2014-07-08 03:11:14 -04:00
|
|
|
#pragma once
|
|
|
|
|
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
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#include "Timing.h"
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2014-07-08 03:11:14 -04:00
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/// <summary>
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/// C++ TEMPLATE VERSION OF Robert J. Jenkins Jr.'s
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/// ISAAC Random Number Generator.
|
2014-09-10 01:41:26 -04:00
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///
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2014-07-08 03:11:14 -04:00
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/// Ported from vanilla C to to template C++ class
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/// by Quinn Tyler Jackson on 16-23 July 1998.
|
2014-09-10 01:41:26 -04:00
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///
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2014-07-08 03:11:14 -04:00
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/// quinn@qtj.net
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2014-09-10 01:41:26 -04:00
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///
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2014-07-08 03:11:14 -04:00
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/// The function for the expected period of this
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/// random number generator, according to Jenkins is:
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2014-09-10 01:41:26 -04:00
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///
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2014-07-08 03:11:14 -04:00
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/// f(a,b) = 2**((a+b*(3+2^^a)-1)
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2014-09-10 01:41:26 -04:00
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///
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2014-07-08 03:11:14 -04:00
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/// (where a is ALPHA and b is bitwidth)
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2014-09-10 01:41:26 -04:00
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///
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2014-07-08 03:11:14 -04:00
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/// So, for a bitwidth of 32 and an ALPHA of 8,
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/// the expected period of ISAAC is:
|
2014-09-10 01:41:26 -04:00
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///
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2014-07-08 03:11:14 -04:00
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/// 2^^(8+32*(3+2^^8)-1) = 2^^8295
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2014-09-10 01:41:26 -04:00
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///
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2014-07-08 03:11:14 -04:00
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/// Jackson has been able to run implementations
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/// with an ALPHA as high as 16, or
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2014-09-10 01:41:26 -04:00
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///
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2014-07-08 03:11:14 -04:00
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/// 2^^2097263
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2014-09-10 01:41:26 -04:00
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///
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2014-07-08 03:11:14 -04:00
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/// -Modified by Matt Feemster to eliminate needless dynamic memory allocation and virtual functions and bring inline with Ember coding style.
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/// </summary>
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#ifndef __ISAAC64
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2016-02-12 00:38:21 -05:00
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typedef uint ISAAC_INT;
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const ISAAC_INT GOLDEN_RATIO = ISAAC_INT(0x9e3779b9);
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2014-07-08 03:11:14 -04:00
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#else
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2014-10-14 11:53:15 -04:00
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typedef size_t ISAAC_INT;
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2014-07-08 03:11:14 -04:00
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const ISAAC_INT GOLDEN_RATIO = ISAAC_INT(0x9e3779b97f4a7c13);
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|
#endif
|
2014-09-10 01:41:26 -04:00
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2014-07-08 03:11:14 -04:00
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namespace EmberNs
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{
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2015-04-08 21:23:29 -04:00
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union UintBytes
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{
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unsigned char Bytes[4];
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uint Uint;
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};
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2014-07-08 03:11:14 -04:00
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/// <summary>
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/// QTIsaac class which allows using ISAAC in an OOP manner.
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/// </summary>
|
2014-09-10 01:41:26 -04:00
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|
template <int ALPHA = 4, class T = ISAAC_INT>
|
2014-07-08 03:11:14 -04:00
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|
class EMBER_API QTIsaac
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|
{
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|
public:
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|
enum { N = (1 << ALPHA) };
|
2015-04-08 21:23:29 -04:00
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|
UintBytes m_Cache;
|
2016-04-03 21:55:12 -04:00
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|
size_t m_LastIndex = 0;
|
2014-07-08 03:11:14 -04:00
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|
/// <summary>
|
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|
|
/// The structure which holds all of the random information.
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|
/// </summary>
|
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|
|
struct EMBER_API randctx
|
|
|
|
{
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|
T randcnt;
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|
T randrsl[N];
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|
T randmem[N];
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|
T randa;
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|
T randb;
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|
T randc;
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|
};
|
2014-09-10 01:41:26 -04:00
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|
2014-07-08 03:11:14 -04:00
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/// <summary>
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|
|
/// Constructor which initialized the random context using the values passed in.
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|
/// Leaving these as their defaults is fine, and will still give different
|
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|
/// results because time is internally used if they are default.
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|
/// However, specifying specific values is useful if you want to duplicate
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|
/// a sequence of random numbers.
|
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|
/// </summary>
|
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|
/// <param name="a">First random seed. Default: 0.</param>
|
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|
/// <param name="b">Second random seed. Default: 0.</param>
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|
/// <param name="c">Third random seed. Default: 0.</param>
|
2014-09-10 01:41:26 -04:00
|
|
|
/// <param name="s">Pointer to a buffer of 256 random integer seeds. Default: nullptr.</param>
|
|
|
|
QTIsaac(T a = 0, T b = 0, T c = 0, T* s = nullptr)
|
2014-07-08 03:11:14 -04:00
|
|
|
{
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|
|
|
Srand(a, b, c, s);
|
2015-04-08 21:23:29 -04:00
|
|
|
m_Cache.Uint = Rand();
|
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
|
|
|
RandByte();//Need to call at least once so other libraries can link.
|
2015-04-08 21:23:29 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Return the next random integer in the range of 0-255.
|
|
|
|
/// If only a byte is needed, this is a more efficient way because
|
|
|
|
/// it only calls rand 1/4 of the time.
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>The next random integer in the range of 0-255</returns>
|
|
|
|
inline T RandByte()
|
|
|
|
{
|
|
|
|
T ret = m_Cache.Bytes[m_LastIndex++];
|
|
|
|
|
|
|
|
if (m_LastIndex == 4)
|
|
|
|
{
|
|
|
|
m_LastIndex = 0;
|
|
|
|
m_Cache.Uint = Rand();
|
|
|
|
}
|
|
|
|
|
|
|
|
return ret;
|
2014-07-08 03:11:14 -04:00
|
|
|
}
|
|
|
|
|
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
|
|
|
/// <summary>
|
|
|
|
/// Locked version of RandByte().
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>The next random integer in the range of 0-255</returns>
|
|
|
|
static inline T LockedRandByte()
|
|
|
|
{
|
2016-02-13 20:24:51 -05:00
|
|
|
rlg l(*s_CS.get());
|
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
|
|
|
T t = GlobalRand->RandByte();
|
|
|
|
return t;
|
|
|
|
}
|
|
|
|
|
2014-07-08 03:11:14 -04:00
|
|
|
/// <summary>
|
|
|
|
/// Return the next random integer.
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>The next random integer</returns>
|
|
|
|
inline T Rand()
|
|
|
|
{
|
Numerous fixes
0.4.0.5 Beta 07/18/2014
--User Changes
Allow for vibrancy values > 1.
Add flatten and unflatten menu items.
Automatically flatten like Apophysis does.
Add plugin and new_linear tags to Xml to be compatible with Apophysis.
--Bug Fixes
Fix blur, blur3d, bubble, cropn, cross, curl, curl3d, epispiral, ho,
julia3d, julia3dz, loonie, mirror_x, mirror_y, mirror_z, rotate_x,
sinusoidal, spherical, spherical3d, stripes.
Unique filename on final render was completely broken.
Two severe OpenCL bugs. Random seeds were biased and fusing was being
reset too often leading to results that differ from the CPU.
Subtle, but sometimes severe bug in the setup of the xaos weights.
Use properly defined epsilon by getting the value from
std::numeric_limits, rather than hard coding 1e-6 or 1e-10.
Omit incorrect usage of epsilon everywhere. It should not be
automatically added to denominators. Rather, it should only be used if
the denominator is zero.
Force final render progress bars to 100 on completion. Sometimes they
didn't seem to make it there.
Make variation name and params comparisons be case insensitive.
--Code Changes
Make ForEach and FindIf wrappers around std::for_each and std::find_if.
2014-07-19 02:33:18 -04:00
|
|
|
#ifdef ISAAC_FLAM3_DEBUG
|
2016-02-12 00:38:21 -05:00
|
|
|
return (!m_Rc.randcnt-- ? (Isaac(&m_Rc), m_Rc.randcnt = N - 1, m_Rc.randrsl[m_Rc.randcnt]) : m_Rc.randrsl[m_Rc.randcnt]);
|
Numerous fixes
0.4.0.5 Beta 07/18/2014
--User Changes
Allow for vibrancy values > 1.
Add flatten and unflatten menu items.
Automatically flatten like Apophysis does.
Add plugin and new_linear tags to Xml to be compatible with Apophysis.
--Bug Fixes
Fix blur, blur3d, bubble, cropn, cross, curl, curl3d, epispiral, ho,
julia3d, julia3dz, loonie, mirror_x, mirror_y, mirror_z, rotate_x,
sinusoidal, spherical, spherical3d, stripes.
Unique filename on final render was completely broken.
Two severe OpenCL bugs. Random seeds were biased and fusing was being
reset too often leading to results that differ from the CPU.
Subtle, but sometimes severe bug in the setup of the xaos weights.
Use properly defined epsilon by getting the value from
std::numeric_limits, rather than hard coding 1e-6 or 1e-10.
Omit incorrect usage of epsilon everywhere. It should not be
automatically added to denominators. Rather, it should only be used if
the denominator is zero.
Force final render progress bars to 100 on completion. Sometimes they
didn't seem to make it there.
Make variation name and params comparisons be case insensitive.
--Code Changes
Make ForEach and FindIf wrappers around std::for_each and std::find_if.
2014-07-19 02:33:18 -04:00
|
|
|
#else
|
2016-02-12 00:38:21 -05:00
|
|
|
return (m_Rc.randcnt++ == N ? (Isaac(&m_Rc), m_Rc.randcnt = 0, m_Rc.randrsl[m_Rc.randcnt]) : m_Rc.randrsl[m_Rc.randcnt]);
|
Numerous fixes
0.4.0.5 Beta 07/18/2014
--User Changes
Allow for vibrancy values > 1.
Add flatten and unflatten menu items.
Automatically flatten like Apophysis does.
Add plugin and new_linear tags to Xml to be compatible with Apophysis.
--Bug Fixes
Fix blur, blur3d, bubble, cropn, cross, curl, curl3d, epispiral, ho,
julia3d, julia3dz, loonie, mirror_x, mirror_y, mirror_z, rotate_x,
sinusoidal, spherical, spherical3d, stripes.
Unique filename on final render was completely broken.
Two severe OpenCL bugs. Random seeds were biased and fusing was being
reset too often leading to results that differ from the CPU.
Subtle, but sometimes severe bug in the setup of the xaos weights.
Use properly defined epsilon by getting the value from
std::numeric_limits, rather than hard coding 1e-6 or 1e-10.
Omit incorrect usage of epsilon everywhere. It should not be
automatically added to denominators. Rather, it should only be used if
the denominator is zero.
Force final render progress bars to 100 on completion. Sometimes they
didn't seem to make it there.
Make variation name and params comparisons be case insensitive.
--Code Changes
Make ForEach and FindIf wrappers around std::for_each and std::find_if.
2014-07-19 02:33:18 -04:00
|
|
|
#endif
|
2014-07-08 03:11:14 -04:00
|
|
|
}
|
|
|
|
|
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
|
|
|
/// <summary>
|
|
|
|
/// Locked version of Rand().
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>The next random integer</returns>
|
|
|
|
static inline T LockedRand()
|
|
|
|
{
|
2016-02-13 20:24:51 -05:00
|
|
|
rlg l(*s_CS.get());
|
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
|
|
|
T t = GlobalRand->Rand();
|
|
|
|
return t;
|
|
|
|
}
|
|
|
|
|
2014-07-08 03:11:14 -04:00
|
|
|
/// <summary>
|
2014-10-27 17:21:06 -04:00
|
|
|
/// Return the next random integer between 0 and the value passed in minus 1.
|
2014-07-08 03:11:14 -04:00
|
|
|
/// </summary>
|
2014-10-27 17:21:06 -04:00
|
|
|
/// <param name="upper">A value one greater than the maximum value that will be returned</param>
|
|
|
|
/// <returns>A value between 0 and the value passed in minus 1</returns>
|
2014-07-08 03:11:14 -04:00
|
|
|
inline T Rand(T upper)
|
|
|
|
{
|
|
|
|
return (upper == 0) ? Rand() : Rand() % upper;
|
|
|
|
}
|
|
|
|
|
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
|
|
|
/// <summary>
|
|
|
|
/// Locked version of Rand().
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="upper">A value one greater than the maximum value that will be returned</param>
|
|
|
|
/// <returns>A value between 0 and the value passed in minus 1</returns>
|
|
|
|
static inline T LockedRand(T upper)
|
|
|
|
{
|
2016-02-13 20:24:51 -05:00
|
|
|
rlg l(*s_CS.get());
|
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
|
|
|
T t = GlobalRand->Rand(upper);
|
|
|
|
return t;
|
|
|
|
}
|
|
|
|
|
2014-07-08 03:11:14 -04:00
|
|
|
/// <summary>
|
|
|
|
/// Returns a random floating point value between the specified minimum and maximum.
|
|
|
|
/// Template argument expected to be float or double.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="fMin">The minimum value allowed, inclusive.</param>
|
|
|
|
/// <param name="fMax">The maximum value allowed, inclusive.</param>
|
|
|
|
/// <returns>A new random floating point value within the specified range, inclusive.</returns>
|
|
|
|
template<typename floatType>
|
|
|
|
inline floatType Frand(floatType fMin, floatType fMax)
|
|
|
|
{
|
2014-12-07 02:51:44 -05:00
|
|
|
floatType f = static_cast<floatType>(Rand()) / static_cast<floatType>(std::numeric_limits<T>::max());
|
2014-07-08 03:11:14 -04:00
|
|
|
return fMin + (f * (fMax - fMin));
|
|
|
|
}
|
|
|
|
|
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
|
|
|
/// <summary>
|
|
|
|
/// Locked version of Frand().
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="fMin">The minimum value allowed, inclusive.</param>
|
|
|
|
/// <param name="fMax">The maximum value allowed, inclusive.</param>
|
|
|
|
/// <returns>A new random floating point value within the specified range, inclusive.</returns>
|
|
|
|
template<typename floatType>
|
|
|
|
static inline floatType LockedFrand(floatType fMin, floatType fMax)
|
|
|
|
{
|
2016-02-13 20:24:51 -05:00
|
|
|
rlg l(*s_CS.get());
|
2015-12-09 11:14:33 -05:00
|
|
|
floatType t = GlobalRand->template Frand<floatType>(fMin, fMax);
|
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
|
|
|
return t;
|
|
|
|
}
|
|
|
|
|
2014-07-08 03:11:14 -04:00
|
|
|
/// <summary>
|
|
|
|
/// Thin wrapper around a call to Frand() with a range of 0-1.
|
|
|
|
/// Template argument expected to be float or double.
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>A new random number in the range of 0-1, inclusive.</returns>
|
|
|
|
template<typename floatType>
|
|
|
|
inline floatType Frand01()
|
|
|
|
{
|
Numerous fixes
0.4.0.5 Beta 07/18/2014
--User Changes
Allow for vibrancy values > 1.
Add flatten and unflatten menu items.
Automatically flatten like Apophysis does.
Add plugin and new_linear tags to Xml to be compatible with Apophysis.
--Bug Fixes
Fix blur, blur3d, bubble, cropn, cross, curl, curl3d, epispiral, ho,
julia3d, julia3dz, loonie, mirror_x, mirror_y, mirror_z, rotate_x,
sinusoidal, spherical, spherical3d, stripes.
Unique filename on final render was completely broken.
Two severe OpenCL bugs. Random seeds were biased and fusing was being
reset too often leading to results that differ from the CPU.
Subtle, but sometimes severe bug in the setup of the xaos weights.
Use properly defined epsilon by getting the value from
std::numeric_limits, rather than hard coding 1e-6 or 1e-10.
Omit incorrect usage of epsilon everywhere. It should not be
automatically added to denominators. Rather, it should only be used if
the denominator is zero.
Force final render progress bars to 100 on completion. Sometimes they
didn't seem to make it there.
Make variation name and params comparisons be case insensitive.
--Code Changes
Make ForEach and FindIf wrappers around std::for_each and std::find_if.
2014-07-19 02:33:18 -04:00
|
|
|
#ifdef ISAAC_FLAM3_DEBUG
|
|
|
|
return (Rand() & 0xfffffff) / (floatType)0xfffffff;
|
|
|
|
#else
|
2014-07-08 03:11:14 -04:00
|
|
|
return Frand<floatType>(floatType(0), floatType(1));
|
Numerous fixes
0.4.0.5 Beta 07/18/2014
--User Changes
Allow for vibrancy values > 1.
Add flatten and unflatten menu items.
Automatically flatten like Apophysis does.
Add plugin and new_linear tags to Xml to be compatible with Apophysis.
--Bug Fixes
Fix blur, blur3d, bubble, cropn, cross, curl, curl3d, epispiral, ho,
julia3d, julia3dz, loonie, mirror_x, mirror_y, mirror_z, rotate_x,
sinusoidal, spherical, spherical3d, stripes.
Unique filename on final render was completely broken.
Two severe OpenCL bugs. Random seeds were biased and fusing was being
reset too often leading to results that differ from the CPU.
Subtle, but sometimes severe bug in the setup of the xaos weights.
Use properly defined epsilon by getting the value from
std::numeric_limits, rather than hard coding 1e-6 or 1e-10.
Omit incorrect usage of epsilon everywhere. It should not be
automatically added to denominators. Rather, it should only be used if
the denominator is zero.
Force final render progress bars to 100 on completion. Sometimes they
didn't seem to make it there.
Make variation name and params comparisons be case insensitive.
--Code Changes
Make ForEach and FindIf wrappers around std::for_each and std::find_if.
2014-07-19 02:33:18 -04:00
|
|
|
#endif
|
2014-07-08 03:11:14 -04:00
|
|
|
}
|
|
|
|
|
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
|
|
|
/// <summary>
|
|
|
|
/// Locked version of Frand01().
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>A new random number in the range of 0-1, inclusive.</returns>
|
|
|
|
template<typename floatType>
|
|
|
|
static inline floatType LockedFrand01()
|
|
|
|
{
|
2016-02-13 20:24:51 -05:00
|
|
|
rlg l(*s_CS.get());
|
2015-12-09 11:14:33 -05:00
|
|
|
floatType t = GlobalRand->template Frand01<floatType>();
|
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
|
|
|
return t;
|
|
|
|
}
|
|
|
|
|
2014-07-08 03:11:14 -04:00
|
|
|
/// <summary>
|
|
|
|
/// Thin wrapper around a call to Frand() with a range of -1-1.
|
|
|
|
/// Template argument expected to be float or double.
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>A new random number in the range of -1-1, inclusive.</returns>
|
|
|
|
template<typename floatType>
|
|
|
|
inline floatType Frand11()
|
|
|
|
{
|
Numerous fixes
0.4.0.5 Beta 07/18/2014
--User Changes
Allow for vibrancy values > 1.
Add flatten and unflatten menu items.
Automatically flatten like Apophysis does.
Add plugin and new_linear tags to Xml to be compatible with Apophysis.
--Bug Fixes
Fix blur, blur3d, bubble, cropn, cross, curl, curl3d, epispiral, ho,
julia3d, julia3dz, loonie, mirror_x, mirror_y, mirror_z, rotate_x,
sinusoidal, spherical, spherical3d, stripes.
Unique filename on final render was completely broken.
Two severe OpenCL bugs. Random seeds were biased and fusing was being
reset too often leading to results that differ from the CPU.
Subtle, but sometimes severe bug in the setup of the xaos weights.
Use properly defined epsilon by getting the value from
std::numeric_limits, rather than hard coding 1e-6 or 1e-10.
Omit incorrect usage of epsilon everywhere. It should not be
automatically added to denominators. Rather, it should only be used if
the denominator is zero.
Force final render progress bars to 100 on completion. Sometimes they
didn't seem to make it there.
Make variation name and params comparisons be case insensitive.
--Code Changes
Make ForEach and FindIf wrappers around std::for_each and std::find_if.
2014-07-19 02:33:18 -04:00
|
|
|
#ifdef ISAAC_FLAM3_DEBUG
|
|
|
|
return ((Rand() & 0xfffffff) - 0x7ffffff) / (floatType)0x7ffffff;
|
|
|
|
#else
|
2014-07-08 03:11:14 -04:00
|
|
|
return Frand<floatType>(floatType(-1), floatType(1));
|
Numerous fixes
0.4.0.5 Beta 07/18/2014
--User Changes
Allow for vibrancy values > 1.
Add flatten and unflatten menu items.
Automatically flatten like Apophysis does.
Add plugin and new_linear tags to Xml to be compatible with Apophysis.
--Bug Fixes
Fix blur, blur3d, bubble, cropn, cross, curl, curl3d, epispiral, ho,
julia3d, julia3dz, loonie, mirror_x, mirror_y, mirror_z, rotate_x,
sinusoidal, spherical, spherical3d, stripes.
Unique filename on final render was completely broken.
Two severe OpenCL bugs. Random seeds were biased and fusing was being
reset too often leading to results that differ from the CPU.
Subtle, but sometimes severe bug in the setup of the xaos weights.
Use properly defined epsilon by getting the value from
std::numeric_limits, rather than hard coding 1e-6 or 1e-10.
Omit incorrect usage of epsilon everywhere. It should not be
automatically added to denominators. Rather, it should only be used if
the denominator is zero.
Force final render progress bars to 100 on completion. Sometimes they
didn't seem to make it there.
Make variation name and params comparisons be case insensitive.
--Code Changes
Make ForEach and FindIf wrappers around std::for_each and std::find_if.
2014-07-19 02:33:18 -04:00
|
|
|
#endif
|
2014-07-08 03:11:14 -04:00
|
|
|
}
|
|
|
|
|
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
|
|
|
/// <summary>
|
|
|
|
/// Locked version of Frand11().
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>A new random number in the range of -1-1, inclusive.</returns>
|
|
|
|
template<typename floatType>
|
|
|
|
static inline floatType LockedFrand11()
|
|
|
|
{
|
2016-02-13 20:24:51 -05:00
|
|
|
rlg l(*s_CS.get());
|
2015-12-09 11:14:33 -05:00
|
|
|
floatType t = GlobalRand->template Frand11<floatType>();
|
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
|
|
|
return t;
|
|
|
|
}
|
|
|
|
|
2014-07-08 03:11:14 -04:00
|
|
|
/// <summary>
|
|
|
|
/// Not sure what this does.
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>Something that is golden</returns>
|
|
|
|
template<typename floatType>
|
|
|
|
inline floatType GoldenBit()
|
|
|
|
{
|
|
|
|
return RandBit() ? floatType(0.38196) : floatType(0.61804);
|
|
|
|
}
|
|
|
|
|
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
|
|
|
/// <summary>
|
|
|
|
/// Locked version of GoldenBit().
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>Something that is golden</returns>
|
|
|
|
template<typename floatType>
|
|
|
|
static inline floatType LockedGoldenBit()
|
|
|
|
{
|
2016-02-13 20:24:51 -05:00
|
|
|
rlg l(*s_CS.get());
|
2015-12-09 11:14:33 -05:00
|
|
|
floatType t = GlobalRand->template GoldenBit<floatType>();
|
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
|
|
|
return t;
|
|
|
|
}
|
|
|
|
|
2014-07-08 03:11:14 -04:00
|
|
|
/// <summary>
|
|
|
|
/// Returns a random 0 or 1.
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>A random 0 or 1</returns>
|
2014-12-06 00:05:09 -05:00
|
|
|
inline uint RandBit()
|
2014-07-08 03:11:14 -04:00
|
|
|
{
|
2015-04-27 01:11:56 -04:00
|
|
|
return RandByte() & 1;
|
2014-07-08 03:11:14 -04:00
|
|
|
}
|
|
|
|
|
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
|
|
|
/// <summary>
|
|
|
|
/// Locked version of RandBit().
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>A random 0 or 1</returns>
|
|
|
|
static inline uint LockedRandBit()
|
|
|
|
{
|
2016-02-13 20:24:51 -05:00
|
|
|
rlg l(*s_CS.get());
|
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
|
|
|
uint t = GlobalRand->RandBit();
|
|
|
|
return t;
|
|
|
|
}
|
|
|
|
|
2014-07-08 03:11:14 -04:00
|
|
|
/// <summary>
|
|
|
|
/// A different way of getting a floating point rand in the range -1-1.
|
|
|
|
/// Flam3 used this but it seems unnecessary now, keep around if it's ever needed.
|
|
|
|
/// </summary>
|
|
|
|
/// <returns>A new random number in the range of -1-1, inclusive.</returns>
|
|
|
|
//double drand11()
|
|
|
|
//{
|
|
|
|
// return (((int)Rand() & 0xfffffff) - 0x7ffffff) / (double) 0x7ffffff;
|
|
|
|
//}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Initializes a random context.
|
|
|
|
/// Unsure exacly how this works, but it does.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="ctx">The random context to initialize</param>
|
|
|
|
/// <param name="useSeed">Whether to use the seeds passed in to the constructor, else zero.</param>
|
|
|
|
void RandInit(randctx* ctx, bool useSeed)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
T a, b, c, d, e, f, g, h;
|
|
|
|
T* m = ctx->randmem;
|
|
|
|
T* r = ctx->randrsl;
|
|
|
|
a = b = c = d = e = f = g = h = GOLDEN_RATIO;
|
2014-09-10 01:41:26 -04:00
|
|
|
|
2014-07-08 03:11:14 -04:00
|
|
|
if (!useSeed)
|
|
|
|
{
|
|
|
|
ctx->randa = 0;
|
|
|
|
ctx->randb = 0;
|
|
|
|
ctx->randc = 0;
|
|
|
|
}
|
2014-09-10 01:41:26 -04:00
|
|
|
|
2014-07-08 03:11:14 -04:00
|
|
|
//Scramble it.
|
2014-09-10 01:41:26 -04:00
|
|
|
for (i = 0; i < 4; ++i)
|
2014-07-08 03:11:14 -04:00
|
|
|
{
|
|
|
|
Shuffle(a, b, c, d, e, f, g, h);
|
|
|
|
}
|
2014-09-10 01:41:26 -04:00
|
|
|
|
|
|
|
if (useSeed)
|
2014-07-08 03:11:14 -04:00
|
|
|
{
|
|
|
|
//Initialize using the contents of r[] as the seed.
|
|
|
|
for (i = 0; i < N; i += 8)
|
|
|
|
{
|
|
|
|
a += r[i ]; b += r[i + 1]; c += r[i + 2]; d += r[i + 3];
|
|
|
|
e += r[i + 4]; f += r[i + 5]; g += r[i + 6]; h += r[i + 7];
|
|
|
|
Shuffle(a, b, c, d, e, f, g, h);
|
|
|
|
m[i ] = a; m[i + 1] = b; m[i + 2] = c; m[i + 3] = d;
|
|
|
|
m[i + 4] = e; m[i + 5] = f; m[i + 6] = g; m[i + 7] = h;
|
2014-09-10 01:41:26 -04:00
|
|
|
}
|
|
|
|
|
2014-07-08 03:11:14 -04:00
|
|
|
//Do a second pass to make all of the seed affect all of m.
|
|
|
|
for (i = 0; i < N; i += 8)
|
|
|
|
{
|
|
|
|
a += m[i ]; b += m[i + 1]; c += m[i + 2]; d += m[i + 3];
|
|
|
|
e += m[i + 4]; f += m[i + 5]; g += m[i + 6]; h += m[i + 7];
|
|
|
|
Shuffle(a, b, c, d, e, f, g, h);
|
|
|
|
m[i ] = a; m[i + 1] = b; m[i + 2] = c; m[i + 3] = d;
|
|
|
|
m[i + 4] = e; m[i + 5] = f; m[i + 6] = g; m[i + 7] = h;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//Fill in mm[] with messy stuff.
|
|
|
|
Shuffle(a, b, c, d, e, f, g, h);
|
|
|
|
m[i ] = a; m[i + 1] = b; m[i + 2] = c; m[i + 3] = d;
|
|
|
|
m[i + 4] = e; m[i + 5] = f; m[i + 6] = g; m[i + 7] = h;
|
|
|
|
}
|
2014-09-10 01:41:26 -04:00
|
|
|
|
2014-07-08 03:11:14 -04:00
|
|
|
Isaac(ctx); //Fill in the first set of results.
|
2015-08-10 23:10:23 -04:00
|
|
|
ctx->randcnt = N;//0;//Prepare to use the first set of results.
|
2014-07-08 03:11:14 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Initialize the seeds of the member random context using the specified seeds.
|
|
|
|
/// If s is null, time plus index up to 256 is used for the random buffer.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="a">First random seed. Default: 0.</param>
|
|
|
|
/// <param name="b">Second random seed. Default: 0.</param>
|
|
|
|
/// <param name="c">Third random seed. Default: 0.</param>
|
2014-09-10 01:41:26 -04:00
|
|
|
/// <param name="s">Pointer to a buffer of 256 random integer seeds. Default: nullptr.</param>
|
|
|
|
void Srand(T a = 0, T b = 0, T c = 0, T* s = nullptr)
|
2014-07-08 03:11:14 -04:00
|
|
|
{
|
2014-09-10 01:41:26 -04:00
|
|
|
if (s == nullptr)//Default to using time plus index as the seed if s was nullptr.
|
2014-07-08 03:11:14 -04:00
|
|
|
{
|
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
|
|
|
for (size_t i = 0; i < N; i++)
|
|
|
|
m_Rc.randrsl[i] = static_cast<T>(NowMs() + i);
|
2014-07-08 03:11:14 -04:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
|
|
|
for (size_t i = 0; i < N; i++)
|
2014-07-08 03:11:14 -04:00
|
|
|
m_Rc.randrsl[i] = s[i];
|
|
|
|
}
|
|
|
|
|
Numerous fixes
0.4.0.5 Beta 07/18/2014
--User Changes
Allow for vibrancy values > 1.
Add flatten and unflatten menu items.
Automatically flatten like Apophysis does.
Add plugin and new_linear tags to Xml to be compatible with Apophysis.
--Bug Fixes
Fix blur, blur3d, bubble, cropn, cross, curl, curl3d, epispiral, ho,
julia3d, julia3dz, loonie, mirror_x, mirror_y, mirror_z, rotate_x,
sinusoidal, spherical, spherical3d, stripes.
Unique filename on final render was completely broken.
Two severe OpenCL bugs. Random seeds were biased and fusing was being
reset too often leading to results that differ from the CPU.
Subtle, but sometimes severe bug in the setup of the xaos weights.
Use properly defined epsilon by getting the value from
std::numeric_limits, rather than hard coding 1e-6 or 1e-10.
Omit incorrect usage of epsilon everywhere. It should not be
automatically added to denominators. Rather, it should only be used if
the denominator is zero.
Force final render progress bars to 100 on completion. Sometimes they
didn't seem to make it there.
Make variation name and params comparisons be case insensitive.
--Code Changes
Make ForEach and FindIf wrappers around std::for_each and std::find_if.
2014-07-19 02:33:18 -04:00
|
|
|
#ifndef ISAAC_FLAM3_DEBUG
|
2016-02-12 00:38:21 -05:00
|
|
|
|
2014-07-08 03:11:14 -04:00
|
|
|
if (a == 0 && b == 0 && c == 0)
|
|
|
|
{
|
2015-04-08 21:23:29 -04:00
|
|
|
m_Rc.randa = static_cast<T>(NowMs());
|
|
|
|
m_Rc.randb = static_cast<T>(NowMs()) * static_cast<T>(NowMs());
|
|
|
|
m_Rc.randc = static_cast<T>(NowMs()) * static_cast<T>(NowMs()) * static_cast<T>(NowMs());
|
2014-07-08 03:11:14 -04:00
|
|
|
}
|
|
|
|
else
|
Numerous fixes
0.4.0.5 Beta 07/18/2014
--User Changes
Allow for vibrancy values > 1.
Add flatten and unflatten menu items.
Automatically flatten like Apophysis does.
Add plugin and new_linear tags to Xml to be compatible with Apophysis.
--Bug Fixes
Fix blur, blur3d, bubble, cropn, cross, curl, curl3d, epispiral, ho,
julia3d, julia3dz, loonie, mirror_x, mirror_y, mirror_z, rotate_x,
sinusoidal, spherical, spherical3d, stripes.
Unique filename on final render was completely broken.
Two severe OpenCL bugs. Random seeds were biased and fusing was being
reset too often leading to results that differ from the CPU.
Subtle, but sometimes severe bug in the setup of the xaos weights.
Use properly defined epsilon by getting the value from
std::numeric_limits, rather than hard coding 1e-6 or 1e-10.
Omit incorrect usage of epsilon everywhere. It should not be
automatically added to denominators. Rather, it should only be used if
the denominator is zero.
Force final render progress bars to 100 on completion. Sometimes they
didn't seem to make it there.
Make variation name and params comparisons be case insensitive.
--Code Changes
Make ForEach and FindIf wrappers around std::for_each and std::find_if.
2014-07-19 02:33:18 -04:00
|
|
|
#endif
|
2014-07-08 03:11:14 -04:00
|
|
|
{
|
|
|
|
m_Rc.randa = a;
|
|
|
|
m_Rc.randb = b;
|
|
|
|
m_Rc.randc = c;
|
|
|
|
}
|
2014-09-10 01:41:26 -04:00
|
|
|
|
2014-07-08 03:11:14 -04:00
|
|
|
RandInit(&m_Rc, true);
|
|
|
|
}
|
2014-09-10 01:41:26 -04:00
|
|
|
|
2014-07-08 03:11:14 -04:00
|
|
|
protected:
|
|
|
|
/// <summary>
|
|
|
|
/// Compute the next batch of random numbers for a random context.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="ctx">The context to populate.</param>
|
|
|
|
void Isaac(randctx* ctx)
|
|
|
|
{
|
2016-02-12 00:38:21 -05:00
|
|
|
T x, y;
|
2014-07-08 03:11:14 -04:00
|
|
|
T* mm = ctx->randmem;
|
|
|
|
T* r = ctx->randrsl;
|
|
|
|
T a = (ctx->randa);
|
|
|
|
T b = (ctx->randb + (++ctx->randc));
|
2014-09-10 01:41:26 -04:00
|
|
|
T* m = mm;
|
2014-07-08 03:11:14 -04:00
|
|
|
T* m2 = (m + (N / 2));
|
|
|
|
T* mend = m2;
|
2014-09-10 01:41:26 -04:00
|
|
|
|
2016-02-12 00:38:21 -05:00
|
|
|
for (; m < mend; )
|
2014-07-08 03:11:14 -04:00
|
|
|
{
|
2016-02-12 00:38:21 -05:00
|
|
|
#ifndef __ISAAC64
|
2014-07-08 03:11:14 -04:00
|
|
|
RngStep((a << 13), a, b, mm, m, m2, r, x, y);
|
|
|
|
RngStep((a >> 6) , a, b, mm, m, m2, r, x, y);
|
|
|
|
RngStep((a << 2) , a, b, mm, m, m2, r, x, y);
|
|
|
|
RngStep((a >> 16), a, b, mm, m, m2, r, x, y);
|
2016-02-12 00:38:21 -05:00
|
|
|
#else // __ISAAC64
|
2014-07-08 03:11:14 -04:00
|
|
|
RngStep(~(a ^ (a << 21)), a, b, mm, m, m2, r, x, y);
|
|
|
|
RngStep( a ^ (a >> 5) , a, b, mm, m, m2, r, x, y);
|
|
|
|
RngStep( a ^ (a << 12) , a, b, mm, m, m2, r, x, y);
|
|
|
|
RngStep( a ^ (a >> 33) , a, b, mm, m, m2, r, x, y);
|
2016-02-12 00:38:21 -05:00
|
|
|
#endif // __ISAAC64
|
2014-07-08 03:11:14 -04:00
|
|
|
}
|
2014-09-10 01:41:26 -04:00
|
|
|
|
2014-07-08 03:11:14 -04:00
|
|
|
m2 = mm;
|
2014-09-10 01:41:26 -04:00
|
|
|
|
2016-02-12 00:38:21 -05:00
|
|
|
for (; m2 < mend;)
|
2014-07-08 03:11:14 -04:00
|
|
|
{
|
2016-02-12 00:38:21 -05:00
|
|
|
#ifndef __ISAAC64
|
2014-07-08 03:11:14 -04:00
|
|
|
RngStep((a << 13), a, b, mm, m, m2, r, x, y);
|
|
|
|
RngStep((a >> 6) , a, b, mm, m, m2, r, x, y);
|
|
|
|
RngStep((a << 2) , a, b, mm, m, m2, r, x, y);
|
|
|
|
RngStep((a >> 16), a, b, mm, m, m2, r, x, y);
|
2016-02-12 00:38:21 -05:00
|
|
|
#else // __ISAAC64
|
2014-07-08 03:11:14 -04:00
|
|
|
RngStep(~(a ^ (a << 21)), a, b, mm, m, m2, r, x, y);
|
|
|
|
RngStep( a ^ (a >> 5) , a, b, mm, m, m2, r, x, y);
|
|
|
|
RngStep( a ^ (a << 12) , a, b, mm, m, m2, r, x, y);
|
|
|
|
RngStep( a ^ (a >> 33) , a, b, mm, m, m2, r, x, y);
|
2016-02-12 00:38:21 -05:00
|
|
|
#endif // __ISAAC64
|
2014-07-08 03:11:14 -04:00
|
|
|
}
|
2014-09-10 01:41:26 -04:00
|
|
|
|
2014-07-08 03:11:14 -04:00
|
|
|
ctx->randb = b;
|
|
|
|
ctx->randa = a;
|
|
|
|
}
|
2014-09-10 01:41:26 -04:00
|
|
|
|
2014-07-08 03:11:14 -04:00
|
|
|
/// <summary>
|
|
|
|
/// Retrieves a value using indirection.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="mm">The buffer.</param>
|
|
|
|
/// <param name="x">The offset.</param>
|
|
|
|
/// <returns>A new value</returns>
|
|
|
|
inline T Ind(T* mm, T x)
|
|
|
|
{
|
|
|
|
#ifndef __ISAAC64
|
2014-12-07 02:51:44 -05:00
|
|
|
return (*reinterpret_cast<T*>(reinterpret_cast<byte*>(mm) + ((x) & ((N - 1) << 2))));
|
2014-07-08 03:11:14 -04:00
|
|
|
#else // __ISAAC64
|
2014-12-07 02:51:44 -05:00
|
|
|
return (*reinterpret_cast<T*>(reinterpret_cast<byte*>(mm) + ((x) & ((N - 1) << 3))));
|
2014-07-08 03:11:14 -04:00
|
|
|
#endif // __ISAAC64
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Unsure what this does.
|
|
|
|
/// </summary>
|
|
|
|
void RngStep(T mix, T& a, T& b, T*& mm, T*& m, T*& m2, T*& r, T& x, T& y)
|
|
|
|
{
|
2014-09-10 01:41:26 -04:00
|
|
|
x = *m;
|
|
|
|
a = (a ^ (mix)) + *(m2++);
|
|
|
|
*(m++) = y = Ind(mm, x) + a + b;
|
|
|
|
*(r++) = b = Ind(mm, y >> ALPHA) + x;
|
2014-07-08 03:11:14 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Unsure what this does.
|
|
|
|
/// </summary>
|
|
|
|
void Shuffle(T& a, T& b, T& c, T& d, T& e, T& f, T& g, T& h)
|
2014-09-10 01:41:26 -04:00
|
|
|
{
|
2014-07-08 03:11:14 -04:00
|
|
|
#ifndef __ISAAC64
|
2014-09-10 01:41:26 -04:00
|
|
|
a ^= b << 11; d += a; b += c;
|
|
|
|
b ^= c >> 2; e += b; c += d;
|
|
|
|
c ^= d << 8; f += c; d += e;
|
|
|
|
d ^= e >> 16; g += d; e += f;
|
|
|
|
e ^= f << 10; h += e; f += g;
|
|
|
|
f ^= g >> 4; a += f; g += h;
|
|
|
|
g ^= h << 8; b += g; h += a;
|
|
|
|
h ^= a >> 9; c += h; a += b;
|
2014-07-08 03:11:14 -04:00
|
|
|
#else // __ISAAC64
|
|
|
|
a -= e; f ^= h >> 9; h += a;
|
|
|
|
b -= f; g ^= a << 9; a += b;
|
|
|
|
c -= g; h ^= b >> 23; b += c;
|
|
|
|
d -= h; a ^= c << 15; c += d;
|
|
|
|
e -= a; b ^= d >> 14; d += e;
|
|
|
|
f -= b; c ^= e << 20; e += f;
|
|
|
|
g -= c; d ^= f >> 17; f += g;
|
|
|
|
h -= d; e ^= g << 14; g += h;
|
|
|
|
#endif // __ISAAC64
|
|
|
|
}
|
2014-09-10 01:41:26 -04:00
|
|
|
|
2014-07-08 03:11:14 -04:00
|
|
|
private:
|
|
|
|
randctx m_Rc;//The random context which holds all of the seed and state information as well as the random number values.
|
2016-02-13 20:24:51 -05:00
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Global ISAAC RNG to be used from anywhere. This is not thread safe, so take caution to only
|
|
|
|
/// use it when no other threads are.
|
|
|
|
/// </summary>
|
|
|
|
static unique_ptr<QTIsaac<ALPHA, ISAAC_INT>> GlobalRand;
|
|
|
|
static unique_ptr<recursive_mutex> s_CS;
|
2014-07-08 03:11:14 -04:00
|
|
|
};
|
2014-09-10 01:41:26 -04:00
|
|
|
}
|