fractorium/Source/Fractorium/Fractorium.qrc

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<RCC>
<qresource prefix="/Fractorium">
<file>Icons/arrow-undo.png</file>
<file>Icons/arrow-redo.png</file>
<file>Icons/stop.png</file>
<file>Icons/application_side_boxes.png</file>
<file>Icons/page_copy.png</file>
<file>Icons/page_paste.png</file>
<file>Icons/window-close.png</file>
<file>Icons/068123-3d-transparent-glass-icon-alphanumeric-question-mark3.png</file>
<file>Icons/layer--plus.png</file>
<file>Icons/layers.png</file>
<file>Icons/layers-stack.png</file>
<file>Icons/monitor.png</file>
<file>Icons/016938-3d-transparent-glass-icon-symbols-shapes-shape-square-clear-16.png</file>
<file>Icons/document-hf-insert.png</file>
<file>Icons/010425-3d-transparent-glass-icon-animals-spiderweb2.png</file>
<file>Icons/database-medium.png</file>
<file>Icons/databases.png</file>
<file>Icons/drive-harddisk-5.png</file>
<file>Icons/folder-visiting-4.png</file>
<file>Icons/display-brightness-off.png</file>
<file>Icons/cog.png</file>
<file>Icons/proxy.png</file>
<file>Icons/shape_flip_horizontal.png</file>
<file>Icons/shape_flip_vertical.png</file>
<file>Icons/arrow_down.png</file>
<file>Icons/arrow_in.png</file>
<file>Icons/arrow_left.png</file>
<file>Icons/arrow_out.png</file>
<file>Icons/arrow_right.png</file>
<file>Icons/arrow_rotate_anticlockwise.png</file>
<file>Icons/arrow_rotate_clockwise.png</file>
<file>Icons/arrow_turn_left.png</file>
<file>Icons/arrow_turn_right.png</file>
<file>Icons/arrow_up.png</file>
<file>Icons/configure.png</file>
<file>Icons/infomation.png</file>
<file>Icons/del.png</file>
<file>Icons/add.png</file>
<file>Icons/link-add.png</file>
<file>Icons/eraser.png</file>
<file>Icons/editraise.png</file>
<file>Icons/square.png</file>
<file>Icons/cube.png</file>
<file>Icons/table_gear.png</file>
<file>Icons/checkbox_checked.png</file>
<file>Icons/checkbox_unchecked.png</file>
--User changes -Allow for pausing the renderer in the main window. This makes is more efficient when entering many parameters, such as when following a tutorial. -Add support for new variations: erf, gamma, jac_cn, jac_dn, jac_sn, logDB, pressure_wave, pRose3D, splits3D, w, waves2b, x, xerf, y, z. -Inform user of the start and stop of file parsing in EmberAnimate because the files could potentially be very large. -Move the follwing fields to a new table called Animation: Interpolation, Affine Interpolation, Temporal Samples, Temporal Filter Width, Temporal Filter Type. -These currently have no effect on the interactive renderer and instead are used when running flames through EmberGenome to generate sequences, and then animating them in Fractorium or EmberAnimate. -Add new parameter overrides for EmberRender and EmberAnimate which directly assign values to all flames being rendered, rather than scale: --quality --demin --demax --Bug fixes -Left pad instead of right pad names of sequence outputs from EmberGenome. -Unique file naming was broken for files which already had an underscore in them. -Properly report that png is the default format of EmberRender and EmberAnimate output instead of erroneously claiming it was jpg. -Make command line programs search these folders in this order for the palette file: ./ ~/.fractorium ~/.config/fractorium /usr/share/fractorium /usr/local/share/fractorium -Fix possible bad values in hexes. -Better assignment of Z variables. -Fix boarders due to use of poorly implemented rint() function from flam3. Use std::rint() now. -wedge_sph was completely wrong due to having accidentally swapped the mapping of two parameters. -Make juliascope juliascope_power parameter be of type REAL_NONZERO since it's used as a denominator. -Make Z assignment compatible with the originals in: -arch, bcircle, bCollide, bent, bent2, bisplit, blob, blur_linear, blur_square, bMod, boarders, boarders2, bSwirl, bTransform, butterfly, cardioid, cell, circleblur, circlize, circlize2, circus, collideoscope, cos, cosine, cosh, coth, cpow, cpow2, crescents, cropn, csc, csch, curl, curve, dc_gridout, deltaa, diamond, disc2, eclipse, eCollide, edisc, eJulia, elliptic, eMod, eMotion, ennepers, epispiral, ePush, eRotate, eScale, eSwirl, ex, exp, expo, exponential, fan, fdisc, fibonacci, fibonacci2, fisheye, flipcircle, flipy, flower, flux, funnel, glynnia, GlynnSim1, GlynnSim2, GlynnSim3, gridout, handkerchief, heart, hole, idisc, julia, julian2, juliaNab, kaleidoscope, lazyTravis, Lissajous, mask, MobiusN, mobius_strip, modulus, murl, murl2, npolar, ortho, oscilloscope, parabola, perspective, petal, phoenix_julia, pie (was also inconsistent between cpu and gpu), poincare, popcorn, popcorn2, power, pow_block, rational3, rays, rblur, rings, rippled, roundspher, sec, secant2, sigmoid, sin, sineblur, sinh, sinusgrid, sphericaln, spiralwing, spirograph, split, squarize, squirrel, squish, sschecks, starblur, stripes, stwin, super_shape, tan, tancos, tangent, tanh, TwinTrian, twoface, unpolar, waves, wavesn, wedge_julia, whorl, xheart, zblur, zscale. --Code changes -Generalize Variation::PrecalcHelper() and rename to PrePostPrecalcHelper(). --Do the same for the OpenCL version and rename it PrePostPrecalcOpenCLString(). -Rename Variation::m_AssignType to m_PrePostAssignType since it's only relevant to pre/post variations.
2016-01-29 20:02:15 -05:00
<file>Icons/control.png</file>
<file>Icons/control-stop-square.png</file>
</qresource>
</RCC>