mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2025-12-25 06:18:06 -05:00
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
This commit is contained in:
@ -213,13 +213,19 @@ static bool ReadFile(const char* filename, string& buf, bool nullTerminate = tru
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fclose(f);
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}
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}
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catch (...)
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catch (const std::exception& e)
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{
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if (f != nullptr)
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fclose(f);
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cout << "Error: Reading file " << filename << " failed: " << e.what() << endl;
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b = false;
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}
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catch (...)
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{
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cout << "Error: Reading file " << filename << " failed." << endl;
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b = false;
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}
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if (f != nullptr)
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fclose(f);
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return b;
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}
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@ -270,7 +276,7 @@ static void CopyVec(vector<T>& dest, const vector<U>& source, std::function<void
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template <typename T>
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static void ClearVec(vector<T*>& vec, bool arrayDelete = false)
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{
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for (uint i = 0; i < vec.size(); i++)
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for (size_t i = 0; i < vec.size(); i++)
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{
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if (vec[i] != nullptr)
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{
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@ -286,6 +292,32 @@ static void ClearVec(vector<T*>& vec, bool arrayDelete = false)
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vec.clear();
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}
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/// <summary>
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/// Determine whether all elements in two containers are equal.
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/// </summary>
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/// <param name="c1">The first collection to compare</param>
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/// <param name="c2">The second collection to compare</param>
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/// <returns>True if the sizes and all elements in both collections are equal, else false.</returns>
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template <typename T>
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static bool Equal(const T& c1, const T& c2)
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{
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bool equal = c1.size() == c2.size();
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if (equal)
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{
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for (auto it1 = c1.begin(), it2 = c2.begin(); it1 != c1.end(); ++it1, ++it2)
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{
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if (*it1 != *it2)
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{
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equal = false;
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break;
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}
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}
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}
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return equal;
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}
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/// <summary>
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/// Thin wrapper around passing a vector to memset() to relieve
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/// the caller of having to pass the size.
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@ -305,15 +337,15 @@ static inline void Memset(vector<T>& vec, int val = 0)
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/// <param name="x">The value to return the floor of</param>
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/// <returns>The floored value</returns>
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template <typename T>
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static inline int Floor(T val)
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static inline intmax_t Floor(T val)
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{
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if (val >= 0)
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{
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return static_cast<int>(val);
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return static_cast<intmax_t>(val);
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}
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else
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{
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int i = static_cast<int>(val);//Truncate.
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intmax_t i = static_cast<intmax_t>(val);//Truncate.
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return i - (i > val);//Convert trunc to floor.
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}
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}
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@ -862,25 +894,9 @@ static string GetPath(const string& filename)
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/// <returns>The value of the specified environment variable if found, else default</returns>
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template <typename T>
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static inline T Arg(char* name, T def)
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{
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T t;
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return t;
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}
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/// <summary>
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/// Template specialization for Arg<>() with a type of int.
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/// </summary>
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/// <param name="name">The name of the environment variable to query</param>
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/// <param name="def">The default value to return if the environment variable was not present</param>
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/// <returns>The value of the specified environment variable if found, else default</returns>
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template <>
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#ifdef _WIN32
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static
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#endif
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int Arg<int>(char* name, int def)
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{
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char* ch;
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int returnVal;
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T returnVal;
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#ifdef WIN32
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size_t len;
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errno_t err = _dupenv_s(&ch, &len, name);
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@ -892,7 +908,17 @@ int Arg<int>(char* name, int def)
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if (err || !ch)
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returnVal = def;
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else
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returnVal = atoi(ch);
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{
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T tempVal;
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istringstream istr(ch);
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istr >> tempVal;
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if (!istr.bad() && !istr.fail())
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returnVal = tempVal;
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else
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returnVal = def;
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}
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#ifdef WIN32
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free(ch);
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@ -900,21 +926,6 @@ int Arg<int>(char* name, int def)
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return returnVal;
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}
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/// <summary>
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/// Template specialization for Arg<>() with a type of uint.
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/// </summary>
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/// <param name="name">The name of the environment variable to query</param>
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/// <param name="def">The default value to return if the environment variable was not present</param>
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/// <returns>The value of the specified environment variable if found, else default</returns>
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template <>
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#ifdef _WIN32
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static
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#endif
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uint Arg<uint>(char* name, uint def)
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{
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return Arg<int>(name, static_cast<int>(def));
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}
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/// <summary>
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/// Template specialization for Arg<>() with a type of bool.
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/// </summary>
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@ -930,39 +941,6 @@ bool Arg<bool>(char* name, bool def)
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return (Arg<int>(name, -999) != -999) ? true : def;
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}
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/// <summary>
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/// Template specialization for Arg<>() with a type of double.
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/// </summary>
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/// <param name="name">The name of the environment variable to query</param>
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/// <param name="def">The default value to return if the environment variable was not present</param>
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/// <returns>The value of the specified environment variable if found, else default</returns>
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template <>
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#ifdef _WIN32
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static
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#endif
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double Arg<double>(char* name, double def)
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{
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char* ch;
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double returnVal;
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#ifdef WIN32
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size_t len;
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errno_t err = _dupenv_s(&ch, &len, name);
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#else
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int err = 1;
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ch = getenv(name);
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#endif
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if (err || !ch)
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returnVal = def;
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else
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returnVal = atof(ch);
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#ifdef WIN32
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free(ch);
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#endif
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return returnVal;
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}
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/// <summary>
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/// Template specialization for Arg<>() with a type of string.
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/// </summary>
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@ -1031,6 +1009,24 @@ static uint FindAndReplace(T& source, const T& find, const T& replace)
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return replaceCount;
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}
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/// <summary>
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/// Split a string into tokens and place them in a vector.
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/// </summary>
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/// <param name="str">The string to split</param>
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/// <param name="del">The delimiter to split the string on</param>
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/// <returns>The split strings, each as an element in a vector.</returns>
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static vector<string> Split(const string& str, char del)
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{
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string tok;
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vector<string> vec;
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stringstream ss(str);
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while (getline(ss, tok, del))
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vec.push_back(tok);
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return vec;
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}
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/// <summary>
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/// Return a character pointer to a version string composed of the EMBER_OS and EMBER_VERSION values.
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/// </summary>
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