2014-12-08 05:18:16 -05:00
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TEMPLATE = lib
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--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
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CONFIG += plugin
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2014-12-08 05:18:16 -05:00
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CONFIG += shared
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CONFIG -= app_bundle
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CONFIG -= qt
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2016-03-01 20:26:45 -05:00
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TARGET = ember
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2014-12-08 05:18:16 -05:00
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2016-03-01 20:26:45 -05:00
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include(../defaults.pri)
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2014-12-14 23:25:46 -05:00
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2016-03-01 20:26:45 -05:00
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#Point to visual studio resource file to embed file information.
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win32 {
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RC = $$RCPATH/Ember.rc
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win32:RC_FILE = $$RC
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#message(RC_FILE: $$RC)
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}
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2015-12-08 06:49:19 -05:00
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2016-03-01 20:26:45 -05:00
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#Go up one folder because the paths defined in defaults were relative to it, which is up one folder.
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PRJ_SRC_DIR = $$absolute_path($$EMBER_ROOT/../Source/Ember)
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#message(PRJ_SRC_DIR: $$PRJ_SRC_DIR)
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2015-12-08 06:49:19 -05:00
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2016-03-01 20:26:45 -05:00
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#Project specific compiler flags.
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2015-06-29 23:13:53 -04:00
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QMAKE_CXXFLAGS += -BUILDING_EMBER
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2016-03-01 20:26:45 -05:00
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win32 {
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DEFINES += BUILDING_EMBER
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}
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!win32 {
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target.path = $$LIB_INSTALL_DIR
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INSTALLS += target
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}
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!macx:PRECOMPILED_HEADER = $$PRJ_SRC_DIR/EmberPch.h
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2014-12-08 05:18:16 -05:00
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SOURCES += \
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2016-03-01 20:26:45 -05:00
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$$PRJ_SRC_DIR/Affine2D.cpp \
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$$PRJ_SRC_DIR/DllMain.cpp \
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$$PRJ_SRC_DIR/Ember.cpp \
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$$PRJ_SRC_DIR/EmberPch.cpp \
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--User changes
-Add a palette editor.
-Add support for reading .ugr/.gradient/.gradients palette files.
-Allow toggling on spinners whose minimum value is not zero.
-Allow toggling display of image, affines and grid.
-Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial.
--Bug fixes
-cpow2 was wrong.
-Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3.
-Use exec() on Apple and show() on all other OSes for dialog boxes.
-Trying to render a sequence with no frames would crash.
-Selecting multiple xforms and rotating them would produce the wrong rotation.
-Better handling when parsing flames using different encoding, such as unicode and UTF-8.
-Switching between SP/DP didn't reselect the selected flame in the Library tab.
--Code changes
-Make all types concerning palettes be floats, including PaletteTableWidgetItem.
-PaletteTableWidgetItem is no longer templated because all palettes are float.
-Include the source colors for user created gradients.
-Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems.
-Split conditional out of accumulation loop on the CPU for better performance.
-Vectorize summing when doing density filter for better performance.
-Make all usage of palettes be of type float, double is pointless.
-Allow palettes to reside in multiple folders, while ensuring only one of each name is added.
-Refactor some palette path searching code.
-Make ReadFile() throw and catch an exception if the file operation fails.
-A little extra safety in foci and foci3D with a call to Zeps().
-Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac.
-Fixing missing comma between paths in InitPaletteList().
-Move Xml and PaletteList classes into cpp to shorten build times when working on them.
-Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file.
-Change more NULL to nullptr.
2017-02-26 03:02:21 -05:00
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$$PRJ_SRC_DIR/EmberToXml.cpp \
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$$PRJ_SRC_DIR/PaletteList.cpp \
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2016-03-01 20:26:45 -05:00
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$$PRJ_SRC_DIR/RendererBase.cpp \
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$$PRJ_SRC_DIR/Renderer.cpp \
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--User changes
-Add a palette editor.
-Add support for reading .ugr/.gradient/.gradients palette files.
-Allow toggling on spinners whose minimum value is not zero.
-Allow toggling display of image, affines and grid.
-Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial.
--Bug fixes
-cpow2 was wrong.
-Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3.
-Use exec() on Apple and show() on all other OSes for dialog boxes.
-Trying to render a sequence with no frames would crash.
-Selecting multiple xforms and rotating them would produce the wrong rotation.
-Better handling when parsing flames using different encoding, such as unicode and UTF-8.
-Switching between SP/DP didn't reselect the selected flame in the Library tab.
--Code changes
-Make all types concerning palettes be floats, including PaletteTableWidgetItem.
-PaletteTableWidgetItem is no longer templated because all palettes are float.
-Include the source colors for user created gradients.
-Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems.
-Split conditional out of accumulation loop on the CPU for better performance.
-Vectorize summing when doing density filter for better performance.
-Make all usage of palettes be of type float, double is pointless.
-Allow palettes to reside in multiple folders, while ensuring only one of each name is added.
-Refactor some palette path searching code.
-Make ReadFile() throw and catch an exception if the file operation fails.
-A little extra safety in foci and foci3D with a call to Zeps().
-Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac.
-Fixing missing comma between paths in InitPaletteList().
-Move Xml and PaletteList classes into cpp to shorten build times when working on them.
-Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file.
-Change more NULL to nullptr.
2017-02-26 03:02:21 -05:00
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$$PRJ_SRC_DIR/VariationList.cpp \
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$$PRJ_SRC_DIR/XmlToEmber.cpp
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2014-12-08 05:18:16 -05:00
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include(deployment.pri)
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qtcAddDeployment()
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HEADERS += \
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2016-03-01 20:26:45 -05:00
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$$PRJ_SRC_DIR/Affine2D.h \
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$$PRJ_SRC_DIR/CarToRas.h \
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$$PRJ_SRC_DIR/Curves.h \
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$$PRJ_SRC_DIR/DensityFilter.h \
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$$PRJ_SRC_DIR/EmberDefines.h \
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$$PRJ_SRC_DIR/Ember.h \
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$$PRJ_SRC_DIR/EmberMotion.h \
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$$PRJ_SRC_DIR/EmberPch.h \
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$$PRJ_SRC_DIR/EmberToXml.h \
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$$PRJ_SRC_DIR/Interpolate.h \
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$$PRJ_SRC_DIR/Isaac.h \
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$$PRJ_SRC_DIR/Iterator.h \
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$$PRJ_SRC_DIR/Palette.h \
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$$PRJ_SRC_DIR/PaletteList.h \
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$$PRJ_SRC_DIR/Point.h \
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$$PRJ_SRC_DIR/RendererBase.h \
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$$PRJ_SRC_DIR/Renderer.h \
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$$PRJ_SRC_DIR/SheepTools.h \
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$$PRJ_SRC_DIR/SpatialFilter.h \
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$$PRJ_SRC_DIR/TemporalFilter.h \
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$$PRJ_SRC_DIR/Timing.h \
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$$PRJ_SRC_DIR/Utils.h \
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$$PRJ_SRC_DIR/Variation.h \
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$$PRJ_SRC_DIR/VariationList.h \
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$$PRJ_SRC_DIR/Variations01.h \
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$$PRJ_SRC_DIR/Variations02.h \
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$$PRJ_SRC_DIR/Variations03.h \
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$$PRJ_SRC_DIR/Variations04.h \
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$$PRJ_SRC_DIR/Variations05.h \
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$$PRJ_SRC_DIR/Variations06.h \
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$$PRJ_SRC_DIR/Variations07.h \
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$$PRJ_SRC_DIR/VariationsDC.h \
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$$PRJ_SRC_DIR/VarFuncs.h \
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$$PRJ_SRC_DIR/Xform.h \
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$$PRJ_SRC_DIR/XmlToEmber.h
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2014-12-08 05:18:16 -05:00
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2016-03-01 20:26:45 -05:00
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#message("")
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