2014-07-08 03:11:14 -04:00
# include "FractoriumPch.h"
# include "Fractorium.h"
/// <summary>
/// Return whether the render timer is running.
/// </summary>
/// <returns>True if running, else false.</returns>
bool FractoriumEmberControllerBase : : RenderTimerRunning ( )
{
2016-02-12 00:38:21 -05:00
return m_RenderTimer - > isActive ( ) ;
2014-07-08 03:11:14 -04:00
}
/// <summary>
/// Start the render timer.
/// If a renderer has not been created yet, it will be created from the options.
/// </summary>
void FractoriumEmberControllerBase : : StartRenderTimer ( )
{
2016-02-12 00:38:21 -05:00
UpdateRender ( ) ;
m_RenderTimer - > start ( ) ;
m_RenderElapsedTimer . Tic ( ) ;
2014-07-08 03:11:14 -04:00
}
/// <summary>
/// Start the render timer after a short delay.
/// If the timer is already running, stop it first.
/// This is useful for stopping and restarting the render
/// process in response to things like a window resize.
/// </summary>
void FractoriumEmberControllerBase : : DelayedStartRenderTimer ( )
{
DeleteRenderer ( ) ;
2016-02-12 00:38:21 -05:00
m_RenderRestartTimer - > setSingleShot ( true ) ;
m_RenderRestartTimer - > start ( 300 ) ; //Will stop the timer if it's already running, and start again.
2014-07-08 03:11:14 -04:00
}
/// <summary>
/// Stop the render timer and abort the rendering process.
/// Optionally block until stopping is complete.
/// </summary>
/// <param name="wait">True to block, else false.</param>
void FractoriumEmberControllerBase : : StopRenderTimer ( bool wait )
{
2016-02-12 00:38:21 -05:00
m_RenderTimer - > stop ( ) ;
2014-07-08 03:11:14 -04:00
if ( m_Renderer . get ( ) )
m_Renderer - > Abort ( ) ;
if ( wait )
{
while ( m_Rendering | | RenderTimerRunning ( ) | | ( Renderer ( ) & & ( ! m_Renderer - > Aborted ( ) | | m_Renderer - > InRender ( ) ) ) )
QApplication : : processEvents ( ) ;
}
}
/// <summary>
/// Stop all timers, rendering and drawing and block until they are done.
/// </summary>
void FractoriumEmberControllerBase : : Shutdown ( )
{
StopRenderTimer ( true ) ;
2015-03-21 18:27:37 -04:00
ClearFinalImages ( ) ;
2014-07-08 03:11:14 -04:00
2015-12-31 16:41:59 -05:00
while ( m_Fractorium - > ui . GLDisplay - > Drawing ( ) )
2014-07-08 03:11:14 -04:00
QApplication : : processEvents ( ) ;
}
2015-03-21 18:27:37 -04:00
/// <summary>
/// Clear the output image buffers.
/// </summary>
void FractoriumEmberControllerBase : : ClearFinalImages ( )
{
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
Memset ( m_FinalImage ) ;
2015-03-21 18:27:37 -04:00
//Unsure if we should also call RendererCL::ClearFinal() as well. At the moment it seems unnecessary.
}
2014-07-08 03:11:14 -04:00
/// <summary>
/// Update the state of the renderer.
/// Upon changing values, some intelligence is used to avoid blindly restarting the
/// entire iteration proceess every time a value changes. This is because some values don't affect the
/// iteration, and only affect filtering and final accumulation. They are broken into three categories:
/// 1) Restart the entire process.
/// 2) Log/density filter, then final accum.
/// 3) Final accum only.
/// 4) Continue iterating.
/// </summary>
/// <param name="action">The action to take</param>
void FractoriumEmberControllerBase : : UpdateRender ( eProcessAction action )
{
AddProcessAction ( action ) ;
m_RenderElapsedTimer . Tic ( ) ;
}
/// <summary>
/// Call Shutdown() then delete the renderer and clear the textures in the output window if there is one.
/// </summary>
void FractoriumEmberControllerBase : : DeleteRenderer ( )
{
Shutdown ( ) ;
--User changes
-Support 4k monitors, and in general, properly scale any monitor that is not HD.
-Allow for a spatial filter of radius zero, which means do not use a spatial filter.
-Add new variations: concentric, cpow3, helicoid, helix, rand_cubes, sphereblur.
-Use a new method for computing elliptic which is more precise. Developed by Discord user Claude.
-Remove the 8 variation per xform limitation on the GPU.
-Allow for loading the last flame file on startup, rather than randoms.
-Use two different default quality values in the interactive renderer, one each for CPU and GPU.
-Creating linked xforms was using non-standard behavior. Make it match Apo and also support creating multiple linked xforms at once.
--Bug fixes
-No variations in an xform used to have the same behavior as a single linear variation with weight 1. While sensible, this breaks backward compatibility. No variations now sets the output point to zeroes.
-Prevent crashing the program when adjusting a value on the main window while a final render is in progress.
-The xaos table was inverted.
--Code changes
-Convert projects to Visual Studio 2017.
-Change bad vals from +- 1e10 to +-1e20.
-Reintroduce the symmetry tag in xforms for legacy support in programs that do not use color_speed.
-Compiler will not let us use default values in templated member functions anymore.
2017-11-26 20:27:00 -05:00
m_Renderer = make_unique < EmberNs : : Renderer < float , float > > ( ) ;
2014-07-08 03:11:14 -04:00
if ( GLController ( ) )
GLController ( ) - > ClearWindow ( ) ;
}
/// <summary>
2014-10-14 11:53:15 -04:00
/// Save the current render results to a file.
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
/// This could benefit from QImageWriter, however its compression capabilities are
2014-07-08 03:11:14 -04:00
/// severely lacking. A Png file comes out larger than a bitmap, so instead use the
/// Png and Jpg wrapper functions from the command line programs.
/// This will embed the id, url and nick fields from the options in the image comments.
/// </summary>
/// <param name="filename">The full path and filename</param>
2017-07-22 16:43:35 -04:00
/// <param name="comments">The comments to save in the png, jpg or exr</param>
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
/// <param name="pixels">The buffer containing the pixels</param>
/// <param name="width">The width in pixels of the image</param>
/// <param name="height">The height in pixels of the image</param>
2017-07-22 16:43:35 -04:00
/// <param name="png16Bit">Whether to use 16 bits per channel per pixel when saving as Png.</param>
/// <param name="transparency">Whether to use alpha when saving as Png or Exr.</param>
void FractoriumEmberControllerBase : : SaveCurrentRender ( const QString & filename , const EmberImageComments & comments , vector < v4F > & pixels , size_t width , size_t height , bool png16Bit , bool transparency )
2014-07-08 03:11:14 -04:00
{
if ( filename ! = " " )
{
bool b = false ;
2017-07-22 16:43:35 -04:00
auto size = width * height ;
auto settings = m_Fractorium - > m_Settings ;
2014-07-08 03:11:14 -04:00
QFileInfo fileInfo ( filename ) ;
QString suffix = fileInfo . suffix ( ) ;
2017-07-22 16:43:35 -04:00
string s = filename . toStdString ( ) ;
string id = settings - > Id ( ) . toStdString ( ) ;
string url = settings - > Url ( ) . toStdString ( ) ;
string nick = settings - > Nick ( ) . toStdString ( ) ;
2015-12-31 16:41:59 -05:00
2014-10-14 11:53:15 -04:00
//Ensure dimensions are valid.
2017-07-22 16:43:35 -04:00
if ( pixels . size ( ) < size )
2014-10-14 11:53:15 -04:00
{
m_Fractorium - > ShowCritical ( " Save Failed " , " Dimensions didn't match, not saving. " , true ) ;
return ;
}
2017-07-22 16:43:35 -04:00
auto data = pixels . data ( ) ;
2015-12-31 16:41:59 -05:00
2017-07-22 16:43:35 -04:00
if ( suffix . endsWith ( " bmp " , Qt : : CaseInsensitive ) | | suffix . endsWith ( " jpg " , Qt : : CaseInsensitive ) )
2014-07-08 03:11:14 -04:00
{
2017-07-22 16:43:35 -04:00
vector < byte > rgb8Image ( size * 3 ) ;
Rgba32ToRgb8 ( data , rgb8Image . data ( ) , width , height ) ;
2014-07-08 03:11:14 -04:00
2017-07-22 16:43:35 -04:00
if ( suffix . endsWith ( " bmp " , Qt : : CaseInsensitive ) )
b = WriteBmp ( s . c_str ( ) , rgb8Image . data ( ) , width , height ) ;
else if ( suffix . endsWith ( " jpg " , Qt : : CaseInsensitive ) )
b = WriteJpeg ( s . c_str ( ) , rgb8Image . data ( ) , width , height , 100 , true , comments , id , url , nick ) ;
}
else if ( suffix . endsWith ( " png " , Qt : : CaseInsensitive ) )
{
if ( ! png16Bit )
{
vector < byte > rgba8Image ( size * 4 ) ;
Rgba32ToRgba8 ( data , rgba8Image . data ( ) , width , height , transparency ) ;
b = WritePng ( s . c_str ( ) , rgba8Image . data ( ) , width , height , 1 , true , comments , id , url , nick ) ; //Put an opt here for 1 or 2 bytes.//TODO
}
else
{
vector < glm : : uint16 > rgba16Image ( size * 4 ) ;
Rgba32ToRgba16 ( data , rgba16Image . data ( ) , width , height , transparency ) ;
b = WritePng ( s . c_str ( ) , ( byte * ) rgba16Image . data ( ) , width , height , 2 , true , comments , id , url , nick ) ; //Put an opt here for 1 or 2 bytes.//TODO
}
}
else if ( suffix . endsWith ( " exr " , Qt : : CaseInsensitive ) )
{
vector < Rgba > rgba32Image ( size ) ;
Rgba32ToRgbaExr ( data , rgba32Image . data ( ) , width , height , transparency ) ;
b = WriteExr ( s . c_str ( ) , rgba32Image . data ( ) , width , height , true , comments , id , url , nick ) ;
}
2014-07-08 03:11:14 -04:00
else
2014-10-14 11:53:15 -04:00
{
m_Fractorium - > ShowCritical ( " Save Failed " , " Unrecognized format " + suffix + " , not saving. " , true ) ;
return ;
}
2014-07-08 03:11:14 -04:00
if ( b )
settings - > SaveFolder ( fileInfo . canonicalPath ( ) ) ;
else
2014-10-14 11:53:15 -04:00
m_Fractorium - > ShowCritical ( " Save Failed " , " Could not save file, try saving to a different folder. " , true ) ;
2014-07-08 03:11:14 -04:00
}
}
/// <summary>
/// Add a process action to the list of actions to take.
/// Called in response to the user changing something on the GUI.
/// </summary>
/// <param name="action">The action for the renderer to take</param>
void FractoriumEmberControllerBase : : AddProcessAction ( eProcessAction action )
{
2016-02-12 00:38:21 -05:00
rlg l ( m_Cs ) ;
2014-07-08 03:11:14 -04:00
m_ProcessActions . push_back ( action ) ;
if ( m_Renderer . get ( ) )
m_Renderer - > Abort ( ) ;
}
/// <summary>
/// Condense and clear the process actions into a single action and return.
/// Many actions may be specified, but only the one requiring the greatest amount
/// of processing matters. Extract and return the greatest and clear the vector.
/// </summary>
/// <returns>The most significant processing action desired</returns>
eProcessAction FractoriumEmberControllerBase : : CondenseAndClearProcessActions ( )
{
2016-02-12 00:38:21 -05:00
rlg l ( m_Cs ) ;
2015-12-31 19:00:36 -05:00
auto action = eProcessAction : : NOTHING ;
2014-07-08 03:11:14 -04:00
2015-05-03 20:13:14 -04:00
for ( auto a : m_ProcessActions )
if ( a > action )
action = a ;
2015-12-31 16:41:59 -05:00
2014-07-08 03:11:14 -04:00
m_ProcessActions . clear ( ) ;
return action ;
}
/// <summary>
/// Render progress callback function to update progress bar.
/// </summary>
/// <param name="ember">The ember currently being rendered</param>
/// <param name="foo">An extra dummy parameter</param>
/// <param name="fraction">The progress fraction from 0-100</param>
/// <param name="stage">The stage of iteration. 1 is iterating, 2 is density filtering, 2 is final accumulation.</param>
/// <param name="etaMs">The estimated milliseconds to completion of the current stage</param>
/// <returns>0 if the user has changed anything on the GUI, else 1 to continue rendering.</returns>
template < typename T >
int FractoriumEmberController < T > : : ProgressFunc ( Ember < T > & ember , void * foo , double fraction , int stage , double etaMs )
{
QString status ;
2014-12-11 00:50:15 -05:00
m_Fractorium - > m_ProgressBar - > setValue ( int ( fraction ) ) ; //Only really applies to iter and filter, because final accum only gives progress 0 and 100.
2014-07-08 03:11:14 -04:00
if ( stage = = 0 )
status = " Iterating " ;
else if ( stage = = 1 )
status = " Density Filtering " ;
else if ( stage = = 2 )
status = " Spatial Filtering + Final Accumulation " ;
m_Fractorium - > m_RenderStatusLabel - > setText ( status ) ;
return m_ProcessActions . empty ( ) ? 1 : 0 ; //If they've done anything, abort.
}
/// <summary>
/// Clear the undo list as well as the undo/redo index and state.
/// </summary>
template < typename T >
void FractoriumEmberController < T > : : ClearUndo ( )
{
m_UndoIndex = 0 ;
m_UndoList . clear ( ) ;
2016-01-04 19:50:15 -05:00
m_EditState = eEditUndoState : : REGULAR_EDIT ;
2014-07-08 03:11:14 -04:00
m_LastEditWasUndoRedo = false ;
m_Fractorium - > ui . ActionUndo - > setEnabled ( false ) ;
m_Fractorium - > ui . ActionRedo - > setEnabled ( false ) ;
}
2014-10-14 11:53:15 -04:00
/// <summary>
/// The hierarchy/order of sizes is like so:
/// Ember
/// GL Widget
/// Texture (passed to RendererCL)
/// Viewport
/// Since this uses m_GL->SizesMatch(), which uses the renderer's dimensions, this
/// must be called after the renderer has set the current ember.
/// </summary>
/// <returns>True if dimensions had to be resized due to a mismatch, else false.</returns>
template < typename T >
bool FractoriumEmberController < T > : : SyncSizes ( )
{
bool changed = false ;
2016-02-12 00:38:21 -05:00
auto gl = m_Fractorium - > ui . GLDisplay ;
2015-08-10 23:10:23 -04:00
RendererCL < T , float > * rendererCL = nullptr ;
2014-10-14 11:53:15 -04:00
if ( ! m_GLController - > SizesMatch ( ) )
{
m_GLController - > ClearWindow ( ) ;
2016-02-13 20:24:51 -05:00
gl - > SetDimensions ( int ( m_Ember . m_FinalRasW ) , int ( m_Ember . m_FinalRasH ) ) ;
2014-10-14 11:53:15 -04:00
gl - > Allocate ( ) ;
gl - > SetViewport ( ) ;
2016-01-04 19:50:15 -05:00
if ( m_Renderer - > RendererType ( ) = = eRendererType : : OPENCL_RENDERER & & ( rendererCL = dynamic_cast < RendererCL < T , float > * > ( m_Renderer . get ( ) ) ) )
2014-10-14 11:53:15 -04:00
rendererCL - > SetOutputTexture ( gl - > OutputTexID ( ) ) ;
2015-01-02 18:11:36 -05:00
m_Fractorium - > CenterScrollbars ( ) ;
2014-10-14 11:53:15 -04:00
changed = true ;
}
return changed ;
}
2014-07-08 03:11:14 -04:00
/// <summary>
/// The main rendering function.
/// Called whenever the event loop is idle.
/// </summary>
2014-10-14 11:53:15 -04:00
/// <returns>True if nothing went wrong, else false.</returns>
2014-07-08 03:11:14 -04:00
template < typename T >
bool FractoriumEmberController < T > : : Render ( )
{
--User changes
-Support 4k monitors, and in general, properly scale any monitor that is not HD.
-Allow for a spatial filter of radius zero, which means do not use a spatial filter.
-Add new variations: concentric, cpow3, helicoid, helix, rand_cubes, sphereblur.
-Use a new method for computing elliptic which is more precise. Developed by Discord user Claude.
-Remove the 8 variation per xform limitation on the GPU.
-Allow for loading the last flame file on startup, rather than randoms.
-Use two different default quality values in the interactive renderer, one each for CPU and GPU.
-Creating linked xforms was using non-standard behavior. Make it match Apo and also support creating multiple linked xforms at once.
--Bug fixes
-No variations in an xform used to have the same behavior as a single linear variation with weight 1. While sensible, this breaks backward compatibility. No variations now sets the output point to zeroes.
-Prevent crashing the program when adjusting a value on the main window while a final render is in progress.
-The xaos table was inverted.
--Code changes
-Convert projects to Visual Studio 2017.
-Change bad vals from +- 1e10 to +-1e20.
-Reintroduce the symmetry tag in xforms for legacy support in programs that do not use color_speed.
-Compiler will not let us use default values in templated member functions anymore.
2017-11-26 20:27:00 -05:00
if ( ! m_Renderer . get ( ) )
return false ;
2014-07-08 03:11:14 -04:00
m_Rendering = true ;
2014-10-14 11:53:15 -04:00
bool success = true ;
2016-02-12 00:38:21 -05:00
auto gl = m_Fractorium - > ui . GLDisplay ;
2015-08-10 23:10:23 -04:00
RendererCL < T , float > * rendererCL = nullptr ;
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
eProcessAction qualityAction , action ;
//Quality is the only parameter we update inside the timer.
//This is to allow the user to rapidly increase the quality spinner
//without fully resetting the render. Instead, it will just keep iterating
//where it last left off in response to an increase.
T d = T ( m_Fractorium - > m_QualitySpin - > value ( ) ) ;
if ( d < m_Ember . m_Quality ) //Full restart if quality decreased.
{
m_Ember . m_Quality = d ;
qualityAction = eProcessAction : : FULL_RENDER ;
}
2015-12-31 19:00:36 -05:00
else if ( d > m_Ember . m_Quality & & ProcessState ( ) = = eProcessState : : ACCUM_DONE ) //If quality increased, keep iterating after current render finishes.
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
{
m_Ember . m_Quality = d ;
qualityAction = eProcessAction : : KEEP_ITERATING ;
}
else if ( IsClose ( d , m_Ember . m_Quality ) )
qualityAction = eProcessAction : : NOTHING ;
if ( qualityAction = = eProcessAction : : FULL_RENDER )
Update ( [ & ] { } ) ; //Stop the current render, a full restart is needed.
else if ( qualityAction = = eProcessAction : : KEEP_ITERATING )
m_ProcessActions . push_back ( qualityAction ) ; //Special, direct call to avoid resetting the render inside Update() because only KEEP_ITERATING is needed.
action = CondenseAndClearProcessActions ( ) ; //Combine with all other previously requested actions.
2014-07-08 03:11:14 -04:00
2016-01-04 19:50:15 -05:00
if ( m_Renderer - > RendererType ( ) = = eRendererType : : OPENCL_RENDERER )
2015-08-10 23:10:23 -04:00
rendererCL = dynamic_cast < RendererCL < T , float > * > ( m_Renderer . get ( ) ) ;
2014-07-08 03:11:14 -04:00
//Force temporal samples to always be 1. Perhaps change later when animation is implemented.
m_Ember . m_TemporalSamples = 1 ;
//Take care of solo xforms and set the current ember and action.
2015-12-31 19:00:36 -05:00
if ( action ! = eProcessAction : : NOTHING )
2014-07-08 03:11:14 -04:00
{
2017-05-31 22:50:05 -04:00
size_t i = 0 ;
int solo = m_Fractorium - > ui . CurrentXformCombo - > property ( " soloxform " ) . toInt ( ) ;
2017-07-27 00:25:44 -04:00
bool forceFinal = m_Fractorium - > HaveFinal ( ) ;
2014-07-08 03:11:14 -04:00
if ( solo ! = - 1 )
{
2017-07-27 00:25:44 -04:00
m_TempOpacities . resize ( m_Ember . TotalXformCount ( forceFinal ) ) ;
2014-07-08 03:11:14 -04:00
2017-05-31 22:50:05 -04:00
while ( auto xform = m_Ember . GetTotalXform ( i ) )
2014-07-08 03:11:14 -04:00
{
2017-05-31 22:50:05 -04:00
m_TempOpacities [ i ] = xform - > m_Opacity ;
xform - > m_Opacity = i + + = = solo ? 1 : 0 ;
2014-07-08 03:11:14 -04:00
}
}
2017-05-31 22:50:05 -04:00
i = 0 ;
2014-07-08 03:11:14 -04:00
m_Renderer - > SetEmber ( m_Ember , action ) ;
if ( solo ! = - 1 )
2017-07-27 00:25:44 -04:00
while ( auto xform = m_Ember . GetTotalXform ( i , forceFinal ) )
2017-05-31 22:50:05 -04:00
xform - > m_Opacity = m_TempOpacities [ i + + ] ;
2014-07-08 03:11:14 -04:00
}
2014-10-14 11:53:15 -04:00
//Ensure sizes are equal and if not, update dimensions.
if ( SyncSizes ( ) )
{
2015-12-31 19:00:36 -05:00
action = eProcessAction : : FULL_RENDER ;
2014-10-14 11:53:15 -04:00
return true ;
}
2014-07-08 03:11:14 -04:00
//Determining if a completely new rendering process is being started.
2015-12-31 19:00:36 -05:00
bool iterBegin = ProcessState ( ) = = eProcessState : : NONE ;
2014-07-08 03:11:14 -04:00
if ( iterBegin )
{
2016-01-04 19:50:15 -05:00
if ( m_Renderer - > RendererType ( ) = = eRendererType : : CPU_RENDERER )
2014-07-08 03:11:14 -04:00
m_SubBatchCount = m_Fractorium - > m_Settings - > CpuSubBatch ( ) ;
2016-01-04 19:50:15 -05:00
else if ( m_Renderer - > RendererType ( ) = = eRendererType : : OPENCL_RENDERER )
2014-07-08 03:11:14 -04:00
m_SubBatchCount = m_Fractorium - > m_Settings - > OpenCLSubBatch ( ) ;
m_Fractorium - > m_ProgressBar - > setValue ( 0 ) ;
m_Fractorium - > m_RenderStatusLabel - > setText ( " Starting " ) ;
}
//If the rendering process hasn't finished, render with the current specified action.
2015-12-31 19:00:36 -05:00
if ( ProcessState ( ) ! = eProcessState : : ACCUM_DONE )
2014-07-08 03:11:14 -04:00
{
//if (m_Renderer->Run(m_FinalImage, 0) == RENDER_OK)//Full, non-incremental render for debugging.
2016-04-11 21:15:14 -04:00
bool update = iterBegin | | m_Fractorium - > m_Settings - > ContinuousUpdate ( ) ;
if ( m_Renderer - > Run ( m_FinalImage , 0 , m_SubBatchCount , update ) = = eRenderStatus : : RENDER_OK ) //Force output on iterBegin or if the settings specify to always do it.
2014-07-08 03:11:14 -04:00
{
//The amount to increment sub batch while rendering proceeds is purely empirical.
//Change later if better values can be derived/observed.
2016-01-04 19:50:15 -05:00
if ( m_Renderer - > RendererType ( ) = = eRendererType : : OPENCL_RENDERER )
2014-07-08 03:11:14 -04:00
{
2016-03-28 21:49:10 -04:00
if ( m_SubBatchCount < ( 4 * m_Devices . size ( ) ) ) //More than 4 with OpenCL gives a sluggish UI.
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
m_SubBatchCount + = m_Devices . size ( ) ;
2014-07-08 03:11:14 -04:00
}
else
{
if ( m_SubBatchCount < 5 )
m_SubBatchCount + + ;
else if ( m_SubBatchCount < 105 ) //More than 105 with CPU gives a sluggish UI.
m_SubBatchCount + = 25 ;
}
//Rendering has finished, update final stats.
2015-12-31 19:00:36 -05:00
if ( ProcessState ( ) = = eProcessState : : ACCUM_DONE )
2014-07-08 03:11:14 -04:00
{
2016-02-12 00:38:21 -05:00
auto stats = m_Renderer - > Stats ( ) ;
auto iters = ToString < qulonglong > ( stats . m_Iters ) ;
auto scaledQuality = ToString ( uint ( m_Renderer - > ScaledQuality ( ) ) ) ;
auto renderTime = m_RenderElapsedTimer . Format ( m_RenderElapsedTimer . Toc ( ) ) ;
2014-07-08 03:11:14 -04:00
m_Fractorium - > m_ProgressBar - > setValue ( 100 ) ;
2015-07-29 20:25:02 -04:00
//Only certain stats can be reported with OpenCL.
2016-01-04 19:50:15 -05:00
if ( m_Renderer - > RendererType ( ) = = eRendererType : : OPENCL_RENDERER )
2014-07-08 03:11:14 -04:00
{
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
m_Fractorium - > m_RenderStatusLabel - > setText ( " Iters: " + iters + " . Scaled quality: " + scaledQuality + " . Total time: " + QString : : fromStdString ( renderTime ) + " . " ) ;
2014-07-08 03:11:14 -04:00
}
else
{
2014-12-11 00:50:15 -05:00
double percent = double ( stats . m_Badvals ) / double ( stats . m_Iters ) ;
2016-02-12 00:38:21 -05:00
auto badVals = ToString < qulonglong > ( stats . m_Badvals ) ;
auto badPercent = QLocale : : system ( ) . toString ( percent * 100 , ' f ' , 2 ) ;
--User changes
-Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth.
-Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted.
-When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember.
-Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render.
-Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply.
-Make default temporal samples be 100, whereas before it was 1000 which was overkill.
-Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box.
-This wasn't otherwise fixable without writing a lot more code.
--Bug fixes
-EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it.
-EmberGenome was improperly handling the first frame of a merge after the last frame of the loop.
-These bugs were due to a previous commit. Revert parts of that commit.
-Prevent a zoom value of less than 0 when reading from xml.
-Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already.
-Unique file naming was broken because it was looking for _# and the default names ended with -#.
-Disallow renaming of an ember in the library tree to an empty string.
-Severe bug that prevented some variations from being read correctly from params generated outside this program.
-Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1.
-Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double.
-Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU.
-Prevent user from saving stylesheet to default.qss, it's a special reserved filename.
--Code changes
-Generalize using the running sum output point inside of a variation for all cases: pre, reg and post.
-Allow for array variables in variations where the address of each element is stored in m_Params.
-Qualify all math functions with std::
-No longer use our own Clamp() in OpenCL, instead use the standard clamp().
-Redesign how functions are used in the variations OpenCL code.
-Add tests to EmberTester to verify some of the new functionality.
-Place more const and override qualifiers on functions where appropriate.
-Add a global rand with a lock to be used very sparingly.
-Use a map instead of a vector for bad param names in Xml parsing.
-Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear.
-Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread.
-Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember.
-Add Contains() function to Utils.h.
-EmberRender: print names of kernels being printed with --dump_kernel option.
-Clean up EmberTester to handle some of the recent changes.
-Fix various casts.
-Replace % 2 with & 1, even though the compiler was likely doing this already.
-Add new file Variations06.h to accommodate new variations.
-General cleanup.
2015-11-22 17:15:07 -05:00
m_Fractorium - > m_RenderStatusLabel - > setText ( " Iters: " + iters + " . Scaled quality: " + scaledQuality + " . Bad values: " + badVals + " ( " + badPercent + " %). Total time: " + QString : : fromStdString ( renderTime ) + " . " ) ;
2014-07-08 03:11:14 -04:00
}
2015-12-31 16:41:59 -05:00
2014-07-08 03:11:14 -04:00
if ( m_LastEditWasUndoRedo & & ( m_UndoIndex = = m_UndoList . size ( ) - 1 ) ) //Traversing through undo list, reached the end, so put back in regular edit mode.
{
2016-01-04 19:50:15 -05:00
m_EditState = eEditUndoState : : REGULAR_EDIT ;
2014-07-08 03:11:14 -04:00
}
2016-01-04 19:50:15 -05:00
else if ( m_EditState = = eEditUndoState : : REGULAR_EDIT ) //Regular edit, just add to the end of the undo list.
2014-07-08 03:11:14 -04:00
{
2016-02-12 00:38:21 -05:00
auto btn = QApplication : : mouseButtons ( ) ;
if ( ! btn . testFlag ( Qt : : LeftButton ) & & ! btn . testFlag ( Qt : : RightButton ) & & ! btn . testFlag ( Qt : : MiddleButton ) )
{
m_UndoList . push_back ( m_Ember ) ;
m_UndoIndex = m_UndoList . size ( ) - 1 ;
m_Fractorium - > ui . ActionUndo - > setEnabled ( m_UndoList . size ( ) > 1 ) ;
m_Fractorium - > ui . ActionRedo - > setEnabled ( false ) ;
if ( m_UndoList . size ( ) > = UNDO_SIZE )
m_UndoList . pop_front ( ) ;
}
2016-05-15 02:33:08 -04:00
//else
// qDebug() << "Mouse was down, not adding to undo list.";
2014-07-08 03:11:14 -04:00
}
2014-11-28 04:37:51 -05:00
else if ( ! m_LastEditWasUndoRedo & & m_UndoIndex < m_UndoList . size ( ) - 1 ) //They were anywhere but the end of the undo list, then did a manual edit, so clear the undo list.
2014-07-08 03:11:14 -04:00
{
2014-11-28 04:37:51 -05:00
Ember < T > ember ( m_UndoList [ m_UndoIndex ] ) ;
2014-07-08 03:11:14 -04:00
ClearUndo ( ) ;
2014-11-28 04:37:51 -05:00
m_UndoList . push_back ( ember ) ;
2014-07-08 03:11:14 -04:00
m_UndoList . push_back ( m_Ember ) ;
2014-11-28 04:37:51 -05:00
m_UndoIndex = m_UndoList . size ( ) - 1 ;
m_Fractorium - > ui . ActionUndo - > setEnabled ( true ) ;
m_Fractorium - > ui . ActionRedo - > setEnabled ( false ) ;
2014-07-08 03:11:14 -04:00
}
m_LastEditWasUndoRedo = false ;
m_Fractorium - > UpdateHistogramBounds ( ) ; //Mostly of engineering interest.
2015-07-29 20:25:02 -04:00
FillSummary ( ) ; //Only update summary on render completion since it's not the type of thing the user needs real-time updates on.
2014-07-08 03:11:14 -04:00
}
2015-12-31 16:41:59 -05:00
2016-04-11 21:15:14 -04:00
//Update the GL window on start or continuous rendering because the output will be forced.
2014-07-08 03:11:14 -04:00
//Update it on finish because the rendering process is completely done.
2016-04-11 21:15:14 -04:00
if ( update | | ProcessState ( ) = = eProcessState : : ACCUM_DONE )
2014-07-08 03:11:14 -04:00
{
2017-07-22 16:43:35 -04:00
if ( m_FinalImage . size ( ) = = m_Renderer - > FinalDimensions ( ) ) //Make absolutely sure the correct amount of data is passed.
2015-01-02 18:11:36 -05:00
gl - > update ( ) ;
2015-12-31 16:41:59 -05:00
2016-04-11 21:15:14 -04:00
if ( ProcessState ( ) = = eProcessState : : ACCUM_DONE )
2016-04-13 23:59:57 -04:00
SaveCurrentToOpenedFile ( ) ; //Will not save if the previews are still rendering.
2016-04-11 21:15:14 -04:00
2014-07-08 03:11:14 -04:00
//Uncomment for debugging kernel build and execution errors.
//m_Fractorium->ui.InfoRenderingTextEdit->setText(QString::fromStdString(m_Fractorium->m_Wrapper.DumpInfo()));
2014-10-14 11:53:15 -04:00
//if (rendererCL)
2015-03-21 18:27:37 -04:00
//{
// string s = "OpenCL Kernels: \r\n" + rendererCL->IterKernel() + "\r\n" + rendererCL->DEKernel() + "\r\n" + rendererCL->FinalAccumKernel();
//
// QMetaObject::invokeMethod(m_Fractorium->ui.InfoRenderingTextEdit, "setText", Qt::QueuedConnection, Q_ARG(const QString&, QString::fromStdString(s)));
//}
2014-07-08 03:11:14 -04:00
}
}
else //Something went very wrong, show error report.
{
2016-02-12 00:38:21 -05:00
auto errors = m_Renderer - > ErrorReport ( ) ;
2014-07-08 03:11:14 -04:00
success = false ;
m_FailedRenders + + ;
m_Fractorium - > m_RenderStatusLabel - > setText ( " Rendering failed, see info tab. Try changing parameters. " ) ;
m_Fractorium - > ErrorReportToQTextEdit ( errors , m_Fractorium - > ui . InfoRenderingTextEdit ) ;
m_Renderer - > ClearErrorReport ( ) ;
2015-12-31 16:41:59 -05:00
2014-07-08 03:11:14 -04:00
if ( m_FailedRenders > = 3 )
{
m_Rendering = false ;
StopRenderTimer ( true ) ;
m_Fractorium - > m_RenderStatusLabel - > setText ( " Rendering failed 3 or more times, stopping all rendering, see info tab. Try changing renderer types. " ) ;
2015-03-21 18:27:37 -04:00
ClearFinalImages ( ) ;
m_GLController - > ClearWindow ( ) ;
2014-10-14 11:53:15 -04:00
if ( rendererCL )
2015-03-21 18:27:37 -04:00
{
//string s = "OpenCL Kernels: \r\n" + rendererCL->IterKernel() + "\r\n" + rendererCL->DEKernel() + "\r\n" + rendererCL->FinalAccumKernel();
rendererCL - > ClearFinal ( ) ;
//QMetaObject::invokeMethod(m_Fractorium->ui.InfoRenderingTextEdit, "setText", Qt::QueuedConnection, Q_ARG(const QString&, QString::fromStdString(s)));
}
2014-07-08 03:11:14 -04:00
}
}
}
2015-12-31 16:41:59 -05:00
2014-07-08 03:11:14 -04:00
//Upon finishing, or having nothing to do, rest.
2015-12-31 19:00:36 -05:00
if ( ProcessState ( ) = = eProcessState : : ACCUM_DONE )
2014-07-08 03:11:14 -04:00
QThread : : msleep ( 1 ) ;
m_Rendering = false ;
return success ;
}
/// <summary>
/// Stop rendering and initialize a new renderer, using the specified type.
/// Rendering will be left in a stopped state. The caller is responsible for restarting the render loop again.
/// </summary>
/// <param name="renderType">The type of render to create</param>
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
/// <param name="devices">The platform,device index pairs of the devices to use</param>
2017-07-22 16:43:35 -04:00
/// <param name="updatePreviews">True to re-render the library previews, else false.</param>
2014-07-08 03:11:14 -04:00
/// <param name="shared">True if shared with OpenGL, else false. Default: true.</param>
/// <returns>True if nothing went wrong, else false.</returns>
template < typename T >
2017-07-22 16:43:35 -04:00
bool FractoriumEmberController < T > : : CreateRenderer ( eRendererType renderType , const vector < pair < size_t , size_t > > & devices , bool updatePreviews , bool shared )
2014-07-08 03:11:14 -04:00
{
bool ok = true ;
2016-02-12 00:38:21 -05:00
auto s = m_Fractorium - > m_Settings ;
auto gl = m_Fractorium - > ui . GLDisplay ;
2014-07-08 03:11:14 -04:00
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
if ( ! m_Renderer . get ( ) | | ( m_Renderer - > RendererType ( ) ! = renderType ) | | ! Equal ( m_Devices , devices ) )
2014-07-08 03:11:14 -04:00
{
EmberReport emberReport ;
vector < string > errorReport ;
DeleteRenderer ( ) ; //Delete the renderer and refresh the textures.
//Before starting, must take care of allocations.
gl - > Allocate ( true ) ; //Forcing a realloc of the texture is necessary on AMD, but not on nVidia.
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
m_Renderer = unique_ptr < EmberNs : : RendererBase > ( : : CreateRenderer < T > ( renderType , devices , shared , gl - > OutputTexID ( ) , emberReport ) ) ; //Always make bucket type float.
2014-07-08 03:11:14 -04:00
errorReport = emberReport . ErrorReport ( ) ;
if ( errorReport . empty ( ) )
{
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
m_Devices = devices ;
2014-07-08 03:11:14 -04:00
m_OutputTexID = gl - > OutputTexID ( ) ;
m_Shared = shared ;
}
else
{
ok = false ;
2014-10-14 11:53:15 -04:00
m_Fractorium - > ShowCritical ( " Renderer Creation Error " , " Could not create requested renderer, fallback CPU renderer created. See info tab for details. " ) ;
2014-07-08 03:11:14 -04:00
m_Fractorium - > ErrorReportToQTextEdit ( errorReport , m_Fractorium - > ui . InfoRenderingTextEdit ) ;
}
}
if ( m_Renderer . get ( ) )
{
m_RenderType = m_Renderer - > RendererType ( ) ;
2016-01-04 19:50:15 -05:00
if ( m_RenderType = = eRendererType : : OPENCL_RENDERER )
2014-11-28 04:37:51 -05:00
{
--User changes
-Support 4k monitors, and in general, properly scale any monitor that is not HD.
-Allow for a spatial filter of radius zero, which means do not use a spatial filter.
-Add new variations: concentric, cpow3, helicoid, helix, rand_cubes, sphereblur.
-Use a new method for computing elliptic which is more precise. Developed by Discord user Claude.
-Remove the 8 variation per xform limitation on the GPU.
-Allow for loading the last flame file on startup, rather than randoms.
-Use two different default quality values in the interactive renderer, one each for CPU and GPU.
-Creating linked xforms was using non-standard behavior. Make it match Apo and also support creating multiple linked xforms at once.
--Bug fixes
-No variations in an xform used to have the same behavior as a single linear variation with weight 1. While sensible, this breaks backward compatibility. No variations now sets the output point to zeroes.
-Prevent crashing the program when adjusting a value on the main window while a final render is in progress.
-The xaos table was inverted.
--Code changes
-Convert projects to Visual Studio 2017.
-Change bad vals from +- 1e10 to +-1e20.
-Reintroduce the symmetry tag in xforms for legacy support in programs that do not use color_speed.
-Compiler will not let us use default values in templated member functions anymore.
2017-11-26 20:27:00 -05:00
auto val = m_Fractorium - > m_Settings - > OpenClQuality ( ) * m_Fractorium - > m_Settings - > Devices ( ) . size ( ) ;
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
m_Fractorium - > m_QualitySpin - > DoubleClickZero ( val ) ;
m_Fractorium - > m_QualitySpin - > DoubleClickNonZero ( val ) ;
2014-11-28 04:37:51 -05:00
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
if ( m_Fractorium - > m_QualitySpin - > value ( ) < val )
m_Fractorium - > m_QualitySpin - > setValue ( val ) ;
2014-11-28 04:37:51 -05:00
}
else
{
--User changes
-Support 4k monitors, and in general, properly scale any monitor that is not HD.
-Allow for a spatial filter of radius zero, which means do not use a spatial filter.
-Add new variations: concentric, cpow3, helicoid, helix, rand_cubes, sphereblur.
-Use a new method for computing elliptic which is more precise. Developed by Discord user Claude.
-Remove the 8 variation per xform limitation on the GPU.
-Allow for loading the last flame file on startup, rather than randoms.
-Use two different default quality values in the interactive renderer, one each for CPU and GPU.
-Creating linked xforms was using non-standard behavior. Make it match Apo and also support creating multiple linked xforms at once.
--Bug fixes
-No variations in an xform used to have the same behavior as a single linear variation with weight 1. While sensible, this breaks backward compatibility. No variations now sets the output point to zeroes.
-Prevent crashing the program when adjusting a value on the main window while a final render is in progress.
-The xaos table was inverted.
--Code changes
-Convert projects to Visual Studio 2017.
-Change bad vals from +- 1e10 to +-1e20.
-Reintroduce the symmetry tag in xforms for legacy support in programs that do not use color_speed.
-Compiler will not let us use default values in templated member functions anymore.
2017-11-26 20:27:00 -05:00
auto quality = m_Fractorium - > m_Settings - > CpuQuality ( ) ;
m_Fractorium - > m_QualitySpin - > DoubleClickZero ( quality ) ;
m_Fractorium - > m_QualitySpin - > DoubleClickNonZero ( quality ) ;
2014-11-28 04:37:51 -05:00
--User changes
-Support 4k monitors, and in general, properly scale any monitor that is not HD.
-Allow for a spatial filter of radius zero, which means do not use a spatial filter.
-Add new variations: concentric, cpow3, helicoid, helix, rand_cubes, sphereblur.
-Use a new method for computing elliptic which is more precise. Developed by Discord user Claude.
-Remove the 8 variation per xform limitation on the GPU.
-Allow for loading the last flame file on startup, rather than randoms.
-Use two different default quality values in the interactive renderer, one each for CPU and GPU.
-Creating linked xforms was using non-standard behavior. Make it match Apo and also support creating multiple linked xforms at once.
--Bug fixes
-No variations in an xform used to have the same behavior as a single linear variation with weight 1. While sensible, this breaks backward compatibility. No variations now sets the output point to zeroes.
-Prevent crashing the program when adjusting a value on the main window while a final render is in progress.
-The xaos table was inverted.
--Code changes
-Convert projects to Visual Studio 2017.
-Change bad vals from +- 1e10 to +-1e20.
-Reintroduce the symmetry tag in xforms for legacy support in programs that do not use color_speed.
-Compiler will not let us use default values in templated member functions anymore.
2017-11-26 20:27:00 -05:00
if ( m_Fractorium - > m_QualitySpin - > value ( ) > quality )
m_Fractorium - > m_QualitySpin - > setValue ( quality ) ;
2014-11-28 04:37:51 -05:00
}
2014-07-08 03:11:14 -04:00
m_Renderer - > Callback ( this ) ;
m_Renderer - > ReclaimOnResize ( true ) ;
2017-05-12 18:31:48 -04:00
//Give it an initial ember, will be updated many times later.
//Even though the bounds are computed when starting the next render. The OpenGL draw calls use these values, which might get called before the render starts.
m_Renderer - > SetEmber ( m_Ember , eProcessAction : : FULL_RENDER , true ) ;
2014-07-08 03:11:14 -04:00
m_Renderer - > EarlyClip ( s - > EarlyClip ( ) ) ;
2014-07-26 15:03:51 -04:00
m_Renderer - > YAxisUp ( s - > YAxisUp ( ) ) ;
2014-07-08 03:11:14 -04:00
m_Renderer - > ThreadCount ( s - > ThreadCount ( ) ) ;
2015-12-31 16:41:59 -05:00
2015-12-31 19:00:36 -05:00
if ( m_Renderer - > RendererType ( ) = = eRendererType : : CPU_RENDERER )
m_Renderer - > InteractiveFilter ( s - > CpuDEFilter ( ) ? eInteractiveFilter : : FILTER_DE : eInteractiveFilter : : FILTER_LOG ) ;
2014-07-08 03:11:14 -04:00
else
2015-12-31 19:00:36 -05:00
m_Renderer - > InteractiveFilter ( s - > OpenCLDEFilter ( ) ? eInteractiveFilter : : FILTER_DE : eInteractiveFilter : : FILTER_LOG ) ;
2014-07-08 03:11:14 -04:00
2017-07-22 16:43:35 -04:00
if ( updatePreviews )
2014-07-26 15:03:51 -04:00
{
2017-07-22 16:43:35 -04:00
m_LibraryPreviewRenderer = make_unique < TreePreviewRenderer < T > > ( this , m_Fractorium - > ui . LibraryTree , m_EmberFile ) ; //Will take the same settings as the main renderer.
2016-06-11 20:47:03 -04:00
RenderLibraryPreviews ( ) ;
2014-07-26 15:03:51 -04:00
}
2014-07-08 03:11:14 -04:00
m_FailedRenders = 0 ;
m_RenderElapsedTimer . Tic ( ) ;
//Leave rendering in a stopped state. The caller is responsible for restarting the render loop again.
}
else
{
ok = false ;
2014-10-14 11:53:15 -04:00
m_Fractorium - > ShowCritical ( " Renderer Creation Error " , " Creating a basic CPU renderer failed, something is catastrophically wrong. Exiting program. " ) ;
2014-07-08 03:11:14 -04:00
QApplication : : quit ( ) ;
}
return ok ;
}
--User changes
-Allow for pausing the renderer in the main window. This makes is more efficient when entering many parameters, such as when following a tutorial.
-Add support for new variations: erf, gamma, jac_cn, jac_dn, jac_sn, logDB, pressure_wave, pRose3D, splits3D, w, waves2b, x, xerf, y, z.
-Inform user of the start and stop of file parsing in EmberAnimate because the files could potentially be very large.
-Move the follwing fields to a new table called Animation: Interpolation, Affine Interpolation, Temporal Samples, Temporal Filter Width, Temporal Filter Type.
-These currently have no effect on the interactive renderer and instead are used when running flames through EmberGenome to generate sequences, and then animating them in Fractorium or EmberAnimate.
-Add new parameter overrides for EmberRender and EmberAnimate which directly assign values to all flames being rendered, rather than scale:
--quality
--demin
--demax
--Bug fixes
-Left pad instead of right pad names of sequence outputs from EmberGenome.
-Unique file naming was broken for files which already had an underscore in them.
-Properly report that png is the default format of EmberRender and EmberAnimate output instead of erroneously claiming it was jpg.
-Make command line programs search these folders in this order for the palette file:
./
~/.fractorium
~/.config/fractorium
/usr/share/fractorium
/usr/local/share/fractorium
-Fix possible bad values in hexes.
-Better assignment of Z variables.
-Fix boarders due to use of poorly implemented rint() function from flam3. Use std::rint() now.
-wedge_sph was completely wrong due to having accidentally swapped the mapping of two parameters.
-Make juliascope juliascope_power parameter be of type REAL_NONZERO since it's used as a denominator.
-Make Z assignment compatible with the originals in:
-arch, bcircle, bCollide, bent, bent2, bisplit, blob, blur_linear, blur_square, bMod, boarders, boarders2, bSwirl, bTransform, butterfly, cardioid, cell, circleblur, circlize, circlize2, circus, collideoscope, cos, cosine, cosh, coth, cpow, cpow2, crescents, cropn, csc, csch, curl, curve, dc_gridout, deltaa, diamond, disc2, eclipse, eCollide, edisc, eJulia, elliptic, eMod, eMotion, ennepers, epispiral, ePush, eRotate, eScale, eSwirl, ex, exp, expo, exponential, fan, fdisc, fibonacci, fibonacci2, fisheye, flipcircle, flipy, flower, flux, funnel, glynnia, GlynnSim1, GlynnSim2, GlynnSim3, gridout, handkerchief, heart, hole, idisc, julia, julian2, juliaNab, kaleidoscope, lazyTravis, Lissajous, mask, MobiusN, mobius_strip, modulus, murl, murl2, npolar, ortho, oscilloscope, parabola, perspective, petal, phoenix_julia, pie (was also inconsistent between cpu and gpu), poincare, popcorn, popcorn2, power, pow_block, rational3, rays, rblur, rings, rippled, roundspher, sec, secant2, sigmoid, sin, sineblur, sinh, sinusgrid, sphericaln, spiralwing, spirograph, split, squarize, squirrel, squish, sschecks, starblur, stripes, stwin, super_shape, tan, tancos, tangent, tanh, TwinTrian, twoface, unpolar, waves, wavesn, wedge_julia, whorl, xheart, zblur, zscale.
--Code changes
-Generalize Variation::PrecalcHelper() and rename to PrePostPrecalcHelper().
--Do the same for the OpenCL version and rename it PrePostPrecalcOpenCLString().
-Rename Variation::m_AssignType to m_PrePostAssignType since it's only relevant to pre/post variations.
2016-01-29 20:02:15 -05:00
/// <summary>
/// Enable or disable the controls related to changing the renderer.
/// Used when pausing and restarting the renderer.
/// </summary>
/// <param name="enable">True to enable, else false.</param>
void Fractorium : : EnableRenderControls ( bool enable )
{
ui . ActionCpu - > setEnabled ( enable ) ;
ui . ActionCL - > setEnabled ( enable ) ;
ui . ActionSP - > setEnabled ( enable ) ;
ui . ActionDP - > setEnabled ( enable ) ;
ui . ActionOptions - > setEnabled ( enable ) ;
}
2015-07-29 20:25:02 -04:00
/// <summary>
/// Wrapper to stop the timer, shutdown the controller and recreate, then restart the controller and renderer from the options.
/// </summary>
2017-07-22 16:43:35 -04:00
/// <param name="updatePreviews">True to re-render the library previews, else false.</param>
void Fractorium : : ShutdownAndRecreateFromOptions ( bool updatePreviews )
2015-07-29 20:25:02 -04:00
{
//First completely stop what the current rendering process is doing.
m_Controller - > Shutdown ( ) ;
2017-07-22 16:43:35 -04:00
StartRenderTimer ( updatePreviews ) ; //This will recreate the controller and/or the renderer from the options if necessary, then start the render timer.
2015-07-29 20:25:02 -04:00
m_Settings - > sync ( ) ;
}
2014-07-08 03:11:14 -04:00
/// <summary>
/// Create a new renderer from the options.
/// </summary>
2017-07-22 16:43:35 -04:00
/// <param name="updatePreviews">True to re-render the library previews, else false.</param>
2014-07-08 03:11:14 -04:00
/// <returns>True if nothing went wrong, else false.</returns>
2017-07-22 16:43:35 -04:00
bool Fractorium : : CreateRendererFromOptions ( bool updatePreviews )
2014-07-08 03:11:14 -04:00
{
bool ok = true ;
2015-12-31 16:41:59 -05:00
bool useOpenCL = m_Info - > Ok ( ) & & m_Settings - > OpenCL ( ) ;
--User changes
-Add support for multiple GPU devices.
--These options are present in the command line and in Fractorium.
-Change scheme of specifying devices from platform,device to just total device index.
--Single number on the command line.
--Change from combo boxes for device selection to a table of all devices in Fractorium.
-Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Bug fixes
-EmberAnimate, EmberRender, FractoriumSettings, FinalRenderDialog: Fix wrong order of arguments to Clamp() when assigning thread priority.
-VariationsDC.h: Fix NVidia OpenCL compilation error in DCTriangleVariation.
-FractoriumXformsColor.cpp: Checking for null pixmap pointer is not enough, must also check if the underlying buffer is null via call to QPixmap::isNull().
--Code changes
-Ember.h: Add case for FLAME_MOTION_NONE and default in ApplyFlameMotion().
-EmberMotion.h: Call base constructor.
-EmberPch.h: #pragma once only on Windows.
-EmberToXml.h:
--Handle different types of exceptions.
--Add default cases to ToString().
-Isaac.h: Remove unused variable in constructor.
-Point.h: Call base constructor in Color().
-Renderer.h/cpp:
--Add bool to Alloc() to only allocate memory for the histogram. Needed for multi-GPU.
--Make CoordMap() return a const ref, not a pointer.
-SheepTools.h:
--Use 64-bit types like the rest of the code already does.
--Fix some comment misspellings.
-Timing.h: Make BeginTime(), EndTime(), ElapsedTime() and Format() be const functions.
-Utils.h:
--Add new functions Equal() and Split().
--Handle more exception types in ReadFile().
--Get rid of most legacy blending of C and C++ argument parsing.
-XmlToEmber.h:
--Get rid of most legacy blending of C and C++ code from flam3.
--Remove some unused variables.
-EmberAnimate:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--If a render fails, exit since there is no point in continuing an animation with a missing frame.
--Pass variables to threaded save better, which most likely fixes a very subtle bug that existed before.
--Remove some unused variables.
-EmberGenome, EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
-EmberRender:
--Support multi-GPU processing that alternates full frames between devices.
--Use OpenCLInfo instead of OpenCLWrapper for --openclinfo option.
--Remove bucketT template parameter, and hard code float in its place.
--Only print values when not rendering with OpenCL, since they're always 0 in that case.
-EmberCLPch.h:
--#pragma once only on Windows.
--#include <atomic>.
-IterOpenCLKernelCreator.h: Add new kernel for summing two histograms. This is needed for multi-GPU.
-OpenCLWrapper.h:
--Move all OpenCL info related code into its own class OpenCLInfo.
--Add members to cache the values of global memory size and max allocation size.
-RendererCL.h/cpp:
--Redesign to accomodate multi-GPU.
--Constructor now takes a vector of devices.
--Remove DumpErrorReport() function, it's handled in the base.
--ClearBuffer(), ReadPoints(), WritePoints(), ReadHist() and WriteHist() now optionally take a device index as a parameter.
--MakeDmap() override and m_DmapCL member removed because it no longer applies since the histogram is always float since the last commit.
--Add new function SumDeviceHist() to sum histograms from two devices by first copying to a temporary on the host, then a temporary on the device, then summing.
--m_Calls member removed, as it's now per-device.
--OpenCLWrapper removed.
--m_Seeds member is now a vector of vector of seeds, to accomodate a separate and different array of seeds for each device.
--Added member m_Devices, a vector of unique_ptr of RendererCLDevice.
-EmberCommon.h
--Added Devices() function to convert from a vector of device indices to a vector of platform,device indices.
--Changed CreateRenderer() to accept a vector of devices to create a single RendererCL which will split work across multiple devices.
--Added CreateRenderers() function to accept a vector of devices to create multiple RendererCL, each which will render on a single device.
--Add more comments to some existing functions.
-EmberCommonPch.h: #pragma once only on Windows.
-EmberOptions.h:
--Remove --platform option, it's just sequential device number now with the --device option.
--Make --out be OPT_USE_RENDER instead of OPT_RENDER_ANIM since it's an error condition when animating. It makes no sense to write all frames to a single image.
--Add Devices() function to parse comma separated --device option string and return a vector of device indices.
--Make int and uint types be 64-bit, so intmax_t and size_t.
--Make better use of macros.
-JpegUtils.h: Make string parameters to WriteJpeg() and WritePng() be const ref.
-All project files: Turn off buffer security check option in Visual Studio (/Gs-)
-deployment.pri: Remove the line OTHER_FILES +=, it's pointless and was causing problems.
-Ember.pro, EmberCL.pro: Add CONFIG += plugin, otherwise it wouldn't link.
-EmberCL.pro: Add new files for multi-GPU support.
-build_all.sh: use -j4 and QMAKE=${QMAKE:/usr/bin/qmake}
-shared_settings.pri:
-Add version string.
-Remove old DESTDIR definitions.
-Add the following lines or else nothing would build:
CONFIG(release, debug|release) {
CONFIG += warn_off
DESTDIR = ../../../Bin/release
}
CONFIG(debug, debug|release) {
DESTDIR = ../../../Bin/debug
}
QMAKE_POST_LINK += $$quote(cp --update ../../../Data/flam3-palettes.xml $${DESTDIR}$$escape_expand(\n\t))
LIBS += -L/usr/lib -lpthread
-AboutDialog.ui: Another futile attempt to make it look correct on Linux.
-FinalRenderDialog.h/cpp:
--Add support for multi-GPU.
--Change from combo boxes for device selection to a table of all devices.
--Ensure device selection makes sense.
--Remove "FinalRender" prefix of various function names, it's implied given the context.
-FinalRenderEmberController.h/cpp:
--Add support for multi-GPU.
--Change m_FinishedImageCount to be atomic.
--Move CancelRender() from the base to FinalRenderEmberController<T>.
--Refactor RenderComplete() to omit any progress related functionality or image saving since it can be potentially ran in a thread.
--Consolidate setting various renderer fields into SyncGuiToRenderer().
-Fractorium.cpp: Allow for resizing of the options dialog to show the entire device table.
-FractoriumCommon.h: Add various functions to handle a table showing the available OpenCL devices on the system.
-FractoriumEmberController.h/cpp: Remove m_FinalImageIndex, it's no longer needed.
-FractoriumRender.cpp: Scale the interactive sub batch count and quality by the number of devices used.
-FractoriumSettings.h/cpp:
--Temporal samples defaults to 100 instead of 1000 which was needless overkill.
--Add multi-GPU support, remove old device,platform pair.
-FractoriumToolbar.cpp: Disable OpenCL toolbar button if there are no devices present on the system.
-FractoriumOptionsDialog.h/cpp:
--Add support for multi-GPU.
--Consolidate more assignments in DataToGui().
--Enable/disable CPU/OpenCL items in response to OpenCL checkbox event.
-Misc: Convert almost everything to size_t for unsigned, intmax_t for signed.
2015-09-12 21:33:45 -04:00
auto v = Devices ( m_Settings - > Devices ( ) ) ;
2015-12-31 16:41:59 -05:00
2014-07-08 03:11:14 -04:00
//The most important option to process is what kind of renderer is desired, so do it first.
2017-07-22 16:43:35 -04:00
if ( ! m_Controller - > CreateRenderer ( ( useOpenCL & & ! v . empty ( ) ) ? eRendererType : : OPENCL_RENDERER : eRendererType : : CPU_RENDERER , v , updatePreviews ) )
2014-07-08 03:11:14 -04:00
{
//If using OpenCL, will only get here if creating RendererCL failed, but creating a backup CPU Renderer succeeded.
2014-10-14 11:53:15 -04:00
ShowCritical ( " Renderer Creation Error " , " Error creating renderer, most likely a GPU problem. Using CPU instead. " ) ;
2014-07-08 03:11:14 -04:00
m_Settings - > OpenCL ( false ) ;
2016-12-05 22:04:33 -05:00
ui . ActionCpu - > setChecked ( true ) ;
ui . ActionCL - > setChecked ( false ) ;
2014-07-08 03:11:14 -04:00
m_OptionsDialog - > ui . OpenCLCheckBox - > setChecked ( false ) ;
m_FinalRenderDialog - > ui . FinalRenderOpenCLCheckBox - > setChecked ( false ) ;
ok = false ;
}
return ok ;
}
/// <summary>
/// Create a new controller from the options.
/// This does not create the internal renderer or start the timers.
/// </summary>
/// <returns>True if successful, else false.</returns>
bool Fractorium : : CreateControllerFromOptions ( )
{
2014-12-11 00:50:15 -05:00
size_t elementSize =
2014-07-08 03:11:14 -04:00
# ifdef DO_DOUBLE
m_Settings - > Double ( ) ? sizeof ( double ) :
# endif
sizeof ( float ) ;
2015-12-31 16:41:59 -05:00
2014-12-11 00:50:15 -05:00
if ( ! m_Controller . get ( ) | | ( m_Controller - > SizeOfT ( ) ! = elementSize ) )
2014-07-08 03:11:14 -04:00
{
2016-02-13 20:24:51 -05:00
auto hue = m_PaletteHueSpin - > value ( ) ;
auto sat = m_PaletteSaturationSpin - > value ( ) ;
auto bright = m_PaletteBrightnessSpin - > value ( ) ;
auto con = m_PaletteContrastSpin - > value ( ) ;
auto blur = m_PaletteBlurSpin - > value ( ) ;
auto freq = m_PaletteFrequencySpin - > value ( ) ;
2016-03-01 20:26:45 -05:00
double scale ;
2016-04-13 23:59:57 -04:00
uint current = 0 ;
2014-07-08 03:11:14 -04:00
# ifdef DO_DOUBLE
EmberFile < double > efd ;
Palette < double > tempPalette ;
# else
EmberFile < float > efd ;
Palette < float > tempPalette ;
# endif
QModelIndex index = ui . LibraryTree - > currentIndex ( ) ;
2017-03-02 23:04:47 -05:00
ui . LibraryTree - > clear ( ) ; //This must be here before FillLibraryTree() is called below, else a spurious EmberTreeItemChanged event will be called on a deleted object.
2014-07-08 03:11:14 -04:00
//First check if a controller has already been created, and if so, save its embers and gracefully shut it down.
if ( m_Controller . get ( ) )
{
2016-03-01 20:26:45 -05:00
scale = m_Controller - > LockedScale ( ) ;
2016-06-11 20:47:03 -04:00
m_Controller - > StopAllPreviewRenderers ( ) ; //Must stop any previews first, else changing controllers will crash the program and SaveCurrentToOpenedFile() will return 0.
2014-07-08 03:11:14 -04:00
m_Controller - > CopyTempPalette ( tempPalette ) ; //Convert float to double or save double verbatim;
2016-12-05 22:04:33 -05:00
current = m_Controller - > SaveCurrentToOpenedFile ( false ) ;
2015-01-19 11:39:50 -05:00
//Replace below with this once LLVM fixes a crash in their compiler with default lambda parameters.//TODO
//m_Controller->CopyEmberFile(efd);
2015-01-14 08:15:23 -05:00
# ifdef DO_DOUBLE
2016-06-11 20:47:03 -04:00
m_Controller - > CopyEmberFile ( efd , false , [ & ] ( Ember < double > & ember ) { } ) ;
2015-01-14 08:15:23 -05:00
# else
2016-06-11 20:47:03 -04:00
m_Controller - > CopyEmberFile ( efd , false , [ & ] ( Ember < float > & ember ) { } ) ;
2015-01-14 08:15:23 -05:00
# endif
2014-07-08 03:11:14 -04:00
m_Controller - > Shutdown ( ) ;
}
# ifdef DO_DOUBLE
2015-12-31 16:41:59 -05:00
2014-07-08 03:11:14 -04:00
if ( m_Settings - > Double ( ) )
2014-10-18 17:07:07 -04:00
m_Controller = unique_ptr < FractoriumEmberControllerBase > ( new FractoriumEmberController < double > ( this ) ) ;
2014-07-08 03:11:14 -04:00
else
# endif
2014-10-18 17:07:07 -04:00
m_Controller = unique_ptr < FractoriumEmberControllerBase > ( new FractoriumEmberController < float > ( this ) ) ;
2014-07-08 03:11:14 -04:00
//Restore the ember and ember file.
if ( m_Controller . get ( ) )
{
2016-12-05 22:04:33 -05:00
if ( auto prev = efd . Get ( current ) ) //Restore base temp palette. Adjustments will be then be applied and stored back in in m_Ember.m_Palette below.
prev - > m_Palette = tempPalette ;
2016-06-11 20:47:03 -04:00
m_Controller - > SetEmberFile ( efd , true ) ;
2017-03-02 23:04:47 -05:00
//Template specific palette table and variations tree setup in controller constructor, but
//must manually setup the library tree here because it's after the embers were assigned.
//Passing row re-selects the item that was previously selected.
//This will eventually call FillParamTablesAndPalette(), which in addition to filling in various fields,
//will apply the palette adjustments.
m_Controller - > FillLibraryTree ( index . row ( ) ) ;
2016-04-13 23:59:57 -04:00
m_Controller - > SetEmber ( current , true ) ;
2016-03-01 20:26:45 -05:00
m_Controller - > LockedScale ( scale ) ;
2015-08-10 23:10:23 -04:00
//Setting these and updating the GUI overwrites the work of clearing them done in SetEmber() above.
//It's a corner case, but doesn't seem to matter.
2014-07-08 03:11:14 -04:00
m_PaletteHueSpin - > SetValueStealth ( hue ) ;
m_PaletteSaturationSpin - > SetValueStealth ( sat ) ;
m_PaletteBrightnessSpin - > SetValueStealth ( bright ) ;
m_PaletteContrastSpin - > SetValueStealth ( con ) ;
m_PaletteBlurSpin - > SetValueStealth ( blur ) ;
m_PaletteFrequencySpin - > SetValueStealth ( freq ) ;
2015-08-10 23:10:23 -04:00
m_Controller - > PaletteAdjust ( ) ; //Applies the adjustments to temp and saves in m_Ember.m_Palette, then fills in the palette preview widget.
2014-07-08 03:11:14 -04:00
}
2017-07-22 16:43:35 -04:00
return m_Controller . get ( ) ;
2014-07-08 03:11:14 -04:00
}
2017-07-22 16:43:35 -04:00
return false ;
2014-07-08 03:11:14 -04:00
}
/// <summary>
/// Start the render timer.
/// If a renderer has not been created yet, or differs form the options, it will first be created from the options.
/// </summary>
2017-07-22 16:43:35 -04:00
/// <param name="updatePreviews">True to re-render the library previews, else false.</param>
void Fractorium : : StartRenderTimer ( bool updatePreviews )
2014-07-08 03:11:14 -04:00
{
//Starting the render timer, either for the first time
//or from a paused state, such as resizing or applying new options.
2017-07-22 16:43:35 -04:00
bool newController = CreateControllerFromOptions ( ) ;
2014-07-08 03:11:14 -04:00
if ( m_Controller . get ( ) )
{
//On program startup, the renderer does not get initialized until now.
2017-07-22 16:43:35 -04:00
//If a new controller was created, then previews will have started, so only start the previews if a new controller
//was *not* created and updatePreviews is true.
CreateRendererFromOptions ( updatePreviews & & ! newController ) ;
2014-07-08 03:11:14 -04:00
if ( m_Controller - > Renderer ( ) )
m_Controller - > StartRenderTimer ( ) ;
}
}
/// <summary>
/// Idle timer event which calls the controller's Render() function.
/// </summary>
void Fractorium : : IdleTimer ( ) { m_Controller - > Render ( ) ; }
/// <summary>
/// Thin wrapper to determine if the controllers have been properly initialized.
/// </summary>
2015-01-02 18:11:36 -05:00
/// <returns>True if the ember controller and GL controllers are both not nullptr, else false.</returns>
2014-07-08 03:11:14 -04:00
bool Fractorium : : ControllersOk ( ) { return m_Controller . get ( ) & & m_Controller - > GLController ( ) ; }
2014-12-11 00:50:15 -05:00
template class FractoriumEmberController < float > ;
# ifdef DO_DOUBLE
2017-03-02 23:04:47 -05:00
template class FractoriumEmberController < double > ;
2014-12-11 00:50:15 -05:00
# endif