mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-07-16 05:05:09 -04:00
--User changes
-Add support for multiple GPU devices. --These options are present in the command line and in Fractorium. -Change scheme of specifying devices from platform,device to just total device index. --Single number on the command line. --Change from combo boxes for device selection to a table of all devices in Fractorium. -Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Bug fixes -EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority. -VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation. -FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull(). --Code changes -Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion(). -EmberMotion.h: Call base constructor. -EmberPch.h: #pragma once only on Windows. -EmberToXml.h: --Handle different types of exceptions. --Add default cases to ToString(). -Isaac.h: Remove unused variable in constructor. -Point.h: Call base constructor in Color(). -Renderer.h/cpp: --Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU. --Make CoordMap() return a const ref, not a pointer. -SheepTools.h: --Use 64-bit types like the rest of the code already does. --Fix some comment misspellings. -Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions. -Utils.h: --Add new functions Equal() and Split(). --Handle more exception types in ReadFile(). --Get rid of most legacy blending of C and C++ argument parsing. -XmlToEmber.h: --Get rid of most legacy blending of C and C++ code from flam3. --Remove some unused variables. -EmberAnimate: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --If a render fails, exit since there is no point in continuing an animation with a missing frame. --Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before. --Remove some unused variables. -EmberGenome, EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. -EmberRender: --Support multi-GPU processing that alternates full frames between devices. --Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option. --Remove bucketT template parameter, and hard code float in its place. --Only print values when not rendering with OpenCL, since they're always 0 in that case. -EmberCLPch.h: --#pragma once only on Windows. --#include <atomic>. -IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU. -OpenCLWrapper.h: --Move all OpenCL info related code into its own class OpenCLInfo. --Add members to cache the values of global memory size and max allocation size. -RendererCL.h/cpp: --Redesign to accomodate multi-GPU. --Constructor now takes a vector of devices. --Remove DumpErrorReport() function, it's handled in the base. --ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter. --MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit. --Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing. --m_Calls member removed, as it's now per-device. --OpenCLWrapper removed. --m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device. --Added member m_Devices, a vector of unique_ptr of RendererCLDevice. -EmberCommon.h --Added Devices() function to convert from a vector of device indices to a vector of platform,device indices. --Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices. --Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device. --Add more comments to some existing functions. -EmberCommonPch.h: #pragma once only on Windows. -EmberOptions.h: --Remove --platform option, it's just sequential device number now with the --device option. --Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image. --Add Devices() function to parse comma separated --device option string and return a vector of device indices. --Make int and uint types be 64-bit, so intmax_t and size_t. --Make better use of macros. -JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref. -All project files: Turn off buffer security check option in Visual Studio (/Gs-) -deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems. -Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link. -EmberCL.pro: Add new files for multi-GPU support. -build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake} -shared_settings.pri: -Add version string. -Remove old DESTDIR definitions. -Add the following lines or else nothing would build: CONFIG(release, debug|release) { CONFIG += warn_off DESTDIR = ../../../Bin/release } CONFIG(debug, debug|release) { DESTDIR = ../../../Bin/debug } QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t)) LIBS += -L/usr/lib -lpthread -AboutDialog.ui: Another futile attempt to make it look correct on Linux. -FinalRenderDialog.h/cpp: --Add support for multi-GPU. --Change from combo boxes for device selection to a table of all devices. --Ensure device selection makes sense. --Remove "FinalRender" prefix of various function names, it's implied given the context. -FinalRenderEmberController.h/cpp: --Add support for multi-GPU. --Change m_FinishedImageCount to be atomic. --Move CancelRender() from the base to FinalRenderEmberController<T>. --Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread. --Consolidate setting various renderer fields into SyncGuiToRenderer(). -Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table. -FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system. -FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed. -FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used. -FractoriumSettings.h/cpp: --Temporal samples defaults to 100 instead of 1000 which was needless overkill. --Add multi-GPU support, remove old device,platform pair. -FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system. -FractoriumOptionsDialog.h/cpp: --Add support for multi-GPU. --Consolidate more assignments in DataToGui(). --Enable/disable CPU/OpenCL items in response to OpenCL checkbox event. -Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
This commit is contained in:
@ -315,7 +315,7 @@ public:
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//An adjustment of +/- 360 degrees is made until this is true.
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if (emberSize > 1)
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{
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for (uint i = 1; i < emberSize; i++)
|
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for (size_t i = 1; i < emberSize; i++)
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{
|
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//Only do this adjustment if not in compat mode..
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if (embers[i - 1].m_AffineInterp != INTERP_COMPAT && embers[i - 1].m_AffineInterp != INTERP_OLDER)
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@ -362,79 +362,22 @@ public:
|
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}
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|
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/// <summary>
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/// Convert the string to a floating point value and return a bool indicating success.
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/// Thin wrapper around converting the string to a numeric value and return a bool indicating success.
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/// See error report for errors.
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/// </summary>
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/// <param name="str">The string to convert</param>
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/// <param name="val">The converted value</param>
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/// <returns>True if success, else false.</returns>
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bool Atof(const char* str, T& val)
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template <typename valT>
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bool Aton(const char* str, valT& val)
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{
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bool b = true;
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char* endp;
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const char* loc = __FUNCTION__;
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std::istringstream istr(str);
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//Reset errno.
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errno = 0;//Note that this is not thread-safe.
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istr >> val;
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//Convert the string using strtod().
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val = T(strtod(str, &endp));
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//Check errno & return string.
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if (endp != str + strlen(str))
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{
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m_ErrorReport.push_back(string(loc) + " : Error converting " + string(str) + ", extra chars");
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b = false;
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}
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if (errno)
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{
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m_ErrorReport.push_back(string(loc) + " : Error converting " + string(str));
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b = false;
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}
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return b;
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}
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/// <summary>
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/// Thin wrapper around Atoi().
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/// See error report for errors.
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/// </summary>
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/// <param name="str">The string to convert</param>
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/// <param name="val">The converted uinteger value</param>
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/// <returns>True if success, else false.</returns>
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bool Atoi(const char* str, uint& val)
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{
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return Atoi(str, reinterpret_cast<int&>(val));
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}
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/// <summary>
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/// Convert the string to an uinteger value and return a bool indicating success.
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/// See error report for errors.
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/// </summary>
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/// <param name="str">The string to convert</param>
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/// <param name="val">The converted uinteger value</param>
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/// <returns>True if success, else false.</returns>
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bool Atoi(const char* str, int& val)
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{
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bool b = true;
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char* endp;
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const char* loc = __FUNCTION__;
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//Reset errno.
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errno = 0;//Note that this is not thread-safe.
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//Convert the string using strtod().
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val = strtol(str, &endp, 10);
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//Check errno & return string.
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if (endp != str + strlen(str))
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{
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m_ErrorReport.push_back(string(loc) + " : Error converting " + string(str) + ", extra chars");
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b = false;
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}
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if (errno)
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if (istr.bad() || istr.fail())
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{
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m_ErrorReport.push_back(string(loc) + " : Error converting " + string(str));
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b = false;
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@ -443,6 +386,7 @@ public:
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return b;
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}
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/// <summary>
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/// Convert an integer to a string.
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/// Just a wrapper around _itoa_s() which wraps the result in a std::string.
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@ -554,11 +498,11 @@ private:
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{
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bool ret = true;
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bool fromEmber = false;
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uint newLinear = 0;
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size_t newLinear = 0;
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char* attStr;
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const char* loc = __FUNCTION__;
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int soloXform = -1;
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uint i, j, count, index = 0;
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size_t i, count, index = 0;
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double vals[16];
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xmlAttrPtr att, curAtt;
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xmlNodePtr editNode, childNode, motionNode;
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@ -577,38 +521,38 @@ private:
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attStr = reinterpret_cast<char*>(xmlGetProp(emberNode, curAtt->name));
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//First parse out simple float reads.
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if (ParseAndAssignFloat(curAtt->name, attStr, "time", currentEmber.m_Time, ret)) { }
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else if (ParseAndAssignFloat(curAtt->name, attStr, "scale", currentEmber.m_PixelsPerUnit, ret)) { currentEmber.m_OrigPixPerUnit = currentEmber.m_PixelsPerUnit; }
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else if (ParseAndAssignFloat(curAtt->name, attStr, "rotate", currentEmber.m_Rotate, ret)) { }
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else if (ParseAndAssignFloat(curAtt->name, attStr, "zoom", currentEmber.m_Zoom, ret)) { }
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else if (ParseAndAssignFloat(curAtt->name, attStr, "filter", currentEmber.m_SpatialFilterRadius, ret)) { }
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else if (ParseAndAssignFloat(curAtt->name, attStr, "temporal_filter_width", currentEmber.m_TemporalFilterWidth, ret)) { }
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else if (ParseAndAssignFloat(curAtt->name, attStr, "temporal_filter_exp", currentEmber.m_TemporalFilterExp, ret)) { }
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else if (ParseAndAssignFloat(curAtt->name, attStr, "quality", currentEmber.m_Quality, ret)) { }
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else if (ParseAndAssignFloat(curAtt->name, attStr, "brightness", currentEmber.m_Brightness, ret)) { }
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else if (ParseAndAssignFloat(curAtt->name, attStr, "gamma", currentEmber.m_Gamma, ret)) { }
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else if (ParseAndAssignFloat(curAtt->name, attStr, "highlight_power", currentEmber.m_HighlightPower, ret)) { }
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else if (ParseAndAssignFloat(curAtt->name, attStr, "vibrancy", currentEmber.m_Vibrancy, ret)) { }
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else if (ParseAndAssignFloat(curAtt->name, attStr, "estimator_radius", currentEmber.m_MaxRadDE, ret)) { }
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else if (ParseAndAssignFloat(curAtt->name, attStr, "estimator_minimum", currentEmber.m_MinRadDE, ret)) { }
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else if (ParseAndAssignFloat(curAtt->name, attStr, "estimator_curve", currentEmber.m_CurveDE, ret)) { }
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else if (ParseAndAssignFloat(curAtt->name, attStr, "gamma_threshold", currentEmber.m_GammaThresh, ret)) { }
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else if (ParseAndAssignFloat(curAtt->name, attStr, "cam_zpos", currentEmber.m_CamZPos, ret)) { }
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else if (ParseAndAssignFloat(curAtt->name, attStr, "cam_persp", currentEmber.m_CamPerspective, ret)) { }
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else if (ParseAndAssignFloat(curAtt->name, attStr, "cam_perspective", currentEmber.m_CamPerspective, ret)) { }//Apo bug.
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else if (ParseAndAssignFloat(curAtt->name, attStr, "cam_yaw", currentEmber.m_CamYaw, ret)) { }
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else if (ParseAndAssignFloat(curAtt->name, attStr, "cam_pitch", currentEmber.m_CamPitch, ret)) { }
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else if (ParseAndAssignFloat(curAtt->name, attStr, "cam_dof", currentEmber.m_CamDepthBlur, ret)) { }
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if (ParseAndAssign(curAtt->name, attStr, "time", currentEmber.m_Time, ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "scale", currentEmber.m_PixelsPerUnit, ret)) { currentEmber.m_OrigPixPerUnit = currentEmber.m_PixelsPerUnit; }
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else if (ParseAndAssign(curAtt->name, attStr, "rotate", currentEmber.m_Rotate, ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "zoom", currentEmber.m_Zoom, ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "filter", currentEmber.m_SpatialFilterRadius, ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "temporal_filter_width", currentEmber.m_TemporalFilterWidth, ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "temporal_filter_exp", currentEmber.m_TemporalFilterExp, ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "quality", currentEmber.m_Quality, ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "brightness", currentEmber.m_Brightness, ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "gamma", currentEmber.m_Gamma, ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "highlight_power", currentEmber.m_HighlightPower, ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "vibrancy", currentEmber.m_Vibrancy, ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "estimator_radius", currentEmber.m_MaxRadDE, ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "estimator_minimum", currentEmber.m_MinRadDE, ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "estimator_curve", currentEmber.m_CurveDE, ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "gamma_threshold", currentEmber.m_GammaThresh, ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "cam_zpos", currentEmber.m_CamZPos, ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "cam_persp", currentEmber.m_CamPerspective, ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "cam_perspective", currentEmber.m_CamPerspective, ret)) { }//Apo bug.
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else if (ParseAndAssign(curAtt->name, attStr, "cam_yaw", currentEmber.m_CamYaw, ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "cam_pitch", currentEmber.m_CamPitch, ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "cam_dof", currentEmber.m_CamDepthBlur, ret)) { }
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//Parse simple int reads.
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else if (ParseAndAssignInt(curAtt->name, attStr, "palette", currentEmber.m_Palette.m_Index, ret)) { }
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else if (ParseAndAssignInt(curAtt->name, attStr, "oversample", currentEmber.m_Supersample , ret)) { }
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else if (ParseAndAssignInt(curAtt->name, attStr, "supersample", currentEmber.m_Supersample , ret)) { }
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else if (ParseAndAssignInt(curAtt->name, attStr, "temporal_samples", currentEmber.m_TemporalSamples, ret)) { }
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else if (ParseAndAssignInt(curAtt->name, attStr, "sub_batch_size", currentEmber.m_SubBatchSize , ret)) { }
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else if (ParseAndAssignInt(curAtt->name, attStr, "fuse", currentEmber.m_FuseCount , ret)) { }
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else if (ParseAndAssignInt(curAtt->name, attStr, "soloxform", soloXform , ret)) { }
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else if (ParseAndAssignInt(curAtt->name, attStr, "new_linear", newLinear , ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "palette", currentEmber.m_Palette.m_Index, ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "oversample", currentEmber.m_Supersample , ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "supersample", currentEmber.m_Supersample , ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "temporal_samples", currentEmber.m_TemporalSamples, ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "sub_batch_size", currentEmber.m_SubBatchSize , ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "fuse", currentEmber.m_FuseCount , ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "soloxform", soloXform , ret)) { }
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else if (ParseAndAssign(curAtt->name, attStr, "new_linear", newLinear , ret)) { }
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//Parse more complicated reads that have multiple possible values.
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else if (!Compare(curAtt->name, "interpolation"))
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@ -718,7 +662,7 @@ private:
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for (i = 0; i < 4; i++)
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{
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for (j = 0; j < 4; j++)
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for (glm::length_t j = 0; j < 4; j++)
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{
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ss >> currentEmber.m_Curves.m_Points[i][j].x;
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ss >> currentEmber.m_Curves.m_Points[i][j].y;
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@ -759,7 +703,7 @@ private:
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if (!Compare(curAtt->name, "index"))
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{
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Atoi(attStr, index);
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Aton(attStr, index);
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}
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else if(!Compare(curAtt->name, "rgb"))
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{
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@ -819,7 +763,7 @@ private:
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if (!Compare(curAtt->name, "count"))
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{
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Atoi(attStr, count);
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Aton(attStr, count);
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}
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else if (!Compare(curAtt->name, "data"))
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{
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@ -842,11 +786,6 @@ private:
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//Make sure BOTH are not specified, otherwise either are ok.
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int numColors = 0;
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int numBytes = 0;
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int index0, index1;
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T hue0, hue1;
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T blend = 0.5;
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index0 = index1 = -1;
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hue0 = hue1 = 0.0;
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//Loop through the attributes of the palette element.
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att = childNode->properties;
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@ -863,7 +802,7 @@ private:
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if (!Compare(curAtt->name, "count"))
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{
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Atoi(attStr, numColors);
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Aton(attStr, numColors);
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}
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else if (!Compare(curAtt->name, "format"))
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{
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@ -915,7 +854,7 @@ private:
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if (!Compare(curAtt->name, "kind"))
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{
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Atoi(attStr, symKind);
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Aton(attStr, symKind);
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}
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else
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{
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@ -1016,8 +955,8 @@ private:
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{
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attStr = reinterpret_cast<char*>(xmlGetProp(childNode, curAtt->name));
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if (ParseAndAssignFloat(curAtt->name, attStr, "motion_frequency", motion.m_MotionFreq, ret)) { }
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else if (ParseAndAssignFloat(curAtt->name, attStr, "motion_offset", motion.m_MotionOffset, ret)) { }
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if (ParseAndAssign(curAtt->name, attStr, "motion_frequency", motion.m_MotionFreq, ret)) { }
|
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else if (ParseAndAssign(curAtt->name, attStr, "motion_offset", motion.m_MotionOffset, ret)) { }
|
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else if (!Compare(curAtt->name, "motion_function"))
|
||||
{
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string func(attStr);
|
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@ -1135,7 +1074,7 @@ private:
|
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bool r = false;
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T val = 0.0;
|
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|
||||
if (Atof(attStr, val))
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if (Aton(attStr, val))
|
||||
{
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motion.m_MotionParams.push_back(MotionParam<T>(param, val));
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||||
r = true;
|
||||
@ -1160,7 +1099,7 @@ private:
|
||||
bool success = true;
|
||||
char* attStr;
|
||||
const char* loc = __FUNCTION__;
|
||||
uint j;
|
||||
size_t j;
|
||||
T temp;
|
||||
double a, b, c, d, e, f;
|
||||
double vals[10];
|
||||
@ -1180,13 +1119,13 @@ private:
|
||||
attStr = reinterpret_cast<char*>(xmlGetProp(childNode, curAtt->name));
|
||||
|
||||
//First parse out simple float reads.
|
||||
if (ParseAndAssignFloat(curAtt->name, attStr, "weight", xform.m_Weight, success)) { }
|
||||
else if (ParseAndAssignFloat(curAtt->name, attStr, "color_speed", xform.m_ColorSpeed, success)) { }
|
||||
else if (ParseAndAssignFloat(curAtt->name, attStr, "animate", xform.m_Animate, success)) { }
|
||||
else if (ParseAndAssignFloat(curAtt->name, attStr, "opacity", xform.m_Opacity, success)) { }
|
||||
else if (ParseAndAssignFloat(curAtt->name, attStr, "var_color", xform.m_DirectColor, success)) { }
|
||||
else if (ParseAndAssignFloat(curAtt->name, attStr, "motion_frequency", xform.m_MotionFreq, success)) { }
|
||||
else if (ParseAndAssignFloat(curAtt->name, attStr, "motion_offset", xform.m_MotionOffset, success)) { }
|
||||
if (ParseAndAssign(curAtt->name, attStr, "weight", xform.m_Weight, success)) { }
|
||||
else if (ParseAndAssign(curAtt->name, attStr, "color_speed", xform.m_ColorSpeed, success)) { }
|
||||
else if (ParseAndAssign(curAtt->name, attStr, "animate", xform.m_Animate, success)) { }
|
||||
else if (ParseAndAssign(curAtt->name, attStr, "opacity", xform.m_Opacity, success)) { }
|
||||
else if (ParseAndAssign(curAtt->name, attStr, "var_color", xform.m_DirectColor, success)) { }
|
||||
else if (ParseAndAssign(curAtt->name, attStr, "motion_frequency", xform.m_MotionFreq, success)) { }
|
||||
else if (ParseAndAssign(curAtt->name, attStr, "motion_offset", xform.m_MotionOffset, success)) { }
|
||||
|
||||
//Parse more complicated reads that have multiple possible values.
|
||||
else if (!Compare(curAtt->name, "name"))
|
||||
@ -1198,7 +1137,7 @@ private:
|
||||
{
|
||||
//Deprecated, set both color_speed and animate to this value.
|
||||
//Huh? Either set it or not?
|
||||
Atof(attStr, temp);
|
||||
Aton(attStr, temp);
|
||||
xform.m_ColorSpeed = (1 - temp) / 2;
|
||||
xform.m_Animate = T(temp > 0 ? 0 : 1);
|
||||
}
|
||||
@ -1297,7 +1236,7 @@ private:
|
||||
{
|
||||
auto varCopy = var->Copy();
|
||||
|
||||
Atof(attStr, varCopy->m_Weight);
|
||||
Aton(attStr, varCopy->m_Weight);
|
||||
xform.AddVariation(varCopy);
|
||||
}
|
||||
//else
|
||||
@ -1321,7 +1260,7 @@ private:
|
||||
for (j = 0; j < xform.TotalVariationCount(); j++)
|
||||
xform.GetVariation(j)->m_Weight = 0;
|
||||
|
||||
if (Atof(attStr, temp))
|
||||
if (Aton(attStr, temp))
|
||||
{
|
||||
uint iTemp = static_cast<uint>(temp);
|
||||
|
||||
@ -1349,7 +1288,7 @@ private:
|
||||
{
|
||||
attStr = reinterpret_cast<char*>(xmlGetProp(childNode, curAtt->name));
|
||||
|
||||
if (Atof(attStr, temp))
|
||||
if (Aton(attStr, temp))
|
||||
{
|
||||
for (j = 0; j < xform.TotalVariationCount(); j++)
|
||||
xform.GetVariation(j)->m_Weight = temp;
|
||||
@ -1366,7 +1305,7 @@ private:
|
||||
}
|
||||
|
||||
//Now that all xforms have been parsed, go through and try to find params for the parametric variations.
|
||||
for (uint i = 0; i < xform.TotalVariationCount(); i++)
|
||||
for (size_t i = 0; i < xform.TotalVariationCount(); i++)
|
||||
{
|
||||
if (ParametricVariation<T>* parVar = dynamic_cast<ParametricVariation<T>*>(xform.GetVariation(i)))
|
||||
{
|
||||
@ -1381,7 +1320,7 @@ private:
|
||||
T val = 0;
|
||||
attStr = CX(xmlGetProp(childNode, curAtt->name));
|
||||
|
||||
if (Atof(attStr, val))
|
||||
if (Aton(attStr, val))
|
||||
{
|
||||
parVar->SetParamVal(name, val);
|
||||
}
|
||||
@ -1476,14 +1415,14 @@ private:
|
||||
/// <param name="numColors">The number of colors present</param>
|
||||
/// <param name="chan">The number of channels in each color</param>
|
||||
/// <returns>True if there were no errors, else false.</returns>
|
||||
bool ParseHexColors(char* colstr, Ember<T>& ember, int numColors, int chan)
|
||||
bool ParseHexColors(char* colstr, Ember<T>& ember, size_t numColors, intmax_t chan)
|
||||
{
|
||||
int colorIndex = 0;
|
||||
int colorCount = 0;
|
||||
size_t colorIndex = 0;
|
||||
size_t colorCount = 0;
|
||||
uint r, g, b, a;
|
||||
int ret;
|
||||
char tmps[2];
|
||||
int skip = static_cast<int>(abs(chan));
|
||||
size_t skip = std::abs(chan);
|
||||
bool ok = true;
|
||||
const char* loc = __FUNCTION__;
|
||||
|
||||
@ -1539,47 +1478,25 @@ private:
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Wrapper to parse a floating point Xml value and convert it to float.
|
||||
/// Wrapper to parse a numeric Xml string value and convert it.
|
||||
/// </summary>
|
||||
/// <param name="name">The xml tag to parse</param>
|
||||
/// <param name="attStr">The name of the Xml attribute</param>
|
||||
/// <param name="str">The name of the Xml tag</param>
|
||||
/// <param name="val">The parsed value</param>
|
||||
/// <param name="b">Bitwise ANDed with true if name matched str and the call to Atof() succeeded, else false. Used for keeping a running value between successive calls.</param>
|
||||
/// <returns>True if the tag was matched, else false</returns>
|
||||
bool ParseAndAssignFloat(const xmlChar* name, const char* attStr, const char* str, T& val, bool& b)
|
||||
/// <param name="b">Bitwise ANDed with true if name matched str and the conversion succeeded, else false. Used for keeping a running value between successive calls.</param>
|
||||
/// <returns>True if the tag was matched and the conversion succeeded, else false</returns>
|
||||
template <typename valT>
|
||||
bool ParseAndAssign(const xmlChar* name, const char* attStr, const char* str, valT& val, bool& b)
|
||||
{
|
||||
bool ret = false;
|
||||
|
||||
if (!Compare(name, str))
|
||||
{
|
||||
b &= Atof(attStr, val);
|
||||
ret = true;//Means the strcmp() was right, but doesn't necessarily mean the conversion went ok.
|
||||
}
|
||||
istringstream istr(attStr);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Wrapper to parse an int Xml string value and convert it to an int.
|
||||
/// </summary>
|
||||
/// <param name="name">The xml tag to parse</param>
|
||||
/// <param name="attStr">The name of the Xml attribute</param>
|
||||
/// <param name="str">The name of the Xml tag</param>
|
||||
/// <param name="val">The parsed value</param>
|
||||
/// <param name="b">Bitwise ANDed with true if name matched str and the call to Atoi() succeeded, else false. Used for keeping a running value between successive calls.</param>
|
||||
/// <returns>True if the tag was matched, else false</returns>
|
||||
template <typename intT>
|
||||
bool ParseAndAssignInt(const xmlChar* name, const char* attStr, const char* str, intT& val, bool& b)
|
||||
{
|
||||
bool ret = false;
|
||||
T fval = 0;
|
||||
|
||||
if (!Compare(name, str))
|
||||
{
|
||||
b &= Atof(attStr, fval);
|
||||
val = static_cast<intT>(fval);
|
||||
ret = true;//Means the strcmp() was right, but doesn't necessarily mean the conversion went ok.
|
||||
istr >> val;
|
||||
ret = !istr.bad() && !istr.fail();//Means the Compare() was right, and the conversion succeeded.
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
Reference in New Issue
Block a user