fractorium/Source/Fractorium/QssDialog.h

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/****************************************************************************
**
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#pragma once
#include "Fractorium.h"
#include "FractoriumCommon.h"
#include "QssTextEdit.h"
#include "qcssparser.h"
/// <summary>
/// The code in this file did not originate in Fractorium.
/// It was taken either in whole or in part from the source code
/// of Qt Creator. Their license applies.
/// </summary>
namespace Ui
{
class QssDialog;
}
/// <summary>
/// A dialog for editing the stylesheet used in the application.
/// This is meant to be used in the following way:
/// On first run, no stylesheet is present/selected, so a basic style
/// is used on startup. This style differs slightly between Windows and Linux. See BaseStyle() for details.
/// If the user clicks Save as default or ok to exit the dialog, the text of this stylesheet will
/// be saved to the application settings folder in the file default.qss.
/// On all subsequent runs, the main window will detect the presence of default.qss and load it.
/// The user can load a different stylesheet from disk, such as dark.qss which comes with the installation.
/// They can save this back to disk (under a different name because dark.qss is made read only by the installer),
/// however it will not become the default until they explicitly click the Save as default button or click ok.
/// The other buttons Basic, Medium and Advanced produce an empty style sheet that gives access to various controls.
/// Basic: Just the base style.
/// Medium: Basic + every type of control in the application.
/// Advanced: Medium + the name of every individual control in the application. It is not intended that the user fill
/// out a custom style for every single control. Rather, it's to make them aware of the names of the controls in the
/// event they want to set some custom styling for a specific control.
/// For all practical purposes, the user will probably start with dark.qss, edit what they need and save to a new stylesheet,
// then set that one as the default.
/// </summary>
class QssDialog : public QDialog
{
Q_OBJECT
public:
explicit QssDialog(Fractorium* parent);
~QssDialog();
QString Text() const;
void SetText(const QString& t);
QList<QString> GetClassNames(bool includeObjectNames);
static bool IsStyleSheetValid(const QString& styleSheet);
public slots:
virtual void accept() override;
virtual void reject() override;
protected:
virtual void showEvent(QShowEvent* e) override;
private slots:
void SlotTextChanged();
void SlotAddColor(const QString& p);
void SlotAddGeom(const QString& p);
void SlotAddBorder(const QString& p);
void SlotSetTheme(const QString& s);
void SlotAddFont();
void SlotApplyCss();
void LoadButton_clicked();
void SaveButton_clicked();
void BasicButton_clicked();
void MediumButton_clicked();
void AdvancedButton_clicked();
private:
--User changes -Add new variations: bubbleT3D, crob, hexaplay3D, hexcrop, hexes, hexnix3D, loonie2, loonie3, nBlur, octapol and synth. -Allow for pre/post versions of dc_bubble, dc_cylinder and dc_linear whereas before they were omitted. -When saving a file with multiple embers in it, detect if time values are all the same and if so, start them at zero and increment by 1 for each ember. -Allow for numerous quality increases to be coalesced into one. It will pick up at the end of the current render. -Show selection highlight on variations tree in response to mouse hover. This makes it easier to see for which variation or param the current mouse wheel action will apply. -Make default temporal samples be 100, whereas before it was 1000 which was overkill. -Require the shift key to be held with delete for deleting an ember to prevent it from triggering when the user enters delete in the edit box. -This wasn't otherwise fixable without writing a lot more code. --Bug fixes -EmberGenome was crashing when generating a sequence from a source file with more than 2 embers in it. -EmberGenome was improperly handling the first frame of a merge after the last frame of the loop. -These bugs were due to a previous commit. Revert parts of that commit. -Prevent a zoom value of less than 0 when reading from xml. -Slight optimization of the crescents, and mask variations, if the compiler wasn't doing it already. -Unique file naming was broken because it was looking for _# and the default names ended with -#. -Disallow renaming of an ember in the library tree to an empty string. -Severe bug that prevented some variations from being read correctly from params generated outside this program. -Severe OpenCL randomization bug. The first x coordinates of the first points in the first kernel call of the first ember of a render since the OpenCL renderer object was created were not random and were mostly -1. -Severe bug when populating xform selection distributions that could sometimes cause a crash due to roundoff error. Fix by using double. -Limit the max number of variations in a random ember to MAX_CL_VARS, which is 8. This ensures they'll look the same on CPU and GPU. -Prevent user from saving stylesheet to default.qss, it's a special reserved filename. --Code changes -Generalize using the running sum output point inside of a variation for all cases: pre, reg and post. -Allow for array variables in variations where the address of each element is stored in m_Params. -Qualify all math functions with std:: -No longer use our own Clamp() in OpenCL, instead use the standard clamp(). -Redesign how functions are used in the variations OpenCL code. -Add tests to EmberTester to verify some of the new functionality. -Place more const and override qualifiers on functions where appropriate. -Add a global rand with a lock to be used very sparingly. -Use a map instead of a vector for bad param names in Xml parsing. -Prefix affine interpolation mode defines with "AFFINE_" to make their purpose more clear. -Allow for variations that change state during iteration by sending a separate copy of the ember to each rendering thread. -Implement this same functionality with a local struct in OpenCL. It's members are the total of all variables that need to change state within an ember. -Add Contains() function to Utils.h. -EmberRender: print names of kernels being printed with --dump_kernel option. -Clean up EmberTester to handle some of the recent changes. -Fix various casts. -Replace % 2 with & 1, even though the compiler was likely doing this already. -Add new file Variations06.h to accommodate new variations. -General cleanup.
2015-11-22 17:15:07 -05:00
void SaveAsDefault();
void InsertCssProperty(const QString &name, const QString &value);
void SetupFileDialog();
QString OpenFile();
QString SaveFile();
QStyle* m_Theme;
QStyle* m_LastTheme;
QString m_LastStyle;
QAction* m_AddColorAction;
QAction* m_AddGeomAction;
QAction* m_AddBorderAction;
QAction* m_AddFontAction;
QAction* m_AddStyleAction;
QSignalMapper* m_ColorActionMapper;
QSignalMapper* m_GeomActionMapper;
QSignalMapper* m_BorderActionMapper;
QSignalMapper* m_StyleActionMapper;
QHash<QString, QString> m_ColorMap;
QHash<QString, QString> m_GeomMap;
QHash<QString, QString> m_BorderMap;
QHash<QString, QString> m_StyleMap;
QTimer* m_ApplyTimer;
Fractorium* m_Parent;
QFileDialog* m_FileDialog;
Ui::QssDialog *ui;
};