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https://bitbucket.org/mfeemster/fractorium.git
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--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
This commit is contained in:
@ -2,9 +2,9 @@
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#include "EmberCLPch.h"
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#include "OpenCLWrapper.h"
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#include "IterOpenCLKernelCreator.h"
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#include "DEOpenCLKernelCreator.h"
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#include "FinalAccumOpenCLKernelCreator.h"
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#include "RendererClDevice.h"
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/// <summary>
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/// RendererCLBase and RendererCL classes.
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@ -26,12 +26,17 @@ public:
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/// <summary>
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/// RendererCL is a derivation of the basic CPU renderer which
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/// overrides various functions to render on the GPU using OpenCL.
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/// This supports multi-GPU rendering and is done in the following manner:
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/// -When rendering a single image, the iterations will be split between devices in sub batches.
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/// -When animating, a renderer for each device will be created by the calling code,
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/// and the frames will each be rendered by a single device as available.
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/// The synchronization across devices is done through a single atomic counter.
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/// Since this class derives from EmberReport and also contains an
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/// OpenCLWrapper member which also derives from EmberReport, the
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/// reporting functions are overridden to aggregate the errors from
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/// both sources.
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/// It does not support different types for T and bucketT, so it only has one template argument
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/// and uses both for the base.
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/// Template argument T expected to be float or double.
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/// Template argument bucketT must always be float.
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/// </summary>
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template <typename T, typename bucketT>
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class EMBERCL_API RendererCL : public Renderer<T, bucketT>, public RendererCLBase
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@ -65,6 +70,8 @@ using EmberNs::Renderer<T, bucketT>::RendererBase::m_RenderTimer;
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using EmberNs::Renderer<T, bucketT>::RendererBase::m_IterTimer;
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using EmberNs::Renderer<T, bucketT>::RendererBase::m_ProgressTimer;
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using EmberNs::Renderer<T, bucketT>::RendererBase::EmberReport::m_ErrorReport;
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using EmberNs::Renderer<T, bucketT>::RendererBase::m_ResizeCs;
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using EmberNs::Renderer<T, bucketT>::RendererBase::m_ProcessAction;
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using EmberNs::Renderer<T, bucketT>::m_RotMat;
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using EmberNs::Renderer<T, bucketT>::m_Ember;
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using EmberNs::Renderer<T, bucketT>::m_Csa;
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@ -82,45 +89,45 @@ using EmberNs::Renderer<T, bucketT>::GetSpatialFilter;
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using EmberNs::Renderer<T, bucketT>::CoordMap;
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using EmberNs::Renderer<T, bucketT>::XformDistributions;
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using EmberNs::Renderer<T, bucketT>::XformDistributionsSize;
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using EmberNs::Renderer<T, bucketT>::m_Dmap;
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using EmberNs::Renderer<T, bucketT>::m_DensityFilter;
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using EmberNs::Renderer<T, bucketT>::m_SpatialFilter;
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public:
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RendererCL(uint platform = 0, uint device = 0, bool shared = false, GLuint outputTexID = 0);
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RendererCL(const vector<pair<size_t, size_t>>& devices, bool shared = false, GLuint outputTexID = 0);
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~RendererCL();
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//Non-virtual member functions for OpenCL specific tasks.
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bool Init(uint platform, uint device, bool shared, GLuint outputTexID);
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bool Init(const vector<pair<size_t, size_t>>& devices, bool shared, GLuint outputTexID);
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bool SetOutputTexture(GLuint outputTexID);
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//Iters per kernel/block/grid.
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inline uint IterCountPerKernel() const;
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inline uint IterCountPerBlock() const;
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inline uint IterCountPerGrid() const;
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inline size_t IterCountPerKernel() const;
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inline size_t IterCountPerBlock() const;
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inline size_t IterCountPerGrid() const;
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//Kernels per block.
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inline uint IterBlockKernelWidth() const;
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inline uint IterBlockKernelHeight() const;
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inline uint IterBlockKernelCount() const;
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inline size_t IterBlockKernelWidth() const;
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inline size_t IterBlockKernelHeight() const;
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inline size_t IterBlockKernelCount() const;
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//Kernels per grid.
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inline uint IterGridKernelWidth() const;
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inline uint IterGridKernelHeight() const;
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inline uint IterGridKernelCount() const;
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inline size_t IterGridKernelWidth() const;
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inline size_t IterGridKernelHeight() const;
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inline size_t IterGridKernelCount() const;
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//Blocks per grid.
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inline uint IterGridBlockWidth() const;
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inline uint IterGridBlockHeight() const;
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inline uint IterGridBlockCount() const;
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inline size_t IterGridBlockWidth() const;
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inline size_t IterGridBlockHeight() const;
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inline size_t IterGridBlockCount() const;
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uint PlatformIndex();
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uint DeviceIndex();
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bool ReadHist();
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bool ReadHist(size_t device);
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bool ReadAccum();
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bool ReadPoints(vector<PointCL<T>>& vec);
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bool ReadPoints(size_t device, vector<PointCL<T>>& vec);
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bool ClearHist();
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bool ClearHist(size_t device);
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bool ClearAccum();
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bool WritePoints(vector<PointCL<T>>& vec);
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bool WritePoints(size_t device, vector<PointCL<T>>& vec);
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#ifdef TEST_CL
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bool WriteRandomPoints();
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#endif
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@ -136,7 +143,6 @@ public:
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virtual size_t MemoryAvailable() override;
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virtual bool Ok() const override;
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virtual void NumChannels(size_t numChannels) override;
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virtual void DumpErrorReport() override;
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virtual void ClearErrorReport() override;
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virtual size_t SubBatchSize() const override;
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virtual size_t ThreadCount() const override;
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@ -151,8 +157,7 @@ public:
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protected:
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#endif
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//Protected virtual functions overridden from Renderer.
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virtual void MakeDmap(T colorScalar) override;
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virtual bool Alloc() override;
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virtual bool Alloc(bool histOnly = false) override;
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virtual bool ResetBuckets(bool resetHist = true, bool resetAccum = true) override;
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virtual eRenderStatus LogScaleDensityFilter() override;
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virtual eRenderStatus GaussianDensityFilter() override;
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@ -162,17 +167,19 @@ protected:
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#ifndef TEST_CL
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private:
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#endif
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void Init();
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//Private functions for making and running OpenCL programs.
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bool BuildIterProgramForEmber(bool doAccum = true);
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bool RunIter(size_t iterCount, size_t temporalSample, size_t& itersRan);
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eRenderStatus RunLogScaleFilter();
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eRenderStatus RunDensityFilter();
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eRenderStatus RunFinalAccum();
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bool ClearBuffer(const string& bufferName, uint width, uint height, uint elementSize);
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bool RunDensityFilterPrivate(uint kernelIndex, uint gridW, uint gridH, uint blockW, uint blockH, uint chunkSizeW, uint chunkSizeH, uint chunkW, uint chunkH);
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bool ClearBuffer(size_t device, const string& bufferName, uint width, uint height, uint elementSize);
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bool RunDensityFilterPrivate(size_t kernelIndex, size_t gridW, size_t gridH, size_t blockW, size_t blockH, uint chunkSizeW, uint chunkSizeH, uint chunkW, uint chunkH);
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int MakeAndGetDensityFilterProgram(size_t ss, uint filterWidth);
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int MakeAndGetFinalAccumProgram(double& alphaBase, double& alphaScale);
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int MakeAndGetGammaCorrectionProgram();
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bool SumDeviceHist();
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void FillSeeds();
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//Private functions passing data to OpenCL programs.
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@ -182,15 +189,12 @@ private:
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void ConvertCarToRas(const CarToRas<T>& carToRas);
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bool m_Init;
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bool m_NVidia;
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bool m_DoublePrecision;
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uint m_IterCountPerKernel;
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uint m_IterBlocksWide, m_IterBlockWidth;
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uint m_IterBlocksHigh, m_IterBlockHeight;
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uint m_MaxDEBlockSizeW;
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uint m_MaxDEBlockSizeH;
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uint m_WarpSize;
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size_t m_Calls;
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size_t m_IterCountPerKernel;
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size_t m_IterBlocksWide, m_IterBlockWidth;
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size_t m_IterBlocksHigh, m_IterBlockHeight;
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size_t m_MaxDEBlockSizeW;
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size_t m_MaxDEBlockSizeH;
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//Buffer names.
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string m_EmberBufferName;
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@ -214,7 +218,6 @@ private:
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//Kernels.
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string m_IterKernel;
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OpenCLWrapper m_Wrapper;
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cl::ImageFormat m_PaletteFormat;
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cl::ImageFormat m_FinalFormat;
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cl::Image2D m_Palette;
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@ -222,8 +225,7 @@ private:
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GLuint m_OutputTexID;
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EmberCL<T> m_EmberCL;
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vector<XformCL<T>> m_XformsCL;
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vector<glm::highp_uvec2> m_Seeds;
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Palette<float> m_DmapCL;//Used instead of the base class' m_Dmap because OpenCL only supports float textures. Likely not needed if we switch to float only hist.
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vector<vector<glm::highp_uvec2>> m_Seeds;
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CarToRasCL<T> m_CarToRasCL;
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DensityFilterCL<bucketT> m_DensityFilterCL;
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SpatialFilterCL<bucketT> m_SpatialFilterCL;
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@ -231,6 +233,7 @@ private:
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DEOpenCLKernelCreator m_DEOpenCLKernelCreator;
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FinalAccumOpenCLKernelCreator m_FinalAccumOpenCLKernelCreator;
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pair<string, vector<T>> m_Params;
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vector<unique_ptr<RendererClDevice>> m_Devices;
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Ember<T> m_LastBuiltEmber;
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};
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}
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