fractorium/Source/EmberCL/EmberCLStructs.h

394 lines
12 KiB
C
Raw Normal View History

#pragma once
#include "EmberCLPch.h"
/// <summary>
/// Various data structures defined for the CPU and OpenCL.
/// These are stripped down versions of THE classes in Ember, for use with OpenCL.
/// Their sole purpose is to pass values from the host to the device.
/// They retain most of the member variables, but do not contain the functions.
/// Visual Studio defaults to alighment of 16, but it's made explicit in case another compiler is used.
/// This must match the alignment specified in the kernel.
/// </summary>
namespace EmberCLns
{
/// <summary>
/// Various constants needed for rendering.
/// </summary>
static string ConstantDefinesString(bool doublePrecision)
{
ostringstream os;
if (doublePrecision)
{
os << "#if defined(cl_amd_fp64)\n"//AMD extension available?
--User changes -Add new variations: crackle, dc_perlin. -Make default palette interp mode be linear instead of step. -Make summary tab the selected one in the Info tab. -Allow for highlight power of up to 10. It was previously limited to 2. --Bug fixes -Direct color calculations were wrong. -Flattening was not applied to final xform. -Fix "pure virtual function call" error on shutdown. --Code changes -Allow for array precalc params in variations by adding a size member to the ParamWithName class. -In IterOpenCLKernelCreator, memcpy precalc params instead of a direct assign since they can now be of variable length. -Add new file VarFuncs to consolidate some functions that are common to multiple variations. This also contains texture data for crackle and dc_perlin. -Place OpenCL versions of these functions in the FunctionMapper class in the EmberCL project. -Add new Singleton class that uses CRTP, is thread safe, and deletes after the last reference goes away. This fixes the usual "delete after main()" problem with singletons that use the static local function variable pattern. -Began saving files with AStyle autoformatter turned on. This will eventually touch all files as they are worked on. -Add missing backslash to CUDA include and library paths for builds on Nvidia systems. -Add missing gl.h include for Windows. -Remove glew include paths from Fractorium, it's not used. -Remove any Nvidia specific #defines and build targets, they are no longer needed with OpenCL 1.2. -Fix bad paths on linux build. -General cleanup.
2015-12-31 16:41:59 -05:00
" #pragma OPENCL EXTENSION cl_amd_fp64 : enable\n"
"#endif\n"
"#if defined(cl_khr_fp64)\n"//Khronos extension available?
" #pragma OPENCL EXTENSION cl_khr_fp64 : enable\n"
"#endif\n"
"#pragma OPENCL EXTENSION cl_khr_int64_base_atomics : enable\n"//Only supported on nVidia.
"typedef long intPrec;\n"
"typedef uint atomi;\n"//Same size as real_bucket_t, always 4 bytes.
"typedef double real_t;\n"
"typedef float real_bucket_t;\n"//Assume buckets are always float, even though iter calcs are in double.
"typedef double2 real2;\n"
"typedef double3 real3;\n"
"typedef double4 real4;\n"
"typedef float4 real4_bucket;\n"//And here too.
"#define EPS (DBL_EPSILON)\n"
"#define TLOW (DBL_MIN)\n"
"#define TMAX (DBL_MAX)\n"
;
}
else
{
os << "typedef int intPrec;\n"
--User changes -Add new variations: crackle, dc_perlin. -Make default palette interp mode be linear instead of step. -Make summary tab the selected one in the Info tab. -Allow for highlight power of up to 10. It was previously limited to 2. --Bug fixes -Direct color calculations were wrong. -Flattening was not applied to final xform. -Fix "pure virtual function call" error on shutdown. --Code changes -Allow for array precalc params in variations by adding a size member to the ParamWithName class. -In IterOpenCLKernelCreator, memcpy precalc params instead of a direct assign since they can now be of variable length. -Add new file VarFuncs to consolidate some functions that are common to multiple variations. This also contains texture data for crackle and dc_perlin. -Place OpenCL versions of these functions in the FunctionMapper class in the EmberCL project. -Add new Singleton class that uses CRTP, is thread safe, and deletes after the last reference goes away. This fixes the usual "delete after main()" problem with singletons that use the static local function variable pattern. -Began saving files with AStyle autoformatter turned on. This will eventually touch all files as they are worked on. -Add missing backslash to CUDA include and library paths for builds on Nvidia systems. -Add missing gl.h include for Windows. -Remove glew include paths from Fractorium, it's not used. -Remove any Nvidia specific #defines and build targets, they are no longer needed with OpenCL 1.2. -Fix bad paths on linux build. -General cleanup.
2015-12-31 16:41:59 -05:00
"typedef uint atomi;\n"
"typedef float real_t;\n"
"typedef float real_bucket_t;\n"
"typedef float2 real2;\n"
"typedef float3 real3;\n"
"typedef float4 real4;\n"
"typedef float4 real4_bucket;\n"
"#define EPS (FLT_EPSILON)\n"
"#define TLOW (FLT_MIN)\n"
"#define TMAX (FLT_MAX)\n"
;
}
os <<
--User changes -Add new variations: crackle, dc_perlin. -Make default palette interp mode be linear instead of step. -Make summary tab the selected one in the Info tab. -Allow for highlight power of up to 10. It was previously limited to 2. --Bug fixes -Direct color calculations were wrong. -Flattening was not applied to final xform. -Fix "pure virtual function call" error on shutdown. --Code changes -Allow for array precalc params in variations by adding a size member to the ParamWithName class. -In IterOpenCLKernelCreator, memcpy precalc params instead of a direct assign since they can now be of variable length. -Add new file VarFuncs to consolidate some functions that are common to multiple variations. This also contains texture data for crackle and dc_perlin. -Place OpenCL versions of these functions in the FunctionMapper class in the EmberCL project. -Add new Singleton class that uses CRTP, is thread safe, and deletes after the last reference goes away. This fixes the usual "delete after main()" problem with singletons that use the static local function variable pattern. -Began saving files with AStyle autoformatter turned on. This will eventually touch all files as they are worked on. -Add missing backslash to CUDA include and library paths for builds on Nvidia systems. -Add missing gl.h include for Windows. -Remove glew include paths from Fractorium, it's not used. -Remove any Nvidia specific #defines and build targets, they are no longer needed with OpenCL 1.2. -Fix bad paths on linux build. -General cleanup.
2015-12-31 16:41:59 -05:00
"typedef long int int64;\n"
"typedef unsigned long int uint64;\n"
"\n"
"#define EPS6 ((1e-6))\n"
"\n"
"//The number of threads per block used in the iteration function. Don't change\n"
"//it lightly; the block size is hard coded to be exactly 32 x 8.\n"
"#define NTHREADS 256u\n"
"#define THREADS_PER_WARP 32u\n"
"#define NWARPS (NTHREADS / THREADS_PER_WARP)\n"
"#define COLORMAP_LENGTH 256u\n"
"#define COLORMAP_LENGTH_MINUS_1 255\n"
--User changes -Add new variations: crackle, dc_perlin. -Make default palette interp mode be linear instead of step. -Make summary tab the selected one in the Info tab. -Allow for highlight power of up to 10. It was previously limited to 2. --Bug fixes -Direct color calculations were wrong. -Flattening was not applied to final xform. -Fix "pure virtual function call" error on shutdown. --Code changes -Allow for array precalc params in variations by adding a size member to the ParamWithName class. -In IterOpenCLKernelCreator, memcpy precalc params instead of a direct assign since they can now be of variable length. -Add new file VarFuncs to consolidate some functions that are common to multiple variations. This also contains texture data for crackle and dc_perlin. -Place OpenCL versions of these functions in the FunctionMapper class in the EmberCL project. -Add new Singleton class that uses CRTP, is thread safe, and deletes after the last reference goes away. This fixes the usual "delete after main()" problem with singletons that use the static local function variable pattern. -Began saving files with AStyle autoformatter turned on. This will eventually touch all files as they are worked on. -Add missing backslash to CUDA include and library paths for builds on Nvidia systems. -Add missing gl.h include for Windows. -Remove glew include paths from Fractorium, it's not used. -Remove any Nvidia specific #defines and build targets, they are no longer needed with OpenCL 1.2. -Fix bad paths on linux build. -General cleanup.
2015-12-31 16:41:59 -05:00
"#define DE_THRESH 100u\n"
"#define BadVal(x) (((x) != (x)) || ((x) > 1e10) || ((x) < -1e10))\n"
"#define SQR(x) ((x) * (x))\n"
"#define CUBE(x) ((x) * (x) * (x))\n"
"#define MPI ((real_t)M_PI)\n"
"#define MPI2 ((real_t)M_PI_2)\n"
"#define MPI4 ((real_t)M_PI_4)\n"
"#define M1PI ((real_t)M_1_PI)\n"
"#define M2PI ((real_t)M_2_PI)\n"
"#define M_2PI (MPI * 2)\n"
"#define M_3PI (MPI * 3)\n"
--User changes -Add new variations: crackle, dc_perlin. -Make default palette interp mode be linear instead of step. -Make summary tab the selected one in the Info tab. -Allow for highlight power of up to 10. It was previously limited to 2. --Bug fixes -Direct color calculations were wrong. -Flattening was not applied to final xform. -Fix "pure virtual function call" error on shutdown. --Code changes -Allow for array precalc params in variations by adding a size member to the ParamWithName class. -In IterOpenCLKernelCreator, memcpy precalc params instead of a direct assign since they can now be of variable length. -Add new file VarFuncs to consolidate some functions that are common to multiple variations. This also contains texture data for crackle and dc_perlin. -Place OpenCL versions of these functions in the FunctionMapper class in the EmberCL project. -Add new Singleton class that uses CRTP, is thread safe, and deletes after the last reference goes away. This fixes the usual "delete after main()" problem with singletons that use the static local function variable pattern. -Began saving files with AStyle autoformatter turned on. This will eventually touch all files as they are worked on. -Add missing backslash to CUDA include and library paths for builds on Nvidia systems. -Add missing gl.h include for Windows. -Remove glew include paths from Fractorium, it's not used. -Remove any Nvidia specific #defines and build targets, they are no longer needed with OpenCL 1.2. -Fix bad paths on linux build. -General cleanup.
2015-12-31 16:41:59 -05:00
"#define SQRT5 2.2360679774997896964091736687313\n"
"#define M_PHI 1.61803398874989484820458683436563\n"
"#define DEG_2_RAD (MPI / 180)\n"
Features: --Add support for Exr files which use 32-bit floats for each RGBA channel. Seems to come out too washed out. --Allow for clearing an individual color curve. --Allow for saving multiple image types in EmberRender and EmberAnimate. All writes are threaded. --Remove --bpc command line argument. Add format png16 as a replacement. --Remove --enable_jpg_comments and --enable_png_comments command line arguments, and replace them with --enable_comments which applies to jpg, png and exr. --Add menu items to variations and affine spinners which allow for easy entry of specific numeric values like pi. --Make final render dialog be wider rather than so tall. Bug fixes: --Fix some OpenCL compile errors on Mac. --Remove ability to save bitmap files on all platforms but Windows. Code changes: --New dependency on OpenEXR. --Allow Curves class to interact with objects of a different template type. --Make m_Curves member of Ember always use float as template type. --Set the length of the curves array to always be 2^17 which should offer enough precision with new 32-bit float pixel types. --Set pixel types to always be 32-bit float. This results in a major reduction of code in the final accumulation part of Renderer.h/cpp. --Remove corresponding code from RendererCL and FinalAccumOpenCLKernelCreator. --Remove Transparency, NumChannels and BytesPerPixel setters from Renderer.h/cpp. --Add new global functions to format final image buffers and place all alpha calculation and scaling code in them. --Blending is no longer needed in OpenGLWidget because of the new pixel type. --Make new class, AffineDoubleSpinBox. --Attempt to make file save dialog code work the same on all OSes. --Remove some unused functions.
2017-07-22 16:43:35 -04:00
"#define CURVES_LENGTH_M1 131071.0f\n"
"#define ONE_OVER_CURVES_LENGTH_M1 7.62945273935e-6f\n"
--User changes -Add new variations: crackle, dc_perlin. -Make default palette interp mode be linear instead of step. -Make summary tab the selected one in the Info tab. -Allow for highlight power of up to 10. It was previously limited to 2. --Bug fixes -Direct color calculations were wrong. -Flattening was not applied to final xform. -Fix "pure virtual function call" error on shutdown. --Code changes -Allow for array precalc params in variations by adding a size member to the ParamWithName class. -In IterOpenCLKernelCreator, memcpy precalc params instead of a direct assign since they can now be of variable length. -Add new file VarFuncs to consolidate some functions that are common to multiple variations. This also contains texture data for crackle and dc_perlin. -Place OpenCL versions of these functions in the FunctionMapper class in the EmberCL project. -Add new Singleton class that uses CRTP, is thread safe, and deletes after the last reference goes away. This fixes the usual "delete after main()" problem with singletons that use the static local function variable pattern. -Began saving files with AStyle autoformatter turned on. This will eventually touch all files as they are worked on. -Add missing backslash to CUDA include and library paths for builds on Nvidia systems. -Add missing gl.h include for Windows. -Remove glew include paths from Fractorium, it's not used. -Remove any Nvidia specific #defines and build targets, they are no longer needed with OpenCL 1.2. -Fix bad paths on linux build. -General cleanup.
2015-12-31 16:41:59 -05:00
"\n"
"//Index in each dimension of a thread within a block.\n"
"#define THREAD_ID_X (get_local_id(0))\n"
"#define THREAD_ID_Y (get_local_id(1))\n"
"#define THREAD_ID_Z (get_local_id(2))\n"
"\n"
"//Index in each dimension of a block within a grid.\n"
"#define BLOCK_ID_X (get_group_id(0))\n"
"#define BLOCK_ID_Y (get_group_id(1))\n"
"#define BLOCK_ID_Z (get_group_id(2))\n"
"\n"
"//Absolute index in each dimension of a thread within a grid.\n"
"#define GLOBAL_ID_X (get_global_id(0))\n"
"#define GLOBAL_ID_Y (get_global_id(1))\n"
"#define GLOBAL_ID_Z (get_global_id(2))\n"
"\n"
"//Dimensions of a block.\n"
"#define BLOCK_SIZE_X (get_local_size(0))\n"
"#define BLOCK_SIZE_Y (get_local_size(1))\n"
"#define BLOCK_SIZE_Z (get_local_size(2))\n"
"\n"
"//Dimensions of a grid, in terms of blocks.\n"
"#define GRID_SIZE_X (get_num_groups(0))\n"
"#define GRID_SIZE_Y (get_num_groups(1))\n"
"#define GRID_SIZE_Z (get_num_groups(2))\n"
"\n"
"//Dimensions of a grid, in terms of threads.\n"
"#define GLOBAL_SIZE_X (get_global_size(0))\n"
"#define GLOBAL_SIZE_Y (get_global_size(1))\n"
"#define GLOBAL_SIZE_Z (get_global_size(2))\n"
"\n"
"#define INDEX_IN_BLOCK_2D (THREAD_ID_Y * BLOCK_SIZE_X + THREAD_ID_X)\n"
"#define INDEX_IN_BLOCK_3D ((BLOCK_SIZE_X * BLOCK_SIZE_Y * THREAD_ID_Z) + INDEX_IN_BLOCK_2D)\n"
"\n"
"#define INDEX_IN_GRID_2D (GLOBAL_ID_Y * GLOBAL_SIZE_X + GLOBAL_ID_X)\n"
"#define INDEX_IN_GRID_3D ((GLOBAL_SIZE_X * GLOBAL_SIZE_Y * GLOBAL_ID_Z) + INDEX_IN_GRID_2D)\n"
"\n";
return os.str();
}
/// <summary>
/// A point structure on the host that maps to the one used on the device to iterate in OpenCL.
/// It might seem better to use vec4, however 2D palettes and even 3D coordinates may eventually
/// be supported, which will make it more than 4 members.
/// </summary>
template <typename T>
struct ALIGN PointCL
{
T m_X;
T m_Y;
T m_Z;
T m_ColorX;
uint m_LastXfUsed;
};
/// <summary>
/// The point structure used to iterate in OpenCL.
/// It might seem better to use float4, however 2D palettes and even 3D coordinates may eventually
/// be supported, which will make it more than 4 members.
/// </summary>
static const char* PointCLStructString =
--User changes -Add new variations: crackle, dc_perlin. -Make default palette interp mode be linear instead of step. -Make summary tab the selected one in the Info tab. -Allow for highlight power of up to 10. It was previously limited to 2. --Bug fixes -Direct color calculations were wrong. -Flattening was not applied to final xform. -Fix "pure virtual function call" error on shutdown. --Code changes -Allow for array precalc params in variations by adding a size member to the ParamWithName class. -In IterOpenCLKernelCreator, memcpy precalc params instead of a direct assign since they can now be of variable length. -Add new file VarFuncs to consolidate some functions that are common to multiple variations. This also contains texture data for crackle and dc_perlin. -Place OpenCL versions of these functions in the FunctionMapper class in the EmberCL project. -Add new Singleton class that uses CRTP, is thread safe, and deletes after the last reference goes away. This fixes the usual "delete after main()" problem with singletons that use the static local function variable pattern. -Began saving files with AStyle autoformatter turned on. This will eventually touch all files as they are worked on. -Add missing backslash to CUDA include and library paths for builds on Nvidia systems. -Add missing gl.h include for Windows. -Remove glew include paths from Fractorium, it's not used. -Remove any Nvidia specific #defines and build targets, they are no longer needed with OpenCL 1.2. -Fix bad paths on linux build. -General cleanup.
2015-12-31 16:41:59 -05:00
"typedef struct __attribute__ " ALIGN_CL " _Point\n"
"{\n"
" real_t m_X;\n"
" real_t m_Y;\n"
" real_t m_Z;\n"
" real_t m_ColorX;\n"
" uint m_LastXfUsed;\n"
"} Point;\n"
"\n";
#define MAX_CL_VARS 8//These must always match.
#define MAX_CL_VARS_STRING "8"
/// <summary>
/// A structure on the host used to hold all of the needed information for an xform used on the device to iterate in OpenCL.
/// Template argument expected to be float or double.
/// </summary>
template <typename T>
struct ALIGN XformCL
{
T m_A, m_B, m_C, m_D, m_E, m_F;//24 (48)
T m_VariationWeights[MAX_CL_VARS];//56 (112)
T m_PostA, m_PostB, m_PostC, m_PostD, m_PostE, m_PostF;//80 (160)
T m_DirectColor;//84 (168)
T m_ColorSpeedCache;//88 (176)
T m_OneMinusColorCache;//92 (184)
T m_Opacity;//96 (192)
};
/// <summary>
/// The xform structure used to iterate in OpenCL.
/// </summary>
static const char* XformCLStructString =
--User changes -Add new variations: crackle, dc_perlin. -Make default palette interp mode be linear instead of step. -Make summary tab the selected one in the Info tab. -Allow for highlight power of up to 10. It was previously limited to 2. --Bug fixes -Direct color calculations were wrong. -Flattening was not applied to final xform. -Fix "pure virtual function call" error on shutdown. --Code changes -Allow for array precalc params in variations by adding a size member to the ParamWithName class. -In IterOpenCLKernelCreator, memcpy precalc params instead of a direct assign since they can now be of variable length. -Add new file VarFuncs to consolidate some functions that are common to multiple variations. This also contains texture data for crackle and dc_perlin. -Place OpenCL versions of these functions in the FunctionMapper class in the EmberCL project. -Add new Singleton class that uses CRTP, is thread safe, and deletes after the last reference goes away. This fixes the usual "delete after main()" problem with singletons that use the static local function variable pattern. -Began saving files with AStyle autoformatter turned on. This will eventually touch all files as they are worked on. -Add missing backslash to CUDA include and library paths for builds on Nvidia systems. -Add missing gl.h include for Windows. -Remove glew include paths from Fractorium, it's not used. -Remove any Nvidia specific #defines and build targets, they are no longer needed with OpenCL 1.2. -Fix bad paths on linux build. -General cleanup.
2015-12-31 16:41:59 -05:00
"typedef struct __attribute__ " ALIGN_CL " _XformCL\n"
"{\n"
" real_t m_A, m_B, m_C, m_D, m_E, m_F;\n"
" real_t m_VariationWeights[" MAX_CL_VARS_STRING "];\n"
" real_t m_PostA, m_PostB, m_PostC, m_PostD, m_PostE, m_PostF;\n"
" real_t m_DirectColor;\n"
" real_t m_ColorSpeedCache;\n"
" real_t m_OneMinusColorCache;\n"
" real_t m_Opacity;\n"
"} XformCL;\n"
"\n";
/// <summary>
/// A structure on the host used to hold all of the needed information for an ember used on the device to iterate in OpenCL.
/// Template argument expected to be float or double.
/// </summary>
template <typename T>
struct ALIGN EmberCL
{
T m_CamZPos;
T m_CamPerspective;
T m_CamYaw;
T m_CamPitch;
T m_CamDepthBlur;
T m_BlurCoef;
m3T m_CamMat;
T m_CenterX, m_CenterY;
T m_RotA, m_RotB, m_RotD, m_RotE;
};
/// <summary>
/// The ember structure used to iterate in OpenCL.
/// </summary>
static const char* EmberCLStructString =
--User changes -Add new variations: crackle, dc_perlin. -Make default palette interp mode be linear instead of step. -Make summary tab the selected one in the Info tab. -Allow for highlight power of up to 10. It was previously limited to 2. --Bug fixes -Direct color calculations were wrong. -Flattening was not applied to final xform. -Fix "pure virtual function call" error on shutdown. --Code changes -Allow for array precalc params in variations by adding a size member to the ParamWithName class. -In IterOpenCLKernelCreator, memcpy precalc params instead of a direct assign since they can now be of variable length. -Add new file VarFuncs to consolidate some functions that are common to multiple variations. This also contains texture data for crackle and dc_perlin. -Place OpenCL versions of these functions in the FunctionMapper class in the EmberCL project. -Add new Singleton class that uses CRTP, is thread safe, and deletes after the last reference goes away. This fixes the usual "delete after main()" problem with singletons that use the static local function variable pattern. -Began saving files with AStyle autoformatter turned on. This will eventually touch all files as they are worked on. -Add missing backslash to CUDA include and library paths for builds on Nvidia systems. -Add missing gl.h include for Windows. -Remove glew include paths from Fractorium, it's not used. -Remove any Nvidia specific #defines and build targets, they are no longer needed with OpenCL 1.2. -Fix bad paths on linux build. -General cleanup.
2015-12-31 16:41:59 -05:00
"typedef struct __attribute__ " ALIGN_CL " _EmberCL\n"
"{\n"
" real_t m_CamZPos;\n"
" real_t m_CamPerspective;\n"
" real_t m_CamYaw;\n"
" real_t m_CamPitch;\n"
" real_t m_CamDepthBlur;\n"
" real_t m_BlurCoef;\n"
" real_t m_C00;\n"
" real_t m_C01;\n"
" real_t m_C02;\n"
" real_t m_C10;\n"
" real_t m_C11;\n"
" real_t m_C12;\n"
" real_t m_C20;\n"
" real_t m_C21;\n"
" real_t m_C22;\n"
" real_t m_CenterX, m_CenterY;\n"
" real_t m_RotA, m_RotB, m_RotD, m_RotE;\n"
"} EmberCL;\n"
"\n";
/// <summary>
/// A structure on the host used to hold all of the needed information for cartesian to raster mapping used on the device to iterate in OpenCL.
/// Template argument expected to be float or double.
/// </summary>
template <typename T>
struct ALIGN CarToRasCL
{
T m_PixPerImageUnitW, m_RasLlX;
uint m_RasWidth;
T m_PixPerImageUnitH, m_RasLlY;
T m_CarLlX, m_CarUrX, m_CarUrY, m_CarLlY;
};
/// <summary>
/// The cartesian to raster structure used to iterate in OpenCL.
/// </summary>
static const char* CarToRasCLStructString =
--User changes -Add new variations: crackle, dc_perlin. -Make default palette interp mode be linear instead of step. -Make summary tab the selected one in the Info tab. -Allow for highlight power of up to 10. It was previously limited to 2. --Bug fixes -Direct color calculations were wrong. -Flattening was not applied to final xform. -Fix "pure virtual function call" error on shutdown. --Code changes -Allow for array precalc params in variations by adding a size member to the ParamWithName class. -In IterOpenCLKernelCreator, memcpy precalc params instead of a direct assign since they can now be of variable length. -Add new file VarFuncs to consolidate some functions that are common to multiple variations. This also contains texture data for crackle and dc_perlin. -Place OpenCL versions of these functions in the FunctionMapper class in the EmberCL project. -Add new Singleton class that uses CRTP, is thread safe, and deletes after the last reference goes away. This fixes the usual "delete after main()" problem with singletons that use the static local function variable pattern. -Began saving files with AStyle autoformatter turned on. This will eventually touch all files as they are worked on. -Add missing backslash to CUDA include and library paths for builds on Nvidia systems. -Add missing gl.h include for Windows. -Remove glew include paths from Fractorium, it's not used. -Remove any Nvidia specific #defines and build targets, they are no longer needed with OpenCL 1.2. -Fix bad paths on linux build. -General cleanup.
2015-12-31 16:41:59 -05:00
"typedef struct __attribute__ " ALIGN_CL " _CarToRasCL\n"
"{\n"
" real_t m_PixPerImageUnitW, m_RasLlX;\n"
" uint m_RasWidth;\n"
" real_t m_PixPerImageUnitH, m_RasLlY;\n"
" real_t m_CarLlX, m_CarUrX, m_CarUrY, m_CarLlY;\n"
"} CarToRasCL;\n"
"\n";
/// <summary>
/// A structure on the host used to hold all of the needed information for density filtering used on the device to iterate in OpenCL.
/// Note that the actual filter buffer is held elsewhere.
/// Template argument expected to be float or double.
/// </summary>
template <typename T>
struct ALIGN DensityFilterCL
{
T m_Curve;
T m_K1;
T m_K2;
uint m_Supersample;
uint m_SuperRasW;
uint m_SuperRasH;
uint m_KernelSize;
uint m_MaxFilterIndex;
uint m_MaxFilteredCounts;
uint m_FilterWidth;
};
/// <summary>
/// The density filtering structure used to iterate in OpenCL.
/// Note that the actual filter buffer is held elsewhere.
/// </summary>
static const char* DensityFilterCLStructString =
--User changes -Add new variations: crackle, dc_perlin. -Make default palette interp mode be linear instead of step. -Make summary tab the selected one in the Info tab. -Allow for highlight power of up to 10. It was previously limited to 2. --Bug fixes -Direct color calculations were wrong. -Flattening was not applied to final xform. -Fix "pure virtual function call" error on shutdown. --Code changes -Allow for array precalc params in variations by adding a size member to the ParamWithName class. -In IterOpenCLKernelCreator, memcpy precalc params instead of a direct assign since they can now be of variable length. -Add new file VarFuncs to consolidate some functions that are common to multiple variations. This also contains texture data for crackle and dc_perlin. -Place OpenCL versions of these functions in the FunctionMapper class in the EmberCL project. -Add new Singleton class that uses CRTP, is thread safe, and deletes after the last reference goes away. This fixes the usual "delete after main()" problem with singletons that use the static local function variable pattern. -Began saving files with AStyle autoformatter turned on. This will eventually touch all files as they are worked on. -Add missing backslash to CUDA include and library paths for builds on Nvidia systems. -Add missing gl.h include for Windows. -Remove glew include paths from Fractorium, it's not used. -Remove any Nvidia specific #defines and build targets, they are no longer needed with OpenCL 1.2. -Fix bad paths on linux build. -General cleanup.
2015-12-31 16:41:59 -05:00
"typedef struct __attribute__ " ALIGN_CL " _DensityFilterCL\n"
"{\n"
" real_bucket_t m_Curve;\n"
" real_bucket_t m_K1;\n"
" real_bucket_t m_K2;\n"
" uint m_Supersample;\n"
" uint m_SuperRasW;\n"
" uint m_SuperRasH;\n"
" uint m_KernelSize;\n"
" uint m_MaxFilterIndex;\n"
" uint m_MaxFilteredCounts;\n"
" uint m_FilterWidth;\n"
"} DensityFilterCL;\n"
"\n";
/// <summary>
/// A structure on the host used to hold all of the needed information for spatial filtering used on the device to iterate in OpenCL.
/// Note that the actual filter buffer is held elsewhere.
/// </summary>
template <typename T>
struct ALIGN SpatialFilterCL
{
uint m_SuperRasW;
uint m_SuperRasH;
uint m_FinalRasW;
uint m_FinalRasH;
uint m_Supersample;
uint m_FilterWidth;
uint m_DensityFilterOffset;
uint m_YAxisUp;
T m_Vibrancy;
T m_HighlightPower;
T m_Gamma;
T m_LinRange;
Color<T> m_Background;
};
/// <summary>
/// The spatial filtering structure used to iterate in OpenCL.
/// Note that the actual filter buffer is held elsewhere.
/// </summary>
static const char* SpatialFilterCLStructString =
--User changes -Add new variations: crackle, dc_perlin. -Make default palette interp mode be linear instead of step. -Make summary tab the selected one in the Info tab. -Allow for highlight power of up to 10. It was previously limited to 2. --Bug fixes -Direct color calculations were wrong. -Flattening was not applied to final xform. -Fix "pure virtual function call" error on shutdown. --Code changes -Allow for array precalc params in variations by adding a size member to the ParamWithName class. -In IterOpenCLKernelCreator, memcpy precalc params instead of a direct assign since they can now be of variable length. -Add new file VarFuncs to consolidate some functions that are common to multiple variations. This also contains texture data for crackle and dc_perlin. -Place OpenCL versions of these functions in the FunctionMapper class in the EmberCL project. -Add new Singleton class that uses CRTP, is thread safe, and deletes after the last reference goes away. This fixes the usual "delete after main()" problem with singletons that use the static local function variable pattern. -Began saving files with AStyle autoformatter turned on. This will eventually touch all files as they are worked on. -Add missing backslash to CUDA include and library paths for builds on Nvidia systems. -Add missing gl.h include for Windows. -Remove glew include paths from Fractorium, it's not used. -Remove any Nvidia specific #defines and build targets, they are no longer needed with OpenCL 1.2. -Fix bad paths on linux build. -General cleanup.
2015-12-31 16:41:59 -05:00
"typedef struct __attribute__ ((aligned (16))) _SpatialFilterCL\n"
"{\n"
" uint m_SuperRasW;\n"
" uint m_SuperRasH;\n"
" uint m_FinalRasW;\n"
" uint m_FinalRasH;\n"
" uint m_Supersample;\n"
" uint m_FilterWidth;\n"
" uint m_DensityFilterOffset;\n"
" uint m_YAxisUp;\n"
" real_bucket_t m_Vibrancy;\n"
" real_bucket_t m_HighlightPower;\n"
" real_bucket_t m_Gamma;\n"
" real_bucket_t m_LinRange;\n"
" real_bucket_t m_Background[4];\n"//For some reason, using float4/double4 here does not align no matter what. So just use an array of 4.
"} SpatialFilterCL;\n"
"\n";
/// <summary>
/// EmberCL makes extensive use of the build in vector types, however accessing
/// their members as a buffer is not natively supported.
/// Declaring them in a union with a buffer resolves this problem.
/// </summary>
static const char* UnionCLStructString =
--User changes -Add new variations: crackle, dc_perlin. -Make default palette interp mode be linear instead of step. -Make summary tab the selected one in the Info tab. -Allow for highlight power of up to 10. It was previously limited to 2. --Bug fixes -Direct color calculations were wrong. -Flattening was not applied to final xform. -Fix "pure virtual function call" error on shutdown. --Code changes -Allow for array precalc params in variations by adding a size member to the ParamWithName class. -In IterOpenCLKernelCreator, memcpy precalc params instead of a direct assign since they can now be of variable length. -Add new file VarFuncs to consolidate some functions that are common to multiple variations. This also contains texture data for crackle and dc_perlin. -Place OpenCL versions of these functions in the FunctionMapper class in the EmberCL project. -Add new Singleton class that uses CRTP, is thread safe, and deletes after the last reference goes away. This fixes the usual "delete after main()" problem with singletons that use the static local function variable pattern. -Began saving files with AStyle autoformatter turned on. This will eventually touch all files as they are worked on. -Add missing backslash to CUDA include and library paths for builds on Nvidia systems. -Add missing gl.h include for Windows. -Remove glew include paths from Fractorium, it's not used. -Remove any Nvidia specific #defines and build targets, they are no longer needed with OpenCL 1.2. -Fix bad paths on linux build. -General cleanup.
2015-12-31 16:41:59 -05:00
"typedef union\n"
"{\n"
" uchar3 m_Uchar3;\n"
" uchar m_Uchars[3];\n"
"} uchar3uchars;\n"
"\n"
"typedef union\n"
"{\n"
" uchar4 m_Uchar4;\n"
" uchar m_Uchars[4];\n"
"} uchar4uchars;\n"
"\n"
"typedef union\n"
"{\n"
" uint4 m_Uint4;\n"
" uint m_Uints[4];\n"
"} uint4uints;\n"
"\n"
"typedef union\n"//Use in places where float is required.
"{\n"
" float4 m_Float4;\n"
" float m_Floats[4];\n"
"} float4floats;\n"
"\n"
"typedef union\n"//Use in places where float or double can be used depending on the template type.
"{\n"
" real4 m_Real4;\n"
" real_t m_Reals[4];\n"
"} real4reals;\n"
"\n"
"typedef union\n"//Used to match the bucket template type.
"{\n"
" real4_bucket m_Real4;\n"
" real_bucket_t m_Reals[4];\n"
"} real4reals_bucket;\n"
"\n";
}