mirror of
https://bitbucket.org/mfeemster/fractorium.git
synced 2026-02-22 02:50:30 -05:00
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
This commit is contained in:
@ -44,7 +44,7 @@ enum eCrossMode
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/// Most functions in this class perform a particular action and return
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/// a string describing what it did so it can be recorded in an Xml edit doc
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/// to be saved with the ember when converting to Xml.
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/// Since it's members can occupy significant memory space and also have
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/// Since its members can occupy significant memory space and also have
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/// hefty initialization sequences, it's important to declare one instance
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/// and reuse it for the duration of the program instead of creating and deleting
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/// them as local variables.
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@ -186,11 +186,10 @@ public:
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/// <param name="sym">The type of symmetry to add if random specified. If 0, it will be added randomly.</param>
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/// <param name="speed">The speed to multiply the pre affine transforms by if the mutate mode is MUTATE_ALL_COEFS, else ignored.</param>
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/// <returns>A string describing what was done</returns>
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string Mutate(Ember<T>& ember, eMutateMode mode, vector<eVariationId>& useVars, int sym, T speed)
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string Mutate(Ember<T>& ember, eMutateMode mode, vector<eVariationId>& useVars, intmax_t sym, T speed)
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{
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bool done = false;
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size_t modXform;
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char ministr[32];
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T randSelect;
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ostringstream os;
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Ember<T> mutation;
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@ -285,14 +284,13 @@ public:
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else if (mode == MUTATE_POST_XFORMS)
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{
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bool same = (m_Rand.Rand() & 3) > 0;//25% chance of using the same post for all of them.
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uint b = 1 + m_Rand.Rand() % 6;
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size_t b = 1 + m_Rand.Rand() % 6;
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sprintf_s(ministr, 32, "(%d%s)", b, same ? " same" : "");
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os << "mutate post xforms " << ministr;
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os << "mutate post xforms " << b << (same ? " same" : "");
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for (size_t i = 0; i < ember.TotalXformCount(); i++)
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{
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int copy = (i > 0) && same;
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bool copy = (i > 0) && same;
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Xform<T>* xform = ember.GetTotalXform(i);
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if (copy)//Copy the post from the first xform to the rest of them.
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@ -605,7 +603,7 @@ public:
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{
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vector<eVariationId> useVars;
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Random(ember, useVars, static_cast<int>(m_Rand.Frand<T>(-2, 2)), 0);
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Random(ember, useVars, static_cast<intmax_t>(m_Rand.Frand<T>(-2, 2)), 0);
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}
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/// <summary>
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@ -615,7 +613,7 @@ public:
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/// <param name="useVars">A list of variations to use. If empty, any variation can be used.</param>
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/// <param name="sym">The symmetry type to use from -2 to 2</param>
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/// <param name="specXforms">The number of xforms to use. If 0, a quasi random count is used.</param>
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void Random(Ember<T>& ember, vector<eVariationId>& useVars, int sym, size_t specXforms)
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void Random(Ember<T>& ember, vector<eVariationId>& useVars, intmax_t sym, size_t specXforms)
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{
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bool postid, addfinal = false;
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int var, samed, multid, samepost;
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@ -806,9 +804,9 @@ public:
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/// <param name="tries">The number of test renders to try before giving up</param>
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/// <param name="changePalette">Change palette if true, else keep trying with the same palette.</param>
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/// <param name="colorResolution">The resolution of the test histogram. This value ^ 3 will be used for the total size. Common value is 10.</param>
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void ImproveColors(Ember<T>& ember, int tries, bool changePalette, int colorResolution)
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void ImproveColors(Ember<T>& ember, size_t tries, bool changePalette, size_t colorResolution)
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{
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int i;
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size_t i;
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T best, b;
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Ember<T> bestEmber = ember;
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@ -847,7 +845,7 @@ public:
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/// <param name="ember">The ember to render</param>
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/// <param name="colorResolution">The resolution of the test histogram. This value ^ 3 will be used for the total size. Common value is 10.</param>
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/// <returns>The number of histogram cells that weren't black</returns>
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T TryColors(Ember<T>& ember, int colorResolution)
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T TryColors(Ember<T>& ember, size_t colorResolution)
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{
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byte* p;
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size_t i, hits = 0, res = colorResolution;
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@ -903,7 +901,7 @@ public:
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}
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/// <summary>
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/// Change around color coordinates. Optionall change out the entire palette.
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/// Change around color coordinates. Optionally change out the entire palette.
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/// </summary>
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/// <param name="ember">The ember whose xform's color coordinates will be changed</param>
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/// <param name="changePalette">Change palette if true, else don't</param>
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@ -1071,7 +1069,7 @@ public:
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/// <param name="result">The result of the spin</param>
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/// <param name="frame">The frame in the sequence to be stored in the m_Time member of result</param>
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/// <param name="blend">The interpolation time</param>
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void Spin(Ember<T>& parent, Ember<T>* templ, Ember<T>& result, int frame, T blend)
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void Spin(Ember<T>& parent, Ember<T>* templ, Ember<T>& result, size_t frame, T blend)
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{
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char temp[50];
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@ -1112,7 +1110,7 @@ public:
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/// <param name="frame">The frame in the sequence to be stored in the m_Time member of result</param>
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/// <param name="seqFlag">True if embers points to the first or last ember in the entire sequence, else false.</param>
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/// <param name="blend">The interpolation time</param>
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void SpinInter(Ember<T>* parents, Ember<T>* templ, Ember<T>& result, int frame, bool seqFlag, T blend)
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void SpinInter(Ember<T>* parents, Ember<T>* templ, Ember<T>& result, size_t frame, bool seqFlag, T blend)
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{
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char temp[50];
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@ -1286,8 +1284,8 @@ public:
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m_Samples.resize(samples);
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params.m_Count = samples;
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params.m_Skip = 20;
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//params.m_OneColDiv2 = m_Renderer->CoordMap()->OneCol() / 2;
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//params.m_OneRowDiv2 = m_Renderer->CoordMap()->OneRow() / 2;
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//params.m_OneColDiv2 = m_Renderer->CoordMap().OneCol() / 2;
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//params.m_OneRowDiv2 = m_Renderer->CoordMap().OneRow() / 2;
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size_t bv = m_Iterator->Iterate(ember, params, m_Samples.data(), m_Rand);//Use a special fuse of 20, all other calls to this will use 15, or 100.
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@ -1349,7 +1347,7 @@ public:
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/// <param name="comment">The comment to include</param>
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/// <param name="sheepGen">The sheep generation used if > 0. Default: 0.</param>
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/// <param name="sheepId">The sheep id used if > 0. Default: 0.</param>
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void SetSpinParams(bool smooth, T stagger, T offsetX, T offsetY, string nick, string url, string id, string comment, int sheepGen, int sheepId)
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void SetSpinParams(bool smooth, T stagger, T offsetX, T offsetY, const string& nick, const string& url, const string& id, const string& comment, intmax_t sheepGen, intmax_t sheepId)
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{
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m_Smooth = smooth;
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m_SheepGen = sheepGen;
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@ -1365,8 +1363,8 @@ public:
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private:
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bool m_Smooth;
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int m_SheepGen;
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int m_SheepId;
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intmax_t m_SheepGen;
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intmax_t m_SheepId;
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T m_Stagger;
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T m_OffsetX;
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T m_OffsetY;
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