fractorium/Source/Fractorium/FractoriumXformsVariations.cpp

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#include "FractoriumPch.h"
#include "Fractorium.h"
/// <summary>
/// Initialize the xforms variations UI.
/// </summary>
void Fractorium::InitXformsVariationsUI()
{
auto tree = ui.VariationsTree;
tree->clear();
tree->header()->setSectionsClickable(true);
connect(tree->header(), SIGNAL(sectionClicked(int)), this, SLOT(OnTreeHeaderSectionClicked(int)));
connect(ui.VariationsFilterLineEdit, SIGNAL(textChanged(const QString&)), this, SLOT(OnVariationsFilterLineEditTextChanged(const QString&)));
connect(ui.VariationsFilterClearButton, SIGNAL(clicked(bool)), this, SLOT(OnVariationsFilterClearButtonClicked(bool)));
//Setting dimensions in the designer with a layout is futile, so must hard code here.
tree->setColumnWidth(0, 160);
tree->setColumnWidth(1, 23);
}
/// <summary>
/// Dynamically populate the variation tree widget with VariationTreeWidgetItem and VariationTreeDoubleSpinBox
/// templated with the correct type.
/// This will clear any previous contents.
/// Called upon initialization, or controller type change.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::SetupVariationTree()
{
T fMin = TLOW;
T fMax = TMAX;
QSize hint0(75, 16);
QSize hint1(30, 16);
auto tree = m_Fractorium->ui.VariationsTree;
tree->clear();
tree->blockSignals(true);
for (size_t i = 0; i < m_VariationList.Size(); i++)
{
auto var = m_VariationList.GetVariation(i);
auto parVar = dynamic_cast<const ParametricVariation<T>*>(var);
//First add the variation, with a spinner for its weight.
auto item = new VariationTreeWidgetItem(var->VariationId(), tree);
auto spinBox = new VariationTreeDoubleSpinBox(tree, item, var->VariationId(), "");
item->setText(0, QString::fromStdString(var->Name()));
item->setSizeHint(0, hint0);
item->setSizeHint(1, hint1);
spinBox->setRange(fMin, fMax);
spinBox->DoubleClick(true);
spinBox->DoubleClickZero(1);
spinBox->DoubleClickNonZero(0);
spinBox->SmallStep(0.001);
spinBox->setDecimals(4);
tree->setItemWidget(item, 1, spinBox);
m_Fractorium->connect(spinBox, SIGNAL(valueChanged(double)), SLOT(OnVariationSpinBoxValueChanged(double)), Qt::QueuedConnection);
//Check to see if the variation was parametric, and add a tree entry with a spinner for each parameter.
if (parVar)
{
auto params = parVar->Params();
for (size_t j = 0; j < parVar->ParamCount(); j++)
{
if (!params[j].IsPrecalc())
{
auto paramWidget = new VariationTreeWidgetItem(var->VariationId(), item);
auto varSpinBox = new VariationTreeDoubleSpinBox(tree, paramWidget, parVar->VariationId(), params[j].Name());
paramWidget->setText(0, params[j].Name().c_str());
paramWidget->setSizeHint(0, hint0);
paramWidget->setSizeHint(1, hint1);
varSpinBox->setRange(params[j].Min(), params[j].Max());
varSpinBox->setValue(params[j].ParamVal());
varSpinBox->DoubleClick(true);
varSpinBox->DoubleClickZero(1);
varSpinBox->DoubleClickNonZero(0);
if (params[j].Type() == INTEGER || params[j].Type() == INTEGER_NONZERO)
{
varSpinBox->setSingleStep(1);
varSpinBox->Step(1);
varSpinBox->SmallStep(1);
}
0.4.1.5 Beta 11/28/2014 --User Changes Remove limit on the number of xforms allowable on the GPU. This was previously 21. Show actual strips count to be used in parens outside of user specified strips count on final render dialog. Allow for adjustment of iteration depth and fuse count per ember and save/read these values with the xml. Iteration optimizations on both CPU and GPU. Automatically adjust default quality spinner value when using CPU/GPU to 10/30, respectively. --Bug Fixes Fix severe randomization bug with OpenCL. Fix undo list off by one error when doing a new edit anywhere but the end of the undo list. Make integer variation parameters use 4 decimal places in the variations list like all the others. New build of the latest Qt to fix scroll bar drawing bug. Prevent grid from showing as much when pressing control to increase a spinner's increment speed. Still shows sometimes, but better than before. --Code Changes Pass count and fuse to iterator as a structure now to allow for passing more params in the future. Slightly different grid/block logic when running DE filtering on the GPU. Attempt a different way of doing DE, but #define out because it ended up not being faster. Restructure some things to allow for a variable length xforms buffer to be passed to the GPU. Add sub batch size and fuse count as ember members, and remove them from the renderer classes. Remove m_LastPass from Renderer. It should have been removed with passes. Pass seeds as a buffer to the OpenCL iteration kernel, rather than a single seed that gets modified. Slight optimization on CPU accum. Use case statement instead of if/else for xform chosing in OpenCL for a 2% speedup on params with large numbers of xforms. Add SizeOf() wrapper around sizeof(vec[0]) * vec.size(). Remove LogScaleSum() functions from the CPU and GPU because they're no longer used since passes were removed. Make some OpenCLWrapper getters const. Better ogranize RendererCL methods that return grid dimensions.
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varSpinBox->setDecimals(4);
tree->setItemWidget(paramWidget, 1, varSpinBox);
m_Fractorium->connect(varSpinBox, SIGNAL(valueChanged(double)), SLOT(OnVariationSpinBoxValueChanged(double)), Qt::QueuedConnection);
}
}
}
}
tree->blockSignals(false);
}
/// <summary>
/// Set every spinner in the variation tree, including params, to zero.
/// </summary>
template <typename T>
void FractoriumEmberController<T>::ClearVariationsTree()
{
QTreeWidget* tree = m_Fractorium->ui.VariationsTree;
for (uint i = 0; i < tree->topLevelItemCount(); i++)
{
QTreeWidgetItem* item = tree->topLevelItem(i);
auto* spinBox = dynamic_cast<VariationTreeDoubleSpinBox*>(tree->itemWidget(item, 1));
spinBox->SetValueStealth(0);
for (uint j = 0; j < item->childCount(); j++)//Iterate through all of the children, which will be the params.
{
if ((spinBox = dynamic_cast<VariationTreeDoubleSpinBox*>(tree->itemWidget(item->child(j), 1))))//Cast the child widget to the VariationTreeDoubleSpinBox type.
spinBox->SetValueStealth(0);
}
}
}
/// <summary>
/// Copy the value of a variation or param spinner to its corresponding value
/// in the currently selected xform.
/// Called when any spinner in the variations tree is changed.
/// Resets the rendering process.
/// </summary>
/// <param name="d">The spinner value</param>
template <typename T>
void FractoriumEmberController<T>::VariationSpinBoxValueChanged(double d)//Would be awesome to make this work for all.//TODO
{
auto objSender = m_Fractorium->sender();
auto tree = m_Fractorium->ui.VariationsTree;
auto sender = dynamic_cast<VariationTreeDoubleSpinBox*>(objSender);
auto xform = m_Ember.GetTotalXform(m_Fractorium->ui.CurrentXformCombo->currentIndex());//Will retrieve normal xform or final if needed.
if (sender && xform)
{
auto var = m_VariationList.GetVariation(sender->GetVariationId());//The variation attached to the sender, for reference only.
auto parVar = dynamic_cast<const ParametricVariation<T>*>(var);//The parametric cast of that variation.
auto xformVar = xform->GetVariationById(var->VariationId());//The corresponding variation in the currently selected xform.
auto widgetItem = sender->WidgetItem();
bool isParam = parVar && sender->IsParam();
if (isParam)
{
//Do not take action if the xform doesn't contain the variation which this param is part of.
if (ParametricVariation<T>* xformParVar = dynamic_cast<ParametricVariation<T>*>(xformVar))//The parametric cast of the xform's variation.
{
if (xformParVar->SetParamVal(sender->ParamName().c_str(), d))
{
UpdateRender();
}
}
}
else
{
//If they spun down to zero, and it wasn't a parameter item,
//and the current xform contained the variation, then remove the variation.
if (IsNearZero(d))
{
if (xformVar)
xform->DeleteVariationById(var->VariationId());
widgetItem->setBackgroundColor(0, QColor(255, 255, 255));//Ensure background is always white if weight goes to zero.
}
else
{
if (xformVar)//The xform already contained this variation, which means they just went from a non-zero weight to another non-zero weight (the simple case).
{
xformVar->m_Weight = d;
}
else
{
//If the item wasn't a param and the xform did not contain this variation,
//it means they went from zero to a non-zero weight, so add a new copy of this xform.
auto newVar = var->Copy();//Create a new one with default values.
newVar->m_Weight = d;
xform->AddVariation(newVar);
widgetItem->setBackgroundColor(0, QColor(200, 200, 200));//Set background to gray when a variation has non-zero weight in this xform.
//If they've added a new parametric variation, then grab the values currently in the spinners
//for the child parameters and assign them to the newly added variation.
if (parVar)
{
auto newParVar = dynamic_cast<ParametricVariation<T>*>(newVar);
for (int i = 0; i < widgetItem->childCount(); i++)//Iterate through all of the children, which will be the params.
{
auto childItem = widgetItem->child(i);//Get the child.
auto itemWidget = tree->itemWidget(childItem, 1);//Get the widget for the child.
if (auto spinBox = dynamic_cast<VariationTreeDoubleSpinBox*>(itemWidget))//Cast the widget to the VariationTreeDoubleSpinBox type.
{
string s = childItem->text(0).toStdString();//Use the name of the child, and the value of the spinner widget to assign the param.
newParVar->SetParamVal(s.c_str(), spinBox->value());
}
}
}
}
}
UpdateRender();
}
}
}
void Fractorium::OnVariationSpinBoxValueChanged(double d) { m_Controller->VariationSpinBoxValueChanged(d); }
/// <summary>
/// Fill the variation tree values from passed in xform and apply the current sorting mode.
/// Called when the currently selected xform changes.
/// </summary>
/// <param name="xform">The xform whose variation values will be used to fill the tree</param>
template <typename T>
void FractoriumEmberController<T>::FillVariationTreeWithXform(Xform<T>* xform)
{
auto tree = m_Fractorium->ui.VariationsTree;
tree->blockSignals(true);
for (uint i = 0; i < tree->topLevelItemCount(); i++)
{
auto item = dynamic_cast<VariationTreeWidgetItem*>(tree->topLevelItem(i));
auto var = xform->GetVariationById(item->Id());//See if this variation in the tree was contained in the xform.
auto parVar = dynamic_cast<ParametricVariation<T>*>(var);//Attempt cast to parametric variation for later.
auto origParVar = dynamic_cast<const ParametricVariation<T>*>(m_VariationList.GetVariation(item->Id()));
if (auto spinBox = dynamic_cast<VariationTreeDoubleSpinBox*>(tree->itemWidget(item, 1)))//Get the widget for the item, and cast the widget to the VariationTreeDoubleSpinBox type.
{
spinBox->SetValueStealth(var ? var->m_Weight : 0);//If the variation was present, set the spin box to its weight, else zero.
item->setBackgroundColor(0, var ? QColor(200, 200, 200) : QColor(255, 255, 255));//Ensure background is always white if the value goes to zero, else gray if var present.
for (uint j = 0; j < item->childCount(); j++)//Iterate through all of the children, which will be the params if it was a parametric variation.
{
T* param = nullptr;
auto childItem = item->child(j);//Get the child.
auto childItemWidget = tree->itemWidget(childItem, 1);//Get the widget for the child.
if (auto childSpinBox = dynamic_cast<VariationTreeDoubleSpinBox*>(childItemWidget))//Cast the widget to the VariationTreeDoubleSpinBox type.
{
string s = childItem->text(0).toStdString();//Get the name of the child.
if (parVar)
{
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if ((param = parVar->GetParam(s.c_str())))//Retrieve pointer to the param.
childSpinBox->SetValueStealth(*param);
}
else if (origParVar)//Parametric variation was not present in this xform, so set child values to defaults.
{
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if ((param = origParVar->GetParam(s.c_str())))
childSpinBox->SetValueStealth(*param);
else
childSpinBox->SetValueStealth(0);//Will most likely never happen, but just to be safe.
}
}
}
}
}
tree->blockSignals(false);
m_Fractorium->OnTreeHeaderSectionClicked(m_Fractorium->m_VarSortMode);
}
/// <summary>
/// Change the sorting to be either by variation ID, or by weight.
/// If sorting by variation ID, repeated clicks will alternate ascending or descending.
/// Called when user clicks the tree headers.
/// </summary>
/// <param name="logicalIndex">Column index of the header clicked. Sort by name if 0, sort by weight if 1.</param>
void Fractorium::OnTreeHeaderSectionClicked(int logicalIndex)
{
m_VarSortMode = logicalIndex;
ui.VariationsTree->sortItems(m_VarSortMode, m_VarSortMode == 0 ? Qt::AscendingOrder : Qt::DescendingOrder);
if (m_VarSortMode == 1)
ui.VariationsTree->scrollToTop();
}
/// <summary>
/// Apply the text in the variation filter text box to only show variations whose names
/// contain the substring.
/// Called when the user types in the variation filter text box.
/// </summary>
/// <param name="text">The text to filter on</param>
void Fractorium::OnVariationsFilterLineEditTextChanged(const QString& text)
{
QTreeWidget* tree = ui.VariationsTree;
tree->setUpdatesEnabled(false);
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for (uint i = 0; i < uint(tree->topLevelItemCount()); i++)
{
QTreeWidgetItem* item = tree->topLevelItem(i);
QString varName = item->text(0);
item->setHidden(!varName.contains(text, Qt::CaseInsensitive));
}
OnTreeHeaderSectionClicked(m_VarSortMode);//Must re-sort every time the filter changes.
tree->setUpdatesEnabled(true);
}
/// <summary>
/// Clear the variation name filter, which will display all variations.
/// Called when clear variations filter button is clicked.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnVariationsFilterClearButtonClicked(bool checked)
{
ui.VariationsFilterLineEdit->clear();
}
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template class FractoriumEmberController<float>;
#ifdef DO_DOUBLE
template class FractoriumEmberController<double>;
#endif