fractorium/Source/Fractorium/FractoriumPch.h

46 lines
1.0 KiB
C
Raw Normal View History

#pragma once
#define GL_GLEXT_PROTOTYPES
#define GLM_FORCE_INLINE 1
#include "Renderer.h"
#include "RendererCL.h"
#include "VariationList.h"
#include "OpenCLWrapper.h"
#include "XmlToEmber.h"
#include "EmberToXml.h"
#include "SheepTools.h"
#include "JpegUtils.h"
#include "EmberCommon.h"
#include <deque>
#undef QT_OPENGL_ES_2//Make absolutely sure OpenGL ES is not used.
#define QT_NO_OPENGL_ES_2
#include <QtWidgets>
#include <QLineEdit>
#include <QSpinBox>
#include <QDoubleSpinBox>
#include <QPushButton>
#include <QComboBox>
#include <QColorDialog>
#include <QTreeWidget>
#include <QWheelEvent>
#include <QItemDelegate>
#include <QApplication>
#include <QSettings>
#include <QGLWidget>
#include <QOpenGLFunctions_2_0.h>
#include <QtWidgets/QMainWindow>
#include <QFuture>
#include <QtConcurrentRun>
#define GLM_FORCE_RADIANS
#include "glm/glm.hpp"
#include "glm/gtc/matrix_transform.hpp"
#include "glm/gtc/type_ptr.hpp"
#define XFORM_COLOR_COUNT 14
using namespace std;
using namespace EmberNs;
using namespace EmberCLns;