2016-03-15 23:40:02 -04:00
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# Build Guide for Mac OS/X
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2016-01-20 13:48:21 -05:00
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2017-03-15 20:39:22 -04:00
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Install Xcode from the App Store
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2017-03-15 20:42:06 -04:00
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2017-03-15 20:39:22 -04:00
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Install Qt 5.4.2 (Note, newer versions of Qt up to and including 5.8 have a bug with drawing OpenGL lines)
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2017-03-15 20:42:06 -04:00
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2017-03-15 20:39:22 -04:00
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Install [homebrew](http://brew.sh/).
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2016-01-20 13:48:21 -05:00
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Install `git` and clone the repository:
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```
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brew install git
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2016-05-30 17:51:54 -04:00
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git clone https://mfeemster@bitbucket.org/mfeemster/fractorium.git
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2016-01-20 13:48:21 -05:00
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```
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Install the dependencies:
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```
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2017-03-15 20:39:22 -04:00
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brew install qt5 tbb glm jpeg libpng glib libxml2
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2016-01-20 13:48:21 -05:00
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```
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TODO: Confirm if `glib` and `libxml2` are actually needed.
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Add the Qt `bin` folder to `PATH` to make `qmake` available. In
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`~/.bash_profile` or `~/.bashrc`:
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```
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PATH=/usr/local/opt/qt5/bin:$PATH
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export PATH
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```
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2017-03-15 20:39:22 -04:00
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Obtain the source:
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```
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git clone https://mfeemster@bitbucket.org/mfeemster/fractorium.git
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```
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2016-01-20 13:48:21 -05:00
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Compile the binary:
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```
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cd fractorium
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2017-03-15 20:39:22 -04:00
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qmake CONFIG+=release
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2016-01-20 13:48:21 -05:00
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make
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```
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2017-03-15 20:39:22 -04:00
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Creating the app bundle:
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```
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cd archive
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./build.sh
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```
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2016-01-20 13:48:21 -05:00
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Run the binary from the release folder:
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```
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2017-03-15 20:42:06 -04:00
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cd ..
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2016-01-20 13:48:21 -05:00
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cd Bin/release
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./fractorium
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```
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2017-03-15 20:39:22 -04:00
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Installing:
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```
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Open Fractorium.dmg and copy Fractorium.app to /Applications.
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```
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