in the command line and in Fractorium. -Change scheme of specifying devices from platform,device to just total device index. --Single number on the command line. --Change from combo boxes for device selection to a table of all devices in Fractorium. -Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Bug fixes -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority. -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation. -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull(). --Code changes -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion(). -EmberMotion.h: Call base constructor. -EmberPch.h: #pragma once only on Windows. -EmberToXml.h: --Handle different types of exceptions. --Add default cases to ToString(). -Isaac.h: Remove unused variable in constructor. -Point.h: Call base constructor in Color(). -Renderer.h/cpp: --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU. --Make CoordMap() return a const ref, not a pointer. -SheepTools.h: --Use 64-bit types like the rest of the code already does. --Fix some comment misspellings. -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions. -Utils.h: --Add new functions Equal() and Split(). --Handle more exception types in ReadFile(). --Get rid of most legacy blending of C and C++ argument parsing. -XmlToEmber.h: --Get rid of most legacy blending of C and C++ code from flam3. --Remove some unused variables. -EmberAnimate: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --If a render fails, exit since there is no point in continuing an animation with a missing frame. --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before. --Remove some unused variables. -EmberGenome, EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. -EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --Only print values when not rendering with OpenCL, since they're always 0 in that case. -EmberCLPch.h: --#pragma once only on Windows. --#include <atomic>. -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU. -OpenCLWrapper.h: --Move all OpenCL info related code into its own class OpenCLInfo. --Add members to cache the values of global memory size and max allocation size. -RendererCL.h/cpp: --Redesign to accomodate multi-GPU. --Constructor now takes a vector of devices. --Remove DumpErrorReport() function, it's handled in the base. --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter. --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit. --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing. --m_Calls member removed, as it's now per-device. --OpenCLWrapper removed. --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device. --Added member m_Devices, a vector of unique_ptr of RendererCLDevice. -EmberCommon.h --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices. --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices. --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device. --Add more comments to some existing functions. -EmberCommonPch.h: #pragma once only on Windows. -EmberOptions.h: --Remove --platform option, it's just sequential device number now with the --device option. --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image. --Add Devices() function to parse comma separated --device option string and return a vector of device indices. --Make int and uint types be 64-bit, so intmax_t and size_t. --Make better use of macros. -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref. -All project files: Turn off buffer security check option in Visual Studio (/Gs-) -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems. -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link. -EmberCL.pro: Add new files for multi-GPU support. -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake} -shared_settings.pri: -Add version string. -Remove old DESTDIR definitions. -Add the following lines or else nothing would build: CONFIG(release, debug|release) { CONFIG += warn_off DESTDIR = ../../../Bin/release } CONFIG(debug, debug|release) { DESTDIR = ../../../Bin/debug } QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t)) LIBS += -L/usr/lib -lpthread -AboutDialog.ui: Another futile attempt to make it look correct on Linux. -FinalRenderDialog.h/cpp: --Add support for multi-GPU. --Change from combo boxes for device selection to a table of all devices. --Ensure device selection makes sense. --Remove "FinalRender" prefix of various function names, it's implied given the context. -FinalRenderEmberController.h/cpp: --Add support for multi-GPU. --Change m_FinishedImageCount to be atomic. --Move CancelRender() from the base to FinalRenderEmberController<T>. --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread. --Consolidate setting various renderer fields into SyncGuiToRenderer(). -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table. -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system. -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed. -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used. -FractoriumSettings.h/cpp: --Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Add multi-GPU support, remove old device,platform pair. -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system. -FractoriumOptionsDialog.h/cpp: --Add support for multi-GPU. --Consolidate more assignments in DataToGui(). --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event. -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
This commit is contained in:
@ -84,7 +84,7 @@ private:
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/// <param name="useDefaults">True to use defaults if they are not present in the file, else false to use invalid values as placeholders to indicate the values were not present. Default: true.</param>
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/// <returns>True if success, else false.</returns>
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template <typename T>
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static bool ParseEmberFile(XmlToEmber<T>& parser, string filename, vector<Ember<T>>& embers, bool useDefaults = true)
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static bool ParseEmberFile(XmlToEmber<T>& parser, const string& filename, vector<Ember<T>>& embers, bool useDefaults = true)
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{
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if (!parser.Parse(filename.c_str(), embers, useDefaults))
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{
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@ -138,7 +138,7 @@ static void RgbaToRgb(vector<byte>& rgba, vector<byte>& rgb, size_t width, size_
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if (rgba.data() != rgb.data())//Only resize the destination buffer if they are different.
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rgb.resize(width * height * 3);
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for (uint i = 0, j = 0; i < (width * height * 4); i += 4, j += 3)
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for (size_t i = 0, j = 0; i < (width * height * 4); i += 4, j += 3)
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{
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rgb[j] = rgba[i];
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rgb[j + 1] = rgba[i + 1];
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@ -231,35 +231,52 @@ static T NextLowestEvenDiv(T numerator, T denominator)
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return result;
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}
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/// <summary>
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/// Wrapper for converting a vector of absolute device indices to a vector
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/// of platform,device index pairs.
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/// </summary>
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/// <param name="selectedDevices">The vector of absolute device indices to convert</param>
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/// <returns>The converted vector of platform,device index pairs</returns>
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static vector<pair<size_t, size_t>> Devices(const vector<size_t>& selectedDevices)
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{
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vector<pair<size_t, size_t>> vec;
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OpenCLInfo& info = OpenCLInfo::Instance();
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auto& devices = info.DeviceIndices();
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vec.reserve(selectedDevices.size());
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for (size_t i = 0; i < selectedDevices.size(); i++)
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{
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auto index = selectedDevices[i];
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if (index < devices.size())
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vec.push_back(devices[index]);
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}
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return vec;
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}
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/// <summary>
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/// Wrapper for creating a renderer of the specified type.
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/// First template argument expected to be float or double for CPU renderer,
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/// Second argument expected to be float or double for CPU renderer, and only float for OpenCL renderer.
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/// </summary>
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/// <param name="renderType">Type of renderer to create</param>
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/// <param name="platform">The index platform of the platform to use</param>
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/// <param name="device">The index device of the device to use</param>
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/// <param name="devices">The vector of platform/device indices to use</param>
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/// <param name="shared">True if shared with OpenGL, else false.</param>
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/// <param name="texId">The texture ID of the shared OpenGL texture if shared</param>
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/// <param name="errorReport">The error report for holding errors if anything goes wrong</param>
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/// <returns>A pointer to the created renderer if successful, else false.</returns>
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template <typename T, typename bucketT>
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static Renderer<T, bucketT>* CreateRenderer(eRendererType renderType, uint platform, uint device, bool shared, GLuint texId, EmberReport& errorReport)
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template <typename T>
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static Renderer<T, float>* CreateRenderer(eRendererType renderType, const vector<pair<size_t, size_t>>& devices, bool shared, GLuint texId, EmberReport& errorReport)
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{
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string s;
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unique_ptr<Renderer<T, bucketT>> renderer;
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unique_ptr<Renderer<T, float>> renderer;
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try
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{
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if (renderType == CPU_RENDERER)
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{
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s = "CPU";
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renderer = unique_ptr<Renderer<T, bucketT>>(new Renderer<T, bucketT>());
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}
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else if (renderType == OPENCL_RENDERER)
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if (renderType == OPENCL_RENDERER && !devices.empty())
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{
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s = "OpenCL";
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renderer = unique_ptr<Renderer<T, bucketT>>(new RendererCL<T, bucketT>(platform, device, shared, texId));
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renderer = unique_ptr<Renderer<T, float>>(new RendererCL<T, float>(devices, shared, texId));
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if (!renderer.get() || !renderer->Ok())
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{
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@ -267,9 +284,18 @@ static Renderer<T, bucketT>* CreateRenderer(eRendererType renderType, uint platf
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errorReport.AddToReport(renderer->ErrorReport());
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errorReport.AddToReport("Error initializing OpenCL renderer, using CPU renderer instead.");
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renderer = unique_ptr<Renderer<T, bucketT>>(new Renderer<T, bucketT>());
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renderer = unique_ptr<Renderer<T, float>>(new Renderer<T, float>());
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}
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}
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else
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{
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s = "CPU";
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renderer = unique_ptr<Renderer<T, float>>(new Renderer<T, float>());
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}
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}
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catch (const std::exception& e)
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{
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errorReport.AddToReport("Error creating " + s + " renderer: " + e.what() + "\n");
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}
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catch (...)
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{
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@ -279,6 +305,100 @@ static Renderer<T, bucketT>* CreateRenderer(eRendererType renderType, uint platf
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return renderer.release();
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}
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/// <summary>
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/// Wrapper for creating a vector of renderers of the specified type for each passed in device.
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/// If shared is true, only the first renderer will be shared with OpenGL.
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/// Although a fallback GPU renderer will be created if a failure occurs, it doesn't really
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/// make sense since the concept of devices only applies to OpenCL renderers.
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/// </summary>
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/// <param name="renderType">Type of renderer to create</param>
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/// <param name="devices">The vector of platform/device indices to use</param>
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/// <param name="shared">True if shared with OpenGL, else false.</param>
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/// <param name="texId">The texture ID of the shared OpenGL texture if shared</param>
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/// <param name="errorReport">The error report for holding errors if anything goes wrong</param>
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/// <returns>The vector of created renderers if successful, else false.</returns>
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template <typename T>
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static vector<unique_ptr<Renderer<T, float>>> CreateRenderers(eRendererType renderType, const vector<pair<size_t, size_t>>& devices, bool shared, GLuint texId, EmberReport& errorReport)
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{
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string s;
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vector<unique_ptr<Renderer<T, float>>> v;
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try
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{
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if (renderType == OPENCL_RENDERER && !devices.empty())
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{
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s = "OpenCL";
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v.reserve(devices.size());
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for (size_t i = 0; i < devices.size(); i++)
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{
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vector<pair<size_t, size_t>> tempDevices{ devices[i] };
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auto renderer = unique_ptr<Renderer<T, float>>(new RendererCL<T, float>(tempDevices, !i ? shared : false, texId));
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if (!renderer.get() || !renderer->Ok())
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{
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ostringstream os;
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if (renderer.get())
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errorReport.AddToReport(renderer->ErrorReport());
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os << "Error initializing OpenCL renderer for platform " << devices[i].first << ", " << devices[i].second;
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errorReport.AddToReport(os.str());
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}
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else
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v.push_back(std::move(renderer));
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}
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}
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else
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{
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s = "CPU";
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v.push_back(std::move(unique_ptr<Renderer<T, float>>(::CreateRenderer<T>(CPU_RENDERER, devices, shared, texId, errorReport))));
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}
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}
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catch (const std::exception& e)
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{
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errorReport.AddToReport("Error creating " + s + " renderer: " + e.what() + "\n");
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}
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catch (...)
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{
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errorReport.AddToReport("Error creating " + s + " renderer.\n");
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}
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if (v.empty() && s != "CPU")//OpenCL creation failed and CPU creation has not been attempted, so just create one CPU renderer and place it in the vector.
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{
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try
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{
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s = "CPU";
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v.push_back(std::move(unique_ptr<Renderer<T, float>>(::CreateRenderer<T>(CPU_RENDERER, devices, shared, texId, errorReport))));
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}
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catch (const std::exception& e)
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{
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errorReport.AddToReport("Error creating fallback" + s + " renderer: " + e.what() + "\n");
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}
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catch (...)
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{
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errorReport.AddToReport("Error creating fallback " + s + " renderer.\n");
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}
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}
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return v;
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}
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/// <summary>
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/// Perform a render which allows for using strips or not.
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/// If an error occurs while rendering any strip, the rendering process stops.
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/// </summary>
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/// <param name="renderer">The renderer to use</param>
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/// <param name="ember">The ember to render</param>
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/// <param name="finalImage">The vector to place the final output in</param>
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/// <param name="time">The time position to use, only valid for animation</param>
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/// <param name="strips">The number of strips to use. This must be validated before calling this function.</param>
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/// <param name="yAxisUp">True to flip the Y axis, else false.</param>
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/// <param name="perStripStart">Function called before the start of the rendering of each strip</param>
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/// <param name="perStripFinish">Function called after the end of the rendering of each strip</param>
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/// <param name="perStripError">Function called if there is an error rendering a strip</param>
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/// <param name="allStripsFinished">Function called when all strips successfully finish rendering</param>
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/// <returns>True if all rendering was successful, else false.</returns>
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template <typename T>
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static bool StripsRender(RendererBase* renderer, Ember<T>& ember, vector<byte>& finalImage, double time, size_t strips, bool yAxisUp,
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std::function<void(size_t strip)> perStripStart,
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@ -354,6 +474,17 @@ static bool StripsRender(RendererBase* renderer, Ember<T>& ember, vector<byte>&
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return success;
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}
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/// <summary>
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/// Verify that the specified number of strips is valid for the given height.
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/// The passed in error functions will be called if the number of strips needs
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/// to be modified for the given height.
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/// </summary>
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/// <param name="height">The height in pixels of the image to be rendered</param>
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/// <param name="strips">The number of strips to split the render into</param>
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/// <param name="stripError1">Function called if the number of strips exceeds the height of the image</param>
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/// <param name="stripError2">Function called if the number of strips does not divide evently into the height of the image</param>
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/// <param name="stripError3">Called if for any reason the number of strips used will differ from the value passed in</param>
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/// <returns>The actual number of strips that will be used</returns>
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static size_t VerifyStrips(size_t height, size_t strips,
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std::function<void(const string& s)> stripError1,
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std::function<void(const string& s)> stripError2,
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Block a user