2023-04-25 19:59:54 -04:00
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#pragma once
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#include "FractoriumPch.h"
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/// <summary>
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/// TableWidget class.
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/// </summary>
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/// <summary>
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/// The purpose of this subclass is to allow for dragging the contents of a table cell.
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/// It's used in the palette preview table.
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/// </summary>
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class TableWidget : public QTableWidget
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{
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Q_OBJECT
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public:
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/// <summary>
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/// Constructor that passes the parent to the base and installs
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/// the event filter.
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/// </summary>
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/// <param name="p">The parent widget</param>
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explicit TableWidget(QWidget* p = nullptr)
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: QTableWidget(p)
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{
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viewport()->installEventFilter(this);
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}
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signals:
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void MouseDragged(const QPointF& local, const QPointF& global);
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void MouseReleased();
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protected:
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/// <summary>
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/// Event filter to handle dragging and releasing the mouse.
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/// Sadly, QTableWidget makes these hard to get to, so we must handle them here.
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/// </summary>
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/// <param name="obj">The object sending the event</param>
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/// <param name="e">The event</param>
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/// <returns>The result of calling the base fucntion.</returns>
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bool eventFilter(QObject* obj, QEvent* e) override
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{
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if (e->type() == QEvent::MouseMove)
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{
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if (const auto me = dynamic_cast<const QMouseEvent*>(e))
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emit MouseDragged(me->position(), me->globalPosition());
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}
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else if (e->type() == QEvent::MouseButtonRelease)
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emit MouseReleased();
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return QTableWidget::eventFilter(obj, e);
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}
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};
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