fractorium/Source/Fractorium/SpinBox.cpp

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#include "FractoriumPch.h"
#include "SpinBox.h"
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#include "FractoriumSettings.h"
QTimer SpinBox::s_Timer;
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/// <summary>
/// Constructor that passes parent to the base and sets up height and step.
/// Specific focus policy is used to allow the user to hover over the control
/// and change its value using the mouse wheel without explicitly having to click
/// inside of it.
/// </summary>
/// <param name="p">The parent widget. Default: nullptr.</param>
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/// <param name="h">The height of the spin box. Default: 16.</param>
/// <param name="step">The step used to increment/decrement the spin box when using the mouse wheel. Default: 1.</param>
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SpinBox::SpinBox(QWidget* p, int h, int step)
: QSpinBox(p)
{
m_DoubleClick = false;
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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m_DoubleClickLowVal = 0;
m_DoubleClickNonZero = 0;
m_DoubleClickZero = 1;
m_Step = step;
m_SmallStep = 1;
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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m_Settings = FractoriumSettings::DefInstance();
setSingleStep(step);
setFrame(false);
setButtonSymbols(QAbstractSpinBox::NoButtons);
setFocusPolicy(Qt::StrongFocus);
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setMinimumHeight(h);//setGeometry() has no effect, so set both of these instead.
setMaximumHeight(h);
lineEdit()->installEventFilter(this);
lineEdit()->setAlignment(Qt::AlignLeft | Qt::AlignVCenter);
connect(this, SIGNAL(valueChanged(int)), this, SLOT(onSpinBoxValueChanged(int)), Qt::QueuedConnection);
}
/// <summary>
/// Set the value of the control without triggering signals.
/// </summary>
/// <param name="d">The value to set it to</param>
void SpinBox::SetValueStealth(int d)
{
blockSignals(true);
setValue(d);
blockSignals(false);
}
void SpinBox::SetValueStealth(size_t d) { SetValueStealth(int(d)); }
/// <summary>
/// Set whether to respond to double click events.
/// </summary>
/// <param name="b">True if this should respond to double click events, else false.</param>
void SpinBox::DoubleClick(bool b)
{
m_DoubleClick = b;
}
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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/// <summary>
/// Set the value to be used instead of zero to represent the lower value
/// used when responding to a double click.
/// </summary>
/// <param name="val">The value to be used for the lower value instead of zero</param>
void SpinBox::DoubleClickLowVal(int val)
{
m_DoubleClickLowVal = val;
}
/// <summary>
/// Set the value to be used when the user double clicks the spinner while
/// it contains zero.
/// </summary>
/// <param name="val">The value to be used</param>
void SpinBox::DoubleClickZero(int val)
{
m_DoubleClickZero = val;
}
/// <summary>
/// Set the value to be used when the user double clicks the spinner while
/// it contains a non-zero value.
/// </summary>
/// <param name="val">The value to be used</param>
void SpinBox::DoubleClickNonZero(int val)
{
m_DoubleClickNonZero = val;
}
/// <summary>
/// Set the small step to be used when the user holds down shift while scrolling.
/// The default is step / 10, so use this if something else is needed.
/// </summary>
/// <param name="step">The small step to use for scrolling while the shift key is down</param>
void SpinBox::SmallStep(int step)
{
m_SmallStep = std::min(1, step);
}
/// <summary>
/// Expose the underlying QLineEdit control to the caller.
/// </summary>
/// <returns>A pointer to the QLineEdit</returns>
QLineEdit* SpinBox::lineEdit()
{
return QSpinBox::lineEdit();
}
/// <summary>
/// Another workaround for the persistent text selection bug in Qt.
/// </summary>
void SpinBox::onSpinBoxValueChanged(int i)
{
lineEdit()->deselect();//Gets rid of nasty "feature" that always has text selected.
}
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/// <summary>
/// Called while the timer is activated due to the right mouse button being held down.
/// </summary>
void SpinBox::OnTimeout()
{
int xdistance = m_MouseMovePoint.x() - m_MouseDownPoint.x();
int ydistance = m_MouseMovePoint.y() - m_MouseDownPoint.y();
int distance = abs(xdistance) > abs(ydistance) ? xdistance : ydistance;
double scale, val;
int d = value();
bool shift = QGuiApplication::keyboardModifiers().testFlag(Qt::ShiftModifier);
bool ctrl = QGuiApplication::keyboardModifiers().testFlag(Qt::ControlModifier);
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double amount = (m_SmallStep + m_Step) * 0.5;
if (shift)
scale = 0.001;
else if (ctrl)
scale = 0.01;
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else
scale = 0.01;
val = d + (distance * amount * scale);
setValue(int(val));
}
/// <summary>
/// Event filter for taking special action on double click events.
/// </summary>
/// <param name="o">The object</param>
/// <param name="e">The eevent</param>
/// <returns>false</returns>
bool SpinBox::eventFilter(QObject* o, QEvent* e)
{
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QMouseEvent* me = dynamic_cast<QMouseEvent*>(e);
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if (isEnabled() && me)
{
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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if (!m_Settings->ToggleType() &&//Ensure double click toggles, not right click.
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me->type() == QMouseEvent::MouseButtonPress &&
me->button() == Qt::RightButton)
{
m_MouseDownPoint = m_MouseMovePoint = me->pos();
StartTimer();
}
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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else if (!m_Settings->ToggleType() &&
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me->type() == QMouseEvent::MouseButtonRelease &&
me->button() == Qt::RightButton)
{
StopTimer();
m_MouseDownPoint = m_MouseMovePoint = me->pos();
}
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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else if (!m_Settings->ToggleType() &&
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me->type() == QMouseEvent::MouseMove &&
QGuiApplication::mouseButtons() & Qt::RightButton)
{
m_MouseMovePoint = me->pos();
}
else if (m_DoubleClick &&
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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((!m_Settings->ToggleType() && e->type() == QMouseEvent::MouseButtonDblClick && me->button() == Qt::LeftButton) ||
(m_Settings->ToggleType() && me->type() == QMouseEvent::MouseButtonRelease && me->button() == Qt::RightButton)))
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{
--User changes -Add a palette editor. -Add support for reading .ugr/.gradient/.gradients palette files. -Allow toggling on spinners whose minimum value is not zero. -Allow toggling display of image, affines and grid. -Add new variations: cylinder2, circlesplit, tile_log, truchet_fill, waves2_radial. --Bug fixes -cpow2 was wrong. -Palettes with rapid changes in color would produce slightly different outputs from Apo/Chaotica. This was due to a long standing bug from flam3. -Use exec() on Apple and show() on all other OSes for dialog boxes. -Trying to render a sequence with no frames would crash. -Selecting multiple xforms and rotating them would produce the wrong rotation. -Better handling when parsing flames using different encoding, such as unicode and UTF-8. -Switching between SP/DP didn't reselect the selected flame in the Library tab. --Code changes -Make all types concerning palettes be floats, including PaletteTableWidgetItem. -PaletteTableWidgetItem is no longer templated because all palettes are float. -Include the source colors for user created gradients. -Change parallel_for() calls to work with very old versions of TBB which are lingering on some systems. -Split conditional out of accumulation loop on the CPU for better performance. -Vectorize summing when doing density filter for better performance. -Make all usage of palettes be of type float, double is pointless. -Allow palettes to reside in multiple folders, while ensuring only one of each name is added. -Refactor some palette path searching code. -Make ReadFile() throw and catch an exception if the file operation fails. -A little extra safety in foci and foci3D with a call to Zeps(). -Cast to (real_t) in the OpenCL string for the w variation, which was having trouble compiling on Mac. -Fixing missing comma between paths in InitPaletteList(). -Move Xml and PaletteList classes into cpp to shorten build times when working on them. -Remove default param values for IterOpenCLKernelCreator<T>::SharedDataIndexDefines in cpp file. -Change more NULL to nullptr.
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if (IsClose(m_DoubleClickLowVal, value()))
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setValue(m_DoubleClickZero);
else
setValue(m_DoubleClickNonZero);
}
}
else
{
if (e->type() == QEvent::Wheel)
{
//Take special action for shift to reduce the scroll amount. Control already
//increases it automatically.
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if (QWheelEvent* we = dynamic_cast<QWheelEvent*>(e))
{
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Qt::KeyboardModifiers mod = we->modifiers();
if (mod.testFlag(Qt::ShiftModifier))
setSingleStep(m_SmallStep);
else
setSingleStep(m_Step);
}
}
}
return QSpinBox::eventFilter(o, e);
}
/// <summary>
/// Called when focus enters the spinner.
/// </summary>
/// <param name="e">The event</param>
void SpinBox::focusInEvent(QFocusEvent* e)
{
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StopTimer();
QSpinBox::focusInEvent(e);
}
/// <summary>
/// Called when focus leaves the spinner.
/// Qt has a nasty "feature" that leaves the text in a spinner selected
/// and the cursor visible, regardless of whether it has the focus.
/// Manually clear both here.
/// </summary>
/// <param name="e">The event</param>
void SpinBox::focusOutEvent(QFocusEvent* e)
{
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StopTimer();
QSpinBox::focusOutEvent(e);
}
/// <summary>
/// Called when focus enters the spinner.
/// Must set the focus to make sure key down messages don't erroneously go to the GLWidget.
/// </summary>
/// <param name="e">The event</param>
void SpinBox::enterEvent(QEvent* e)
{
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StopTimer();
QSpinBox::enterEvent(e);
}
/// <summary>
/// Called when focus leaves the spinner.
/// Must clear the focus to make sure key down messages don't erroneously go to the GLWidget.
/// </summary>
/// <param name="e">The event</param>
void SpinBox::leaveEvent(QEvent* e)
{
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StopTimer();
QSpinBox::leaveEvent(e);
}
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/// <summary>
/// Start the timer in response to the right mouse button being pressed.
/// </summary>
void SpinBox::StartTimer()
{
s_Timer.stop();
connect(&s_Timer, SIGNAL(timeout()), this, SLOT(OnTimeout()));
s_Timer.start(300);
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}
/// <summary>
/// Stop the timer in response to the left mouse button being pressed.
/// </summary>
void SpinBox::StopTimer()
{
s_Timer.stop();
disconnect(&s_Timer, SIGNAL(timeout()), this, SLOT(OnTimeout()));
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}