2015-03-21 18:27:37 -04:00
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#include "FractoriumPch.h"
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#include "CurvesGraphicsView.h"
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/// <summary>
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/// Construct the scene which will have a fixed rect.
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/// Construct all points, pens and axes.
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/// </summary>
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/// <param name="parent">Pass to the parent</param>
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CurvesGraphicsView::CurvesGraphicsView(QWidget* parent)
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: QGraphicsView(parent)
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{
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m_Scene.setSceneRect(0, 0, 245, 245);
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m_AllP1 = new EllipseItem(QRectF(-5, -5, 10, 10), 0, 1, this);
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m_AllP1->setBrush(QBrush(Qt::GlobalColor::black));
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m_AllP2 = new EllipseItem(QRectF(-5, -5, 10, 10), 0, 2, this);
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m_AllP2->setBrush(QBrush(Qt::GlobalColor::black));
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m_RedP1 = new EllipseItem(QRectF(-5, -5, 10, 10), 1, 1, this);
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m_RedP1->setBrush(QBrush(Qt::GlobalColor::red));
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m_RedP2 = new EllipseItem(QRectF(-5, -5, 10, 10), 1, 2, this);
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m_RedP2->setBrush(QBrush(Qt::GlobalColor::red));
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m_GrnP1 = new EllipseItem(QRectF(-5, -5, 10, 10), 2, 1, this);
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m_GrnP1->setBrush(QBrush(Qt::GlobalColor::green));
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m_GrnP2 = new EllipseItem(QRectF(-5, -5, 10, 10), 2, 2, this);
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m_GrnP2->setBrush(QBrush(Qt::GlobalColor::green));
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m_BluP1 = new EllipseItem(QRectF(-5, -5, 10, 10), 3, 1, this);
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m_BluP1->setBrush(QBrush(Qt::GlobalColor::blue));
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m_BluP2 = new EllipseItem(QRectF(-5, -5, 10, 10), 3, 2, this);
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m_BluP2->setBrush(QBrush(Qt::GlobalColor::blue));
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m_AxisPen = QPen(Qt::GlobalColor::white);
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m_XLine = new QGraphicsLineItem();
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m_XLine->setPen(m_AxisPen);
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m_XLine->setZValue(0);
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m_YLine = new QGraphicsLineItem();
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m_YLine->setPen(m_AxisPen);
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m_YLine->setZValue(0);
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m_Scene.addItem(m_AllP1); m_Points[0].first = m_AllP1; m_AllP1->setZValue(2);
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m_Scene.addItem(m_AllP2); m_Points[0].second = m_AllP2; m_AllP2->setZValue(2);
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m_Scene.addItem(m_RedP1); m_Points[1].first = m_RedP1;
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m_Scene.addItem(m_RedP2); m_Points[1].second = m_RedP2;
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m_Scene.addItem(m_GrnP1); m_Points[2].first = m_GrnP1;
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m_Scene.addItem(m_GrnP2); m_Points[2].second = m_GrnP2;
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m_Scene.addItem(m_BluP1); m_Points[3].first = m_BluP1;
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m_Scene.addItem(m_BluP2); m_Points[3].second = m_BluP2;
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m_Scene.addItem(m_XLine);
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m_Scene.addItem(m_YLine);
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m_APen = QPen(Qt::GlobalColor::black); m_Pens[0] = &m_APen;
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m_RPen = QPen(Qt::GlobalColor::red); m_Pens[1] = &m_RPen;
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m_GPen = QPen(Qt::GlobalColor::green); m_Pens[2] = &m_GPen;
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m_BPen = QPen(Qt::GlobalColor::blue); m_Pens[3] = &m_BPen;
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m_APen.setWidth(2);
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m_RPen.setWidth(2);
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m_GPen.setWidth(2);
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m_BPen.setWidth(2);
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setScene(&m_Scene);
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SetTop(CurveIndex::ALL);
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//qDebug() << "Original scene rect before setting anything is: " << sceneRect();
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m_OriginalRect = sceneRect();
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show();
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//qDebug() << "Original scene rect is: " << m_OriginalRect;
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}
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/// <summary>
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/// Get the position of a given point within a given curve.
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/// </summary>
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/// <param name="curveIndex">The curve whose point value will be retrieved, 0-3.</param>
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/// <param name="pointIndex">The point within the curve value will be retrieved, 1-2.</param>
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/// <param name="point">The position of the point. X,Y will each be within 0-1.</param>
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void CurvesGraphicsView::PointChanged(int curveIndex, int pointIndex, const QPointF& point)
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{
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double x = point.x() / width();
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double y = (height() - point.y()) / height();
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emit PointChangedSignal(curveIndex, pointIndex, QPointF(x, y));
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}
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/// <summary>
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/// Get the position of a given point within a given curve.
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/// </summary>
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/// <param name="curveIndex">The curve whose point value will be retrieved, 0-3.</param>
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/// <param name="pointIndex">The point within the curve whose value will be retrieved, 1-2.</param>
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/// <returns>The position of the point. X,Y will each be within 0-1.</returns>
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QPointF CurvesGraphicsView::Get(int curveIndex, int pointIndex)
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{
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if (curveIndex < 4)
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{
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EllipseItem* item = (pointIndex == 1) ? m_Points[curveIndex].first : m_Points[curveIndex].second;
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return QPointF(item->pos().x() / width(), (height() - item->pos().y()) / height());
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}
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return QPointF();
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}
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/// <summary>
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/// Set the position of a given point within a given curve.
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/// </summary>
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/// <param name="curveIndex">The curve whose point will be set, 0-3.</param>
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/// <param name="pointIndex">The point within the curve which will be set, 1-2</param>
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/// <param name="point">The position to set the point to. X,Y will each be within 0-1.</param>
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void CurvesGraphicsView::Set(int curveIndex, int pointIndex, const QPointF& point)
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{
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if (curveIndex < 4)
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{
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if (pointIndex == 1)
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m_Points[curveIndex].first->setPos(point.x() * width(), (1.0 - point.y()) * height());//Scale to scene dimensions, Y axis is flipped.
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else
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m_Points[curveIndex].second->setPos(point.x() * width(), (1.0 - point.y()) * height());
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}
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}
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/// <summary>
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/// Set the topmost curve but setting its Z value.
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/// All other curves will get a value one less.
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/// </summary>
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/// <param name="curveIndex">The curve to set</param>
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void CurvesGraphicsView::SetTop(CurveIndex curveIndex)
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{
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--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
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size_t index;
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2015-03-21 18:27:37 -04:00
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switch (curveIndex)
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{
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case CurveIndex::ALL:
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index = 0;
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break;
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case CurveIndex::RED:
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index = 1;
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break;
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case CurveIndex::GREEN:
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index = 2;
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break;
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case CurveIndex::BLUE:
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default:
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index = 3;
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}
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--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
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for (size_t i = 0; i < 4; i++)
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2015-03-21 18:27:37 -04:00
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{
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if (i == index)
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{
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m_Points[i].first->setZValue(2);
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m_Points[i].second->setZValue(2);
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}
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else
|
|
|
|
{
|
|
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|
m_Points[i].first->setZValue(1);
|
|
|
|
m_Points[i].second->setZValue(1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
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|
/// <summary>
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|
|
|
/// Overridden paint even which draws the points, axes and curves.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="e">Ignored</param>
|
|
|
|
void CurvesGraphicsView::paintEvent(QPaintEvent* e)
|
|
|
|
{
|
|
|
|
QGraphicsView::paintEvent(e);
|
|
|
|
|
|
|
|
int i;
|
|
|
|
QRectF rect = scene()->sceneRect();
|
|
|
|
double w2 = width() / 2;
|
|
|
|
double h2 = height() / 2;
|
|
|
|
|
|
|
|
//Draw axis lines.
|
|
|
|
m_XLine->setLine(QLineF(0, h2, width(), h2));
|
|
|
|
m_YLine->setLine(QLineF(w2, 0, w2, height()));
|
|
|
|
|
|
|
|
//This must be constructed every time and cannot be a member.
|
|
|
|
QPainter painter(viewport());
|
|
|
|
painter.setClipRect(rect);
|
|
|
|
painter.setRenderHint(QPainter::Antialiasing);
|
|
|
|
|
|
|
|
//Create 4 new paths. These must be constructed every time and cannot be members.
|
|
|
|
QPainterPath paths[4] =
|
|
|
|
{
|
|
|
|
QPainterPath(mapFromScene(rect.bottomLeft())),
|
|
|
|
QPainterPath(mapFromScene(rect.bottomLeft())),
|
|
|
|
QPainterPath(mapFromScene(rect.bottomLeft())),
|
|
|
|
QPainterPath(mapFromScene(rect.bottomLeft()))
|
|
|
|
};
|
|
|
|
|
|
|
|
//Draw paths for all but the topmost curve.
|
|
|
|
for (i = 0; i < 4; i++)
|
|
|
|
{
|
|
|
|
paths[i].cubicTo(m_Points[i].first->pos(), m_Points[i].second->pos(), mapFromScene(rect.topRight()));
|
|
|
|
|
|
|
|
if (m_Points[i].first->zValue() == 1)
|
|
|
|
{
|
|
|
|
painter.setPen(*m_Pens[i]);
|
|
|
|
painter.drawPath(paths[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//Draw the topmost curve.
|
|
|
|
for (i = 0; i < 4; i++)
|
|
|
|
{
|
|
|
|
if (m_Points[i].first->zValue() == 2)
|
|
|
|
{
|
|
|
|
painter.setPen(*m_Pens[i]);
|
|
|
|
painter.drawPath(paths[i]);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|