fractorium/Source/Fractorium/FractoriumXformsSelect.cpp

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#include "FractoriumPch.h"
#include "Fractorium.h"
/// <summary>
/// Initialize the xforms selection UI.
/// </summary>
void Fractorium::InitXformsSelectUI()
{
m_XformsSelectionLayout = (QFormLayout*)ui.XformsSelectGroupBoxScrollAreaWidget->layout();
connect(ui.XformsSelectAllButton, SIGNAL(clicked(bool)), this, SLOT(OnXformsSelectAllButtonClicked(bool)), Qt::QueuedConnection);
connect(ui.XformsSelectNoneButton, SIGNAL(clicked(bool)), this, SLOT(OnXformsSelectNoneButtonClicked(bool)), Qt::QueuedConnection);
ClearXformsSelections();
}
/// <summary>
/// Check all of the xform selection checkboxes.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnXformsSelectAllButtonClicked(bool checked) { ForEachXformCheckbox([&](int i, QCheckBox* w) { w->setChecked(true); }); }
/// <summary>
/// Uncheck all of the xform selection checkboxes.
/// </summary>
/// <param name="checked">Ignored</param>
void Fractorium::OnXformsSelectNoneButtonClicked(bool checked) { ForEachXformCheckbox([&](int i, QCheckBox* w) { w->setChecked(false); }); }
/// <summary>
/// Clear all of the dynamically created xform checkboxes.
/// </summary>
void Fractorium::ClearXformsSelections()
{
QLayoutItem* child = nullptr;
m_XformSelections.clear();
m_XformsSelectionLayout->blockSignals(true);
while (m_XformsSelectionLayout->count() && (child = m_XformsSelectionLayout->takeAt(0)))
{
auto* w = child->widget();
delete child;
delete w;
}
m_XformsSelectionLayout->blockSignals(false);
}
/// <summary>
/// Make a caption from an xform.
/// The caption will be the xform count + 1, optionally followed by the xform's name.
/// For final xforms, the string "Final" will be used in place of the count.
/// </summary>
/// <param name="i">The index of xform to make a caption for</param>
/// <returns>The caption string</returns>
template <typename T>
QString FractoriumEmberController<T>::MakeXformCaption(size_t i)
{
bool isFinal = m_Ember.FinalXform() == m_Ember.GetTotalXform(i);
QString caption = isFinal ? "Final" : QString::number(i + 1);
if (Xform<T>* xform = m_Ember.GetTotalXform(i))
{
if (!xform->m_Name.empty())
caption += " (" + QString::fromStdString(xform->m_Name) + ")";
}
return caption;
}
/// <summary>
/// Function to perform the specified operation on every dynamically created xform selection checkbox.
/// </summary>
/// <param name="func">The operation to perform</param>
void Fractorium::ForEachXformCheckbox(std::function<void(int, QCheckBox*)> func)
{
int i = 0;
while (QLayoutItem* child = m_XformsSelectionLayout->itemAt(i))
{
if (auto* w = qobject_cast<QCheckBox*>(child->widget()))
{
func(i, w);
}
i++;
}
}
/// <summary>
/// Function to perform the specified operation on one dynamically created xform selection checkbox.
/// </summary>
/// <param name="i">The index of the checkbox</param>
/// <param name="func">The operation to perform</param>
/// <returns>True if the checkbox was found, else false.</returns>
template <typename T>
bool FractoriumEmberController<T>::XformCheckboxAt(int i, std::function<void(QCheckBox*)> func)
{
if (QLayoutItem* child = m_Fractorium->m_XformsSelectionLayout->itemAt(i))
{
if (auto* w = qobject_cast<QCheckBox*>(child->widget()))
{
func(w);
return true;
}
}
return false;
}
/// <summary>
/// Function to perform the specified operation on one dynamically created xform selection checkbox.
/// The checkbox is specified by the xform it corresponds to, rather than its index.
/// </summary>
/// <param name="xform">The xform that corresponds to the checkbox</param>
/// <param name="func">The operation to perform</param>
/// <returns>True if the checkbox was found, else false.</returns>
template <typename T>
bool FractoriumEmberController<T>::XformCheckboxAt(Xform<T>* xform, std::function<void(QCheckBox*)> func)
{
return XformCheckboxAt(m_Ember.GetTotalXformIndex(xform), func);
}
template class FractoriumEmberController<float>;
#ifdef DO_DOUBLE
template class FractoriumEmberController<double>;
#endif